/*----------------------------------------------------------------------------*\ ============================== y_hooks - Hook any callback! ============================== Description: Automatically hooks any callbacks with a very simple syntax. Legal: Version: MPL 1.1 The contents of this file are subject to the Mozilla Public License Version 1.1 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.mozilla.org/MPL/ Software distributed under the License is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the specific language governing rights and limitations under the License. The Original Code is the SA:MP callback hooks include. The Initial Developer of the Original Code is Alex "Y_Less" Cole. Portions created by the Initial Developer are Copyright (C) 2008 the Initial Developer. All Rights Reserved. Contributors: ZeeX, koolk, JoeBullet/Google63, g_aSlice/Slice Thanks: JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL. Peter, Cam - Support. ZeeX, g_aSlice/Slice, Popz, others - Very productive conversations. koolk - IsPlayerinAreaEx code. TheAlpha - Danish translation. breadfish - German translation. Fireburn - Dutch translation. yom - French translation. 50p - Polish translation. Zamaroht - Spanish translation. Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes for me to strive to better. Pixels^ - Running XScripters where the idea was born. Matite - Pestering me to release it and using it. Very special thanks to: Thiadmer - PAWN, whose limits continue to amaze me! Kye/Kalcor - SA:MP. SA:MP Team past, present and future - SA:MP. Version: 2.0 Changelog: 17/03/11: Second complete re-write using another new technique. Now VERY fast! Updated OnPlayerUpdate code using Google63's SCTRL jump code. 06/08/10: First version \*----------------------------------------------------------------------------*/ #if !defined _inc_y_hooks //#error Did you do instead of the required ? #endif #undef _inc_y_hooks // Multiple includes! #include "internal\y_unique" #if defined _INC_y_hooks #endinput #endif // Everything except including "y_unique" is done once only. #define _INC_y_hooks #include "internal\y_version" #include #include "y_debug" #include "y_amx" #undef P #define ALS_PREFIX S@@ #if !defined YSI_FILTERSCRIPT new bool:YSI_FILTERSCRIPT = false; #endif #define hook%0On%1(%2) UNIQUE_FUNCTION<@yH_%1...>(%2);UNIQUE_FUNCTION<@yH_%1...>(%2) //#define master_hook%0On%1(%2) UNIQUE_FUNCTION<@yH_%1...>(%2);UNIQUE_FUNCTION<@yH_%1...>(%2)<>{return ALS_R_%1;}UNIQUE_FUNCTION<@yH_%1...>(%2)<_YCM:y> #define rehook%0On%1(%2) UNIQUE_FUNCTION<@yH_%1...>(%2) #define Hook:%0On%1(%2) UNIQUE_FUNCTION<@yH_%1...%0>(%2);UNIQUE_FUNCTION<@yH_%1...%0>(%2) #include "y_als" /*#if !defined OnPlayerLogin #endif #if !defined OnPlayerLogout #endif*/ //forward Hooks_OnPlayerLogin(playerid, yid); //forward Hooks_OnPlayerLogout(playerid, yid); //hook OnPlayerConnect #if !defined HOOKS_MAX_UPDATES // Slight increase from the previous version. #define HOOKS_MAX_UPDATES (8) #endif // One of the few places where this is still used. ALS_DATA<> // These defines now use the much more generic ALS code so that the list of // callbacks is only done in one place. #define HOOK_R_INT<%0,%2>(%3) return Bit_GetBit(Bit:gs_ALS,_:ALS_On%0)?P@(#ALS_PREFIX"_On"#%0,#%2#q,ALS_RS_%3):ret; #define HOOK_RETURN<%0> ALS_DO:HOOK_R_INT<%0> #define HOOK_C_INT<%0,%2>(%3) if(Bit_GetBit(Bit:gs_ALS,_:ALS_On%0))return P@(#ALS_PREFIX"_On"#%0,#%2#q,ALS_RS_%3);hooks_do_hooks_call_no_als:return ret; #define HOOK_CALL<%0> ALS_DO:HOOK_C_INT<%0> enum E_FUNC_HOOK_DATA { E_FUNC_HOOK_DATA_START, E_FUNC_HOOK_DATA_END } static stock YSI_g_sCallbackAddresses[HOOKS_MAX_UPDATES * _:ALS], YSI_g_sCallbackData[ALS][E_FUNC_HOOK_DATA], YSI_g_sLastFoundIndex; Hooks_RedirectPublic(from[], to[]) { P:4("Hooks_RedirectPublic called: \"%s\", \"%s\"", from, to); new addr; if (AMX_GetPublicEntry(0, addr, from)) { new pointer, ret = AMX_Read(addr); if (AMX_GetPublicPointer(0, pointer, to)) { AMX_Write(addr, pointer); } else { // Can't find the next element, just remove this callback entirely. // Note that in some cases the previous ALS include will have // already (due to the constant chaining order) determined that // there IS a next callback for this type (because there is) and set // some internal variable stating this fact. When it comes to call // it, however, the callback will no longer exist (unless PAWN // buffers callbacks in an efficient structure, which is possible). // UPDATE: Clearly not. AMX_Write(addr, -1); } return ret; } return 0; } static Hooks_AddOne(idx, &toaddidx, struc[E_FUNC_HOOK_DATA]) { // This is a combination between the count and the end point. ++struc[E_FUNC_HOOK_DATA_END]; if (toaddidx == sizeof (YSI_g_sCallbackAddresses)) { if (struc[E_FUNC_HOOK_DATA_START] != sizeof (YSI_g_sCallbackAddresses)) { YSI_g_sLastFoundIndex = idx; } } else { new addr = (idx - 1) * 8 + AMX_HEADER_PUBLICS; #emit LREF.S.pri addr #emit STOR.S.pri addr YSI_g_sCallbackAddresses[toaddidx++] = addr; } } static Hooks_FindAll(name[], &toaddidx, struc[E_FUNC_HOOK_DATA], &count) { P:4("Hooks_FindAll called: %s %d", name, toaddidx); new buffer[32], len = strlen(name); struc[E_FUNC_HOOK_DATA_START] = toaddidx; struc[E_FUNC_HOOK_DATA_END] = toaddidx; for (new idx; (idx = AMX_GetPublicNamePrefix(idx, buffer, _A<@yH_>)); ) { if (!strcmp(name, buffer[1], false, len)) { Hooks_AddOne(idx, toaddidx, struc); } } if (struc[E_FUNC_HOOK_DATA_START] < sizeof (YSI_g_sCallbackAddresses) && struc[E_FUNC_HOOK_DATA_END] >= sizeof (YSI_g_sCallbackAddresses)) { P:W("y_hooks buffer exhausted, resorting to slow method."); } count = struc[E_FUNC_HOOK_DATA_END] - struc[E_FUNC_HOOK_DATA_START]; // Don't store the end, if the count goes off the end of the addresses array // then we need to just start reading from the AMX directly. P:4("Hooks_FindAll end: %s %d %d", name, toaddidx, count); } #define HOOKS_DO_ONE_CALLBACK<%0> ALS_DETECT<%0>Hooks_FindAll(#%0,cidx,YSI_g_sCallbackData[ALS_On%0],count);if(!count)Hooks_RedirectPublic(#On%0,#S@@_On%0); #define HOOKS_DO_ONE_SPECIAL<%0> Hooks_FindAll(#%0,cidx,YSI_g_sCallbackData[ALS_On%0],count);if(count)state y_hooks_%0 : y_hooks_%0_some;else state y_hooks_%0 : y_hooks_%0_none; static Hooks_OnScriptInit() { P:2("Hooks_OnScriptInit called"); new cidx, count; //HOOKS_DO_ONE_CALLBACK //HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK HOOKS_DO_ONE_CALLBACK // YSI callbacks. HOOKS_DO_ONE_SPECIAL HOOKS_DO_ONE_SPECIAL //ALS_DETECT<%0>Hooks_FindAll(#%0,cidx,YSI_g_sCallbackData[ALS_On%0],count);if(!count)Hooks_RedirectPublic(#On%0,#S@@_On%0); //ALS_DETECT<%0>Hooks_FindAll(#%0,cidx,YSI_g_sCallbackData[ALS_On%0],count);if(!count)Hooks_RedirectPublic(#On%0,#S@@_On%0); #if defined YSI_LOCK_MODE YSI_gLockData[1] = floatround(floatlog(_LOCK_LEN_0 + 1), floatround_ceil); YSI_gLockData[0] = 5 + YSI_gLockData[1]; YSI_gLockData[2] = YSI_gLockData[0] - 5; if (~strval(YSI_gLockData[5]) != ~_LOCK_IP_0) { y_lock 2; } YSI_gLockData[2] -= YSI_gLockData[1]; YSI_gLockData[YSI_gLockData[2] + 1] -= YSI_gLockData[0]; YSI_gLockData[1] += '.' + 5; /*if (~strval(YSI_gLockData[5]) != 0xFFFFFF80) { y_lock 3; }*/ #endif new end = YSI_g_sCallbackData[ALS_OnScriptInit][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnScriptInit][E_FUNC_HOOK_DATA_START], ret = ALS_R_ScriptInit; if (start == end) { // We need to use this version of the return code instead of jumping to // the end of the function because "#emit" can only see labels BEFORE // where it is in the code. This is quite annoying but can be worked // around in this case. P:2("Hooks_OnScriptInit end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnScriptInit)); hooks_do_hooks_call_no_als: return; } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.C 0 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 //#emit CONST.alt 0xFFFFFFFF //#emit PUSH.alt /*#emit HEAP 4 #emit STOR.I #emit PUSH.alt printf("%d"); #emit STACK 4 #emit HEAP 0xFFFFFFFC*/ #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_ScriptInit"); #emit PUSH.C 0 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnScriptInit end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnScriptInit)); } static Hooks_OnScriptExit() { P:1("Hooks_OnScriptExit called"); new end = YSI_g_sCallbackData[ALS_OnScriptExit][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnScriptExit][E_FUNC_HOOK_DATA_START], ret = ALS_R_ScriptExit; if (start == end) { P:2("Hooks_OnScriptExit end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnScriptExit)); hooks_do_hooks_call_no_als: return; } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.C 0 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_ScriptExit"); #emit PUSH.C 0 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnScriptExit end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnScriptExit)); } public OnGameModeInit() { P:2("Hooks_OnGameModeInit called: %d", YSI_FILTERSCRIPT); if (!YSI_FILTERSCRIPT) { Hooks_OnScriptInit(); //Hooks_OnAnyScriptInit(); #if defined YSI_LOCK_MODE //if (strval(YSI_gLockData[9]) + strval(YSI_gLockData[11]) + strval(YSI_gLockData[13]) != 1) if (strval(YSI_gLockData[strfind(YSI_gLockData[5], YSI_gLockData[1])]) | strval(YSI_gLockData[strfind(YSI_gLockData[YSI_gLockData[0]], YSI_gLockData[1], _, 1)]) << 8 != _LOCK_IP_1 | _LOCK_IP_2 << 8) { y_lock 4; } #endif } new end = YSI_g_sCallbackData[ALS_OnGameModeInit][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnGameModeInit][E_FUNC_HOOK_DATA_START], ret = ALS_R_GameModeInit; if (start == end) { P:2("Hooks_OnGameModeInit end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnGameModeInit)); //printf("%d", ret); //printf("%d", Bit_GetBit(Bit:gs_ALS, _:ALS_OnGameModeInit)); //printf("%d", P@("S@@_OnGameModeInit", "")); HOOK_CALL //hooks_do_hooks_call_no_als: //printf("end 2"); //return 1; } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.C 0 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF // Note that this label is embedded in the "HOOK_CALL" macro above. #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_GameModeInit"); #emit PUSH.C 0 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnGameModeInit end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnGameModeInit)); HOOK_RETURN //return 1; } #if defined _ALS_OnGameModeInit #undef OnGameModeInit #else #define _ALS_OnGameModeInit #endif #define OnGameModeInit S@@_OnGameModeInit ALS_FORWARD public OnGameModeExit() { P:2("Hooks_OnGameModeExit called: %d", YSI_FILTERSCRIPT); if (!YSI_FILTERSCRIPT) { Hooks_OnScriptExit(); //Hooks_OnAnyScriptExit(); } new end = YSI_g_sCallbackData[ALS_OnGameModeExit][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnGameModeExit][E_FUNC_HOOK_DATA_START], ret = ALS_R_GameModeExit; if (start == end) { P:2("Hooks_OnGameModeExit end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnGameModeExit)); HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.C 0 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_GameModeExit"); #emit PUSH.C 0 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnGameModeExit end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnGameModeExit)); HOOK_RETURN } #if defined _ALS_OnGameModeExit #undef OnGameModeExit #else #define _ALS_OnGameModeExit #endif #define OnGameModeExit S@@_OnGameModeExit ALS_FORWARD /*static Hooks_OnAnyScriptInit() { P:2("Hooks_OnAnyScriptInit called"); new end = YSI_g_sCallbackData[ALS_OnAnyScriptInit][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnAnyScriptInit][E_FUNC_HOOK_DATA_START], ret = ALS_R_PlayerCommandText; if (start == end) { P:2("Hooks_OnAnyScriptInit end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnAnyScriptInit)); //HOOK_CALL hooks_do_hooks_call_no_als: return; } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.C 0 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF // Note that this label is embedded in the "HOOK_CALL" macro above. #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_AnyScriptInit"); #emit PUSH.C 0 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnAnyScriptInit end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnAnyScriptInit)); //HOOK_RETURN } static Hooks_OnAnyScriptExit() { P:2("Hooks_OnAnyScriptExit called"); new end = YSI_g_sCallbackData[ALS_OnAnyScriptExit][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnAnyScriptExit][E_FUNC_HOOK_DATA_START], ret = ALS_R_PlayerCommandText; if (start == end) { P:2("Hooks_OnAnyScriptExit end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnAnyScriptExit)); //HOOK_CALL hooks_do_hooks_call_no_als: return; } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.C 0 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_AnyScriptExit"); #emit PUSH.C 0 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnAnyScriptExit end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnAnyScriptExit)); //HOOK_RETURN }*/ public OnFilterScriptInit() { P:2("Hooks_OnFilterScriptInit called"); Hooks_OnScriptInit(); #if defined YSI_LOCK_MODE if (strval(YSI_gLockData[strfind(YSI_gLockData[5], YSI_gLockData[1])]) | strval(YSI_gLockData[strfind(YSI_gLockData[YSI_gLockData[0]], YSI_gLockData[1], _, 1)]) << 8 != _LOCK_IP_1 | _LOCK_IP_2 << 8) { y_lock 4; } /*if (strval(YSI_gLockData[9]) + strval(YSI_gLockData[11]) + strval(YSI_gLockData[13]) != 1) { y_lock 5; }*/ #endif //Hooks_OnAnyScriptInit(); YSI_FILTERSCRIPT = true; new end = YSI_g_sCallbackData[ALS_OnFilterScriptInit][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnFilterScriptInit][E_FUNC_HOOK_DATA_START], ret = ALS_R_FilterScriptInit; if (start == end) { P:2("Hooks_OnFilterScriptInit end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnFilterScriptInit)); HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.C 0 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_FilterScriptInit"); #emit PUSH.C 0 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnFilterScriptInit end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnFilterScriptInit)); HOOK_RETURN } #if defined _ALS_OnFilterScriptInit #undef OnFilterScriptInit #else #define _ALS_OnFilterScriptInit #endif #define OnFilterScriptInit S@@_OnFilterScriptInit ALS_FORWARD public OnFilterScriptExit() { P:2("Hooks_OnFilterScriptExit called"); Hooks_OnScriptExit(); //Hooks_OnAnyScriptExit(); new end = YSI_g_sCallbackData[ALS_OnFilterScriptExit][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnFilterScriptExit][E_FUNC_HOOK_DATA_START], ret = ALS_R_FilterScriptExit; if (start == end) { P:2("Hooks_OnFilterScriptExit end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnFilterScriptExit)); HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.C 0 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_FilterScriptExit"); #emit PUSH.C 0 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnFilterScriptExit end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnFilterScriptExit)); HOOK_RETURN } #if defined _ALS_OnFilterScriptExit #undef OnFilterScriptExit #else #define _ALS_OnFilterScriptExit #endif #define OnFilterScriptExit S@@_OnFilterScriptExit ALS_FORWARD public OnPlayerConnect(playerid) { P:2("Hooks_OnPlayerConnect called: %d", playerid); new end = YSI_g_sCallbackData[ALS_OnPlayerConnect][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnPlayerConnect][E_FUNC_HOOK_DATA_START], ret = ALS_R_PlayerConnect; if (start == end) { P:2("Hooks_OnPlayerConnect end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerConnect)); HOOK_CALL } new pointer, idx, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. This was an experiment to play with the // stack so we only ever need to push the parameters and return address once // and do the loop using the return address! Shame I've not got it working // yet really! /*#emit PUSH.S playerid #emit PUSH.C 4 #emit LCTRL 6 #emit ADD.C 20 #emit PUSH.pri // This is done twice so that the second time the loop runs (which isn't // actually done by "while" anymore, the loop is hidden) the code's correct. #emit STACK 12 // This is where the code above makes the SCTRL call return to! #emit STACK 0xFFFFFFF4 //while (start != re) // NOTE: THIS IS A LOOP! I know it doesn't look like one but it is! if (start != re)*/ while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.S playerid #emit PUSH.C 4 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Clean up the stack. // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerConnect"); #emit PUSH.S playerid #emit PUSH.C 4 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } //#emit STACK 12 // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnPlayerConnect end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerConnect)); HOOK_RETURN } #if defined _ALS_OnPlayerConnect #undef OnPlayerConnect #else #define _ALS_OnPlayerConnect #endif #define OnPlayerConnect S@@_OnPlayerConnect ALS_FORWARD public OnPlayerDisconnect(playerid, reason) { P:2("Hooks_OnPlayerDisconnect called: %d, %d", playerid, reason); new end = YSI_g_sCallbackData[ALS_OnPlayerDisconnect][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnPlayerDisconnect][E_FUNC_HOOK_DATA_START], ret = ALS_R_PlayerDisconnect; if (start == end) { P:2("Hooks_OnPlayerDisconnect end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerDisconnect)); HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.S reason #emit PUSH.S playerid #emit PUSH.C 8 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerDisconnect"); #emit PUSH.S reason #emit PUSH.S playerid #emit PUSH.C 8 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnPlayerDisconnect end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerDisconnect)); HOOK_RETURN } #if defined _ALS_OnPlayerDisconnect #undef OnPlayerDisconnect #else #define _ALS_OnPlayerDisconnect #endif #define OnPlayerDisconnect S@@_OnPlayerDisconnect ALS_FORWARD public OnPlayerSpawn(playerid) { P:2("Hooks_OnPlayerSpawn called: %d", playerid); new end = YSI_g_sCallbackData[ALS_OnPlayerSpawn][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnPlayerSpawn][E_FUNC_HOOK_DATA_START], ret = ALS_R_PlayerSpawn; if (start == end) { P:2("Hooks_OnPlayerSpawn end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerSpawn)); HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.S playerid #emit PUSH.C 4 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerSpawn"); #emit PUSH.S playerid #emit PUSH.C 4 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnPlayerSpawn end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerSpawn)); HOOK_RETURN } #if defined _ALS_OnPlayerSpawn #undef OnPlayerSpawn #else #define _ALS_OnPlayerSpawn #endif #define OnPlayerSpawn S@@_OnPlayerSpawn ALS_FORWARD public OnPlayerDeath(playerid, killerid, reason) { P:2("Hooks_OnPlayerDeath called: %d, %d, %d", playerid, killerid, reason); new end = YSI_g_sCallbackData[ALS_OnPlayerDeath][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnPlayerDeath][E_FUNC_HOOK_DATA_START], ret = ALS_R_PlayerDeath; if (start == end) { P:2("Hooks_OnPlayerDeath end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerDeath)); HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.S reason #emit PUSH.S killerid #emit PUSH.S playerid #emit PUSH.C 12 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerDeath"); #emit PUSH.S reason #emit PUSH.S killerid #emit PUSH.S playerid #emit PUSH.C 12 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnPlayerDeath end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerDeath)); HOOK_RETURN } #if defined _ALS_OnPlayerDeath #undef OnPlayerDeath #else #define _ALS_OnPlayerDeath #endif #define OnPlayerDeath S@@_OnPlayerDeath ALS_FORWARD public OnVehicleSpawn(vehicleid) { P:2("Hooks_OnVehicleSpawn called: %d", vehicleid); new end = YSI_g_sCallbackData[ALS_OnVehicleSpawn][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnVehicleSpawn][E_FUNC_HOOK_DATA_START], ret = ALS_R_VehicleSpawn; if (start == end) { P:2("Hooks_OnVehicleSpawn end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehicleSpawn)); HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.S vehicleid #emit PUSH.C 4 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_VehicleSpawn"); #emit PUSH.S vehicleid #emit PUSH.C 4 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnVehicleSpawn end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehicleSpawn)); HOOK_RETURN } #if defined _ALS_OnVehicleSpawn #undef OnVehicleSpawn #else #define _ALS_OnVehicleSpawn #endif #define OnVehicleSpawn S@@_OnVehicleSpawn ALS_FORWARD public OnVehicleDeath(vehicleid, killerid) { P:2("Hooks_OnVehicleDeath called: %d, %d", vehicleid, killerid); new end = YSI_g_sCallbackData[ALS_OnVehicleDeath][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnVehicleDeath][E_FUNC_HOOK_DATA_START], ret = ALS_R_VehicleDeath; if (start == end) { P:2("Hooks_OnVehicleDeath end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehicleDeath)); HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.S killerid #emit PUSH.S vehicleid #emit PUSH.C 8 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_VehicleDeath"); #emit PUSH.S killerid #emit PUSH.S vehicleid #emit PUSH.C 8 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnVehicleDeath end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehicleDeath)); HOOK_RETURN } #if defined _ALS_OnVehicleDeath #undef OnVehicleDeath #else #define _ALS_OnVehicleDeath #endif #define OnVehicleDeath S@@_OnVehicleDeath ALS_FORWARD public OnPlayerText(playerid, text[]) { P:2("Hooks_OnPlayerText called: %d, \"%s\"", playerid, text); new end = YSI_g_sCallbackData[ALS_OnPlayerText][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnPlayerText][E_FUNC_HOOK_DATA_START], ret = ALS_R_PlayerText; if (start == end) { P:2("Hooks_OnPlayerText end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerText)); HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.S text #emit PUSH.S playerid #emit PUSH.C 8 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerText"); #emit PUSH.S text #emit PUSH.S playerid #emit PUSH.C 8 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnPlayerText end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerText)); HOOK_RETURN } #if defined _ALS_OnPlayerText #undef OnPlayerText #else #define _ALS_OnPlayerText #endif #define OnPlayerText S@@_OnPlayerText ALS_FORWARD public OnPlayerCommandText(playerid, cmdtext[]) { P:2("Hooks_OnPlayerCommandText called: %d, \"%s\"", playerid, cmdtext); new end = YSI_g_sCallbackData[ALS_OnPlayerCommandText][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnPlayerCommandText][E_FUNC_HOOK_DATA_START], ret = ALS_R_PlayerCommandText; if (start == end) { P:2("Hooks_OnPlayerCommandText end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerCommandText)); HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.S cmdtext #emit PUSH.S playerid #emit PUSH.C 8 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerCommandText"); #emit PUSH.S cmdtext #emit PUSH.S playerid #emit PUSH.C 8 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnPlayerCommandText end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerCommandText)); HOOK_RETURN } #if defined _ALS_OnPlayerCommandText #undef OnPlayerCommandText #else #define _ALS_OnPlayerCommandText #endif #define OnPlayerCommandText S@@_OnPlayerCommandText ALS_FORWARD public OnPlayerRequestClass(playerid, classid) { P:2("Hooks_OnPlayerRequestClass called: %d, %d", playerid, classid); new end = YSI_g_sCallbackData[ALS_OnPlayerRequestClass][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnPlayerRequestClass][E_FUNC_HOOK_DATA_START], ret = ALS_R_PlayerRequestClass; if (start == end) { P:2("Hooks_OnPlayerRequestClass end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerRequestClass)); HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.S classid #emit PUSH.S playerid #emit PUSH.C 8 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerRequestClass"); #emit PUSH.S classid #emit PUSH.S playerid #emit PUSH.C 8 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnPlayerRequestClass end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerRequestClass)); HOOK_RETURN } #if defined _ALS_OnPlayerRequestClass #undef OnPlayerRequestClass #else #define _ALS_OnPlayerRequestClass #endif #define OnPlayerRequestClass S@@_OnPlayerRequestClass ALS_FORWARD public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { P:2("Hooks_OnPlayerEnterVehicle called: %d, %d, %d", playerid, vehicleid, ispassenger); new end = YSI_g_sCallbackData[ALS_OnPlayerEnterVehicle][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnPlayerEnterVehicle][E_FUNC_HOOK_DATA_START], ret = ALS_R_PlayerEnterVehicle; if (start == end) { P:2("Hooks_OnPlayerEnterVehicle end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerEnterVehicle)); HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.S ispassenger #emit PUSH.S vehicleid #emit PUSH.S playerid #emit PUSH.C 12 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerEnterVehicle"); #emit PUSH.S ispassenger #emit PUSH.S vehicleid #emit PUSH.S playerid #emit PUSH.C 12 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnPlayerEnterVehicle end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerEnterVehicle)); HOOK_RETURN } #if defined _ALS_OnPlayerEnterVehicle #undef OnPlayerEnterVehicle #else #define _ALS_OnPlayerEnterVehicle #endif #define OnPlayerEnterVehicle S@@_OnPlayerEnterVehicle ALS_FORWARD public OnPlayerExitVehicle(playerid, vehicleid) { P:2("Hooks_OnPlayerExitVehicle called: %d, %d", playerid, vehicleid); new end = YSI_g_sCallbackData[ALS_OnPlayerExitVehicle][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnPlayerExitVehicle][E_FUNC_HOOK_DATA_START], ret = ALS_R_PlayerExitVehicle; if (start == end) { P:2("Hooks_OnPlayerExitVehicle end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerExitVehicle)); HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.S vehicleid #emit PUSH.S playerid #emit PUSH.C 8 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerExitVehicle"); #emit PUSH.S vehicleid #emit PUSH.S playerid #emit PUSH.C 8 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnPlayerExitVehicle end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerExitVehicle)); HOOK_RETURN } #if defined _ALS_OnPlayerExitVehicle #undef OnPlayerExitVehicle #else #define _ALS_OnPlayerExitVehicle #endif #define OnPlayerExitVehicle S@@_OnPlayerExitVehicle ALS_FORWARD public OnPlayerStateChange(playerid, newstate, oldstate) { P:2("Hooks_OnPlayerStateChange called: %d, %d, %d", playerid, newstate, oldstate); new end = YSI_g_sCallbackData[ALS_OnPlayerStateChange][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnPlayerStateChange][E_FUNC_HOOK_DATA_START], ret = ALS_R_PlayerStateChange; if (start == end) { P:2("Hooks_OnPlayerStateChange end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerStateChange)); HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.S oldstate #emit PUSH.S newstate #emit PUSH.S playerid #emit PUSH.C 12 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerStateChange"); #emit PUSH.S oldstate #emit PUSH.S newstate #emit PUSH.S playerid #emit PUSH.C 12 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnPlayerStateChange end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerStateChange)); HOOK_RETURN } #if defined _ALS_OnPlayerStateChange #undef OnPlayerStateChange #else #define _ALS_OnPlayerStateChange #endif #define OnPlayerStateChange S@@_OnPlayerStateChange ALS_FORWARD public OnPlayerEnterCheckpoint(playerid) { P:2("Hooks_OnPlayerEnterCheckpoint called: %d", playerid); new end = YSI_g_sCallbackData[ALS_OnPlayerEnterCheckpoint][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnPlayerEnterCheckpoint][E_FUNC_HOOK_DATA_START], ret = ALS_R_PlayerEnterCheckpoint; if (start == end) { P:2("Hooks_OnPlayerEnterCheckpoint end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerEnterCheckpoint)); HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.S playerid #emit PUSH.C 4 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerEnterCheckpoint"); #emit PUSH.S playerid #emit PUSH.C 4 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnPlayerEnterCheckpoint end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerEnterCheckpoint)); HOOK_RETURN } #if defined _ALS_OnPlayerEnterCheckpoint #undef OnPlayerEnterCheckpoint #else #define _ALS_OnPlayerEnterCheckpoint #endif #define OnPlayerEnterCheckpoint S@@_OnPlayerEnterCheckpoint ALS_FORWARD public OnPlayerLeaveCheckpoint(playerid) { P:2("Hooks_OnPlayerLeaveCheckpoint called: %d", playerid); new end = YSI_g_sCallbackData[ALS_OnPlayerLeaveCheckpoint][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnPlayerLeaveCheckpoint][E_FUNC_HOOK_DATA_START], ret = ALS_R_PlayerLeaveCheckpoint; if (start == end) { P:2("Hooks_OnPlayerLeaveCheckpoint end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerLeaveCheckpoint)); HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.S playerid #emit PUSH.C 4 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerLeaveCheckpoint"); #emit PUSH.S playerid #emit PUSH.C 4 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnPlayerLeaveCheckpoint end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerLeaveCheckpoint)); HOOK_RETURN } #if defined _ALS_OnPlayerLeaveCheckpoint #undef OnPlayerLeaveCheckpoint #else #define _ALS_OnPlayerLeaveCheckpoint #endif #define OnPlayerLeaveCheckpoint S@@_OnPlayerLeaveCheckpoint ALS_FORWARD public OnPlayerEnterRaceCheckpoint(playerid) { P:2("Hooks_OnPlayerEnterRaceCheckpoint called: %d", playerid); new end = YSI_g_sCallbackData[ALS_OnPlayerEnterRaceCheckpoint][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnPlayerEnterRaceCheckpoint][E_FUNC_HOOK_DATA_START], ret = ALS_R_PlayerEnterRaceCheckpoint; if (start == end) { P:2("Hooks_OnPlayerEnterRaceCheckpoint end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerEnterRaceCheckpoint)); HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.S playerid #emit PUSH.C 4 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerEnterRaceCheckpoint"); #emit PUSH.S playerid #emit PUSH.C 4 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnPlayerEnterRaceCheckpoint end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerEnterRaceCheckpoint)); HOOK_RETURN } #if defined _ALS_OnPlayerEnterRaceCP #undef OnPlayerEnterRaceCheckpoint #else #define _ALS_OnPlayerEnterRaceCP #endif #define OnPlayerEnterRaceCheckpoint S@@_OnPlayerEnterRaceCheckpoint ALS_FORWARD public OnPlayerLeaveRaceCheckpoint(playerid) { P:2("Hooks_OnPlayerLeaveRaceCheckpoint called: %d", playerid); new end = YSI_g_sCallbackData[ALS_OnPlayerLeaveRaceCheckpoint][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnPlayerLeaveRaceCheckpoint][E_FUNC_HOOK_DATA_START], ret = ALS_R_PlayerLeaveRaceCheckpoint; if (start == end) { P:2("Hooks_OnPlayerLeaveRaceCheckpoint end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerLeaveRaceCheckpoint)); HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.S playerid #emit PUSH.C 4 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerLeaveRaceCheckpoint"); #emit PUSH.S playerid #emit PUSH.C 4 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnPlayerLeaveRaceCheckpoint end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerLeaveRaceCheckpoint)); HOOK_RETURN } #if defined _ALS_OnPlayerLeaveRaceCP #undef OnPlayerLeaveRaceCheckpoint #else #define _ALS_OnPlayerLeaveRaceCP #endif #define OnPlayerLeaveRaceCheckpoint S@@_OnPlayerLeaveRaceCheckpoint ALS_FORWARD public OnRconCommand(cmd[]) { P:2("Hooks_OnRconCommand called: \"%s\"", cmd); new end = YSI_g_sCallbackData[ALS_OnRconCommand][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnRconCommand][E_FUNC_HOOK_DATA_START], ret = ALS_R_RconCommand; if (start == end) { P:2("Hooks_OnRconCommand end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnRconCommand)); HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.S cmd #emit PUSH.C 4 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_RconCommand"); #emit PUSH.S cmd #emit PUSH.C 4 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnRconCommand end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnRconCommand)); HOOK_RETURN } #if defined _ALS_OnRconCommand #undef OnRconCommand #else #define _ALS_OnRconCommand #endif #define OnRconCommand S@@_OnRconCommand ALS_FORWARD public OnPlayerRequestSpawn(playerid) { P:2("Hooks_OnPlayerRequestSpawn called: %d", playerid); new end = YSI_g_sCallbackData[ALS_OnPlayerRequestSpawn][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnPlayerRequestSpawn][E_FUNC_HOOK_DATA_START], ret = ALS_R_PlayerRequestSpawn; if (start == end) { P:2("Hooks_OnPlayerRequestSpawn end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerRequestSpawn)); HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.S playerid #emit PUSH.C 4 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerRequestSpawn"); #emit PUSH.S playerid #emit PUSH.C 4 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnPlayerRequestSpawn end: %d %d", _:Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerRequestSpawn), ret); HOOK_RETURN } #if defined _ALS_OnPlayerRequestSpawn #undef OnPlayerRequestSpawn #else #define _ALS_OnPlayerRequestSpawn #endif #define OnPlayerRequestSpawn S@@_OnPlayerRequestSpawn ALS_FORWARD public OnObjectMoved(objectid) { P:2("Hooks_OnObjectMoved called: %d", objectid); new end = YSI_g_sCallbackData[ALS_OnObjectMoved][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnObjectMoved][E_FUNC_HOOK_DATA_START], ret = ALS_R_ObjectMoved; if (start == end) { P:2("Hooks_OnObjectMoved end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnObjectMoved)); HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.S objectid #emit PUSH.C 4 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_ObjectMoved"); #emit PUSH.S objectid #emit PUSH.C 4 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnObjectMoved end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnObjectMoved)); HOOK_RETURN } #if defined _ALS_OnObjectMoved #undef OnObjectMoved #else #define _ALS_OnObjectMoved #endif #define OnObjectMoved S@@_OnObjectMoved ALS_FORWARD public OnPlayerObjectMoved(playerid, objectid) { P:2("Hooks_OnPlayerObjectMoved called: %d, %d", playerid, objectid); new end = YSI_g_sCallbackData[ALS_OnPlayerObjectMoved][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnPlayerObjectMoved][E_FUNC_HOOK_DATA_START], ret = ALS_R_PlayerObjectMoved; if (start == end) { P:2("Hooks_OnPlayerObjectMoved end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerObjectMoved)); HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.S objectid #emit PUSH.S playerid #emit PUSH.C 8 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerObjectMoved"); #emit PUSH.S objectid #emit PUSH.S playerid #emit PUSH.C 8 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnPlayerObjectMoved end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerObjectMoved)); HOOK_RETURN } #if defined _ALS_OnPlayerObjectMoved #undef OnPlayerObjectMoved #else #define _ALS_OnPlayerObjectMoved #endif #define OnPlayerObjectMoved S@@_OnPlayerObjectMoved ALS_FORWARD public OnPlayerPickUpPickup(playerid, pickupid) { P:2("Hooks_OnPlayerPickUpPickup called: %d, %d", playerid, pickupid); new end = YSI_g_sCallbackData[ALS_OnPlayerPickUpPickup][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnPlayerPickUpPickup][E_FUNC_HOOK_DATA_START], ret = ALS_R_PlayerPickUpPickup; if (start == end) { P:2("Hooks_OnPlayerPickUpPickup end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerPickUpPickup)); HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.S pickupid #emit PUSH.S playerid #emit PUSH.C 8 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerPickUpPickup"); #emit PUSH.S pickupid #emit PUSH.S playerid #emit PUSH.C 8 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnPlayerPickUpPickup end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerPickUpPickup)); HOOK_RETURN } #if defined _ALS_OnPlayerPickUpPickup #undef OnPlayerPickUpPickup #else #define _ALS_OnPlayerPickUpPickup #endif #define OnPlayerPickUpPickup S@@_OnPlayerPickUpPickup ALS_FORWARD public OnVehicleMod(playerid, vehicleid, componentid) { P:2("Hooks_OnVehicleMod called: %d, %d, %d", playerid, vehicleid, componentid); new end = YSI_g_sCallbackData[ALS_OnVehicleMod][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnVehicleMod][E_FUNC_HOOK_DATA_START], ret = ALS_R_VehicleMod; if (start == end) { P:2("Hooks_OnVehicleMod end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehicleMod)); HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.S componentid #emit PUSH.S vehicleid #emit PUSH.S playerid #emit PUSH.C 12 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_VehicleMod"); #emit PUSH.S componentid #emit PUSH.S vehicleid #emit PUSH.S playerid #emit PUSH.C 12 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnVehicleMod end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehicleMod)); HOOK_RETURN } #if defined _ALS_OnVehicleMod #undef OnVehicleMod #else #define _ALS_OnVehicleMod #endif #define OnVehicleMod S@@_OnVehicleMod ALS_FORWARD public OnEnterExitModShop(playerid, enterexit, interiorid) { P:2("Hooks_OnEnterExitModShop called: %d, %d, %d", playerid, enterexit, interiorid); new end = YSI_g_sCallbackData[ALS_OnEnterExitModShop][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnEnterExitModShop][E_FUNC_HOOK_DATA_START], ret = ALS_R_EnterExitModShop; if (start == end) { P:2("Hooks_OnEnterExitModShop end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnEnterExitModShop)); HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.S interiorid #emit PUSH.S enterexit #emit PUSH.S playerid #emit PUSH.C 12 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_EnterExitModShop"); #emit PUSH.S interiorid #emit PUSH.S enterexit #emit PUSH.S playerid #emit PUSH.C 12 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnEnterExitModShop end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnEnterExitModShop)); HOOK_RETURN } #if defined _ALS_OnEnterExitModShop #undef OnEnterExitModShop #else #define _ALS_OnEnterExitModShop #endif #define OnEnterExitModShop S@@_OnEnterExitModShop ALS_FORWARD public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { P:2("Hooks_OnVehiclePaintjob called: %d, %d, %d", playerid, vehicleid, paintjobid); new end = YSI_g_sCallbackData[ALS_OnVehiclePaintjob][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnVehiclePaintjob][E_FUNC_HOOK_DATA_START], ret = ALS_R_VehiclePaintjob; if (start == end) { P:2("Hooks_OnVehiclePaintjob end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehiclePaintjob)); HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.S paintjobid #emit PUSH.S vehicleid #emit PUSH.S playerid #emit PUSH.C 12 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_VehiclePaintjob"); #emit PUSH.S paintjobid #emit PUSH.S vehicleid #emit PUSH.S playerid #emit PUSH.C 12 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnVehiclePaintjob end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehiclePaintjob)); HOOK_RETURN } #if defined _ALS_OnVehiclePaintjob #undef OnVehiclePaintjob #else #define _ALS_OnVehiclePaintjob #endif #define OnVehiclePaintjob S@@_OnVehiclePaintjob ALS_FORWARD public OnVehicleRespray(playerid, vehicleid, color1, color2) { P:2("Hooks_OnVehicleRespray called: %d, %d, %d, %d", playerid, vehicleid, color1, color2); new end = YSI_g_sCallbackData[ALS_OnVehicleRespray][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnVehicleRespray][E_FUNC_HOOK_DATA_START], ret = ALS_R_VehicleRespray; if (start == end) { P:2("Hooks_OnVehicleRespray end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehicleRespray)); HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.S color2 #emit PUSH.S color1 #emit PUSH.S vehicleid #emit PUSH.S playerid #emit PUSH.C 16 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_VehicleRespray"); #emit PUSH.S color2 #emit PUSH.S color1 #emit PUSH.S vehicleid #emit PUSH.S playerid #emit PUSH.C 16 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnVehicleRespray end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehicleRespray)); HOOK_RETURN } #if defined _ALS_OnVehicleRespray #undef OnVehicleRespray #else #define _ALS_OnVehicleRespray #endif #define OnVehicleRespray S@@_OnVehicleRespray ALS_FORWARD public OnVehicleDamageStatusUpdate(vehicleid, playerid) { P:2("Hooks_OnVehicleDamageStatusUpdate called: %d, %d", vehicleid, playerid); new end = YSI_g_sCallbackData[ALS_OnVehicleDamageStatusUpdate][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnVehicleDamageStatusUpdate][E_FUNC_HOOK_DATA_START], ret = ALS_R_VehicleDamageStatusUpdate; if (start == end) { P:2("Hooks_OnVehicleDamageStatusUpdate end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehicleDamageStatusUpdate)); HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.S playerid #emit PUSH.S vehicleid #emit PUSH.C 8 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_VehicleDamageStatusUpdate"); #emit PUSH.S playerid #emit PUSH.S vehicleid #emit PUSH.C 8 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnVehicleDamageStatusUpdate end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehicleDamageStatusUpdate)); HOOK_RETURN } #if defined _ALS_OnVehicleDamageStatusUpd #undef OnVehicleDamageStatusUpdate #else #define _ALS_OnVehicleDamageStatusUpd #endif #define OnVehicleDamageStatusUpdate S@@_OnVehicleDamageStatusUpdate ALS_FORWARD public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat) { P:2("Hooks_OnUnoccupiedVehicleUpdate called: %d, %d, %d", vehicleid, playerid, passenger_seat); new end = YSI_g_sCallbackData[ALS_OnUnoccupiedVehicleUpdate][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnUnoccupiedVehicleUpdate][E_FUNC_HOOK_DATA_START], ret = ALS_R_UnoccupiedVehicleUpdate; if (start == end) { P:2("Hooks_OnUnoccupiedVehicleUpdate end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnUnoccupiedVehicleUpdate)); HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.S passenger_seat #emit PUSH.S playerid #emit PUSH.S vehicleid // I wonder if I could hack the stack with a negative number so that when // the called function returns it puts all the header data BACK on to the // stack instead of removing the parameters and header. #emit PUSH.C 12 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_UnoccupiedVehicleUpdate"); #emit PUSH.S passenger_seat #emit PUSH.S playerid #emit PUSH.S vehicleid #emit PUSH.C 12 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnUnoccupiedVehicleUpdate end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnUnoccupiedVehicleUpdate)); HOOK_RETURN } #if defined _ALS_OnUnoccupiedVehicleUpdate #undef OnUnoccupiedVehicleUpdate #else #define _ALS_OnUnoccupiedVehicleUpdate #endif #define OnUnoccupiedVehicleUpdate S@@_OnUnoccupiedVehicleUpdate ALS_FORWARD public OnPlayerSelectedMenuRow(playerid, row) { P:2("Hooks_OnPlayerSelectedMenuRow called: %d, %d", playerid, row); new end = YSI_g_sCallbackData[ALS_OnPlayerSelectedMenuRow][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnPlayerSelectedMenuRow][E_FUNC_HOOK_DATA_START], ret = ALS_R_PlayerSelectedMenuRow; if (start == end) { P:2("Hooks_OnPlayerSelectedMenuRow end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerSelectedMenuRow)); HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.S row #emit PUSH.S playerid #emit PUSH.C 8 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerSelectedMenuRow"); #emit PUSH.S row #emit PUSH.S playerid #emit PUSH.C 8 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnPlayerSelectedMenuRow end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerSelectedMenuRow)); HOOK_RETURN } #if defined _ALS_OnPlayerSelectedMenuRow #undef OnPlayerSelectedMenuRow #else #define _ALS_OnPlayerSelectedMenuRow #endif #define OnPlayerSelectedMenuRow S@@_OnPlayerSelectedMenuRow ALS_FORWARD public OnPlayerExitedMenu(playerid) { P:2("Hooks_OnPlayerExitedMenu called: %d", playerid); new end = YSI_g_sCallbackData[ALS_OnPlayerExitedMenu][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnPlayerExitedMenu][E_FUNC_HOOK_DATA_START], ret = ALS_R_PlayerExitedMenu; if (start == end) { P:2("Hooks_OnPlayerExitedMenu end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerExitedMenu)); HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.S playerid #emit PUSH.C 4 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerExitedMenu"); #emit PUSH.S playerid #emit PUSH.C 4 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnPlayerExitedMenu end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerExitedMenu)); HOOK_RETURN } #if defined _ALS_OnPlayerExitedMenu #undef OnPlayerExitedMenu #else #define _ALS_OnPlayerExitedMenu #endif #define OnPlayerExitedMenu S@@_OnPlayerExitedMenu ALS_FORWARD public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { P:2("Hooks_OnPlayerInteriorChange called: %d, %d, %d", playerid, newinteriorid, oldinteriorid); new end = YSI_g_sCallbackData[ALS_OnPlayerInteriorChange][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnPlayerInteriorChange][E_FUNC_HOOK_DATA_START], ret = ALS_R_PlayerInteriorChange; if (start == end) { P:2("Hooks_OnPlayerInteriorChange end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerInteriorChange)); HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.S oldinteriorid #emit PUSH.S newinteriorid #emit PUSH.S playerid #emit PUSH.C 12 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerInteriorChange"); #emit PUSH.S oldinteriorid #emit PUSH.S newinteriorid #emit PUSH.S playerid #emit PUSH.C 12 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnPlayerInteriorChange end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerInteriorChange)); HOOK_RETURN } #if defined _ALS_OnPlayerInteriorChange #undef OnPlayerInteriorChange #else #define _ALS_OnPlayerInteriorChange #endif #define OnPlayerInteriorChange S@@_OnPlayerInteriorChange ALS_FORWARD public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { P:2("Hooks_OnPlayerKeyStateChange called: %d, %d, %d", playerid, newkeys, oldkeys); new end = YSI_g_sCallbackData[ALS_OnPlayerKeyStateChange][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnPlayerKeyStateChange][E_FUNC_HOOK_DATA_START], ret = ALS_R_PlayerKeyStateChange; if (start == end) { P:2("Hooks_OnPlayerKeyStateChange end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerKeyStateChange)); HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.S oldkeys #emit PUSH.S newkeys #emit PUSH.S playerid #emit PUSH.C 12 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerKeyStateChange"); #emit PUSH.S oldkeys #emit PUSH.S newkeys #emit PUSH.S playerid #emit PUSH.C 12 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnPlayerKeyStateChange end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerKeyStateChange)); HOOK_RETURN } #if defined _ALS_OnPlayerKeyStateChange #undef OnPlayerKeyStateChange #else #define _ALS_OnPlayerKeyStateChange #endif #define OnPlayerKeyStateChange S@@_OnPlayerKeyStateChange ALS_FORWARD public OnRconLoginAttempt(ip[], password[], success) { P:2("Hooks_OnRconLoginAttempt called: \"%s\", \"%s\", %d", ip, password, success); new end = YSI_g_sCallbackData[ALS_OnRconLoginAttempt][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnRconLoginAttempt][E_FUNC_HOOK_DATA_START], ret = ALS_R_RconLoginAttempt; if (start == end) { P:2("Hooks_OnRconLoginAttempt end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnRconLoginAttempt)); HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.S success #emit PUSH.S password #emit PUSH.S ip #emit PUSH.C 12 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_RconLoginAttempt"); #emit PUSH.S success #emit PUSH.S password #emit PUSH.S ip #emit PUSH.C 12 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnRconLoginAttempt end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnRconLoginAttempt)); HOOK_RETURN } #if defined _ALS_OnRconLoginAttempt #undef OnRconLoginAttempt #else #define _ALS_OnRconLoginAttempt #endif #define OnRconLoginAttempt S@@_OnRconLoginAttempt ALS_FORWARD public OnPlayerUpdate(playerid) { P:7("Hooks_OnPlayerUpdate called: %d", playerid); new end = YSI_g_sCallbackData[ALS_OnPlayerUpdate][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnPlayerUpdate][E_FUNC_HOOK_DATA_START], ret = ALS_R_PlayerUpdate; if (start == end) { P:7("Hooks_OnPlayerUpdate end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerUpdate)); HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.S playerid #emit PUSH.C 4 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerUpdate"); #emit PUSH.S playerid #emit PUSH.C 4 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:7("Hooks_OnPlayerUpdate end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerUpdate)); HOOK_RETURN } #if defined _ALS_OnPlayerUpdate #undef OnPlayerUpdate #else #define _ALS_OnPlayerUpdate #endif #define OnPlayerUpdate S@@_OnPlayerUpdate ALS_FORWARD public OnPlayerStreamIn(playerid, forplayerid) { P:2("Hooks_OnPlayerStreamIn called: %d, %d", playerid, forplayerid); new end = YSI_g_sCallbackData[ALS_OnPlayerStreamIn][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnPlayerStreamIn][E_FUNC_HOOK_DATA_START], ret = ALS_R_PlayerStreamIn; if (start == end) { P:2("Hooks_OnPlayerStreamIn end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerStreamIn)); HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.S forplayerid #emit PUSH.S playerid #emit PUSH.C 8 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerStreamIn"); #emit PUSH.S forplayerid #emit PUSH.S playerid #emit PUSH.C 8 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnPlayerStreamIn end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerStreamIn)); HOOK_RETURN } #if defined _ALS_OnPlayerStreamIn #undef OnPlayerStreamIn #else #define _ALS_OnPlayerStreamIn #endif #define OnPlayerStreamIn S@@_OnPlayerStreamIn ALS_FORWARD public OnPlayerStreamOut(playerid, forplayerid) { P:2("Hooks_OnPlayerStreamOut called: %d, %d", playerid, forplayerid); new end = YSI_g_sCallbackData[ALS_OnPlayerStreamOut][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnPlayerStreamOut][E_FUNC_HOOK_DATA_START], ret = ALS_R_PlayerStreamOut; if (start == end) { P:2("Hooks_OnPlayerStreamOut end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerStreamOut)); HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.S forplayerid #emit PUSH.S playerid #emit PUSH.C 8 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerStreamOut"); #emit PUSH.S forplayerid #emit PUSH.S playerid #emit PUSH.C 8 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnPlayerStreamOut end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerStreamOut)); HOOK_RETURN } #if defined _ALS_OnPlayerStreamOut #undef OnPlayerStreamOut #else #define _ALS_OnPlayerStreamOut #endif #define OnPlayerStreamOut S@@_OnPlayerStreamOut ALS_FORWARD public OnVehicleStreamIn(vehicleid, forplayerid) { P:2("Hooks_OnVehicleStreamIn called: %d, %d", vehicleid, forplayerid); new end = YSI_g_sCallbackData[ALS_OnVehicleStreamIn][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnVehicleStreamIn][E_FUNC_HOOK_DATA_START], ret = ALS_R_VehicleStreamIn; if (start == end) { P:2("Hooks_OnVehicleStreamIn end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehicleStreamIn)); HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.S forplayerid #emit PUSH.S vehicleid #emit PUSH.C 8 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_VehicleStreamIn"); #emit PUSH.S forplayerid #emit PUSH.S vehicleid #emit PUSH.C 8 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnVehicleStreamIn end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehicleStreamIn)); HOOK_RETURN } #if defined _ALS_OnVehicleStreamIn #undef OnVehicleStreamIn #else #define _ALS_OnVehicleStreamIn #endif #define OnVehicleStreamIn S@@_OnVehicleStreamIn ALS_FORWARD public OnVehicleStreamOut(vehicleid, forplayerid) { P:2("Hooks_OnVehicleStreamOut called: %d, %d", vehicleid, forplayerid); new end = YSI_g_sCallbackData[ALS_OnVehicleStreamOut][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnVehicleStreamOut][E_FUNC_HOOK_DATA_START], ret = ALS_R_VehicleStreamOut; if (start == end) { P:2("Hooks_OnVehicleStreamOut end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehicleStreamOut)); HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.S forplayerid #emit PUSH.S vehicleid #emit PUSH.C 8 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_VehicleStreamOut"); #emit PUSH.S forplayerid #emit PUSH.S vehicleid #emit PUSH.C 8 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnVehicleStreamOut end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehicleStreamOut)); HOOK_RETURN } #if defined _ALS_OnVehicleStreamOut #undef OnVehicleStreamOut #else #define _ALS_OnVehicleStreamOut #endif #define OnVehicleStreamOut S@@_OnVehicleStreamOut ALS_FORWARD public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { P:2("Hooks_OnDialogResponse called: %d, %d, %d, %d, \"%s\"", playerid, dialogid, response, listitem, inputtext); new end = YSI_g_sCallbackData[ALS_OnDialogResponse][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnDialogResponse][E_FUNC_HOOK_DATA_START], ret = ALS_R_DialogResponse; if (start == end) { P:2("Hooks_OnDialogResponse end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnDialogResponse)); HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.S inputtext #emit PUSH.S listitem #emit PUSH.S response #emit PUSH.S dialogid #emit PUSH.S playerid #emit PUSH.C 20 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_DialogResponse"); #emit PUSH.S inputtext #emit PUSH.S listitem #emit PUSH.S response #emit PUSH.S dialogid #emit PUSH.S playerid #emit PUSH.C 20 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnDialogResponse end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnDialogResponse)); HOOK_RETURN } #if defined _ALS_OnDialogResponse #undef OnDialogResponse #else #define _ALS_OnDialogResponse #endif #define OnDialogResponse S@@_OnDialogResponse ALS_FORWARD public OnPlayerClickPlayer(playerid, clickedplayerid, source) { P:2("Hooks_OnPlayerClickPlayer called: %d, %d, %d", playerid, clickedplayerid, source); new end = YSI_g_sCallbackData[ALS_OnPlayerClickPlayer][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnPlayerClickPlayer][E_FUNC_HOOK_DATA_START], ret = ALS_R_PlayerClickPlayer; if (start == end) { P:2("Hooks_OnPlayerClickPlayer end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerClickPlayer)); HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.S source #emit PUSH.S clickedplayerid #emit PUSH.S playerid #emit PUSH.C 12 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerClickPlayer"); #emit PUSH.S source #emit PUSH.S clickedplayerid #emit PUSH.S playerid #emit PUSH.C 12 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnPlayerClickPlayer end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerClickPlayer)); HOOK_RETURN } #if defined _ALS_OnPlayerClickPlayer #undef OnPlayerClickPlayer #else #define _ALS_OnPlayerClickPlayer #endif #define OnPlayerClickPlayer S@@_OnPlayerClickPlayer ALS_FORWARD public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid) { P:2("Hooks_OnPlayerTakeDamage called: %d, %d, %f, %d", playerid, issuerid, Float:amount, weaponid); new end = YSI_g_sCallbackData[ALS_OnPlayerTakeDamage][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnPlayerTakeDamage][E_FUNC_HOOK_DATA_START], ret = ALS_R_PlayerTakeDamage; if (start == end) { P:2("Hooks_OnPlayerTakeDamage end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerTakeDamage)); HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.S weaponid #emit PUSH.S amount #emit PUSH.S issuerid #emit PUSH.S playerid #emit PUSH.C 16 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerTakeDamage"); #emit PUSH.S weaponid #emit PUSH.S amount #emit PUSH.S issuerid #emit PUSH.S playerid #emit PUSH.C 16 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnPlayerTakeDamage end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerTakeDamage)); HOOK_RETURN } #if defined _ALS_OnPlayerTakeDamage #undef OnPlayerTakeDamage #else #define _ALS_OnPlayerTakeDamage #endif #define OnPlayerTakeDamage S@@_OnPlayerTakeDamage ALS_FORWARD public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid) { P:2("Hooks_OnPlayerGiveDamage called: %d, %d, %f, %d", playerid, damagedid, Float:amount, weaponid); new end = YSI_g_sCallbackData[ALS_OnPlayerGiveDamage][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnPlayerGiveDamage][E_FUNC_HOOK_DATA_START], ret = ALS_R_PlayerGiveDamage; if (start == end) { P:2("Hooks_OnPlayerGiveDamage end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerGiveDamage)); HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.S weaponid #emit PUSH.S amount #emit PUSH.S damagedid #emit PUSH.S playerid #emit PUSH.C 16 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerGiveDamage"); #emit PUSH.S weaponid #emit PUSH.S amount #emit PUSH.S damagedid #emit PUSH.S playerid #emit PUSH.C 16 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnPlayerGiveDamage end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerGiveDamage)); HOOK_RETURN } #if defined _ALS_OnPlayerGiveDamage #undef OnPlayerGiveDamage #else #define _ALS_OnPlayerGiveDamage #endif #define OnPlayerGiveDamage S@@_OnPlayerGiveDamage ALS_FORWARD stock Hooks_OnPlayerLogin(playerid, uid) { #pragma unused playerid, uid } stock Hooks_OnPlayerLogin(playerid, uid) { P:2("Hooks_OnPlayerLogin called: %d, %d", playerid, uid); new end = YSI_g_sCallbackData[ALS_OnPlayerLogin][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnPlayerLogin][E_FUNC_HOOK_DATA_START], ret = ALS_R_PlayerLogin; if (start == end) { P:2("Hooks_OnPlayerLogin end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerLogin)); hooks_do_hooks_call_no_als: return; //HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.S uid #emit PUSH.S playerid #emit PUSH.C 8 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerLogin"); #emit PUSH.S uid #emit PUSH.S playerid #emit PUSH.C 8 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnPlayerLogin end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerLogin)); //HOOK_RETURN } /*#if defined _ALS_OnPlayerLogin #undef OnPlayerLogin #else #define _ALS_OnPlayerLogin #endif #define OnPlayerLogin S@@_OnPlayerLogin ALS_FORWARD*/ stock Hooks_OnPlayerLogout(playerid, uid) { #pragma unused playerid, uid } stock Hooks_OnPlayerLogout(playerid, uid) { P:2("Hooks_OnPlayerLogout called: %d, %d", playerid, uid); new end = YSI_g_sCallbackData[ALS_OnPlayerLogout][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnPlayerLogout][E_FUNC_HOOK_DATA_START], ret = ALS_R_PlayerLogout; if (start == end) { P:2("Hooks_OnPlayerLogout end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerLogout)); //HOOK_CALL hooks_do_hooks_call_no_als: return; } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.S uid #emit PUSH.S playerid #emit PUSH.C 8 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerLogout"); #emit PUSH.S uid #emit PUSH.S playerid #emit PUSH.C 8 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnPlayerLogout end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerLogout)); //HOOK_RETURN } /*#if defined _ALS_OnPlayerLogout #undef OnPlayerLogout #else #define _ALS_OnPlayerLogout #endif #define OnPlayerLogout S@@_OnPlayerlogout ALS_FORWARD*/ #if !defined OnPlayerClickMap #undef ALS_PREFIX #endinput #endif public OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ) { P:2("Hooks_OnPlayerClickMap called: %d, %f, %f, %f", playerid, fX, fY, fZ); new end = YSI_g_sCallbackData[ALS_OnPlayerClickMap][E_FUNC_HOOK_DATA_END], start = YSI_g_sCallbackData[ALS_OnPlayerClickMap][E_FUNC_HOOK_DATA_START], ret = ALS_R_PlayerClickMap; if (start == end) { P:2("Hooks_OnPlayerClickMap end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerClickMap)); HOOK_CALL } new idx, pointer, re = end; if (end > sizeof (YSI_g_sCallbackAddresses)) { re = sizeof (YSI_g_sCallbackAddresses); if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex; } // Do the initial fast elements. while (start != re) { pointer = YSI_g_sCallbackAddresses[start++]; #emit PUSH.S fZ #emit PUSH.S fY #emit PUSH.S fX #emit PUSH.S playerid #emit PUSH.C 16 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Get any remaining pointers the old way. while (start++ != end) { idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerClickMap"); #emit PUSH.S fZ #emit PUSH.S fY #emit PUSH.S fX #emit PUSH.S playerid #emit PUSH.C 16 #emit LCTRL 6 #emit ADD.C 28 #emit PUSH.pri #emit LOAD.S.pri pointer #emit SCTRL 6 #emit CONST.alt 0xFFFFFFFF #emit STOR.S.pri ret #emit JEQ hooks_do_hooks_call_no_als } // Do ALS just in case (YSI no longer uses this though now). P:2("Hooks_OnPlayerClickMap end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerClickMap)); HOOK_RETURN } #if defined _ALS_OnPlayerClickMap #undef OnPlayerClickMap #else #define _ALS_OnPlayerClickMap #endif #define OnPlayerClickMap S@@_OnPlayerClickMap ALS_FORWARD #undef ALS_PREFIX