/* seif_walk - Walking styles by Seif */ /*x---------------------------------Important-------------------------------------x*/ //**INCLUDES**// #include /*x---------------------------------Defining-------------------------------------x*/ //**DEFINES**// #define WALK_DEFAULT 0 #define WALK_NORMAL 1 #define WALK_PED 2 #define WALK_GANGSTA 3 #define WALK_GANGSTA2 4 #define WALK_OLD 5 #define WALK_FAT_OLD 6 #define WALK_FAT 7 #define WALK_LADY 8 #define WALK_LADY2 9 #define WALK_WHORE 10 #define WALK_WHORE2 11 #define WALK_DRUNK 12 #define WALK_BLIND 13 //**VARIABLES**// new walktime[MAX_PLAYERS]; new WalkStyle[MAX_PLAYERS]; //**NATIVES**// /* native SetPlayerWalkingStyle(playerid, style) native GetPlayerWalkingStyle(playerid) */ /*x---------------------------------CallBacks-------------------------------------x*/ public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if (((newkeys & KEY_WALK && newkeys & KEY_UP) || (newkeys & KEY_WALK && newkeys & KEY_DOWN) || (newkeys & KEY_WALK && newkeys & KEY_LEFT) || (newkeys & KEY_WALK && newkeys & KEY_RIGHT)) || ((oldkeys & KEY_WALK && newkeys & KEY_UP) || (oldkeys & KEY_WALK && newkeys & KEY_DOWN) || (oldkeys & KEY_WALK && newkeys & KEY_LEFT) || (oldkeys & KEY_WALK && newkeys & KEY_RIGHT)) || ((newkeys & KEY_WALK && oldkeys & KEY_UP) || (newkeys & KEY_WALK && oldkeys & KEY_DOWN) || (newkeys & KEY_WALK && oldkeys & KEY_LEFT) || (newkeys & KEY_WALK && oldkeys & KEY_RIGHT)) && GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid); return Walk_OnPlayerKeyStateChange(playerid, newkeys, oldkeys); } forward Walk_OnPlayerKeyStateChange(playerid, newkeys, oldkeys); #define OnPlayerKeyStateChange Walk_OnPlayerKeyStateChange forward WalkAnim(playerid); public WalkAnim(playerid) { new keys, updown, leftright; GetPlayerKeys(playerid,keys,updown,leftright); if (GetPlayerWalkingStyle(playerid) == WALK_NORMAL) { if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT)) { KillTimer(walktime[playerid]); ApplyAnimation(playerid,"PED","WALK_player",4.1,1,1,1,1,1); walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid); } else ApplyAnimation(playerid,"PED","WALK_player",4.0,0,0,0,0,1), KillTimer(walktime[playerid]); } else if (GetPlayerWalkingStyle(playerid) == WALK_PED) { if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT)) { KillTimer(walktime[playerid]); ApplyAnimation(playerid,"PED","WALK_civi",4.1,1,1,1,1,1); walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid); } else ApplyAnimation(playerid,"PED","WALK_civi",4.0,0,0,0,0,1), KillTimer(walktime[playerid]); } else if (GetPlayerWalkingStyle(playerid) == WALK_GANGSTA) { if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT)) { KillTimer(walktime[playerid]); ApplyAnimation(playerid,"PED","WALK_gang1",4.1,1,1,1,1,1); walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid); } else ApplyAnimation(playerid,"PED","WALK_gang1",4.0,0,0,0,0,1), KillTimer(walktime[playerid]); } else if (GetPlayerWalkingStyle(playerid) == WALK_GANGSTA2) { if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT)) { KillTimer(walktime[playerid]); ApplyAnimation(playerid,"PED","WALK_gang2",4.1,1,1,1,1,1); walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid); } else ApplyAnimation(playerid,"PED","WALK_gang2",4.0,0,0,0,0,1), KillTimer(walktime[playerid]); } else if (GetPlayerWalkingStyle(playerid) == WALK_OLD) { if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT)) { KillTimer(walktime[playerid]); ApplyAnimation(playerid,"PED","WALK_old",4.1,1,1,1,1,1); walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid); } else ApplyAnimation(playerid,"PED","WALK_old",4.0,0,0,0,0,1), KillTimer(walktime[playerid]); } else if (GetPlayerWalkingStyle(playerid) == WALK_FAT_OLD) { if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT)) { KillTimer(walktime[playerid]); ApplyAnimation(playerid,"PED","WALK_fatold",4.1,1,1,1,1,1); walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid); } else ApplyAnimation(playerid,"PED","WALK_fatold",4.0,0,0,0,0,1), KillTimer(walktime[playerid]); } else if (GetPlayerWalkingStyle(playerid) == WALK_FAT) { if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT)) { KillTimer(walktime[playerid]); ApplyAnimation(playerid,"PED","WALK_fat",4.1,1,1,1,1,1); walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid); } else ApplyAnimation(playerid,"PED","WALK_fat",4.0,0,0,0,0,1), KillTimer(walktime[playerid]); } else if (GetPlayerWalkingStyle(playerid) == WALK_LADY) { if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT)) { KillTimer(walktime[playerid]); ApplyAnimation(playerid,"PED","WOMAN_walknorm",4.1,1,1,1,1,1); walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid); } else ApplyAnimation(playerid,"PED","WOMAN_walknorm",4.0,0,0,0,0,1), KillTimer(walktime[playerid]); } else if (GetPlayerWalkingStyle(playerid) == WALK_LADY2) { if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT)) { KillTimer(walktime[playerid]); ApplyAnimation(playerid,"PED","WOMAN_walkbusy",4.1,1,1,1,1,1); walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid); } else ApplyAnimation(playerid,"PED","WOMAN_walkbusy",4.0,0,0,0,0,1), KillTimer(walktime[playerid]); } else if (GetPlayerWalkingStyle(playerid) == WALK_WHORE) { if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT)) { KillTimer(walktime[playerid]); ApplyAnimation(playerid,"PED","WOMAN_walkpro",4.1,1,1,1,1,1); walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid); } else ApplyAnimation(playerid,"PED","WOMAN_walkpro",4.0,0,0,0,0,1), KillTimer(walktime[playerid]); } else if (GetPlayerWalkingStyle(playerid) == WALK_WHORE2) { if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT)) { KillTimer(walktime[playerid]); ApplyAnimation(playerid,"PED","WOMAN_walksexy",4.1,1,1,1,1,1); walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid); } else ApplyAnimation(playerid,"PED","WOMAN_walksexy",4.0,0,0,0,0,1), KillTimer(walktime[playerid]); } else if (GetPlayerWalkingStyle(playerid) == WALK_DRUNK) { if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT)) { KillTimer(walktime[playerid]); ApplyAnimation(playerid,"PED","WALK_drunk",4.1,1,1,1,1,1); walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid); } else ApplyAnimation(playerid,"PED","WALK_drunk",4.0,0,0,0,0,1), KillTimer(walktime[playerid]); } else if (GetPlayerWalkingStyle(playerid) == WALK_BLIND) { if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT)) { KillTimer(walktime[playerid]); ApplyAnimation(playerid,"PED","Walk_Wuzi",4.1,1,1,1,1,1); walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid); } else ApplyAnimation(playerid,"PED","Walk_Wuzi",4.0,0,0,0,0,1), KillTimer(walktime[playerid]); } return 1; } stock SetPlayerWalkingStyle(playerid, style) { WalkStyle[playerid] = style; } stock GetPlayerWalkingStyle(playerid) { return WalkStyle[playerid]; }