/*----------------------------------------------------------------------------*- =================================== Y Sever Includes - Connections Core =================================== Description: Allows a limited number of connections from a single IP. Legal: Version: MPL 1.1 The contents of this file are subject to the Mozilla Public License Version 1.1 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.mozilla.org/MPL/ Software distributed under the License is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the specific language governing rights and limitations under the License. The Original Code is the SA:MP script information include. The Initial Developer of the Original Code is Alex "Y_Less" Cole. Portions created by the Initial Developer are Copyright (C) 2008 the Initial Developer. All Rights Reserved. Contributors: ZeeX, koolk Thanks: Peter, Cam - Support. ZeeX - Very productive conversations. koolk - IsPlayerinAreaEx code. TheAlpha - Danish translation. breadfish - German translation. Fireburn - Dutch translation. yom - French translation. 50p - Polish translation. Zamaroht - Spanish translation. Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes for me to strive to better. Pixels^ - Running XScripters where the idea was born. Matite - Pestering me to release it and using it. Very special thanks to: Thiadmer - PAWN. Kye/Kalcor - SA:MP. SA:MP Team past, present and future - SA:MP. Changelog: 15/11/10: Updated to YSI 1.0. 11/03/08: First version. Functions: Public: - Core: OnPlayerConnect - Called to check IPs. OnScriptInit - Sets the OnPlayerConnect function flag. Stock: - Static: - Inline: - API: SetMaxConnections - Sets the max allowed connections from an IP. Callbacks: - Definitions: - Enums: e_FLOOD_ACTION - What to do if too many connections form. Macros: - Tags: - Variables: Global: - Static: YSI_g_sPlayerIPs - People's stored IPs for speed. YSI_g_sMaxConnections - Data for the script. Commands: - Compile options: - Operators: - -*----------------------------------------------------------------------------*/ #include enum e_FLOOD_ACTION (+= 0x00010000) { e_FLOOD_ACTION_COUNT = 0x0000FFFF e_FLOOD_ACTION_ACTION = 0x000F0000, e_FLOOD_ACTION_NOTHING = 0, e_FLOOD_ACTION_BLOCK, e_FLOOD_ACTION_KICK, e_FLOOD_ACTION_BAN, e_FLOOD_ACTION_OPC = 0x80000000, } static YSI_g_sPlayerIPs[MAX_PLAYERS], e_FLOOD_ACTION:YSI_g_sMaxConnections = e_FLOOD_ACTION_COUNT | e_FLOOD_ACTION_BLOCK; /*----------------------------------------------------------------------------*- Function: SetMaxConnections Params: max - Maximum number of connections allowed from the same IP. e_FLOOD_ACTION:action - What to do if there's too many. Return: - Notes: Sets the maximum connections allowed from a single IP. -*----------------------------------------------------------------------------*/ stock SetMaxConnections(max = -1, e_FLOOD_ACTION:action = e_FLOOD_ACTION_BLOCK) { YSI_g_sMaxConnections = (e_FLOOD_ACTION:max & e_FLOOD_ACTION_COUNT) | action | (YSI_g_sMaxConnections & e_FLOOD_ACTION_OPC); } /*----------------------------------------------------------------------------*- Function: OnScriptInit Params: - Return: - Notes: Constructor. -*----------------------------------------------------------------------------*/ #if defined FILTERSCRIPT public OnFilterScriptInit() #else public OnGameModeInit() #endif { if (funcidx("YFLD_OnPlayerConnect") != -1) { YSI_g_sMaxConnections |= e_FLOOD_ACTION_OPC; } CallLocalFunction("YFLD_OnScriptInit", ""); return 1; } #if defined FILTERSCRIPT #if defined _ALS_OnFilterScriptInit #undef OnFilterScriptInit #else #define _ALS_OnFilterScriptInit #endif #define OnFilterScriptInit YFLD_OnScriptInit #else #if defined _ALS_OnGameModeInit #undef OnGameModeInit #else #define _ALS_OnGameModeInit #endif #define OnGameModeInit YFLD_OnScriptInit #endif forward YFLD_OnScriptInit(); /*----------------------------------------------------------------------------*- Function: Conn_OnPlayerConnect Params: playerid - Player who joined. Return: - Notes: Checks for too many connections from the same IP address and acts accordingly. Could be edited to only loop through players once but I'm not sure the extra code required would be faster anyway, definately not easier. -*----------------------------------------------------------------------------*/ public OnPlayerConnect(playerid) { if (YSI_g_sMaxConnections & e_FLOOD_ACTION_OPC) { CallLocalFunction("YFLD_OnPlayerConnect", "i", playerid); } if ((YSI_g_sMaxConnections & e_FLOOD_ACTION_COUNT) != e_FLOOD_ACTION_COUNT) { new count = 0, IP = GetIP(playerid); YSI_g_sPlayerIPs[playerid] = IP; foreach (Player, i) { if (YSI_g_sPlayerIPs[i] == IP) { ++count; } } if (count > _:(YSI_g_sMaxConnections & e_FLOOD_ACTION_COUNT)) { P:0("*** Internal Alert: Max Connections exceeded"); switch (YSI_g_sMaxConnections & e_FLOOD_ACTION_ACTION) { case e_FLOOD_ACTION_BLOCK: { // Kick the latest player. Kick(playerid); return 0; } case e_FLOOD_ACTION_KICK: { // Kick all the players. } case e_FLOOD_ACTION_BAN: { // Ban the IP. BanEx(playerid, "YSI max connections auto-ban"); } default: { // Do nothing. return 1; } } } foreach (Player, i) { if (YSI_g_sPlayerIPs[i] == IP) { Kick(i); } } return 0; } return 1; } #if defined _ALS_OnPlayerConnect #undef OnPlayerConnect #else #define _ALS_OnPlayerConnect #endif #define OnPlayerConnect YFLD_OnPlayerConnect forward YFLD_OnPlayerConnect(playerid);