// Developers notes
/* # Coding guideline
* Add +1 at the end of array declarations to visually account for null bit.
* Always log first.
* Always notify discord last.
* Always wait for other queries to finish before initiating one: "sql_wait(sqlHandle);	// Wait for other queries to finish"
* Delete GVar strings as soon as possible, but at least before the player quits or the gamemode exits, as per: https://forum.sa-mp.com/showthread.php?t=151076
*/

/* # Style guide
* GLOBAL_CONSTANT
* local_variable
* someFunction
* SomeClass
* playerid  // Variable storing in-game player ID
* player_id // Variable storing database player ID
*/

/* # Adding a discord bot to your guild.
https://discordapp.com/oauth2/authorize?client_id=%CLIENT_ID%&scope=bot&permissions=3072
Where %CLEINT_ID% is the client id.
*/

/* # To do:
* Add geoiplib, to make connect messages fancier, and add a locate command.
* Show underscores as spaces and convert spaces in changename input to undescores before regex chack.
* Vip limit on characters.
* See why sql_insert_id wont work.
* Add all ADMIN_ECHO_CHANNEL messages to admin chat. (not the real admin chat)
* Check if timestamps work (implemented on temp ban), before implementing it more.
* Normalise database column names.
*/


/// Global definitions
// Colours
/*
#define COLOR_GREEN 0x33AA33AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_RED 0xAA3333AA
#define COLOR_LIME 0x10F441AA
#define COLOR_NAVY 0x000080AA
#define COLOR_AQUA 0xF0F8FFAA
#define COLOR_CRIMSON 0xDC143CAA
#define COLOR_BISQUE 0xFFE4C4AA
#define COLOR_BLACK 0x000000AA
#define COLOR_CHARTREUSE 0x7FFF00AA
#define COLOR_BROWN 0XA52A2AAA
#define COLOR_CORAL 0xFF7F50AA
#define COLOR_GOLD 0xB8860BAA
#define COLOR_GREENYELLOW 0xADFF2FAA
#define COLOR_INDIGO 0x4B00B0AA
#define COLOR_IVORY 0xFFFF82AA
#define COLOR_LAWNGREEN 0x7CFC00AA
#define COLOR_SEAGREEN 0x20B2AAAA
#define COLOR_SEAGREEN 0x2E8B57AA
#define COLOR_LIMEGREEN 0x32CD32AA //<--- Dark lime
#define COLOR_MIDNIGHTBLUE 0X191970AA
#define COLOR_MAROON 0x800000AA
#define COLOR_OLIVE 0x808000AA
#define COLOR_ORANGERED 0xFF4500AA
#define COLOR_PINK 0xFFC0CBAA // - Light light pink
#define COLOR_SPRINGGREEN 0x00FF7FAA
#define COLOR_TOMATO 0xFF6347AA // - Tomato >:/ sounds wrong lol... well... :P
#define COLOR_YELLOWGREEN 0x9ACD32AA //- like military green
#define COLOR_MEDIUMAQUA 0x83BFBFAA
#define COLOR_MEDIUMMAGENTA 0x8B008BAA // dark magenta ^^
*/
#define COLOR_ACTIVEBORDER 0xB4B4B4FF
#define COLOR_ACTIVECAPTION 0x99B4D1FF
#define COLOR_ACTIVECAPTIONTEXT 0x000000FF
#define COLOR_ALICEBLUE 0xF0F8FFFF
#define COLOR_ANTIQUEWHITE 0xFAEBD7FF
#define COLOR_APPWORKSPACE 0xABABABFF
#define COLOR_AQUA 0x00FFFFFF
#define COLOR_AQUAMARINE 0x7FFFD4FF
#define COLOR_AZURE 0xF0FFFFFF
#define COLOR_BEIGE 0xF5F5DCFF
#define COLOR_BISQUE 0xFFE4C4FF
#define COLOR_BLACK 0x000000FF
#define COLOR_BLANCHEDALMOND 0xFFEBCDFF
#define COLOR_BLUE 0x0000FFFF
#define COLOR_BLUEVIOLET 0x8A2BE2FF
#define COLOR_BROWN 0xA52A2AFF
#define COLOR_BURLYWOOD 0xDEB887FF
#define COLOR_BUTTONFACE 0xF0F0F0FF
#define COLOR_BUTTONHIGHLIGHT 0xFFFFFFFF
#define COLOR_BUTTONSHADOW 0xA0A0A0FF
#define COLOR_CADETBLUE 0x5F9EA0FF
#define COLOR_CHARTREUSE 0x7FFF00FF
#define COLOR_CHOCOLATE 0xD2691EFF
#define COLOR_CONTROL 0xF0F0F0FF
#define COLOR_CONTROLDARK 0xA0A0A0FF
#define COLOR_CONTROLDARKDARK 0x696969FF
#define COLOR_CONTROLLIGHT 0xE3E3E3FF
#define COLOR_CONTROLLIGHTLIGHT 0xFFFFFFFF
#define COLOR_CONTROLTEXT 0x000000FF
#define COLOR_CORAL 0xFF7F50FF
#define COLOR_CORNFLOWERBLUE 0x6495EDFF
#define COLOR_CORNSILK 0xFFF8DCFF
#define COLOR_CRIMSON 0xDC143CFF
#define COLOR_CYAN 0x00FFFFFF
#define COLOR_DARKBLUE 0x00008BFF
#define COLOR_DARKCYAN 0x008B8BFF
#define COLOR_DARKGOLDENROD 0xB8860BFF
#define COLOR_DARKGRAY 0xA9A9A9FF
#define COLOR_DARKGREEN 0x006400FF
#define COLOR_DARKKHAKI 0xBDB76BFF
#define COLOR_DARKMAGENTA 0x8B008BFF
#define COLOR_DARKOLIVEGREEN 0x556B2FFF
#define COLOR_DARKORANGE 0xFF8C00FF
#define COLOR_DARKORCHID 0x9932CCFF
#define COLOR_DARKRED 0x8B0000FF
#define COLOR_DARKSALMON 0xE9967AFF
#define COLOR_DARKSEAGREEN 0x8FBC8BFF
#define COLOR_DARKSLATEBLUE 0x483D8BFF
#define COLOR_DARKSLATEGRAY 0x2F4F4FFF
#define COLOR_DARKTURQUOISE 0x00CED1FF
#define COLOR_DARKVIOLET 0x9400D3FF
#define COLOR_DEEPPINK 0xFF1493FF
#define COLOR_DEEPSKYBLUE 0x00BFFFFF
#define COLOR_DEFAULT_CHAT 0xFFFFFFFF
#define COLOR_DESKTOP 0x000000FF
#define COLOR_DIMGRAY 0x696969FF
#define COLOR_DODGERBLUE 0x1E90FFFF
#define COLOR_FIREBRICK 0xB22222FF
#define COLOR_FLBLUE 0x6495EDAA
#define COLOR_FLORALWHITE 0xFFFAF0FF
#define COLOR_FORESTGREEN 0x228B22FF
#define COLOR_GAINSBORO 0xDCDCDCFF
#define COLOR_GHOSTWHITE 0xF8F8FFFF
#define COLOR_GOLD 0xFFD700FF
#define COLOR_GOLDENROD 0xDAA520FF
#define COLOR_GRADIENTACTIVECAPTION 0xB9D1EAFF
#define COLOR_GRADIENTINACTIVECAPTION 0xD7E4F2FF
#define COLOR_GRAY 0x808080FF
#define COLOR_GRAYTEXT 0x808080FF
#define COLOR_GREEN 0x008000FF
#define COLOR_GREENYELLOW 0xADFF2FFF
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_HIGHLIGHT 0x3399FFFF
#define COLOR_HIGHLIGHTTEXT 0xFFFFFFFF
#define COLOR_HONEYDEW 0xF0FFF0FF
#define COLOR_HOTPINK 0xFF69B4FF
#define COLOR_HOTTRACK 0x0066CCFF
#define COLOR_INACTIVEBORDER 0xF4F7FCFF
#define COLOR_INACTIVECAPTION 0xBFCDDBFF
#define COLOR_INACTIVECAPTIONTEXT 0x434E54FF
#define COLOR_INDIANRED 0xCD5C5CFF
#define COLOR_INDIGO 0x4B0082FF
#define COLOR_INFO 0xFFFFE1FF
#define COLOR_INFOTEXT 0x000000FF
#define COLOR_IVORY 0xFFFFF0FF
#define COLOR_KHAKI 0xF0E68CFF
#define COLOR_LAVENDER 0xE6E6FAFF
#define COLOR_LAVENDERBLUSH 0xFFF0F5FF
#define COLOR_LAWNGREEN 0x7CFC00FF
#define COLOR_LEMONCHIFFON 0xFFFACDFF
#define COLOR_LIGHTBLUE 0xADD8E6FF
#define COLOR_LIGHTCORAL 0xF08080FF
#define COLOR_LIGHTCYAN 0xE0FFFFFF
#define COLOR_LIGHTGOLDENRODYELLOW 0xFAFAD2FF
#define COLOR_LIGHTGRAY 0xD3D3D3FF
#define COLOR_LIGHTGREEN 0x90EE90FF
#define COLOR_LIGHTPINK 0xFFB6C1FF
#define COLOR_LIGHTSALMON 0xFFA07AFF
#define COLOR_LIGHTSEAGREEN 0x20B2AAFF
#define COLOR_LIGHTSKYBLUE 0x87CEFAFF
#define COLOR_LIGHTSLATEGRAY 0x778899FF
#define COLOR_LIGHTSTEELBLUE 0xB0C4DEFF
#define COLOR_LIGHTYELLOW 0xFFFFE0FF
#define COLOR_LIME 0x00FF00FF
#define COLOR_LIMEGREEN 0x32CD32FF
#define COLOR_LINEN 0xFAF0E6FF
#define COLOR_MAGENTA 0xFF00FFFF
#define COLOR_MAROON 0x800000FF
#define COLOR_MEDIUMAQUAMARINE 0x66CDAAFF
#define COLOR_MEDIUMBLUE 0x0000CDFF
#define COLOR_MEDIUMORCHID 0xBA55D3FF
#define COLOR_MEDIUMPURPLE 0x9370DBFF
#define COLOR_MEDIUMSEAGREEN 0x3CB371FF
#define COLOR_MEDIUMSLATEBLUE 0x7B68EEFF
#define COLOR_MEDIUMSPRINGGREEN 0x00FA9AFF
#define COLOR_MEDIUMTURQUOISE 0x48D1CCFF
#define COLOR_MEDIUMVIOLETRED 0xC71585FF
#define COLOR_MENU 0xF0F0F0FF
#define COLOR_MENUBAR 0xF0F0F0FF
#define COLOR_MENUHIGHLIGHT 0x3399FFFF
#define COLOR_MENUTEXT 0x000000FF
#define COLOR_MIDNIGHTBLUE 0x191970FF
#define COLOR_MINTCREAM 0xF5FFFAFF
#define COLOR_MISTYROSE 0xFFE4E1FF
#define COLOR_MOCCASIN 0xFFE4B5FF
#define COLOR_NAVAJOWHITE 0xFFDEADFF
#define COLOR_NAVY 0x000080FF
#define COLOR_OLDLACE 0xFDF5E6FF
#define COLOR_OLIVE 0x808000FF
#define COLOR_OLIVEDRAB 0x6B8E23FF
#define COLOR_ORANGE 0xFFA500FF
#define COLOR_ORANGERED 0xFF4500FF
#define COLOR_ORCHID 0xDA70D6FF
#define COLOR_PALEGOLDENROD 0xEEE8AAFF
#define COLOR_PALEGREEN 0x98FB98FF
#define COLOR_PALETURQUOISE 0xAFEEEEFF
#define COLOR_PALEVIOLETRED 0xDB7093FF
#define COLOR_PAPAYAWHIP 0xFFEFD5FF
#define COLOR_PEACHPUFF 0xFFDAB9FF
#define COLOR_PERU 0xCD853FFF
#define COLOR_PINK 0xFFC0CBFF
#define COLOR_PLUM 0xDDA0DDFF
#define COLOR_POWDERBLUE 0xB0E0E6FF
#define COLOR_PURPLE 0x800080FF
#define COLOR_RED 0xFF0000FF
#define COLOR_ROSYBROWN 0xBC8F8FFF
#define COLOR_ROYALBLUE 0x4169E1FF
#define COLOR_SADDLEBROWN 0x8B4513FF
#define COLOR_SALMON 0xFA8072FF
#define COLOR_SANDYBROWN 0xF4A460FF
#define COLOR_SCROLLBAR 0xC8C8C8FF
#define COLOR_SEAGREEN 0x2E8B57FF
#define COLOR_SEASHELL 0xFFF5EEFF
#define COLOR_SIENNA 0xA0522DFF
#define COLOR_SILVER 0xC0C0C0FF
#define COLOR_SKYBLUE 0x87CEEBFF
#define COLOR_SLATEBLUE 0x6A5ACDFF
#define COLOR_SLATEGRAY 0x708090FF
#define COLOR_SNOW 0xFFFAFAFF
#define COLOR_SPRINGGREEN 0x00FF7FFF
#define COLOR_STEELBLUE 0x4682B4FF
#define COLOR_TAN 0xD2B48CFF
#define COLOR_TEAL 0x008080FF
#define COLOR_THISTLE 0xD8BFD8FF
#define COLOR_TOMATO 0xFF6347FF
#define COLOR_TRANSPARENT 0xFFFFFF00
#define COLOR_TURQUOISE 0x40E0D0FF
#define COLOR_VIOLET 0xEE82EEFF
#define COLOR_WHEAT 0xF5DEB3FF
#define COLOR_WHITE 0xFFFFFFFF
#define COLOR_WHITESMOKE 0xF5F5F5FF
#define COLOR_WINDOW 0xFFFFFFFF
#define COLOR_WINDOWFRAME 0x646464FF
#define COLOR_WINDOWTEXT 0x000000FF
#define COLOR_YELLOW 0xFFFF00FF
#define COLOR_YELLOWGREEN 0x9ACD32FF
#define COLOR_STEALTH_ORANGE 0xFF880000
#define COLOR_STEALTH_OLIVE 0x66660000
#define COLOR_STEALTH_GREEN 0x33DD1100
#define COLOR_STEALTH_PINK 0xFF22EE00
#define COLOR_STEALTH_BLUE 0x0077BB00

// Color groups
#define COLOR_COMMAND_OUTPUT 0xFFFFFFFF 			// White
#define COLOR_NOTICE 0xAFAFAFAA 					// Grey
#define COLOR_WARNING_MESSAGE 0xFFA500FF        	// Orange? (Looks more yellow to me)
#define COLOR_ERROR_MESSAGE 0xFF0000FF        		// Red
#define COLOR_GLOBAL_CHAT 0xFFFFFFFF        		// White
#define COLOR_PM_CHAT 0xFFFF00FF        			// Yellow
#define COLOR_VIP_CHAT 0x800080FF			  		// Purple
#define COLOR_CREW_CHAT 0xFF9900AA					// Orange
#define COLOR_ADMIN_CHAT 0xB8860BAA					// Gold

#define EMBED_COLOR_GREY "{AFAFAF}"
#define EMBED_COLOR_RED "{FF0000}"
#define EMBED_COLOR_WHITE "{FFFFFF}"

// SQL datatypes
#define MAX_SQL_INTEGER 10
#define MAX_SQL_TIMESTAMP 19	// 1999-01-08 04:05:06 [5 + 4 + 2 + 2 +2 + 2 + 2]
#define MAX_SQL_FLOAT 16
#define MAX_SQL_HASH 128
#define MAX_SQL_IP 45
#define MAX_SQL_REASON 121

// Log levels
#define LOGLEVEL_CHAT -2
#define LOGLEVEL_COMMAND -1
#define LOGLEVEL_DEBUG 0
#define LOGLEVEL_INFO 1
#define LOGLEVEL_NOTICE 2
#define LOGLEVEL_WARNING 3
#define LOGLEVEL_ERROR 4
#define LOGLEVEL_CRITICAL 5
#define LOGLEVEL_PANIC 6

// Userlevels
enum{   // Noted values as comments, for database reference.
	UNREGISTERED_PLAYER,		// 0
	REGISTERED_PLAYER,			// 1
	REGULAR_PLAYER,				// 2    Spent many hours in and around the comunity.
	VIP_PLAYER,             	// 3    Donated.
	MODERATOR_CREW,				// 4
	VETERAN_CREW,				// 5    Inactive admins and management that are allowed to keep their rights.
	ADMIN_CREW,					// 6
	UNDERCOVER_ADMIN_CREW,  	// 7
	MANAGEMENT_CREW,			// 8
	UNDRECOVER_MANAGEMENT_CREW, // 9
	FOUNDER_PLAYER,				// 10
	UNDERCOVER_FOUNDER_PLAYER   // 11
}

// Discord channels
enum{
	ECHO_CHANNEL,
	MAIN_CHANNEL,
	ADMIN_ECHO_CHANNEL,
	ADMIN_CHANNEL,
	MANAGEMENT_CHANNEL
}

// Chats
enum{
    CHAT_LOCAL, // Has to be 0, else a gVar would have to be created OnJoin, this conserves memory when no chatmode is set (which will be the case most likely)
	CHAT_WHISPER,
	CHAT_LOW,
	CHAT_ACTION,
	CHAT_SHOUT,
	CHAT_OC,
	CHAT_GLOBAL,
	CHAT_CALL,
	CHAT_SMS,
	CHAT_RADIO,
	CHAT_PM,
	CHAT_GANG,
	CHAT_GANG_OC,
	CHAT_FACTION,
	CHAT_FACTION_OC,
	CHAT_VIP,
	CHAT_CREW,
	CHAT_ADMIN,
	CHAT_MANAGEMENT,
	CHAT_UNDERCOVER
}

// Dialogs
enum{
	DIALOG_CHANGENAME,
	DIALOG_REGISTER,
	DIALOG_ACCOUNT_CREATED,
	DIALOG_LOGIN,
	DIALOG_CHANGE_USERNAME,
	DIALOG_CHARACTERS,
	DIALOG_LOGIN_FAILED,
	DIALOG_DELETE_CHARACTER,
	DIALOG_GOTO,
	DIALOG_GOTO_INTERIOR,
	DIALOG_GOTO_247,
	DIALOG_GOTO_AVIATION,
	DIALOG_GOTO_AMMUNATION,
	DIALOG_GOTO_BURGLARY,
    DIALOG_GOTO_MISSION,
    DIALOG_GOTO_MISSIONEXT,
    DIALOG_GOTO_MISSIONHOUSE,
    DIALOG_GOTO_MODDING,
	DIALOG_GOTO_POLICE,
	DIALOG_GOTO_HOUSE,
	DIALOG_GOTO_SHOP,
	DIALOG_GOTO_STADIA,
	DIALOG_CREATE_PICKUP,
	DIALOG_CREATE_FACTION_PICKUP,
	DIALOG_DUTY_PD,
	DIALOG_POLICE_SKIN
}

// Pickups
enum{
	PICKUP_PORTAL,
	PICKUP_FACTION_PD,
}

// Location categories
enum{
	GOTO_CATEGORY_INTERIOR
}
enum{
	INTERIOR_CATEGORY_247,
	INTERIOR_CATEGORY_AVIATION,
	INTERIOR_CATEGORY_AMMUNATION,
	INTERIOR_CATEGORY_BUGRLARY,
	INTERIOR_CATEGORY_MISSION,
	INTERIOR_CATEGORY_MISSIONEXT,
	INTERIOR_CATEGORY_MISSIONHOUSE,
	INTERIOR_CATEGORY_MODSHOP,
	INTERIOR_CATEGORY_POLICE,
	INTERIOR_CATEGORY_HOUSES,
	INTERIOR_CATEGORY_SHOPS,
	INTERIOR_CATEGORY_STADIA
}
enum{INTERIOR_247_LSHAPED, INTERIOR_247_OBLONG, INTERIOR_247_MEDIUM, INTERIOR_247_MEDIUM_NOEXIT, INTERIOR_247_LONG, INTERIOR_247_SQAURE}
enum{
    INTERIOR_AVIATION_TICKET,
    INTERIOR_AVIATION_BAGGAGE,
    INTERIOR_AVIATION_SHAMAL,
    INTERIOR_AVIATION_ANDROMADA,
    INTERIOR_AVIATION_LSAIRPORT
}
enum{INTERIOR_AMMU_OCEAN, INTERIOR_AMMU_PALOMINO, INTERIOR_AMMU_ANGEL, INTERIOR_AMMU_QUEBRADOS, INTERIOR_AMMU_2STORIES, INTERIOR_AMMU_BOOTH, INTERIOR_AMMU_RANGE}
enum{
	INTERIOR_BURGRLARY_LARGE,
	INTERIOR_BURGRLARY_MEDIUM,
	INTERIOR_BURGRLARY_SMALL,
	INTERIOR_BURGRLARY_VERYLARGE,
	INTERIOR_BURGRLARY_5,
	INTERIOR_BURGRLARY_6,
	INTERIOR_BURGRLARY_NOBATH,
}
enum{
	INTERIOR_MISSION_ATRIUM,
	INTERIOR_MISSION_BIGSMOKE,
	INTERIOR_MISSION_JEFFERSON,
	INTERIOR_MISSION_JIZZY,
	INTERIOR_MISSION_RC,
	INTERIOR_MISSION_WUZI,
}
enum{
    INTERIOR_MISSIONEXT_GAS,
	INTERIOR_MISSIONEXT_LIBERTY,
	INTERIOR_MISSIONEXT_SFGARAGE,
}
enum{
   	INTERIOR_MISSIONHOUSE_DESIRE,
	INTERIOR_MISSIONHOUSE_COLONEL,
	INTERIOR_MISSIONHOUSE_RYDER,
	INTERIOR_MISSIONHOUSE_SWEET,
	INTERIOR_MISSIONHOUSE_CRACK,
}
enum{INTERIOR_MOD_LOCO, INTERIOR_MOD_WHEEL, INTERIOR_MOD_TRANSFENDER}
enum{INTERIOR_PD_LV, INTERIOR_PD_LS, INTERIOR_PD_SF, INTERIOR_PD_BARBARA}
enum{
    INTERIOR_HOUSE_GOLDEN,
	INTERIOR_HOUSE_HASHBURY,
	INTERIOR_HOUSE_JOHNSON,
	INTERIOR_HOUSE_MADDDOGG,
	INTERIOR_HOUSE_RED,
	INTERIOR_HOUSE_VERDANT,
	INTERIOR_HOUSE_UNUSED
}
enum{
    INTERIOR_SHOP_TATTOO,
	INTERIOR_SHOP_BURGER,
	INTERIOR_SHOP_PIZZA,
	INTERIOR_SHOP_CLUCKIN,
	INTERIOR_SHOP_CALIGULAS,
	INTERIOR_SHOP_CASINO,
	INTERIOR_SHOP_4DRAGONS,
	INTERIOR_SHOP_DONUTS,
	INTERIOR_SHOP_RC,
	INTERIOR_SHOP_PUMP
}
enum{
	INTERIOR_STADIUM_BLOODBOWL,
	INTERIOR_STADIUM_KICKSTART,
	INTERIOR_STADIUM_8TRACK,
	INTERIOR_STADIUM_DIRTBIKE,
}

// Factions
enum{
	FACTION_POLICE,
}

// Environment settings	TODO: THESE SHOULD ALL BE READ FROM A CONFIG FILE!
static bool:scriptDebug = true;	// Debug setting
#define MODE_NAME "0.0a Build 7"
#define SERVER_NAME "Bone County RPG"
#define PG_HOST "127.0.0.1"
#define PG_ROLE "rpfw-dev"
#define PG_PASS "nJd&1k$0fs"
#define PG_DB "rpfw-dev"
#define PG_PORT 5432
#define DISCORD_HOME_GUILD_ID "666077037470941184"			// Emerald City Roleplay
#define DISCORD_ECHO_CHANNEL_ID "677855051166777344"		// #bcrp-echo
//#define DISCORD_ECHO_CHANNEL_ID "666078187079598080"		// #ecrp-echo
#define DISCORD_MAIN_CHANNEL_ID "677855315898793984"		// #bcrp
//#define DISCORD_MAIN_CHANNEL_ID "667396220402270228"		// #development
#define DISCORD_ADMIN_ECHO_CHANNEL_ID "672841892169383936"	// #admin-echo
#define DISCORD_ADMIN_CHANNEL_ID "667396026058932236"		// #admins
#define DISCORD_MANAGEMENT_CHANNEL_ID "666091376240361492"	// #management

// Game-mode limits
#define MAX_CHARACTERS_PER_USER 20  // Maximum of MAX_CHARACTERS_PER_USER_DIGITS digits (Due to SQL query string length)
#define MAX_CHARACTERS_PER_USER_DIGITS 3

// SQL plugin
new SQL:sqlHandle;

// discord-connector
//static DCC_Guild:homeGuild;			// Discord guild controlled by game community.
static DCC_Channel:echoChannel;			// Public echo channel.
static DCC_Channel:mainChannel;			// Channel for communirty notifications.
static DCC_Channel:adminEchoChannel;	// Admin echo channel.
static DCC_Channel:adminChannel;		// Channel for admin notifications.
static DCC_Channel:managementChannel;	// Channel for management notifications.

DiscordEcho(const message[], messageLevel){ // Write to echo channels.
	switch(messageLevel)	// Output facilities.
    {
        case ECHO_CHANNEL: {                                                                // Public echo message
			DiscordSendChannelMessage(echoChannel, message);
			DiscordSendChannelMessage(adminEchoChannel, message);   // Also send to admin echo channel, so admin can see everything in one channel without needing to constantly switch. Also handy as log on conflicts/complaints.
		}
		case MAIN_CHANNEL: {DiscordSendChannelMessage(mainChannel, message);}				// Public notification
        case ADMIN_ECHO_CHANNEL: {DiscordSendChannelMessage(adminEchoChannel, message);}	// Admin echo message
		case ADMIN_CHANNEL: {DiscordSendChannelMessage(adminChannel, message);}				// Admin notification
        case MANAGEMENT_CHANNEL: {DiscordSendChannelMessage(managementChannel, message);}	// Management notification
    }

	return 0;
}

// Natives
native WP_Hash(buffer[], len, const str[]);	// https://forum.sa-mp.com/showthread.php?t=570945
//native Float:loadavg();	// https://forum.sa-mp.com/showthread.php?t=260206	LINUX ONLY

// Includes
#include <a_samp>	// https://sa-mp.com
#include <sql>	// https://github.com/udan11/samp-plugin-sql	(Fastest player in town and only one supporting postgreSQL) | Examples: https://pastebin.com/67y2nq2n https://github.com/udan11/samp-plugin-sql/issues/10
#include <sscanf2>	// Newest version: https://github.com/maddinat0r/sscanf/releases | Better readme: https://github.com/Y-Less/sscanf
#include <strlib>	// https://github.com/oscar-broman/strlib
#include <Pawn.Regex>	// https://github.com/urShadow/Pawn.Regex
#include <Pawn.CMD>	// https://github.com/urShadow/Pawn.CMD	(Fastest player in town)
#include <gvar>	// https://github.com/samp-incognito/samp-gvar-plugin
#include <discord-connector>	// https://github.com/maddinat0r/samp-discord-connector	(Only player in town)
#include <streamer>	// https://github.com/samp-incognisto/samp-streamer-plugin


/// Middle-ware
// Logging
logger(const log_level, const message[]){	// Write to logging facility
	// Do not log commands or debug when script debugging is turned off.
	if(scriptDebug == false){   // Debug is off
		if(log_level == LOGLEVEL_COMMAND || log_level == LOGLEVEL_DEBUG){   // Command or debug message

			return 0;   // Stop and do not log
		}
	}
	
	// Messagelevel tag
	new human_readable_log_level[8 + 1];
	switch(log_level){	// Assign log level.
		case LOGLEVEL_CHAT: human_readable_log_level = "chat";
		case LOGLEVEL_COMMAND: human_readable_log_level = "command";
        case LOGLEVEL_DEBUG: human_readable_log_level = "debug";
        case LOGLEVEL_INFO: human_readable_log_level = "info";
        case LOGLEVEL_NOTICE: human_readable_log_level = "notice";
		case LOGLEVEL_WARNING: human_readable_log_level = "warning";
		case LOGLEVEL_ERROR: human_readable_log_level = "error";
		case LOGLEVEL_CRITICAL: human_readable_log_level = "critical";
		case LOGLEVEL_PANIC: human_readable_log_level = "panic";
    }
    
	printf("[%s] %s", human_readable_log_level, message);	// Print to STDOUT.

	return 0;
}

/*// SQL plugin (BROKEN, look at it again after I have more then a week of experience)
//forward sqlQuery(SQL:handle, query[]);
//public sqlQuery(SQL:handle, query[]){
sqlQuery(SQL:handle, query[]){
	//sql_wait(handle);	// Wait for all queries to finish.

	new Result:result = sql_query(handle, query);
	if(sql_error(result)){printf("SQL error");}	// Did not work during a test with a faulty statement.
	return result;
}*/

// discord-connector
DiscordSendChannelMessage(DCC_Channel:channel, const message[]){
	if(scriptDebug){    // Log middle-ware event in debugging mode only
		new channel_name[100 + 1];	// Default value from tutorial
		DCC_GetChannelName(channel, channel_name);
		new logMessage[26 + 100 + 2000 + 1];	// Discord max message length = 2000
		format(logMessage, sizeof(logMessage), "Send to discord channel %s: %s", channel_name, message);

		logger(LOGLEVEL_DEBUG, logMessage);	// Actually log the message
	}

	DCC_SendChannelMessage(channel, message);	// Call discord-connector	DISABLE THIS TO STOP ALL OUTGOING DISCORD MESSAGES
}


/// Game-mode
// Account functions
forward changeName(playerid, const name[]);
public changeName(playerid, const name[]){	// Check if name is valid and force change if needed.
	// Prevent regex error when comparing against null
	if(isempty(name)){  // No name entered
	    ShowPlayerDialog(playerid, DIALOG_CHANGENAME, DIALOG_STYLE_INPUT, "Character name", "You must enter a name.\n\nExamples:\n Jo_Bo\n Dingle_P._J._Berry\n Jackson_DeForest_Kelley\n MaryJo_Ann_LaFluer", "Change", "");	// Force RP name.
	    
	    return 0;
	}
	
	// Check name
	new Regex:r = Regex_New("^[A-Z][a-z]{1,}([A-Z][a-z]{1,})?(_([A-Z][a-z]{1,}([A-Z][a-z]{1,})?|[A-Z]\\.(_[A-Z]\\.)?))?_[A-Z][a-z]{1,}([A-Z][a-z]{1,})?$");	// Regex name filter
	new isValidName = Regex_Check(name, r); // Validate name to filter
	Regex_Delete(r);
	if(!isValidName){	// Invalid role-play name
		ShowPlayerDialog(playerid, DIALOG_CHANGENAME, DIALOG_STYLE_INPUT, "Character name", "Please pick a realistic name, separate first and last name with an underscore.\n\nExamples:\n Jo_Bo\n Dingle_P._J._Berry\n Jackson_DeForest_Kelley\n MaryJo_Ann_LaFluer", "Change", "");	// Force RP name.
	}
	else {	// Valid role-play name
	    // Check for name in use
		/*new escaped_name[MAX_PLAYER_NAME + 1];  // TODO should be more, to account for escape characters.
	    sql_escape_string(sqlHandle, name, escaped_name, sizeof(escaped_name));	// Escape player name   BROKEN argument type mismatch on argument 2, but name is a sting...*/
	    new character_query[40 + MAX_PLAYER_NAME + 1], Result:character_result = sql_query(sqlHandle, character_query);
		format(character_query, sizeof(character_query), "SELECT id FROM character WHERE name = '%s'", name);
		
        if(sql_num_rows(character_result) > 0){  // Name taken
            ShowPlayerDialog(playerid, DIALOG_CHANGENAME, DIALOG_STYLE_INPUT, "Character name", "Name already taken. Please pick an original name.", "Change", "");	// Force RP name.
        }
        else{   // Name free
            // Notify all players
			new message[11 + 4 + MAX_PLAYER_NAME + 1];

			format(message, sizeof(message), "* [%i] %s joined.", playerid, getCharacterName(playerid));
			SendClientMessageToAll(COLOR_NOTICE, message);	// Notify all players
			DiscordEcho(message, ECHO_CHANNEL);	// Notify discord public echo
			
			new client_connect_username[MAX_PLAYER_NAME + 1], admin_message[38 + 4 + MAX_PLAYER_NAME + MAX_PLAYER_NAME + 1];
            GetGVarString("client_connect_username", client_connect_username, sizeof(client_connect_username), playerid);   // Get client connect name
		    if(GetPlayerState(playerid) == PLAYER_STATE_NONE){	// Not spawned: character creation (Creating a character without registering)
		        // Notify admins
	            
	            format(admin_message, sizeof(admin_message), "* [%i] %s temporary charcter, created by: %s", playerid, getCharacterName(playerid), client_connect_username);
				sendToAdmins(COLOR_NOTICE, admin_message);
				DiscordEcho(admin_message, ADMIN_ECHO_CHANNEL);

	            // Do nothing let continue to spawn, after spawn character will be saved to database.
		    }
	    	else{   // Spawnedplayer: Creating permanent or renaming an existing permanent character
	    	    // Notify admins
	            format(admin_message, sizeof(admin_message), "* [%i] %s created by: %s", playerid, getCharacterName(playerid), client_connect_username);
				sendToAdmins(COLOR_NOTICE, admin_message);
				DiscordEcho(admin_message, ADMIN_ECHO_CHANNEL);
				
                // Send to skin selection
                ForceClassSelection(playerid);
                TogglePlayerSpectating(playerid, true);
			    TogglePlayerSpectating(playerid, false);
			}
	    
			// Change name  (No way yet to change name ingame)
			/*if(GetGVarInt("userlevel", playerid) > 1){	// Registered player.
				// Get username
				new username[MAX_PLAYER_NAME + 1], message[75 + MAX_PLAYER_NAME + 1];
				GetGVarString("username", username, sizeof(username), playerid);

				// Update or create character name in database
				new callback[1];
				new Result:result;
				new query[51 + MAX_PLAYER_NAME + MAX_PLAYER_NAME + 1];
				format(query, sizeof(query), "UPDATE \"user\"(name) VALUES('%s') WHERE username == '%s'", name, username);
				sql_wait(sqlHandle);	// Wait for other queries to finish
				result = sql_query(sqlHandle, query, callback = "", "r");
				
				// Inform user
				format(message, sizeof(message), "SERVER: Your username remains unchanged, next time connect as: %s", client_connect_username);
				SendClientMessage(playerid, COLOR_WHITE, message);
			}*/

			SetPlayerName(playerid, name);	// Change name in-game
		}
	}
	
	return 0;
}

forward register(playerid);
public register(playerid){	// Register player in database
	if(GetPlayerState(playerid) == PLAYER_STATE_NONE){	// Not spawned
		SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "ERROR: You need to have spawned to register.");
	}
	else{	// Spawned player
		if(GetGVarInt("userlevel", playerid) != UNREGISTERED_PLAYER){	// Registered player.
			new message[35 + MAX_PLAYER_NAME + 1];
			format(message, sizeof(message), "ERROR: You are already registered"); //, %s.",
			SendClientMessage(playerid, COLOR_WHITE, message);
		}
		else{	// Unregistered player.
			ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Password", "Please pick a strong and safe password, that you are able to remember.", "Continue", "Cancel");	// Password prompt
		}
	}
}

forward createCharacterRecord(playerid, id);
public createCharacterRecord(playerid, id){
	new character_query[94 + MAX_SQL_INTEGER + MAX_PLAYER_NAME + 3 + 1];
	format(character_query, sizeof(character_query), "INSERT INTO character(user_id, name, skin_id) VALUES(%i, '%s', %i)", id, getPlayerName(playerid), GetPlayerSkin(playerid));
	sql_query(sqlHandle, character_query);
}

forward authenticate(playerid);
public authenticate(playerid){
    ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Sign in", "Enter your password to log on", "Log in", "Cancel");	// Show password confirmation dialog
}

forward characterSelection(playerid);
public characterSelection(playerid){
	if(GetGVarInt("userlevel", playerid) < REGISTERED_PLAYER){  // Unregistered player (Or worse?)
	    SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "SERVER: Register first with: /my account register");
	}
	else{   // Registered player
	    print("Character selection registered player.");
		// If spawned, save current character
		if(GetPlayerState(playerid) != PLAYER_STATE_NONE){
		    savePlayerState(playerid);
		}

		new id = getUserID(playerid);
		new character_query[75 + MAX_SQL_INTEGER + MAX_CHARACTERS_PER_USER_DIGITS + 1];
		format(character_query, sizeof(character_query), "SELECT id, name FROM character WHERE user_id = %i LIMIT %i", id, MAX_CHARACTERS_PER_USER);
		new Result:character_result = sql_query(sqlHandle, character_query);

		new character_string[1024 + 1], character_array[MAX_CHARACTERS_PER_USER];
		for(new i = 0; i < sql_num_rows(character_result); i++){
			new name[MAX_PLAYER_NAME + 1];
			sql_get_field_assoc_ex(character_result, i, "name", name, sizeof(name));
			format(character_string, sizeof(character_string), "%s%s\n", character_string, name);
			character_array[i] = sql_get_field_assoc_int_ex(character_result, i, "id");
		}
		print(character_string);
		new character_array_string[MAX_CHARACTERS_PER_USER * MAX_SQL_INTEGER + 1];
		strfrombin(character_array_string, character_array);    // Convert array to string for use with GVar
		SetGVarString("character_array_string", character_array_string, playerid);

		print("About to show dialog");
		ShowPlayerDialog(playerid, DIALOG_CHARACTERS, DIALOG_STYLE_LIST, "Characters", character_string, "Spawn", "New");
	}
}

forward savePlayerState(playerid);
public savePlayerState(playerid){
	new escaped_playername[MAX_PLAYER_NAME + 1], character_query[183 + MAX_SQL_INTEGER + 3 + 3 + 1 + MAX_SQL_FLOAT + MAX_SQL_FLOAT + MAX_SQL_FLOAT + MAX_SQL_FLOAT + MAX_PLAYER_NAME + 1];    // Should be longer to allow for escaped characters
	sql_escape_string(sqlHandle, getPlayerName(playerid), escaped_playername, sizeof(escaped_playername));	// Escape player name
	new Float:health, Float:armour, Float:x, Float:y, Float:z, Float:Angle;
	// Unrealiable TODO change to gvars
	GetPlayerHealth(playerid, health);
	GetPlayerArmour(playerid, armour);
	GetPlayerPos(playerid, x, y, z);
	GetPlayerFacingAngle(playerid, Angle);
	
	format(character_query, sizeof(character_query), "UPDATE character SET (cash, health, armour, jailed, pos_x, pos_y, pos_z, rotation) = (%i, '%f', '%f', %i, '%f', '%f', '%f', '%f') WHERE name = '%s'", GetPlayerMoney(playerid), health, armour, 0, x, y, z, Angle, escaped_playername);
	sql_query(sqlHandle, character_query);
}

forward kickPlayerDelay(playerid);
public kickPlayerDelay(playerid){
    Kick(playerid);
}

forward kickPlayer(playerid, kickerid, const reason[], banned);
public kickPlayer(playerid, kickerid, const reason[], banned){	// Kick a player
    // Issuer of kick
    new kickername[MAX_PLAYER_NAME + 1], kicker_id[MAX_SQL_INTEGER + 1];
    if(kickerid == -1){ // Not kicked by in-game player
        kickername = "SERVER";
        kicker_id = "NULL";
	}
	else{   //  Kicked by in-game player
	    kickername = getPlayerName(playerid);
	    kicker_id = "%s", getUserID(kickerid);
	}
	strreplace(kickername, "_", " ");

	// Action
	new action[16 + MAX_SQL_INTEGER + 1];
	if(banned){
	    if(banned < 1){   // Permanent ban
			action = "banned permanently";
		}
		else{   // Temporary ban
	        format(action, sizeof(action), "banned for %i days", banned);
		}
    }
    else{
        action = "kicked";
	}

	// Notify all players
	new playername[MAX_PLAYER_NAME + 1], message[16 + 4 + MAX_PLAYER_NAME + MAX_PLAYER_NAME + 16 + MAX_SQL_REASON + 1], admin_message[23 + 4 + MAX_PLAYER_NAME + 16 + MAX_PLAYER_NAME + MAX_SQL_REASON + 1];	// Max samp chat message length 128 - 8 for "/kick ? ".
    GetPlayerName(playerid, playername, sizeof(playername));
	format(message, sizeof(message), "* [%i] %s %s, reason: %s", playerid, getCharacterName(playerid), action, reason);
	format(admin_message, sizeof(admin_message), "* [%i] %s kicked %s, reason: %s", kickerid, kickername, getCharacterName(playerid), action, reason);
	logger(LOGLEVEL_INFO, message);	// Log event
	SendClientMessageToAll(COLOR_NOTICE, message);
	DiscordEcho(message, ECHO_CHANNEL);
	sendToAdmins(COLOR_NOTICE, admin_message);
	DiscordEcho(admin_message, ADMIN_ECHO_CHANNEL);

	// Inform player (Redundant, but some people are blind or stupid)
	new player_message[30 + 6 + MAX_PLAYER_NAME + MAX_SQL_REASON + 1];	// Max samp chat message length 128 - 8 for "/kick ? ".
	format(player_message, sizeof(player_message), "SERVER: You have been %s, reason: %s", action, reason);
	SendClientMessage(playerid, COLOR_ERROR_MESSAGE, player_message);	// Notify player
	if(banned){
	    SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "You may appeal this ban via the forum or Discord.");
	}

	new ip_id = getIPID(playerid);
	// Crearte IP kick record
	new ip_query[61 + 4 + MAX_SQL_REASON + 4 + 1];
	format(ip_query, sizeof(ip_query), "INSERT INTO ip_kick(ip_id, reason, kicker_id) VALUES(%i, '%s', %s)", ip_id, reason, kicker_id);
	sql_query(sqlHandle, ip_query);

	// Get IP kick record
	new ip_id_query[64 + 4 + MAX_SQL_REASON + 4 + 1];
	format(ip_id_query, sizeof(ip_id_query), "SELECT id FROM ip_kick WHERE ip_id = %i ORDER BY id DESC LIMIT 1", ip_id);
	new Result:ip_id_result = sql_query(sqlHandle, ip_id_query);
	new ip_kick_id = sql_get_field_assoc_int(Result:ip_id_result, "id");

	// User kick record
	printf("Userlevel: %i", GetGVarInt("userlevel", playerid));
	if(GetGVarInt("userlevel", playerid) > UNREGISTERED_PLAYER){    // Not logged in to a user account
		new user_query[79 + 4 + MAX_SQL_REASON + 4 + 1];
		format(user_query, sizeof(user_query), "INSERT INTO user_kick(user_id, reason, kicker_id, ip_kick_id) VALUES(%i, '%s', %s, %i)", getUserID(playerid), reason, kicker_id, ip_kick_id);
		sql_query(sqlHandle, user_query);
	}

	SetTimerEx("kickPlayerDelay", 50, false, "i", playerid);	// Give the message 50 milliseconds to reach the player before kicking.
}

banExpiration(days);
banExpiration(days){
	if(days < 1){   // Permanent ban
	    new foo[MAX_SQL_TIMESTAMP + 1] = "0";
	    return foo;
	}
	else{   // Temporary ban
	    new year, month, day, hour, minute, second, expires[MAX_SQL_TIMESTAMP + 1];
		getdate(year, month, day);
		gettime(hour, minute, second);
		day = day + days;
		format(expires, sizeof(expires), "%i-%i-%i %i:%i:%i", year, month, day, hour, minute, second);
		
		return expires;
		//return year, month, day, hour, minute, second;
		//return 0;
	}
}

forward banPlayer(playerid, bannerid, const reason[], days);
public banPlayer(playerid, bannerid, const reason[], days){	// Ban & kick a player
	new ip_id = getIPID(playerid);
	// Create IP ban record
    new banner_id, ip_query[72 + MAX_SQL_INTEGER + MAX_SQL_TIMESTAMP + MAX_SQL_REASON + MAX_SQL_INTEGER + 1];
	if(bannerid < 0){   // Not banned by in-game player
	    format(ip_query, sizeof(ip_query), "INSERT INTO ip_ban(ip_id, expires, reason) VALUES(%i, '%s', '%s')", ip_id, banExpiration(days), reason);
	}
	else{   // Banned by in-game player
	    banner_id = getUserID(bannerid);
	    format(ip_query, sizeof(ip_query), "INSERT INTO ip_ban(ip_id, expires, reason, banner_id) VALUES(%i, '%s', '%s', %i)", ip_id, banExpiration(days), reason, banner_id);
	}
	sql_query(sqlHandle, ip_query);

	// Get IP ban record ID
	new ban_id_query[61 + MAX_PLAYER_NAME + 1];
	format(ban_id_query, sizeof(ban_id_query), "SELECT id FROM ip_ban WHERE ip_id = %i ORDER BY id DESC LIMIT 1", ip_id);
	new Result:ban_id_result = sql_query(sqlHandle, ban_id_query);
 	new ip_ban_id = sql_get_field_assoc_int(ban_id_result, "id");

	// User ban record (As banned players get only kicked, noneed to check for active ban)
	if(GetGVarInt("userlevel", playerid) > 1){  // Registered player
		new user_query[97 + MAX_SQL_INTEGER + MAX_SQL_TIMESTAMP + MAX_SQL_REASON + MAX_SQL_INTEGER + MAX_SQL_INTEGER + 1];
		format(user_query, sizeof(user_query), "INSERT INTO user_ban(user_id, expires, reason, banner_id, ip_ban_id) VALUES(%i, %s, %s, %i, %i) WHERE id = %i", ip_id, banExpiration(days), reason, banner_id, ip_ban_id);
		sql_query(sqlHandle, user_query);
	}

	// Kick player
	kickPlayer(playerid, bannerid, reason, days);
}


// Database functions
forward getIPID(playerid);
public getIPID(playerid){
    new player_ip[MAX_SQL_IP + 1], query[37 + MAX_SQL_IP + 1]; // Create varaibles
    GetPlayerIp(playerid, player_ip, sizeof(player_ip));    // Polulate player_ip variable
	format(query, sizeof(query), "SELECT id FROM ip WHERE address = '%s'", player_ip);   // Format query string
	new Result:result = sql_query(sqlHandle, query);    // Execute query
	
	return sql_get_field_assoc_int(result, "id");  // Get id from result
}

forward getUserID(playerid);
public getUserID(playerid){
	// SQL escape username
    new client_connect_username[MAX_PLAYER_NAME + 1], escaped_username[MAX_PLAYER_NAME + 1]; // TODO escaped_username should be longer to account for escape characters (Also increate database column size!)
	GetGVarString("client_connect_username", client_connect_username, sizeof(client_connect_username), playerid);   // Get client connect name
	sql_escape_string(sqlHandle, client_connect_username, escaped_username, sizeof(escaped_username));	// Escape player name

	// Get user ID
	new userid_query[47 + MAX_PLAYER_NAME + 1];
	format(userid_query, sizeof(userid_query), "SELECT id FROM \"user\" WHERE name = '%s'", escaped_username);
	new Result:result = sql_query(sqlHandle, userid_query);

	return sql_get_field_assoc_int(result, "id");
}

// Player functions
forward deleteAllGVars(playerid);
public deleteAllGVars(playerid){    // Delete GVars as per https://forum.sa-mp.com/showthread.php?t=151076
	DeleteGVar("client_connect_username", playerid);    // From OnPlayerConnect()
	DeleteGVar("userlevel", playerid);  				// From OnPlayerConnect()
	DeleteGVar("hash", playerid);       				// From DIALOG_REGISTER
	DeleteGVar("character_array_string", playerid);		// From OnDialogResponse()
	DeleteGVar("authentication_count", playerid);       // From DIALOG_LOGIN
	DeleteGVar("chatmode", playerid);                   // From cmd:my
	DeleteGVar("disable_pickups", playerid);			// From OnPlayerPickUpDynamicPickup()
	DeleteGVar("goto_target", playerid);				// From cmd:my & cmd:p
}

getPlayerName(playerid);
getPlayerName(playerid){
//	new playername[MAX_PLAYER_NAME + 1];
	new const playername[MAX_PLAYER_NAME + 1];
	GetPlayerName(playerid, playername, sizeof(playername));

//	new output[MAX_PLAYER_NAME + 1];
//	strfromliteral(output, playername);
	
	return playername;
}

forward teleportPlayer(playerid, Float:x, Float:y, Float:z, world, interior, Float:angle, const name[]);
public teleportPlayer(playerid, Float:x, Float:y, Float:z, world, interior, Float:angle, const name[]){
    SetPlayerPos(playerid, x, y, z);
	SetPlayerVirtualWorld(playerid, world);
	SetPlayerInterior(playerid, interior);
	SetPlayerFacingAngle(playerid, angle);
	
	// Inform admins
	new admin_message[21 + 4 + MAX_PLAYER_NAME + 5 + 4 + MAX_PLAYER_NAME + 1 + 1];  // 5 + 4 + MAX_PLAYER_NAME + 1 = name
	format(admin_message, sizeof(admin_message), "* [%i] %s teleported to: %s", playerid, getCharacterName(playerid), name);
	sendToAdmins(COLOR_NOTICE, admin_message);
	DiscordEcho(admin_message, ADMIN_ECHO_CHANNEL);
}

// Chat functions
getCharacterName(playerid);
getCharacterName(playerid){ // Convert name from player name
	new playername[MAX_PLAYER_NAME + 1], output[MAX_PLAYER_NAME + 1];
	GetPlayerName(playerid, playername, sizeof(playername));
	strfromliteral(output, playername);
	strreplace(output, "_", " ");

	return output;
}

forward sendToChat(playerid, target, text[], receiver_id);
public sendToChat(playerid, target, text[], receiver_id){
    strtrim(text);  // Trim edge whitespaces
	if(isempty(text)){
	    return 0;   // Fail if text is empty
	}
    new playername[MAX_PLAYER_NAME + 1];
	playername = getPlayerName(playerid);
	
	new chat_format, chat_color, chat_range, chat_userlevel, chat_character[1 + 1], chat_name[13 + 1], discord_channel;
	switch(target){
	    case CHAT_WHISPER:{
			chat_format = 2;
			chat_range = 3;
			chat_name = "whispers";
			chat_color = COLOR_COMMAND_OUTPUT;
			discord_channel = ADMIN_ECHO_CHANNEL;
		}
		case CHAT_LOW:{
			chat_format = 2;
			chat_range = 10;
			chat_name = "speaks softly";
			chat_color = COLOR_COMMAND_OUTPUT;
			discord_channel = ADMIN_ECHO_CHANNEL;
		}
        case CHAT_LOCAL:{
            chat_format = 1;
            chat_range = 20;
			chat_color = COLOR_COMMAND_OUTPUT;
			discord_channel = ADMIN_ECHO_CHANNEL;
		}
		case CHAT_SHOUT:{
		    chat_format = 2;
		    chat_range = 50;
			chat_name = "shouts";
			chat_color = COLOR_COMMAND_OUTPUT;
			discord_channel = ADMIN_ECHO_CHANNEL;
		}
		case CHAT_ACTION:{
		    chat_format = 0;
		    chat_range = 20;
			chat_color = COLOR_COMMAND_OUTPUT;
			discord_channel = ADMIN_ECHO_CHANNEL;
		}
        case CHAT_OC:{
	        chat_format = 3;
            chat_range = 20;
            chat_character = "'";
            chat_name = "OOC";
			chat_color = COLOR_COMMAND_OUTPUT;
			discord_channel = ADMIN_ECHO_CHANNEL;
		}
  		case CHAT_GLOBAL:{
	  		chat_format = 3;
			chat_character = "`";
			chat_name = "Global";
			chat_color = COLOR_COMMAND_OUTPUT;
			discord_channel = ECHO_CHANNEL;
		}
		case CHAT_GANG:{
		    chat_format = 3;
			chat_character = "~";
			chat_name = "Gang";
			chat_color = COLOR_CREW_CHAT;
			// TODO: Output to gang Discord channel
			discord_channel = ADMIN_ECHO_CHANNEL;
		}
		case CHAT_GANG_OC:{
		    chat_format = 3;
			chat_character = "$";
			chat_name = "Gang OC";
			chat_color = COLOR_CREW_CHAT;
			// TODO: Output to gang Discord channel
			discord_channel = ADMIN_ECHO_CHANNEL;
		}
		case CHAT_FACTION:{
		    chat_format = 3;
			chat_character = "!";
			chat_name = "Faction";
			chat_color = COLOR_CREW_CHAT;
			// TODO: Output to faction Discord channel
			discord_channel = ADMIN_ECHO_CHANNEL;
		}
		case CHAT_FACTION_OC:{
		    chat_format = 3;
			chat_character = "%";
			chat_name = "Faction OC";
			chat_color = COLOR_CREW_CHAT;
			// TODO: Output to faction Discord channel
			discord_channel = ADMIN_ECHO_CHANNEL;
		}
		case CHAT_CREW:{
		    chat_format = 3;
			chat_character = "@";
			chat_name = "Crew";
			chat_color = COLOR_CREW_CHAT;
			chat_userlevel = MODERATOR_CREW;
			discord_channel = ADMIN_ECHO_CHANNEL;
		}
		case CHAT_ADMIN:{
		    chat_format = 3;
			chat_character = "#";
			chat_name = "Admin";
			chat_color = COLOR_ADMIN_CHAT;
			chat_userlevel = ADMIN_CREW;
			discord_channel = ADMIN_ECHO_CHANNEL;
		}
		case CHAT_MANAGEMENT:{
		    chat_format = 3;
			chat_character = "&";
			chat_name = "Management";
			chat_color = COLOR_ADMIN_CHAT;
			chat_userlevel = MANAGEMENT_CREW;
			discord_channel = MANAGEMENT_CHANNEL;
		}
		case CHAT_VIP:{
		    chat_format = 3;
			chat_character = "^";
			chat_name = "VIP";
			chat_color = COLOR_VIP_CHAT;
			chat_userlevel = VIP_PLAYER;
			discord_channel = ADMIN_ECHO_CHANNEL;
			//TODO: Add VIP discord channel.
		}
		case CHAT_UNDERCOVER:{
		    chat_format = -1;
			chat_character = "*";
			chat_color = COLOR_COMMAND_OUTPUT;
			chat_userlevel = ADMIN_CREW;
			discord_channel = ECHO_CHANNEL;
		}
		case CHAT_PM:{
		    chat_format = 3;
		    chat_character = ">";
		    chat_name = "PM";
			chat_color = COLOR_PM_CHAT;
			discord_channel = ADMIN_ECHO_CHANNEL;
		}
		case CHAT_CALL:{
		    chat_format = 3;
		    chat_character = "+";
		    chat_name = "Call";
			chat_color = COLOR_PM_CHAT;
			discord_channel = ADMIN_ECHO_CHANNEL;
		}
		case CHAT_SMS:{
		    chat_format = 3;
		    chat_character = "-";
		    chat_name = "SMS";
			chat_color = COLOR_PM_CHAT;
			discord_channel = ADMIN_ECHO_CHANNEL;
		}
		case CHAT_RADIO:{
		    chat_format = 3;
		    chat_character = "=";
		    chat_name = "Radio";
			chat_color = COLOR_PM_CHAT;
			discord_channel = ADMIN_ECHO_CHANNEL;
		}
	}
	
	// Format chat message
	new message[9 + (6 * 8) + 1 + sizeof(chat_name) + 4 + MAX_PLAYER_NAME + 128 + 1];
	switch(chat_format){
	    case -1: format(message, sizeof(message), "%s %s", chat_character, text);
		case 0: format(message, sizeof(message), EMBED_COLOR_GREY"["EMBED_COLOR_WHITE"%i"EMBED_COLOR_GREY"]{%06x} %s %s", playerid, getCharacterName(playerid), chat_color >>> 8, text);
		case 1: format(message, sizeof(message), EMBED_COLOR_GREY"["EMBED_COLOR_WHITE"%i"EMBED_COLOR_GREY"]"EMBED_COLOR_WHITE" %s"EMBED_COLOR_GREY":{%06x} %s", playerid, getCharacterName(playerid), chat_color >>> 8, text);
		case 2: format(message, sizeof(message), EMBED_COLOR_GREY"["EMBED_COLOR_WHITE"%i"EMBED_COLOR_GREY"]"EMBED_COLOR_WHITE" %s %s"EMBED_COLOR_GREY":{%06x} %s", playerid, getCharacterName(playerid), chat_name, chat_color >>> 8, text);
		case 3: format(message, sizeof(message), "%s "EMBED_COLOR_GREY"(%s) ["EMBED_COLOR_WHITE"%i"EMBED_COLOR_GREY"]"EMBED_COLOR_WHITE" %s"EMBED_COLOR_GREY":{%06x} %s", chat_character, chat_name, playerid, getCharacterName(playerid), chat_color >>> 8, text);
	}
	
	// Authorisation
	if(chat_userlevel && chat_userlevel > GetGVarInt("userlevel", playerid)){    // User not privilged to read chat
	    if(target == CHAT_CREW){    // Show the user the message was sent to crew chat.
	        SendClientMessage(playerid, chat_color, message);
		}
		else{
		    SendClientMessage(playerid, COLOR_CREW_CHAT, "ERROR: You are not authorized to speak in this chat.");

		    return 0;   // Fail to send the message
		}
	}
	
    // Send TODO: Add checks for muted.
    if(chat_range){ // Ranged chats
        logger(LOGLEVEL_CHAT, message);	// Log event
        
        // Show message to players in range
        new Float:x, Float:y, Float:z;
		GetPlayerPos(playerid, x, y, z);
		for(new recipient_id, a = GetMaxPlayers(); recipient_id < a; recipient_id++){
			if(IsPlayerConnected(receiver_id)){
				new Float:distance = GetPlayerDistanceFromPoint(recipient_id, x, y, z);
				if(distance <= chat_range){  // Player nearby
		    		SendClientMessage(recipient_id, chat_color, message);
				}
			}
		}

    	DiscordEcho(message, discord_channel);
	}
	else{   // Global chats
	    if(target == CHAT_GLOBAL){  // Public chat
	        logger(LOGLEVEL_CHAT, message);	// Log event
     		SendClientMessageToAll(chat_color, message);
     		DiscordEcho(message, discord_channel);
   		}
   		else if(target == CHAT_GANG || target == CHAT_GANG_OC || target == CHAT_FACTION || target == CHAT_FACTION_OC || target == CHAT_CALL || target == CHAT_SMS || target == CHAT_RADIO ){
			// TODO
			// TODO sendToAdmins();
			// TODO send to specific discord channel
			SendClientMessage(playerid, chat_color, "You are not a member of the required entity.");
		}
		else if(target == CHAT_PM){
		    new output[sizeof(message)];
			strdel(message, 0, 1);
		    format(output, sizeof(output), "<%s", message);
			SendClientMessage(receiver_id, chat_color, output);
			
			new receipt[12 + 1 + sizeof(chat_name) + 4 + MAX_PLAYER_NAME + 128 + 1];
			format(receipt, sizeof(receipt), "%s (%s) to [%i] %s: %s", chat_character, chat_name, receiver_id, getCharacterName(playerid), text);
			SendClientMessage(playerid, chat_color, receipt);

			new admin_message[15 + 1 + sizeof(chat_name) + 4 + MAX_PLAYER_NAME + 4 + 128 + 1];
			format(admin_message, sizeof(admin_message), "%s (%s) [%i] to %s [%i]: %s", chat_character, chat_name, playerid, getCharacterName(playerid), receiver_id, text);
			logger(LOGLEVEL_CHAT, admin_message);	// Log event
			
			sendToAdmins(chat_color, admin_message);
			DiscordEcho(message, discord_channel);
		}
		
		else{   // Chat with select users
			for(new recipient_id, a = GetMaxPlayers(); recipient_id < a; recipient_id++){
				if(IsPlayerConnected(recipient_id)){
					if(GetGVarInt("userlevel", recipient_id) >= chat_userlevel){    // Privileged
					    logger(LOGLEVEL_CHAT, message);	// Log event
					    
			  			SendClientMessage(recipient_id, chat_color, message);
			  			DiscordEcho(message, discord_channel);
					}
				}
			}
		}
	}
	return 1;
}

forward sendToAdmins(chat_color, const message[]);
public sendToAdmins(chat_color, const message[]){
    for(new recipient_id, a = GetMaxPlayers(); recipient_id < a; recipient_id++){
		if(IsPlayerConnected(recipient_id)){
			if(GetGVarInt("userlevel", recipient_id) >= ADMIN_CREW){    // Privileged
				SendClientMessage(recipient_id, chat_color, message);
			}
		}
	}
}

forward sendPM(playerid, text[], recipient_id);
public sendPM(playerid, text[], recipient_id){
	if (recipient_id == INVALID_PLAYER_ID){
		SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "ERROR: Player not found.");
	}
	else{
		sendToChat(playerid, CHAT_PM, text, recipient_id);
	}
}

// Pickup functions
forward createDynamicPickup(object, Float:x, Float:y, Float:z, world, interior, pickup_type);
public createDynamicPickup(object, Float:x, Float:y, Float:z, world, interior, pickup_type){
	// Object position corrections
	if(object == 19902){
	    z = z - 0.5;
	}
	else if(object == 19607){
	    z = z - 0.5;
	}
	
	// Pickup types
	new type;
	switch(pickup_type){
		case PICKUP_PORTAL: type = 1;
		case PICKUP_FACTION_PD: type = 1;
	}
	
    new pickupid = CreateDynamicPickup(object, type, x, y, z, world, interior);
    SetGVarInt("pickup_type", pickup_type, pickupid);
    return pickupid;
}

forward spawnPortal(id, object, Float:pos_x, Float:pos_y, Float:pos_z, world, interior, exit_object, Float:exit_pos_x, Float:exit_pos_y, Float:exit_pos_z, exit_world, exit_interior);
public spawnPortal(id, object, Float:pos_x, Float:pos_y, Float:pos_z, world, interior, exit_object, Float:exit_pos_x, Float:exit_pos_y, Float:exit_pos_z, exit_world, exit_interior){
	new pickup_id = createDynamicPickup(object, pos_x, pos_y, pos_z, world, interior, PICKUP_PORTAL);
	SetGVarFloat("pickup_x", exit_pos_x, pickup_id);
	SetGVarFloat("pickup_y", exit_pos_y, pickup_id);
	SetGVarFloat("pickup_z", exit_pos_z, pickup_id);
	SetGVarInt("pickup_world", exit_world, pickup_id);
	SetGVarInt("pickup_interior", exit_interior, pickup_id);
	new exit_pickup_id = createDynamicPickup(exit_object, exit_pos_x, exit_pos_y, exit_pos_z, exit_world, exit_interior, PICKUP_PORTAL);
	SetGVarFloat("pickup_x", pos_x, exit_pickup_id);
	SetGVarFloat("pickup_y", pos_y, exit_pickup_id);
	SetGVarFloat("pickup_z", pos_z, exit_pickup_id);
	SetGVarInt("pickup_world", world, exit_pickup_id);
	SetGVarInt("pickup_interior", interior, exit_pickup_id);

	new portal_query[64 + MAX_SQL_INTEGER + MAX_SQL_INTEGER + MAX_SQL_INTEGER + 1];
	format(portal_query, sizeof(portal_query), "UPDATE portal SET (pickup_id, exit_pickup_id) = (%i, %i) WHERE id = %i", pickup_id, exit_pickup_id, id);
	sql_query(sqlHandle, portal_query);
}

forward destroyPortal(id);
public destroyPortal(id){
    DestroyDynamicPickup(id);
	DeleteGVar("pickup_type", id);
	DeleteGVar("pickup_x", id);
	DeleteGVar("pickup_y", id);
	DeleteGVar("pickup_z", id);
	DeleteGVar("pickup_world", id);
	DeleteGVar("pickup_interior", id);
}

// Command functions
public OnPlayerCommandPerformed(playerid, cmd[], params[], result, flags){
    if(result == -1){
        SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "SERVER: Unknown command.");

        return 0;
    }

    return 1;
}
public OnPlayerCommandReceived(playerid, cmd[], params[], flags){
	new userlevel = GetGVarInt("userlevel", playerid);
	if(flags){
	    printf("Flags: %i", flags);
	    if(flags > userlevel){
	        SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "SERVER: Access denied.");
        	printf("player %d doesn’t have access to command '%s'", playerid, cmd); // TODO decide to send this to a chat or not.
        	
        	return 0;
		}
	}
	//if (!(flags & userlevel)){}   // From sa-mp

    return 1;
}
public PC_OnInit(){ // TODO
    
	return 1;	// Remove this once stuff is in place.
}

flags:test(ADMIN_CREW);
cmd:test(playerid, params[]){
	SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "Executed");

	return 1;
}

// Command commands
cmd:help(playerid, params[]){
    SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "SERVER: Ask questions in the chat, on Discord or the forum.\nTo list all commands: /cmds");

    return 1;
}
alias:help("h");

cmd:cmds(playerid, params[]){
	SendClientMessage(playerid, COLOR_NOTICE, "Command help syntax: \"/\" = start of cmd, \"()\" = cmd aliasses, \"|\" = or, \"<>\" = required parameter, \"[]\" = optional parameter, \",\" = next item.");
	SendClientMessage(playerid, COLOR_NOTICE, "Command help syntax example: /command (/alias | /other_alias) <parameter> [optional_parameter], /next_command");
	SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "General commands: /help (/h), /cmds (/cmd | /commands), /my (/myself | /mine), /v (/vehivle | /veh), /p (/player)");
	SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "Chat commands: /me (/emote | /action), /w (/whisper), /low (/soft), /l (/local), /s (/shout | /scream), /o (' | /oc | /ooc)");
	SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "Chat commands: /g (` | /global | /public), /gc (~) /fc (!), /vc (&), /cc (@), /my chatmode <value>");
	if(GetGVarInt("userlevel", playerid) >= ADMIN_CREW){
	    SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "Admin commands: /property");
	}

    return 0;
}
alias:cmds("commands", "cmd");

// User commands
cmd:register(playerid, params[]){
	register(playerid);
}

cmd:my(playerid, params[]){
	// No option specified
	if(strlen(params) < 1){
		SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "Usage: /my <option> <value>");
		SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "Options: account chatmode");
		if(GetGVarInt("userlevel", playerid) >= ADMIN_CREW){
		    SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "Admin options: goto");
		}
		return 0;
	}
	
	// Options
	if(!strcmp(params, "account", true, 7)){    // /my account
		strdel(params, 0, 8);	// Remove first 8 characters, "account ", from the string.

		// Values
		if (isequal(params, "register", .ignorecase = true)){   // /my account register
			register(playerid);	// Call public register function
		}
		else if (isequal(params, "characters", .ignorecase = true)){   // /my account characters
			characterSelection(playerid);
		}
		else if (isequal(params, "deletecharacter", .ignorecase = true)){   // /my account characters
			ShowPlayerDialog(playerid, DIALOG_DELETE_CHARACTER, DIALOG_STYLE_MSGBOX, "Charater deletion", "You are about to permanently delete this charater and all it's assets.\n This can NOT be undone.", "Destroy", "Abort");
		}
		else{   // Invalid value
			SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "Usage: /my account <value>");
			SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "Values: register characters deletecharacter");
		}
	}
	else if(!strcmp(params, "chatmode", true, 8)){    // /my chatmode
		strdel(params, 0, 9);	// Remove first 9 characters, "account ", from the string.

        // Values
        if (isequal(params, "whisper", .ignorecase = true)){
            SetGVarInt("chatmode", CHAT_WHISPER, playerid);
		}
		else if (isequal(params, "low", .ignorecase = true)){
            SetGVarInt("chatmode", CHAT_LOW, playerid);
		}
		else if (isequal(params, "local", .ignorecase = true)){
			SetGVarInt("chatmode", CHAT_LOCAL, playerid);
		}
        else if (isequal(params, "shout", .ignorecase = true)){
            SetGVarInt("chatmode", CHAT_SHOUT, playerid);
		}
		else if (isequal(params, "oc", .ignorecase = true)){
			SetGVarInt("chatmode", CHAT_OC, playerid);
		}
		else if (isequal(params, "global", .ignorecase = true)){
			SetGVarInt("chatmode", CHAT_GLOBAL, playerid);
		}
		else if (isequal(params, "gang", .ignorecase = true)){
		    SetGVarInt("chatmode", CHAT_GANG, playerid);
		}
		else if (isequal(params, "faction", .ignorecase = true)){
		    SetGVarInt("chatmode", CHAT_FACTION, playerid);
		}
		else if (isequal(params, "vip", .ignorecase = true)){
		    SetGVarInt("chatmode", CHAT_VIP, playerid);
		}
		else if (isequal(params, "crew", .ignorecase = true)){
		    SetGVarInt("chatmode", CHAT_CREW, playerid);
		}
		else if (isequal(params, "admin", .ignorecase = true)){
            SetGVarInt("chatmode", CHAT_ADMIN, playerid);
		}
        else if (isequal(params, "management", .ignorecase = true)){
            SetGVarInt("chatmode", CHAT_MANAGEMENT, playerid);
		}
		else{   // Invalid value
			printf("else isequals register");
			SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "Usage: /my chatmode <value>");
			SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "Values: whisper low local shout oc global gang faction vip crew admin management");
		}
	}
	else if(!strcmp(params, "goto", true, 4) || !strcmp(params, "sendto", true, 6) || !strcmp(params, "teleport", true, 8)){
		if(GetGVarInt("userlevel", playerid) < ADMIN_CREW){
		    return SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "SERVER: Access denied.");
		}
		
		SetGVarInt("goto_target", playerid, playerid);
		ShowPlayerDialog(playerid, DIALOG_GOTO, DIALOG_STYLE_LIST, "Categories", "Interiors", "Select", "Cancel");
	}
	else{   // Invalid option
		SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "/my options: account chatmode");
		if(GetGVarInt("userlevel", playerid) >= ADMIN_CREW){
		    SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "Admin options: goto");
		}
	}
	return 0;
}
alias:my("myself", "mine");

// Chat commands
cmd:w(playerid, params[]){
    sendToChat(playerid, CHAT_WHISPER, params, 0);
    
    return 1;
}
alias:w("whisper");
cmd:low(playerid, params[]){
    sendToChat(playerid, CHAT_LOW, params, 0);

    return 1;
}
alias:low("soft");
cmd:l(playerid, params[]){
    sendToChat(playerid, CHAT_LOCAL, params, 0);

    return 1;
}
alias:l("local");
cmd:me(playerid, params[]){
    sendToChat(playerid, CHAT_ACTION, params, 0);

    return 1;
}
alias:me("emote", "action");
cmd:s(playerid, params[]){
	sendToChat(playerid, CHAT_SHOUT, params, 0);

    return 1;
}
alias:s("shout", "scream");
cmd:o(playerid, params[]){
    sendToChat(playerid, CHAT_OC, params, 0);

    return 1;
}
alias:o("oc", "ooc");
cmd:g(playerid, params[]){
    sendToChat(playerid, CHAT_GLOBAL, params, 0);

    return 1;
}
alias:g("global", "public");
cmd:gc(playerid, params[]){
    sendToChat(playerid, CHAT_GANG, params, 0);

    return 1;
}
cmd:fc(playerid, params[]){
    sendToChat(playerid, CHAT_FACTION, params, 0);

    return 1;
}
cmd:vc(playerid, params[]){
    sendToChat(playerid, CHAT_VIP, params, 0);

    return 1;
}
cmd:cc(playerid, params[]){
    sendToChat(playerid, CHAT_CREW, params, 0);

    return 1;
}

cmd:pm(playerid, params[]){
    new recipient_id, message[123 + 1];
	if (sscanf(params, "u s", recipient_id, message)){
		SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "Usage: /pm <playerid> <message>");
	}
	else{
		sendPM(playerid, message, recipient_id);
	}

    return 1;
}
alias:pm("msg", "dm");

// Vehicle commands
cmd:v(playerid, params[]){
    SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "health/armor [AMOUNT]");
    return 1;
}
alias:v("vehicle", "veh");

// Player commands
cmd:p(playerid, params[]){
    // No parameters
	if(strlen(params) < 1){
	    SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "Usage: /p <ID> option");
		return SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "/p options: admin, goto");
	}
	new player_id, option[123 + 1];
	if(sscanf(params, "i s", player_id, option)){
		SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "Usage: /p <ID> <option>");
		return SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "/p options: admin, goto");
	}
	
	if(!strcmp(option, "admin", true, 5)){
	    SetGVarInt("userlevel", ADMIN_CREW, player_id);
	    // TODO take admin if already admin
	    // TODO notify admins
	}
	else if(!strcmp(option, "goto", true, 4) || !strcmp(option, "sendto", true, 6 || !strcmp(option, "teleport", true, 8)) ){
	    if(GetGVarInt("userlevel", playerid) < ADMIN_CREW){
	        SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "SERVER: Access denied.");
	        
	        SetGVarInt("goto_target", player_id);
		}
	}
	else{
	    return SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "/p <ID> options: admin, goto");
	}
			
    return 1;
}
alias:p("player");

// Admin commands
flags:property(ADMIN_CREW);
cmd:property(playerid, params[]){
    // No option specified
	if(strlen(params) < 1){
		return SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "/property options: pickup, portal");
	}

	// Options
	if(!strcmp(params, "pickup", true, 6)){    // /property pickup
		strdel(params, 0, 7);	// Remove first 7 characters, "pickup ", from the string.

		// Values
        new pickup_id, option[110 + 1];
		if(!strcmp(params, "create", true)){   // /property pickup create
            ShowPlayerDialog(playerid, DIALOG_CREATE_PICKUP, DIALOG_STYLE_LIST, "Pickup caterogy", "Faction", "Select", "Cancel");
		}
		else if (!sscanf(params, "i s", pickup_id, option)){
		    new pickup_query[166 + MAX_SQL_INTEGER + 1];
			format(pickup_query, sizeof(pickup_query), "SELECT object_id, pox_x, pos_y, pos_z, world_id, interior_id, type_id, pickup_id FROM pickup WHERE id = %i", pickup_id);
			new Result:pickup_result = sql_query(sqlHandle, pickup_query);
			if(sql_num_rows(pickup_result) < 1){   // Invalid pickup ID
			    return SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "Invalid portal ID");
			}
			
			new pickupid = sql_get_field_assoc_int(pickup_result, "pickup_id");
            if(!strcmp(params, "move", true)){
                // Destroy old pickup
                DestroyDynamicPickup(pickupid);
                
                // Create new pickup
				new object_id = sql_get_field_assoc_int(Result:pickup_result, "object_id");
				new pos_x = sql_get_field_assoc_int(Result:pickup_result, "pos_x");
				new pos_y = sql_get_field_assoc_int(Result:pickup_result, "pos_y");
				new pos_z = sql_get_field_assoc_int(Result:pickup_result, "pos_z");
				new world_id = sql_get_field_assoc_int(Result:pickup_result, "world_id");
				new interior_id = sql_get_field_assoc_int(Result:pickup_result, "interior_id");
				new type_id = sql_get_field_assoc_int(Result:pickup_result, "type_id");
				new new_pickupid = createDynamicPickup(object_id, pos_x, pos_y, pos_z, world_id, interior_id, type_id);

				// Update pickup record
				new update_query[109 + MAX_SQL_FLOAT + MAX_SQL_FLOAT + MAX_SQL_FLOAT + MAX_SQL_INTEGER + MAX_SQL_INTEGER + MAX_SQL_INTEGER + 1];
				format(update_query, sizeof(update_query), "UPDATE pickup SET pos_x = '%f', pos_y = '%f', pos_z = '%f', world_id = %i, interior_id = %i, pickup_id = %i WHERE id = %i", pos_x, pos_y, pos_z, world_id, interior_id, new_pickupid, pickup_id);
				sql_query(sqlHandle, update_query);
				
				// Inform admins
				new admin_message[39 + 4 + MAX_PLAYER_NAME + MAX_SQL_INTEGER + 1];
				format(admin_message, sizeof(admin_message), "* [%i] %s modified the location of pickup: %i", playerid, getPlayerName(playerid), pickup_id);
				sendToAdmins(COLOR_NOTICE, admin_message);
				DiscordEcho(admin_message, ADMIN_ECHO_CHANNEL);
			}
            else if(!strcmp(params, "delete", true)){
                // Destroy pickup
                DestroyDynamicPickup(pickupid);
                
                // Delete pickup record
				new update_query[95 + MAX_SQL_FLOAT + MAX_SQL_FLOAT + MAX_SQL_FLOAT + MAX_SQL_INTEGER + MAX_SQL_INTEGER + MAX_SQL_INTEGER + 1];
				format(update_query, sizeof(update_query), "DELETE FROM pickup WHERE id = %i", pickupid);
				sql_query(sqlHandle, update_query);

                // Inform admins
				new admin_message[39 + 4 + MAX_PLAYER_NAME + MAX_SQL_INTEGER + 1];
				format(admin_message, sizeof(admin_message), "* [%i] %s deleted pickup: %i", playerid, getPlayerName(playerid), pickupid);
				sendToAdmins(COLOR_NOTICE, admin_message);
				DiscordEcho(admin_message, ADMIN_ECHO_CHANNEL);
			}
			else{   // Invalid option.
				SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "/property pickup <ID> usage: move, delete");
			}
		}
		else{   // Invalid value
			SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "/property pickup usage: create, <ID> <move | delete>");
		}
	}
	else if(!strcmp(params, "portal", true, 6)){    // /property portal
		strdel(params, 0, 7);	// Remove first 7 characters, "portal ", from the string.

        // Values
		if (!strcmp(params, "create", true, 6)){   // /property portal create
            strdel(params, 0, 7);	// Remove first 7 characters, "create ", from the string.

			// Worlds
			new world[105 + 1], world_id;
            if (sscanf(params, "s", world)){
				SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "For a portal that works in all worlds use: /property portal create all");
			}
			if(!strcmp(world, "all", true)){
			    world_id = -1;
			}
			else{
				world_id = GetPlayerVirtualWorld(playerid);
				SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "Invalid world option, creating default portal.");
			}

			new Float:x, Float:y, Float:z;
			GetPlayerPos(playerid, x, y, z);
			new interior = GetPlayerInterior(playerid);
			
			new pickup_id = createDynamicPickup(19902, x, y, z, world_id, interior, PICKUP_PORTAL);

			// Create portal database record
			new portal_query[111 + MAX_SQL_FLOAT + MAX_SQL_FLOAT + MAX_SQL_FLOAT + MAX_SQL_INTEGER + 1];
			format(portal_query, sizeof(portal_query), "INSERT INTO portal(object, pos_x, pos_y, pos_z, world, pickup_id, interior_id) VALUES (19902, '%f', '%f', '%f', %i, %i, %i)", x, y, z, world_id, pickup_id, interior);
			sql_query(sqlHandle, portal_query);
			
			// Inform user(s)
			new portal_id_query[91 + MAX_SQL_FLOAT + MAX_SQL_FLOAT + MAX_SQL_FLOAT + MAX_SQL_INTEGER + 1];
			format(portal_id_query, sizeof(portal_id_query), "SELECT id FROM portal WHERE pos_x = '%f' AND pos_y = '%f' AND pos_z = '%f' AND world = %i AND interior_id = %i", x, y, z, world_id, interior);
			new Result:portal_id_result = sql_query(sqlHandle, portal_id_query);
			new portal_id = sql_get_field_assoc_int(Result:portal_id_result, "id");
			new message[69 + MAX_SQL_INTEGER + MAX_SQL_INTEGER + 1], admin_message[21 + 4 + MAX_PLAYER_NAME + MAX_SQL_INTEGER + 1];
			format(message, sizeof(message), "Portal %i created. Create the other side with: /property portal exit %i", portal_id, portal_id);
			format(admin_message, sizeof(admin_message), "* [%i] %s created portal: %i", playerid, getPlayerName(playerid), portal_id);
			sendToAdmins(COLOR_NOTICE , admin_message);
			SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, message);
			DiscordEcho(admin_message, ADMIN_ECHO_CHANNEL);
		}
		else if (!strcmp(params, "exit", true, 4)){
		    strdel(params, 0, 5);	// Remove first 5 characters from the string.
		    
		    new portal_id;
            if (sscanf(params, "i", portal_id)){
				return SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "Usage: /property portal exit <Portal ID>");
			}

			// Get portal record
   			new portal_query[97 + MAX_SQL_INTEGER + 1];
   			format(portal_query, sizeof(portal_query), "SELECT pos_x, pos_y, pos_z, world, interior_id, pickup_id, exit_pickup_id FROM portal WHERE id = %i", portal_id);
   			new Result:portal_result = sql_query(sqlHandle, portal_query);
			new Float:pos_x = sql_get_field_assoc_float(portal_result, "pos_x");
			new Float:pos_y = sql_get_field_assoc_float(portal_result, "pos_y");
			new Float:pos_z = sql_get_field_assoc_float(portal_result, "pos_z");
			new world_id = sql_get_field_assoc_int(portal_result, "world");
			new interior_id = sql_get_field_assoc_int(portal_result, "interior_id");
			new session_id = sql_get_field_assoc_int(portal_result, "pickup_id");
			new exit_pickup_id = sql_get_field_assoc_int(portal_result, "exit_pickup_id");
			if(sql_num_rows(portal_result) < 1){   // Invalid portal ID
			    return SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "Invalid portal ID");
			}
			
			// World
			new world;
			if(world_id != -1){   // Not an all-world portal
			    world = GetPlayerVirtualWorld(playerid);
			}
			else{
			    world = world_id;
			}
   
            // Location
			new Float:x, Float:y, Float:z;
			GetPlayerPos(playerid, x, y, z);
			new interior = GetPlayerInterior(playerid);

			// Delete old exit if exists
			if(exit_pickup_id){
			     destroyPortal(exit_pickup_id);
			}
			
            new pickup_id = createDynamicPickup(19607, x, y, z, world, interior, PICKUP_PORTAL);
            SetGVarFloat("pickup_x", pos_x, pickup_id);
			SetGVarFloat("pickup_y", pos_y, pickup_id);
			SetGVarFloat("pickup_z", pos_z, pickup_id);
			SetGVarInt("pickup_world", world_id, pickup_id);
			SetGVarInt("pickup_interior", interior_id, pickup_id);
			SetGVarFloat("pickup_x", x, session_id);
			SetGVarFloat("pickup_y", y, session_id);
			SetGVarFloat("pickup_z", z, session_id);
			SetGVarInt("pickup_world", world, session_id);
			SetGVarInt("pickup_interior", interior, session_id);
			
			// Update portal record
			new update_query[155 + MAX_SQL_FLOAT + MAX_SQL_FLOAT + MAX_SQL_FLOAT + MAX_SQL_INTEGER + MAX_SQL_INTEGER + MAX_SQL_INTEGER + 1];
			format(update_query, sizeof(update_query), "UPDATE portal SET exit_object = 19607, exit_pos_x = '%f', exit_pos_y = '%f', exit_pos_z = '%f', exit_world = %i, exit_interior_id = %i, exit_pickup_id = %i WHERE id = %i", x, y, z, world, interior, pickup_id, portal_id);
			sql_query(sqlHandle, update_query);
			
			// Inform admins and Discord
			new admin_message[61 + 4 + MAX_PLAYER_NAME + MAX_SQL_INTEGER + 1];
			format(admin_message, sizeof(admin_message), "* [%i] %s modified the exit location of portal: %i", playerid, getPlayerName(playerid), portal_id);
			sendToAdmins(COLOR_NOTICE , admin_message);
			DiscordEcho(admin_message, ADMIN_ECHO_CHANNEL);
		}
		else if(!strcmp(params, "object", true, 6)){
		    strdel(params, 0, 7);	// Remove first 7 characters from the string.
		    
		    new portal_id, object, exit_object;
      		if (sscanf(params, "i i i", portal_id, object, exit_object)){
				return SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "Usage: /property portal object <Portal ID> <Object ID> <Object ID>");
			}
			
			// Get portal record
   			new portal_query[163 + MAX_SQL_INTEGER + 1];
   			format(portal_query, sizeof(portal_query), "SELECT pos_x, pos_y, pos_z, world, interior_id, pickup_id, exit_pos_x, exit_pos_y, exit_pos_z, exit_world, exit_interior_id, exit_pickup_id FROM portal WHERE id = %i", portal_id);
   			new Result:portal_result = sql_query(sqlHandle, portal_query);

            // Invalid portal ID
			if(sql_num_rows(portal_result) < 1){
				return SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "Invalid portal ID");
			}
			new Float:pos_x = sql_get_field_assoc_float(portal_result, "pos_x");
			new Float:pos_y = sql_get_field_assoc_float(portal_result, "pos_y");
			new Float:pos_z = sql_get_field_assoc_float(portal_result, "pos_z");
			new world_id = sql_get_field_assoc_int(portal_result, "world");
			new interior_id = sql_get_field_assoc_int(portal_result, "interior_id");
			new pickup_id = sql_get_field_assoc_int(portal_result, "pickup_id");
			new Float:exit_pos_x = sql_get_field_assoc_float(portal_result, "exit_pos_x");
			new Float:exit_pos_y = sql_get_field_assoc_float(portal_result, "exit_pos_y");
			new Float:exit_pos_z = sql_get_field_assoc_float(portal_result, "exit_pos_z");
			new exit_world_id = sql_get_field_assoc_int(portal_result, "exit_world");
			new exit_interior_id = sql_get_field_assoc_int(portal_result, "exit_interior_id");
			new exit_pickup_id = sql_get_field_assoc_int(portal_result, "exit_pickup_id");

            destroyPortal(exit_pickup_id);
			destroyPortal(pickup_id);
			spawnPortal(portal_id, object, pos_x, pos_y, pos_z, world_id, interior_id, exit_object, exit_pos_x, exit_pos_y, exit_pos_z, exit_world_id, exit_interior_id);
			
			new update_query[57 + MAX_SQL_INTEGER + MAX_SQL_INTEGER + MAX_SQL_INTEGER + 1];
			format(update_query, sizeof(update_query), "UPDATE portal SET (object, exit_object) = (%i, %i) WHERE id = %i", object, exit_object, portal_id);
			sql_query(sqlHandle, portal_query);
			
		}
		else if(!strcmp(params, "delete", true, 6)){
			strdel(params, 0, 7);	// Remove first 7 characters from the string.
			
			new portal_id;
      		if (sscanf(params, "i", portal_id)){
				return SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "Usage: /property portal delete <Portal ID>");
			}
			
			// Get portal record
   			new portal_query[98 + MAX_SQL_INTEGER + 1];
   			format(portal_query, sizeof(portal_query), "SELECT pickup_id, exit_pickup_id FROM portal WHERE id = %i", portal_id);
   			new Result:portal_result = sql_query(sqlHandle, portal_query);
   			
   			// Invalid portal ID
   			printf("sql rows: %i", sql_num_rows(portal_result));
			if(sql_num_rows(portal_result) < 1){
				return SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "Invalid portal ID");
			}
			print("Still executing anyway");
			new pickup_id = sql_get_field_assoc_int(portal_result, "pickup_id");
			new exit_pickup_id = sql_get_field_assoc_int(portal_result, "exit_pickup_id");
   			
   			// TODO: Confirmation, by spectating the pickup or having to be near.
   			
   			destroyPortal(exit_pickup_id);
			destroyPortal(pickup_id);

			// Delete portal record
			new delete_query[31 + MAX_SQL_INTEGER + 1];
			format(delete_query, sizeof(delete_query), "DELETE FROM portal WHERE id = %i", portal_id);
			sql_query(sqlHandle, delete_query);
		}
		else if(!strcmp(params, "entrance", true, 8)){
			strdel(params, 0, 9);	// Remove first 9 characters from the string.
			new portal_id;
            if (sscanf(params, "i", portal_id)){
				return SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "Usage: /property portal entrance <Portal ID>");
			}
			
            // Get portal record
   			new portal_query[212 + MAX_SQL_INTEGER + 1];
   			format(portal_query, sizeof(portal_query), "SELECT object, pos_x, pos_y, pos_z, world, pickup_id, exit_pos_x, exit_pos_y, exit_pos_x, exit_world, exit_interior FROM portal WHERE id = %i", portal_id);
   			new Result:portal_result = sql_query(sqlHandle, portal_query);
   			new object = sql_get_field_assoc_int(portal_result, "object");
			//new Float:x = sql_get_field_assoc_float(portal_result, "pos_x");
			//new Float:y = sql_get_field_assoc_float(portal_result, "pos_y");
			//new Float:z = sql_get_field_assoc_float(portal_result, "pos_z");  todo shorten qeury
			new world = sql_get_field_assoc_int(portal_result, "world");
			new pickup_id = sql_get_field_assoc_int(portal_result, "pickup_id");
			new Float:pos_x = sql_get_field_assoc_float(portal_result, "exit_pos_x");
			new Float:pos_y = sql_get_field_assoc_float(portal_result, "exit_pos_y");
			new Float:pos_z = sql_get_field_assoc_float(portal_result, "exit_pos_z");
			new world_id = sql_get_field_assoc_int(portal_result, "exit_world");
			new interior_id = sql_get_field_assoc_int(portal_result, "exit_interior");
			if(sql_num_rows(portal_result) < 1){   // Invalid portal ID
			    return SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "Invalid portal ID");
			}

			// World
			if(world_id != -1){   // Not an all-world portal
			    world = GetPlayerVirtualWorld(playerid);
			}
			else{
			    world = world_id;
			}

            // Location
			new Float:x, Float:y, Float:z;
			GetPlayerPos(playerid, x, y, z);
			new interior = GetPlayerInterior(playerid);

   			destroyPortal(pickup_id);   // Despawn old pickups and remove GVars
   			
            new pickupid = createDynamicPickup(object, x, y, z, world, interior, PICKUP_PORTAL);
            SetGVarFloat("pickup_x", pos_x, pickupid);
			SetGVarFloat("pickup_y", pos_y, pickupid);
			SetGVarFloat("pickup_z", pos_z, pickupid);
			SetGVarInt("pickup_world", world_id, pickupid);
			SetGVarInt("pickup_interior", interior_id, pickupid);
			
			// Inform admins and Discord
			new admin_message[65 + 4 + MAX_PLAYER_NAME + MAX_SQL_INTEGER + 1];
			format(admin_message, sizeof(admin_message), "* [%i] %s modified the entrance location of portal: %i", playerid, getPlayerName(playerid), portal_id);
			sendToAdmins(COLOR_NOTICE, admin_message);
			DiscordEcho(admin_message, ADMIN_ECHO_CHANNEL);
		}
		else{   // Invalid value
			SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "/property portal options: create, exit, entrance, object, delete");
		}
	}
	else{   // Invalid option
		SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "/property options: portal");
	}
    
    return 1;
}

// Dialog functions
forward dialogGotoInterior(playerid);
public dialogGotoInterior(playerid){
    ShowPlayerDialog(playerid, DIALOG_GOTO_INTERIOR, DIALOG_STYLE_LIST, "Categories", "24/7's\nAvaition\nAmmunation's\nBurglary houses\nMissions\nMission exteriors\nMission houses\nModding shops\nPolice departments\nSafe houses\nShops & casino's\nStadia", "Select", "Back");
}

// a_samp events
public OnGameModeInit(){
	new message[36 + 22 + 1];
	format(message, sizeof(message), "* Global game-mode initialization: v%s", MODE_NAME);
	logger(LOGLEVEL_NOTICE, "* Global game-mode initialization.");	// Log event.

	// Player radar blip markers only visible to nearby players.
	ShowPlayerMarkers(PLAYER_MARKERS_MODE_STREAMED);
	LimitPlayerMarkerRadius(15);
	

	// Set mode name
	SetGameModeText(MODE_NAME);

	// SQL log level
	if(scriptDebug){
		sql_debug(LOG_ALL, LOG_ALL);	// Log everything everywhere.
	}
	else{
	    sql_debug(LOG_INFO, LOG_WARNING);    // Loglevel info for file and worning for console.
	}

	// Connect to database
	sqlHandle = SQL:sql_connect(SQL_HANDLER_POSTGRESQL, PG_HOST, PG_ROLE, PG_PASS, PG_DB, PG_PORT);
	printf("sqlconnection = %d", _:sqlHandle);
	if(!sql_ping(sqlHandle)){
		print( " + Database connection" );
	}
    else{
		print( "Database connection failed" );
	}

    // Initialize Discord
	//homeGuild = DCC_GetGuildId(DISCORD_HOME_GUILD_ID);	// Set home guild ID.	NOT NEEDED FOR NOW AND BROKEN
	echoChannel = DCC_FindChannelById(DISCORD_ECHO_CHANNEL_ID);	// Set main echo channel ID.
	mainChannel = DCC_FindChannelById(DISCORD_MAIN_CHANNEL_ID);	// Set main notification channel ID.
	adminEchoChannel = DCC_FindChannelById(DISCORD_ADMIN_ECHO_CHANNEL_ID);	// Set admin echo channel ID.
	adminChannel = DCC_FindChannelById(DISCORD_ADMIN_CHANNEL_ID);	// Set admin notification channel ID.
	managementChannel = DCC_FindChannelById(DISCORD_MANAGEMENT_CHANNEL_ID);	// Set management notification channel ID.
	
	DiscordEcho(message, ECHO_CHANNEL); // Notify Discord
	//DiscordEcho(message, MAIN_CHANNEL);   // TODO Enable after we are stable
	
	// Portals
   	new Result:portal_result = sql_query(sqlHandle, "SELECT id, object, pos_x, pos_y, pos_z, world, interior_id, exit_object, exit_pos_x, exit_pos_y, exit_pos_z, exit_world, exit_interior_id FROM portal");
   	for(new i = 0; i < sql_num_rows(portal_result); i++){
	   	new id = sql_get_field_assoc_int(portal_result, "id");
		new object = sql_get_field_assoc_int(portal_result, "object");
   	    new Float:pos_x = sql_get_field_assoc_float(portal_result, "pos_x");
		new Float:pos_y = sql_get_field_assoc_float(portal_result, "pos_y");
		new Float:pos_z = sql_get_field_assoc_float(portal_result, "pos_z");
		new world = sql_get_field_assoc_int(portal_result, "world");
		new interior = sql_get_field_assoc_int(portal_result, "interior_id");
		new exit_object = sql_get_field_assoc_int(portal_result, "exit_object");
		new Float:exit_pos_x = sql_get_field_assoc_float(portal_result, "exit_pos_x");
		new Float:exit_pos_y = sql_get_field_assoc_float(portal_result, "exit_pos_y");
		new Float:exit_pos_z = sql_get_field_assoc_float(portal_result, "exit_pos_z");
		new exit_world = sql_get_field_assoc_int(portal_result, "exit_world");
		new exit_interior = sql_get_field_assoc_int(portal_result, "exit_interior_id");
		
		spawnPortal(id, object, pos_x, pos_y, pos_z, world, interior, exit_object, exit_pos_x, exit_pos_y, exit_pos_z, exit_world, exit_interior);
   	}
   	
   	// Pickups
   	new Result:pickup_result = sql_query(sqlHandle, "SELECT id, object_id, pos_x, pos_y, pos_z, world_id, interior_id, type_id FROM pickup");
   	for(new i = 0; i < sql_num_rows(pickup_result); i++){
   	    new id = sql_get_field_assoc_int(portal_result, "id");
		new object_id = sql_get_field_assoc_int(portal_result, "object_id");
   	    new Float:pos_x = sql_get_field_assoc_float(portal_result, "pos_x");
		new Float:pos_y = sql_get_field_assoc_float(portal_result, "pos_y");
		new Float:pos_z = sql_get_field_assoc_float(portal_result, "pos_z");
		new world_id = sql_get_field_assoc_int(portal_result, "world_id");
		new interior_id = sql_get_field_assoc_int(portal_result, "interior_id");
		new type_id = sql_get_field_assoc_int(portal_result, "type_id");
		
		new pickupid = createDynamicPickup(object_id, pos_x, pos_y, pos_z, world_id, interior_id, type_id);

		// Update pickup record
		new pickup_query[44 + MAX_SQL_INTEGER + MAX_SQL_INTEGER + 1];
		format(pickup_query, sizeof(pickup_query), "UPDATE pickup SET pickup_id = %i WHERE id = %i", pickupid, id);
		sql_query(sqlHandle, pickup_query);
   	}
	

	// Hobo's with a cane (0 ammo value makes them lose the cane as soon as they switch weapon)
	// Only homeless skins, as players should slowly class up in society.
	AddPlayerClass(134, -184.7607, 950.5010, 16.7740, 358.3032, 15, 0, 0, 0, 0, false);		// Fort Carson West boulevard right curb.
	AddPlayerClass(10, -184.7607, 950.5010, 16.7740, 358.3032, 15, 0, 0, 0, 0, false);		// Fort Carson West boulevard right curb.
	AddPlayerClass(78, 111.0115, 1189.2029, 18.1627, 89.0095, 15, 0, 0, 0, 0, false);		// Fort Carson South boulevard left curb.
	AddPlayerClass(129, 111.0115, 1189.2029, 18.1627, 89.0095, 15, 0, 0, 0, 0, false);		// Fort Carson South boulevard left curb.
	AddPlayerClass(162, -109.4227, 1242.4860, 16.8223, 183.5798, 15, 0, 0, 0, 0, false);	// Fort Carson East boulevard left curb.
	AddPlayerClass(77, -109.4227, 1242.4860, 16.8223, 183.5798, 15, 0, 0, 0, 0, false);		// Fort Carson East boulevard left curb.
	AddPlayerClass(79, -201.5379, 948.1683, 15.9131, 359.9720, 15, 0, 0, 0, 0, false); 		// Fort Carson West boulevard left curb.
	AddPlayerClass(196, -201.5379, 948.1683, 15.9131, 359.9720, 15, 0, 0, 0, 0, false); 	// Fort Carson West boulevard left curb.
	AddPlayerClass(239, 62.4694, 1205.0531, 18.8153, 89.9380, 15, 0, 0, 0, 0, false); 		// Fort Carson South boulevard right curb.
	AddPlayerClass(89, 62.4694, 1205.0531, 18.8153, 89.9380, 15, 0, 0, 0, 0, false); 		// Fort Carson South boulevard right curb.
	AddPlayerClass(135, -126.0831, 1242.5745, 18.6138, 183.2986, 15, 0, 0, 0, 0, false); 	// Fort Carson East boulevard right curb.
	AddPlayerClass(197, -126.0831, 1242.5745, 18.6138, 183.2986, 15, 0, 0, 0, 0, false); 	// Fort Carson East boulevard right curb.

	return 1;
}

public OnGameModeExit(){
	// Cycle every player
	for(new playerid, a = GetMaxPlayers(); playerid < a; playerid++){
		if(IsPlayerConnected(playerid))
		{
			// Set name back to username
			new client_connect_username[MAX_PLAYER_NAME + 1];
			GetGVarString("client_connect_username", client_connect_username, sizeof(client_connect_username), playerid);
			SetPlayerName(playerid, client_connect_username);	// Change name in-game back to username, for login after restart  PROBLEM: Crashses the server on GMX.

			//deleteAllGVars(playerid);   // Delete GVars as per https://forum.sa-mp.com/showthread.php?t=151076
			// TODO think of somthing for the usernames, kickign every player, or accapting character names as usersnames.
        }
	}

    logger(LOGLEVEL_NOTICE, "* Global game-mode termination.");	// Log event
	sql_wait(sqlHandle);	// Wait for queries to finish.
	sql_disconnect(sqlHandle);	// Disconnect from database.
	DiscordEcho("* Global game-mode termination.", ECHO_CHANNEL);	// Notify discord
	//DiscordEcho("* Global game-mode termination.", MAIN_CHANNEL);	// Enable when stable
	
	return 1;
}

public OnPlayerRequestClass(playerid, classid){	// Skin selection before spawn.
	if(scriptDebug){
	    new message[23 + 4 + MAX_PLAYER_NAME + 1];
		format(message, sizeof(message), "* [%i] %s Class selection.", playerid, getCharacterName(playerid));

		logger(LOGLEVEL_DEBUG, message);	// Log event.
	}

	SetPlayerPos(playerid, -185.5514, 944.2042, 15.9337);	// In front of Fort Carson city limits sign.
	SetPlayerFacingAngle(playerid, 182.7345);	// Charater looks toward the camera.
	SetPlayerCameraPos(playerid, -185.5514, 939.0957, 15.6594);	// Further in front of the Fort Carson city limits sign.
	SetPlayerCameraLookAt(playerid, -185.5514, 944.2042, 15.9337);	// In front of Fort Carson city limits sign.

	return 1;   // Must return one, or skin selection breaks
}

public OnPlayerConnect(playerid){
	SetPlayerColor(playerid, COLOR_BLACK);
	
	// Create & populate variables
	new playername[MAX_PLAYER_NAME + 1], playerip[MAX_SQL_IP + 1];
	playername = getPlayerName(playerid);
	GetPlayerIp(playerid, playerip, sizeof(playerip));

	// Global connection notification
	new admin_message[23 + MAX_PLAYER_NAME + MAX_SQL_IP + 1];
	format(admin_message, sizeof(admin_message), "* [%d] %s (IP: %s) connected.", playerid, getCharacterName(playerid), playerip);
	logger(LOGLEVEL_INFO, admin_message);	// Log event
    sendToAdmins(COLOR_NOTICE, admin_message);	// Notify all admins.
	DiscordEcho(admin_message, ADMIN_ECHO_CHANNEL);	// Notify Discord admin echo.

	// Create IP record or update connection attempts
	new ip_query[109 + MAX_SQL_IP + 1];
	format(ip_query, sizeof(ip_query), "INSERT INTO ip(address) VALUES('%s') ON CONFLICT (address) DO UPDATE SET connections = ip.connections+1", playerip);
	sql_query(sqlHandle, ip_query);
	
	// Check if IP is banned
	new ip_id = getIPID(playerid);
	
	new ban_query[75 + MAX_SQL_INTEGER + 1];
	format(ban_query, sizeof(ban_query), "SELECT id, reason FROM ip_ban WHERE ip_id = %i AND expires > NOW()::timestamp", ip_id);
	new Result:ban_result = sql_query(sqlHandle, ban_query);
	if(sql_num_rows(ban_result) > 0){  // Banned
	    new kick_message[8 + MAX_SQL_REASON + 1];
	    format(kick_message, sizeof(kick_message), "Banned: %s", sql_get_field_assoc_int(ban_result, "reason"));
	    kickPlayer(playerid, -1, kick_message, 1);
	}

    // Get user record
	new escaped_username[MAX_PLAYER_NAME + 1], user_query[47 + MAX_PLAYER_NAME + 1];    // Should be longer to allow for escaped characters
	sql_escape_string(sqlHandle, playername, escaped_username, sizeof(escaped_username));	// Escape player name
	format(user_query, sizeof(user_query), "SELECT id FROM \"user\" WHERE name = '%s'", escaped_username);
	//new Result:result = sqlQuery(sqlHandle, user_query);  // Middleware broken.
	new Result:result = sql_query(sqlHandle, user_query);
	
	SetGVarString("client_connect_username", playername, playerid); // Used by register, DIALOG_LOGIN, getUserID & OnGameModeExit
	
	if(sql_num_rows(result) == 0){  // Unkown user
		SetGVarInt("userlevel", UNREGISTERED_PLAYER, playerid);	// Set userlevel unregistered
		changeName(playerid, playername);	// Check, force and set role-play name
	}
	else{   // Known user
		ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Sign in", "Enter your password to log on", "Log in", "Cancel");	// Show password confirmation dialog
	}

	//return 1;
}

public OnPlayerDisconnect(playerid, reason){
    if(GetPlayerState(playerid) != PLAYER_STATE_NONE){  // Only save character if spawned
		savePlayerState(playerid);  // Save character
	}
	deleteAllGVars(playerid);   // Delete GVars as per https://forum.sa-mp.com/showthread.php?t=151076
	
	new playername[MAX_PLAYER_NAME + 1], message[40 + 4 + MAX_PLAYER_NAME + 1];
	playername = getPlayerName(playerid);
    switch(reason){
		case 0: format(message, sizeof(message), "* [%i] %s disconnected. (Lost Connection)", playerid, getCharacterName(playerid));
		case 1: format(message, sizeof(message), "* [%i] %s disconnected. (Leaving)", playerid, getCharacterName(playerid));
		case 2: format(message, sizeof(message), "* [%i] %s disconnected. (Kicked)", playerid, getCharacterName(playerid)); // Leave this in place for RCON kicks.
	}

 	logger(LOGLEVEL_INFO, message);	// Log event
	SendClientMessageToAll(COLOR_NOTICE, message);	// Notify all players.
	DiscordEcho(message, ECHO_CHANNEL);	// Notify discord.
	
	return 1;
}

public OnPlayerSpawn(playerid){
	if(scriptDebug){	// Log event in case of debugging.
		new message[MAX_PLAYER_NAME + 14 + 1];
		format(message, sizeof(message), "* [%i] %s spawned.", playerid, getCharacterName(playerid));

		logger(LOGLEVEL_DEBUG, message);	// Log event.
	}

	if(GetGVarInt("userlevel", playerid) == UNREGISTERED_PLAYER){	// Unregistered player.
		SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "SERVER: To reserve your name, save your character, statistics and money, type: /register");
	}

	return 1;
}

public OnPlayerDeath(playerid, killerid, reason){
	new message[15 + MAX_PLAYER_NAME + 1];
	format(message, sizeof(message), "* [%d] %s died.", playerid, getCharacterName(playerid));	// TODO Add killerid & reason.

	logger(LOGLEVEL_DEBUG, message);	// Log event
	DiscordEcho(message, ADMIN_ECHO_CHANNEL);	// Notify Discord admin echo.
	
	//ResetPlayerMoney(playerid);   TODO test if required
	//SpawnPlayer(playerid);

	return 1;
}

public OnVehicleSpawn(vehicleid)	// TODO for 0.0a
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)	// TODO for 0.0a
{
	return 1;
}

public OnPlayerText(playerid, text[]){
	new shortcut_message[128 + 1];
	strfromliteral(shortcut_message, text);
	strdel(shortcut_message, 0, 1); // Remove chat character from text
	switch(strgetfirstc(text)){
		case '`': {
		    if(GetGVarInt("chatmode", playerid) == CHAT_LOCAL){
		        sendToChat(playerid, CHAT_GLOBAL, shortcut_message, 0);
			}
			else if (GetGVarInt("chatmode", playerid) == CHAT_GLOBAL){
				sendToChat(playerid, CHAT_LOCAL, shortcut_message, 0);
			}
			else{
			    sendToChat(playerid, CHAT_GLOBAL, shortcut_message, 0);
			}
		}
		case '~': {sendToChat(playerid, CHAT_GANG, shortcut_message, 0);}
		case '!': {sendToChat(playerid, CHAT_FACTION, shortcut_message, 0);}
		case '@': {sendToChat(playerid, CHAT_CREW, shortcut_message, 0);}
		case '#': {sendToChat(playerid, CHAT_ADMIN, shortcut_message, 0);}
		case '$': {sendToChat(playerid, CHAT_GANG_OC, shortcut_message, 0);}
		case '%': {sendToChat(playerid, CHAT_FACTION_OC, shortcut_message, 0);}
		case '^': {sendToChat(playerid, CHAT_MANAGEMENT, shortcut_message, 0);}
		//case '$': {sendToChat(playerid, CHAT_MANAGEMENT, shortcut_message[]);}
		case '&': {sendToChat(playerid, CHAT_VIP, shortcut_message, 0);}
		case '*': {sendToChat(playerid, CHAT_UNDERCOVER, shortcut_message, 0);}
		case '+': {sendToChat(playerid, CHAT_CALL, shortcut_message, 0);}
		case '-': {sendToChat(playerid, CHAT_SMS, shortcut_message, 0);}
		case '=': {sendToChat(playerid, CHAT_RADIO, shortcut_message, 0);}
		case '>': {
		    new recipient_id, message[125 + 1];
    		if (sscanf(shortcut_message, "u s", recipient_id, message)){
				SendClientMessage(playerid, COLOR_COMMAND_OUTPUT, "Usage: > <playerid> <message>");
			}
			else{
				sendPM(playerid, message, recipient_id);
			}
		}
		default:{
			new	chatmode = GetGVarInt("chatmode", playerid);
			if(!chatmode){  // Default is local chat
				sendToChat(playerid, CHAT_LOCAL, text, 0);
			}
			else{   // Send to preferred chat
			    printf("chatmode: %i", chatmode);
			    sendToChat(playerid, chatmode, text, 0);
			}
		}
 	}

	return 0;   // Return 1 for default behavior, return 0 to disable default output.
}

public OnPlayerCommandText(playerid, cmdtext[]){
	if(scriptDebug){	// Log event in case of debugging.
		new message[5 + 4 + MAX_PLAYER_NAME + 128 + 1]; // 128 = samp text input limit.
		format(message, sizeof(message), "[%d] %s: %s", playerid, getCharacterName(playerid), cmdtext);

		logger(LOGLEVEL_COMMAND, message);	// Log event
	}

	return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)	// TODO for 0.0a
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)	// TODO for 0.0a
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate) // TODO for 0.0a
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)	// TODO for 0.0a
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)	// TODO for 0.0a
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)	// TODO for 0.0a
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)	// TODO for 0.0a
{
	return 1;
}

public OnRconCommand(cmd[]){    // The website and some cronjobs do RCON commands. TODO create filter not to show some commands to preven spam
	new message[8 + 128 + 1];	// Max samp message legnth = 128.
	format(message, sizeof(message), "* RCON: %s", cmd);

	logger(LOGLEVEL_NOTICE, message);	// Log event
	DiscordEcho(message, MANAGEMENT_CHANNEL);

	return 1;
}

public OnPlayerRequestSpawn(playerid){  // After picking a skin in class selection.
    SetPlayerColor(playerid, COLOR_WHITE);
    
	new playername[MAX_PLAYER_NAME + 1], message[14 + MAX_PLAYER_NAME + 1];
	playername = getPlayerName(playerid);

	if(scriptDebug){	// Only log spawns when debuggins script.
		format(message, sizeof(message), "* [%d] %s Chose a character.", playerid, getCharacterName(playerid));
		logger(LOGLEVEL_DEBUG, message);	// Log event
	}

	if(GetGVarInt("userlevel", playerid) > UNREGISTERED_PLAYER){    // Registered player
	    createCharacterRecord(playerid, getUserID(playerid));	// Save character
	    
	    new client_connect_username[MAX_PLAYER_NAME + 1], admin_message[25 + 4 + MAX_PLAYER_NAME + MAX_PLAYER_NAME + 1];
	    GetGVarString("client_connect_username", client_connect_username, sizeof(client_connect_username), playerid);   // Get client connect name
	    format(admin_message, sizeof(admin_message), "[%i] %s has been created by %s.", playerid, getCharacterName(playerid), client_connect_username);
	    DiscordEcho(admin_message, ADMIN_ECHO_CHANNEL);
	}

	return 1;
}

public OnObjectMoved(objectid)	// TODO for 0.0a
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)	// TODO for 0.0a
{
	return 1;
}

//public OnPlayerPickUpPickup(playerid, pickupid){} // Replaced byOnPlayerPickUpDynamicPickup() streamer.inc

public OnPlayerPickUpDynamicPickup(playerid, pickupid){ // Requires streamer

	new type = GetGVarInt("pickup_type", pickupid);
	switch(type){
	    case PICKUP_PORTAL: {
			// Do nothing if the player just used a pickup
			if(GetGVarInt("disable_pickups", playerid)){
	            return 0;
			}
			
			new Float:x = GetGVarFloat("pickup_x", pickupid);
			new Float:y = GetGVarFloat("pickup_y", pickupid);
			new Float:z = GetGVarFloat("pickup_z", pickupid);
			new world = GetGVarInt("pickup_world", pickupid);
			new interior = GetGVarInt("pickup_interior", pickupid);
			
			// Don't releport when the exit is not set
			if(x == 0 && y == 0 && z == 0){
			    return 0;   
			}
			
			// Create dynamic area and temporarily disable pickups for player
			new area = CreateDynamicCircle(x, y, 1, world, -1, playerid);
			SetGVarInt("disable_pickups", area, playerid);
			
			// Teleport player
			SetPlayerPos(playerid, x, y, z);
			SetPlayerVirtualWorld(playerid, world);
			SetPlayerInterior(playerid, interior);
		}
        case PICKUP_FACTION_PD: {
			// Do nothing if the player just used a pickup
			if(GetGVarInt("disable_pickups", playerid)){
	            return 0;
			}

			// Create dynamic area and temporarily disable pickups for player
			new Float:x, Float:y, Float:z;
			GetPlayerPos(playerid, x, y, z);
			new area = CreateDynamicCircle(x, y, 1, GetPlayerVirtualWorld(playerid), -1, playerid);
			SetGVarInt("disable_pickups", area, playerid);
			
			ShowPlayerDialog(playerid, DIALOG_DUTY_PD, DIALOG_STYLE_MSGBOX, "Active police duty", "Go on police duty as a rookie cop?", "Yes", "Cancel");
		}
	}

	return 1;
}

public OnPlayerLeaveDynamicArea(playerid, areaid){  // Requires streamer
	// Reactivate pickup after player leaves it
	new area = GetGVarInt("disable_pickups", playerid);
	if(area == 0 && areaid != 0){   // Stop if player had not had this area disabled (With the exception of areaid 0 as GetVarInt() returns 0 on null)
	    return;
	}
	else if(area == 0){ // Player has not had picks disabled
		return;
	}
	if(area == areaid){ // Player had this pickup disabled
		DestroyDynamicArea(GetGVarInt("disable_pickups", playerid));
		DeleteGVar("disable_pickups", playerid);
	}
}

public OnVehicleMod(playerid, vehicleid, componentid)	// TODO for 0.0a
{
	return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)	// TODO for 0.0a
{
	return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)	// TODO for 0.0a
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)	// TODO for 0.0a
{
	return 1;
}

public OnPlayerExitedMenu(playerid)	// TODO for 0.0a
{
	return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)	// TODO for 0.0a
{
	return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)	// TODO for 0.0a
{
	return 1;
}

public OnRconLoginAttempt(ip[], password[], success){
	new message[30 + MAX_SQL_IP + 1];
	if(success){
		format(message, sizeof(message), "* [%s] authenticated via RCON.", ip);
	}
	else{
		format(message, sizeof(message), "* [%s] invalid RCON authentication.", ip);
	}

	logger(LOGLEVEL_NOTICE, message);	// Log event
	DiscordEcho(message, MANAGEMENT_CHANNEL);	// Notify Discord management.

	return 1;
}

public OnPlayerUpdate(playerid)	// Don't use for now.
{
	return 1;
}

public OnPlayerStreamIn(playerid, forplayerid){

	return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)	// TODO for 0.0a
{
	return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)	// TODO for 0.0a
{
	return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)	// TODO for 0.0a
{
	return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]){
	switch(dialogid){

		case DIALOG_CHANGENAME:{
			if(GetGVarInt("userlevel", playerid) > UNREGISTERED_PLAYER){ // Registered player
			    if(!response){  // User aborted
			        return 0;   // Allow escaping dialogm without forcing to continue
				}
			}
			
			changeName(playerid, inputtext);    // Forced name check and change
		}

		case DIALOG_REGISTER:{
			if(response){ // If they clicked 'Yes' or pressed enter
				// Check password complexity
				new Regex:r = Regex_New("^(?=.*[a-z])(?=.*[A-Z])(?=.*[0-9])(?=.*[0-9!@#\\$%\\^&\\*\\(\\)\\-\\_=+[{\\]}\\\\|;:'\",<.>\\/?]).{8,}$");	// Regex password filter
				new isSecurePassword = Regex_Check(inputtext, r); // Validate name to filter
				Regex_Delete(r);
				if(!isSecurePassword){   // Insecure password
				    ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Insecure password", "Enter a secure password, containg at least:\n\n * A lowercase letter (a-z)\n * A capiral letter (A-Z)\n * A number (0-9).\n * A character that is not a letter (0-9!@#$%^&*()-_=+[{]}\\|;:'\",<.>/?).\n * 8 characters.", "Register", "Cancel");	// Show password requirements.
				}
				else {  // Secure password
					// Hash password
					new buffer[MAX_SQL_HASH + 1], hash[MAX_SQL_HASH + 1];
					WP_Hash(buffer, sizeof(buffer), inputtext);
					GetGVarString("hash", hash, sizeof(hash), playerid);

					if(isempty(hash)){	// First password dialog
						SetGVarString("hash", buffer, playerid);	// Save password has a GVar
						ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Password confirmation", "Repeat your password to confirm.", "Register", "Cancel");	// Show password confirmation dialog
					}
					else{	// Password confirmation
						if(!isequal(hash, buffer)){	// Password does not match confirmation
					    	DeleteGVar("hash", playerid);
					    
							SendClientMessage(playerid, COLOR_RED, "ERROR: Password does not match password confirmation.");
							ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Password", "Enter the same password twice.", "Continue", "Cancel");	// Password prompt
						}
						else{	// Password matches confirmation
						 	DeleteGVar("hash", playerid);
					 	
							new client_connect_username[MAX_PLAYER_NAME + 1], playerIP[MAX_SQL_IP + 1], escaped_username[MAX_PLAYER_NAME + 1];
							GetGVarString("client_connect_username", client_connect_username, sizeof(client_connect_username), playerid);
							GetPlayerIp(playerid, playerIP, sizeof(playerIP));
							sql_escape_string(sqlHandle, client_connect_username, escaped_username, sizeof(escaped_username));

							// Create user record
							new user_query[61 + MAX_PLAYER_NAME + MAX_SQL_HASH + 1 + MAX_SQL_IP + 1];
							format(user_query, sizeof(user_query), "INSERT INTO \"user\"(name, password) VALUES('%s', '%s')", escaped_username, hash);
							/*new Result:user_result = sql_query(sqlHandle, user_query);
							//new id = sql_insert_id(user_result);   // Broken, always returns 0.
							// sql_insert_id workaround*/
							sql_query(sqlHandle, user_query);
							
							new id = getUserID(playerid);  // Get ID user user record
							
							SetGVarInt("userlevel", REGISTERED_PLAYER, playerid);

							// Create user_ip relation table record
							new user_ip_query[50 + MAX_SQL_INTEGER + MAX_SQL_INTEGER + 1 ];
							format(user_ip_query, sizeof(user_ip_query), "INSERT INTO user_ip(id, id) VALUES(%i, %i)", getIPID(playerid), id);
							sql_query(sqlHandle, user_ip_query);

							createCharacterRecord(playerid, id);	// Save character
							
							// Inform user
							new dialogMessage[135 + MAX_PLAYER_NAME + 1], message[31 + MAX_PLAYER_NAME + 1];
							format(dialogMessage, sizeof(dialogMessage), "To login as any of your characters, connect as: \nRemember your username carefully, as you have to use it to connect with SA-MP client!", client_connect_username);
							ShowPlayerDialog(playerid, DIALOG_ACCOUNT_CREATED, DIALOG_STYLE_MSGBOX, "Account created", dialogMessage, "Play", "");
							format(message, sizeof(message), "SERVER: Remember your username, %s!", client_connect_username);
							SendClientMessage(playerid, COLOR_WARNING_MESSAGE, message);
							
							// send discord admin echo
							new admin_message[30 + 4 + MAX_PLAYER_NAME + 1];
							format(admin_message, sizeof(admin_message), "[%i] %s has registered an account.", playerid, client_connect_username);
							DiscordEcho(admin_message, ADMIN_ECHO_CHANNEL);
						}
					}
				}
			}
			else{ // Pressed ESC or clicked cancel
				DeleteGVar("hash", playerid);
			}
		}
		case DIALOG_LOGIN:{
			if(response){ // If they clicked 'Yes' or pressed enter
				// Escape username
				new client_connect_username[MAX_PLAYER_NAME + 1], escaped_username[MAX_PLAYER_NAME + 1];
				GetGVarString("client_connect_username", client_connect_username, sizeof(client_connect_username), playerid);
				sql_escape_string(sqlHandle, client_connect_username, escaped_username, sizeof(escaped_username));

				// Get account
				new user_query[82 + MAX_PLAYER_NAME + 1], hash[MAX_SQL_HASH + 1];
				format(user_query, sizeof(user_query), "SELECT id, password, level FROM \"user\" WHERE name = '%s'", escaped_username);
				new Result:user_result = sql_query(sqlHandle, user_query);
				sql_get_field_assoc_ex(user_result, 0, "password", hash, sizeof(hash));

				// Compare hashes
				new buffer[MAX_SQL_HASH + 1];
				WP_Hash(buffer, sizeof(buffer), inputtext);
				if (!isequal(buffer, hash)){ //	Hashes don't match
					// Brute-force protection
						new authentication_count = GetGVarInt("authentication_count", playerid);
						authentication_count++;
						SetGVarInt("authentication_count", authentication_count, playerid);
						ShowPlayerDialog(playerid, DIALOG_LOGIN_FAILED, DIALOG_STYLE_MSGBOX, "Authenticaion failed", "Invalid password.", "Wait", "");
						switch(authentication_count){
							case 0: SetTimerEx("authenticate", 3000, false, "i", playerid);	// Return to authentication workflow in 3 second.
							case 1: SetTimerEx("authenticate", 5000, false, "i", playerid);	// Return to authentication workflow in 5 seconds.
							case 2: SetTimerEx("authenticate", 7000, false, "i", playerid);	// Return to authentication workflow in 7 seconds.
							default: ShowPlayerDialog(playerid, DIALOG_CHANGE_USERNAME, DIALOG_STYLE_INPUT, "Username", "Pick an unregistered username.", "Change", "");  // After 4 failed authentication attempts
						}
				}
				else{	// Hashes match
				    // Set userlevel    (This has to be done before banning, else the user ban record won't save)
        			new userlevel = sql_get_field_assoc_int(user_result, "level");
        			printf("Setting userlevel: %i", userlevel);
					SetGVarInt("userlevel", userlevel, playerid);
					
					// Check bans
					new ban_query[76 + MAX_SQL_INTEGER + 1];
					format(ban_query, sizeof(ban_query), "SELECT user_id FROM user_ban WHERE user_id = %i AND expires > NOW()::timestamp", getUserID(playerid));
					new Result:ban_result = sql_query(sqlHandle, ban_query);
					if(sql_num_rows(ban_result) > 0){  // Banned
					    new reason[121 + 1];
						format(reason, sizeof(reason), "Logged in with banned account: %i", sql_get_field_assoc_int(ban_result, "user_id"));
					    banPlayer(playerid, -1, reason, 10);
					}
					
					// Get character names
					characterSelection(playerid);
				}
			}
			else{	// Pressed ESC or clicked cancel
				ShowPlayerDialog(playerid, DIALOG_CHANGE_USERNAME, DIALOG_STYLE_INPUT, "Username", "Pick an unregistered username.", "Change", "");
			}
		}
		case DIALOG_CHANGE_USERNAME:{
			if(response){ // If they clicked 'Yes' or pressed enter
				new Regex:r = Regex_New("^[0-9a-zA-Z\\[\\]\\(\\)\\$@._=]{1,}$");	// Regex name filter
				new isValidName = Regex_Check(inputtext, r);
				Regex_Delete(r);
				if(isValidName){	// Valid name
				    // Get user record
					new escaped_username[MAX_PLAYER_NAME + 1], user_query[36 + MAX_PLAYER_NAME + 1];
					sql_escape_string(sqlHandle, inputtext, escaped_username, sizeof(escaped_username));	// Escape player name
					format(user_query, sizeof(user_query), "SELECT id FROM \"user\" WHERE name = '%s'", escaped_username);
					//new Result:result = sqlQuery(sqlHandle, user_query);  // Middleware broken.
					new Result:result = sql_query(sqlHandle, user_query);
					
					if(sql_num_rows(result) > 0){  // Username taken
					    ShowPlayerDialog(playerid, DIALOG_CHANGE_USERNAME, DIALOG_STYLE_INPUT, "Username", "Pick an unregistered username.", "Change", "");
					}
					else{   // Username free
					    SetGVarString("client_connect_username", inputtext, playerid); // Used by register and DIALOG_LOGIN
					    SetPlayerName(playerid, inputtext);	// Change name in-game

						return 1;   // Do nothing to let player continue class selection
					}
				}
				else{	// Invalid name
					ShowPlayerDialog(playerid, DIALOG_CHANGE_USERNAME, DIALOG_STYLE_INPUT, "Username", "Invalid name. Names may only contain numbers (0-9), letters (a-z) & (A-Z) and special characters ([]()$@._=)", "Change", "");
				}
			}
			else{	// Pick another username
			    ShowPlayerDialog(playerid, DIALOG_CHANGE_USERNAME, DIALOG_STYLE_INPUT, "Username", "Pick an unregistered username.", "Change", "");
			}
		}
		case DIALOG_CHARACTERS:{
			if(response){ // Spawn as character
			    new character_array_string[MAX_CHARACTERS_PER_USER * MAX_SQL_INTEGER + 1], character_array[MAX_CHARACTERS_PER_USER];
       			GetGVarString("character_array_string", character_array_string, sizeof(character_array_string), playerid);
       			DeleteGVar("character_array_string");
       			
       			strtobin(character_array, character_array_string);
			    
				new character_query[100 + MAX_PLAYER_NAME + 1], name[24 + 1];
				format(character_query, sizeof(character_query), "SELECT name, skin_id, cash, armour, health, pos_x, pos_y, pos_z, rotation FROM character WHERE id = %i", character_array[listitem]);
				new Result:character_result = sql_query(sqlHandle, character_query);
				sql_get_field_assoc(character_result, "name", name, sizeof(name));
				new skin_id = sql_get_field_assoc_int(character_result, "skin_id");
				new cash = sql_get_field_assoc_int(character_result, "cash");
				new Float:armour = sql_get_field_assoc_int(character_result, "armour");
				new Float:health = sql_get_field_assoc_int(character_result, "health");
				new Float:pos_x = sql_get_field_assoc_int(character_result, "pos_x");
				new Float:pos_y = sql_get_field_assoc_int(character_result, "pos_y");
				new Float:pos_z = sql_get_field_assoc_int(character_result, "pos_z");
				new Float:rotation = sql_get_field_assoc_int(character_result, "rotation");
				
				// Temporary bug workaround TODO find cause
				if(pos_x == 0 && pos_y == 0 && pos_z == 0){ // Sometimes this happens. Due to unreliable OnPlayerDisconnect() & OnGamemodeExit(), due to character creation, or due to (forgot the other possiblity, but had a strong hunch)?
				    pos_x = -144.0328;
					pos_y = 1225.0564;
					pos_z = 19.8992;
					rotation = 175.5507;
				}
				SetSpawnInfo(playerid, 0, skin_id, pos_x, pos_y, pos_z, rotation, 0, 0, 0, 0, 0, 0);
                //SetSpawnInfo(playerid, 0, skin_id, -144.0328, 1225.0564, 19.8992, 175.5507, 0, 0, 0, 0, 0, 0 );
                
                SetPlayerName(playerid, name);	// Change name in-game
                SetPlayerColor(playerid, COLOR_WHITE);
                SpawnPlayer(playerid);
                ResetPlayerMoney(playerid);
                GivePlayerMoney(playerid, cash);
                SetPlayerHealth(playerid, health);
                SetPlayerArmour(playerid, armour);
                
                // Notify all players
				new message[16 + 4 + MAX_PLAYER_NAME + 1];
				format(message, sizeof(message), "* [%i] %s joined.", playerid, getCharacterName(playerid));
				SendClientMessageToAll(COLOR_NOTICE, message);	// Notify all players.
				DiscordEcho(message, ECHO_CHANNEL);	// Notify discord public echo
                
			}
			else{	// New character
			    // character cap
			    new id = getUserID(playerid);
				new character_query[60 + MAX_SQL_INTEGER + 1];
				format(character_query, sizeof(character_query), "SELECT id FROM character WHERE character_id = %i", id);
				new Result:character_result = sql_query(sqlHandle, character_query);
				printf("%i", sql_num_rows(character_result));
				if(sql_num_rows(character_result) >= MAX_CHARACTERS_PER_USER){  // At or over character limit
				    SendClientMessage(playerid, COLOR_WARNING_MESSAGE, "SERVER: Maximum characters reached, can not create another.");
				    characterSelection(playerid);
				}
			    else{
			        ShowPlayerDialog(playerid, DIALOG_CHANGENAME, DIALOG_STYLE_INPUT, "Character name", "Pick a name.\n\nExamples:\n Jo_Bo\n Dingle_P._J._Berry\n Jackson_DeForest_Kelley\n MaryJo_Ann_LaFluer", "Change", "");	// Force RP name.
			        // changeName(playerid, "");	// Pick name and save character ANNOYING this forces new character creation, no way out.
				}
                
			}
		}
        case DIALOG_LOGIN_FAILED:{
			ShowPlayerDialog(playerid, DIALOG_LOGIN_FAILED, DIALOG_STYLE_MSGBOX, "Authenticaion failed", "Take some time to think about your password...", "Wait", "Longer");
		}
		case DIALOG_DELETE_CHARACTER:{
			if(response){ // Delete character
				new playername[MAX_PLAYER_NAME + 1];
				playername = getPlayerName(playerid);
				
				// Checkcharacter amount
				new id = getUserID(playerid), character_query[75 + MAX_SQL_INTEGER + MAX_CHARACTERS_PER_USER_DIGITS + 1];
				format(character_query, sizeof(character_query), "SELECT id, name FROM character WHERE user_id = %i LIMIT %i", id, MAX_CHARACTERS_PER_USER);
				new Result:character_result = sql_query(sqlHandle, character_query);
                if(sql_num_rows(character_result) < 2){  // 1 character or less
                    SendClientMessage(playerid, COLOR_WARNING_MESSAGE, "SERVER: You can not have less then one character.\nCreate another character,before deleting this one.");
                
				}
			    else{   // More then 1 character
					// delete character record
					new delete_query[50 + MAX_PLAYER_NAME + MAX_SQL_INTEGER + 1];
					format(delete_query, sizeof(delete_query), "DELETE FROM character WHERE name = '%s' AND user_id = %i", playername, getUserID(playerid));
					sql_query(sqlHandle, delete_query);
			
					// infordm admin echo
					new client_connect_username[MAX_PLAYER_NAME + 1], message[28 + 4 + MAX_PLAYER_NAME + MAX_PLAYER_NAME + 1];
					GetGVarString("client_connect_username", client_connect_username, sizeof(client_connect_username), playerid);   // Get client connect name
					format(message, sizeof(message), "* [%i] %s has been deleted by it's user: %s", playerid, getCharacterName(playerid), client_connect_username);
					DiscordEcho(message, ADMIN_ECHO_CHANNEL);
					sendToAdmins(COLOR_COMMAND_OUTPUT, message);
					
					// Player must not be spawned or will be able to esacpe the character menu and continue with character without dartabase record
					ForceClassSelection(playerid);
					TogglePlayerSpectating(playerid, true);
				    TogglePlayerSpectating(playerid, false);
				    
					characterSelection(playerid);
				}
			}
		}
		case DIALOG_GOTO:{
		    if(response){
				switch(listitem){
				    case GOTO_CATEGORY_INTERIOR:{
				        dialogGotoInterior(playerid);
					}
				}
			}
		}
        case DIALOG_GOTO_INTERIOR:{
		    if(response){
				switch(listitem){
				    case INTERIOR_CATEGORY_247:{
						ShowPlayerDialog(playerid, DIALOG_GOTO_247, DIALOG_STYLE_TABLIST, "24/7's", "L-shaped\tBig\tNO EXIT\nOblong\tBig\tNO EXIT\nSquare\tMedium\tCreek, LV\nSquare\tMedium\tNO EXIT\nLong\tSmall\tMulholland\nSquare\tSmall\tWhetstone", "Goto", "Cancel");
					}
					case INTERIOR_CATEGORY_AVIATION:{
						ShowPlayerDialog(playerid, DIALOG_GOTO_AVIATION, DIALOG_STYLE_TABLIST, "Aviation interiors", "Francis Intn'l Airport - Ticket sales\tStarting Cutscene\nFrancis Intn'l Airport - Baggage claim\tStarting Cutscene\nShamal cabin\tMission \"Free Fall\"\nAndromada cargo hold\tMission \"Stowaway\"\nLS Airport, Baggage Reclaim\tCutscene in \"Opening Mission\"", "Goto", "Cancel");
					}
					case INTERIOR_CATEGORY_AMMUNATION:{
						ShowPlayerDialog(playerid, DIALOG_GOTO_AMMUNATION, DIALOG_STYLE_TABLIST, "Ammunation's", "Ocean Flats\tSF\nPalomino Creek\tLV\nAngel Pine\tSF\nEl Quebrados\tLV\n2 Stories/t with Booth and Range\n Booth\n Range", "Goto", "Cancel");
					}
					case INTERIOR_CATEGORY_BUGRLARY:{
						ShowPlayerDialog(playerid, DIALOG_GOTO_BURGLARY, DIALOG_STYLE_TABLIST, "Burglary houses", "Large\t2 story\t3 bedroom clone of house 9\t\nMedium\t1 story\t1 bedroom\tEast LS\nSmall\t1 story\t1 bedroom\tCalton Heights, SF\nVery large\t2 story\t4 bedrooms\nSmall\t1 story\t2 bedrooms\tJefferson LS\nSmall\t1 story\t2 bedrooms\tEast LS\nSmall\t1 story\t 1 bedroom (NO BATHROOM!)", "Goto", "Cancel");
					}
					case INTERIOR_CATEGORY_MISSION:{
						ShowPlayerDialog(playerid, DIALOG_GOTO_MISSION, DIALOG_STYLE_TABLIST, "Mission interiors", "Atrium\tMission \"Just Business\"\tLS\nBig Smoke's Crack Palace\tMission \"End of the Line\"\nJefferson Motel\tMission \"Reuniting the Families\"\tLS\nPleasure Domes/Jizzy's\tMission \"Ice Cold Killa\"\tSF\nRC Battlefield\tMission \"New Model Army\"\nWoozies Apartment/Wu-Zi Mu's\t\tSF\n", "Goto", "Cancel");
					}
					case INTERIOR_CATEGORY_MISSIONEXT:{
					    ShowPlayerDialog(playerid, DIALOG_GOTO_MISSIONEXT, DIALOG_STYLE_TABLIST, "Mission exteriors", "Dillimore Gas Station\tMission \"Tanker Commander\"\nLiberty City\tMission \"Saint Marks Bistro\"\nSan Fierro Garage\tDoherty (Locked Camera Position}", "Goto", "Cancel");
					}
					case INTERIOR_CATEGORY_MISSIONHOUSE:{
                        ShowPlayerDialog(playerid, DIALOG_GOTO_MISSIONHOUSE, DIALOG_STYLE_TABLIST, "Mission houses", "Burning Desire house\t\tEast LS\nColonel Furhberger's\tMission \"Home Invasion\"\t Los Flores, LS\nRyder's house\nSweet's house\tCutscene in \"First Date\"\nCrack Den\tMission \"Cleaning The Hood\"", "Goto", "Cancel");
					}
					case INTERIOR_CATEGORY_MODSHOP:{
						ShowPlayerDialog(playerid, DIALOG_GOTO_MODDING, DIALOG_STYLE_TABLIST, "Modding shops", "Loco Low Co\tLos Santos\nWheel Arch Angels\tSan Fierro\nTransfender", "Goto", "Cancel");
					}
					case INTERIOR_CATEGORY_POLICE:{
						ShowPlayerDialog(playerid, DIALOG_GOTO_POLICE, DIALOG_STYLE_LIST, "Police departments", "Las Venturas\nLos Santos\nSan Fierro\nBarbara's love nest", "Goto", "Cancel");
					}
					case INTERIOR_CATEGORY_HOUSES:{
						ShowPlayerDialog(playerid, DIALOG_GOTO_HOUSE, DIALOG_STYLE_TABLIST, "Safe houses", "Golden Bed motel room\t\t\nHashbury house\tHashburry\tSF\nThe Johnson house\tGanton\tLS\nMadd Doggs mansion\tMulholland\tLS\nRed Bed motel Room\nVerdant Bluffs safehouse\tVerdant Bluffs\t LV\nUnused safehouse\tLarge modern safehouse", "Goto", "Cancel");
					}
					case INTERIOR_CATEGORY_SHOPS:{
						ShowPlayerDialog(playerid, DIALOG_GOTO_SHOP, DIALOG_STYLE_TABLIST, "Shops & casino's", "Tattoos\tIdlewood\tLS\nBurger Shot\tWhitewood Estates\nWell Stacked Pizza\tBlueberry\nCluckin' Bell\nCaligulas casino\tThe Strip\tLV\nCasino (Redsands West)\tThe Strip\tLV\n4 Dragons casino\tThe Strip\tLV\nRusty Brown's donuts\tMission \"Burning Desire\"\nZero's RC shop\tGarcia\tSF\nThe Welcome Pump", "Goto", "Cancel");
					}
					case INTERIOR_CATEGORY_STADIA:{
					    ShowPlayerDialog(playerid, DIALOG_GOTO_STADIA, DIALOG_STYLE_TABLIST, "Stadia", "Bloodbowl stadium\nKickstart stadium\n8 Track stadium\nDirtbike stadium\n", "Goto", "Cancel");
					}
				}
        	}
			else{
			    ShowPlayerDialog(playerid, DIALOG_GOTO, DIALOG_STYLE_LIST, "Categories", "Interiors", "Select", "Cancel");
			}
		}
		case DIALOG_GOTO_247:{
		    if(response){
		        new Float:x, Float:y, Float:z, world, interior, Float:angle, name[25 + 1];
				switch(listitem){
					case INTERIOR_247_LSHAPED:{
						x = -25.7220;
						y = -187.8216;
						z = 1003.5469;
						world = GetPlayerVirtualWorld(playerid);
						interior = 17;
						angle = 5.0760;
						name = "L-shaped ammunation";
					}
					case INTERIOR_247_OBLONG:{
						x = 6.0856;
						y = -28.8966;
						z = 1003.5494;
						world = GetPlayerVirtualWorld(playerid);
						interior = 10;
						angle = 5.0365;
	                    name = "Oblong ammunation";
					}
					case INTERIOR_247_MEDIUM:{
						x = -30.9875;
						y = -89.6806;
						z = 1003.5469;
						world = GetPlayerVirtualWorld(playerid);
						interior = 18;
						angle = 359.8401;
	                    name = "Medium ammunation";
					}
					case INTERIOR_247_MEDIUM_NOEXIT:{
						x = -26.1856;
						y = -140.9164;
						z = 1003.5469;
						world = GetPlayerVirtualWorld(playerid);
						interior = 16;
						angle = 2.9087;
					    name = "Medium no exit ammunation";
					}
					case INTERIOR_247_LONG:{
						x = -27.844;
						y = 26.6737;
						z = 1003.5573;
						world = GetPlayerVirtualWorld(playerid);
						interior = 4;
						angle = 184.3118;
					    name = "Small long ammunation";
					}
					case INTERIOR_247_SQAURE:{
						x = -26.8339,
						y = -55.5846,
						z = 1003.5469,
						world = GetPlayerVirtualWorld(playerid),
						interior = 6,
						angle = 3.9528;
						name = "Small square ammunation";
					}
				}
				new target_player = GetGVarInt("goto_target", playerid);
				DeleteGVar("goto_target", playerid);
				teleportPlayer(target_player, x, y, z, world, interior, angle, name);
			}
			else{dialogGotoInterior(playerid);}
		}
		case DIALOG_GOTO_AVIATION:{
		    if(response){
		        new Float:x, Float:y, Float:z, world, interior, Float:angle, name[39 + 1];
				switch(listitem){
					case INTERIOR_AVIATION_TICKET:{
						x = -1827.147338;
						y = 7.207418;
						z = 1061.143554;
						world = GetPlayerVirtualWorld(playerid);
						interior = 14;
						angle = 335.3199;
						name = "Francis Intn'l Airport - Ticket sales";
					}
					case INTERIOR_AVIATION_BAGGAGE:{
						x = -1855.568725;
						y = 41.263156;
						z = 1061.143554;
						world = GetPlayerVirtualWorld(playerid);
						interior = 14;
						angle = 335.3199;
	                    name = "Francis Intn'l Airport - Baggage claim";
					}
					case INTERIOR_AVIATION_SHAMAL:{
						x = 2.384830;
						y = 33.103397;
						z = 1199.849976 ;
						world = GetPlayerVirtualWorld(playerid);
						interior = 1;
						angle = 359.8401;
	                    name = "Shamal cabin";
					}
					case INTERIOR_AVIATION_ANDROMADA:{
						x = 315.856170;
						y = 1024.496459;
						z = 1949.797363;
						world = GetPlayerVirtualWorld(playerid);
						interior = 9;
						angle = 359.6368;
					    name = "Andromada cargo hold";
					}
					case INTERIOR_AVIATION_LSAIRPORT:{
						x = -1870.80;
						y = 59.81;
						z = 1056.25;
						world = GetPlayerVirtualWorld(playerid);
						interior = 14;
						angle = 85.8541;
						name = "LS Airport, Baggage Reclaim";
					}
				}

				new target_player = GetGVarInt("goto_target", playerid);
				DeleteGVar("goto_target", playerid);
				teleportPlayer(target_player, x, y, z, world, interior, angle, name);
			}
			else{dialogGotoInterior(playerid);}
		}
		case DIALOG_GOTO_AMMUNATION:{   // TODO there are more ammunations that deserve a booth and range teleport
		    if(response){
		        new Float:x, Float:y, Float:z, world, interior, Float:angle, name[31 + 1];
				switch(listitem){
					case INTERIOR_AMMU_OCEAN:{
						x = 286.148987;
						y = -40.644398 ;
						z = 1001.569946;
						world = GetPlayerVirtualWorld(playerid);
						interior = 1;
						angle = 0.7529;
						name = "Ocean Flats, SF";
					}
					case INTERIOR_AMMU_PALOMINO:{
						x = 286.800995;
						y = -82.547600;
						z = 1001.539978;
						world = GetPlayerVirtualWorld(playerid);
						interior = 4;
						angle = 290.2195;
	                    name = "Palomino Creek, LV";
					}
					case INTERIOR_AMMU_ANGEL:{
						x = 296.919983;
						y = -108.071999;
						z = 1001.569946;
						world = GetPlayerVirtualWorld(playerid);
						interior = 6;
						angle = 290.2195;
	                    name = "Angel Pine, SF";
					}
					case INTERIOR_AMMU_QUEBRADOS:{
						x = 316.524994;
						y = -167.706985;
						z = 999.661987;
						world = GetPlayerVirtualWorld(playerid);
						interior = 6;
						angle = 10.3031;
	                    name = "El Quebrados, LV";
					}
					case INTERIOR_AMMU_2STORIES:{
						x = 314.820984;
						y = -141.431992;
						z = 999.661987;
						world = GetPlayerVirtualWorld(playerid);
						interior = 7;
						angle = 20.2254;
	                    name = "2 Stories, with booth and range";
					}
					case INTERIOR_AMMU_BOOTH:{
						x = 302.292877;
						y = -143.139099;
						z = 1004.062500;
						world = GetPlayerVirtualWorld(playerid);
						interior = 7;
						angle = 20.2254;
	                    name = "Booth";
					}
					case INTERIOR_AMMU_RANGE:{
						x = 280.795104;
						y = -135.203353;
						z = 1004.062500;
						world = GetPlayerVirtualWorld(playerid);
						interior = 7;
						angle = 20.2254;
	                    name = "Range";
					}
				}

				new target_player = GetGVarInt("goto_target", playerid);
				DeleteGVar("goto_target", playerid);
				teleportPlayer(target_player, x, y, z, world, interior, angle, name);
			}
			else{dialogGotoInterior(playerid);}
		}
        case DIALOG_GOTO_BURGLARY:{
			if(response){
		        new Float:x, Float:y, Float:z, world, interior, Float:angle, name[45 + 1];
				switch(listitem){
					case INTERIOR_BURGRLARY_LARGE:{
						x = 235.508994;
						y = 1189.169897;
						z = 1080.339966;
						world = GetPlayerVirtualWorld(playerid);
						interior = 3;
						angle = 349.4844;
						name = "Large: 2 story, 3 bedroom clone of house 9";
					}
					case INTERIOR_BURGRLARY_MEDIUM:{
						x = 225.756989;
						y = 1240.000000;
						z = 1082.149902;
						world = GetPlayerVirtualWorld(playerid);
						interior = 2;
						angle = 96.2852;
						name = "Medium: 1 story, 1 bedroom";
					}
					case INTERIOR_BURGRLARY_SMALL:{
						x = 223.043991;
						y = 1289.259888;
						z = 1082.199951;
						world = GetPlayerVirtualWorld(playerid);
						interior = 1;
						angle = 359.868;
						name = "Small: 1 story, 1 bedroom";
					}
                    case INTERIOR_BURGRLARY_VERYLARGE:{
						x = 225.630997;
						y = 1022.479980;
						z = 1084.069946;
						world = GetPlayerVirtualWorld(playerid);
						interior = 7;
						angle = 270.2654;
						name = "VERY Large: 2 story, 4 bedrooms";
					}
					case INTERIOR_BURGRLARY_5:{
						x = 295.138977;
						y = 1474.469971;
						z = 1080.519897;
						world = GetPlayerVirtualWorld(playerid);
						interior = 15;
						angle = 0;
						name = "Small: 1 story, 2 bedrooms";
					}
					case INTERIOR_BURGRLARY_6:{
						x = 328.493988;
						y = 1480.589966;
						z = 1084.449951;
						world = GetPlayerVirtualWorld(playerid);
						interior = 15;
						angle = 0;
						name = "Small: 1 story, 2 bedrooms";
					}
					case INTERIOR_BURGRLARY_NOBATH:{
						x = 385.803986;
						y = 1471.769897;
						z = 1080.209961;
						world = GetPlayerVirtualWorld(playerid);
						interior = 15;
						angle = 0;
						name = "Small: 1 story, 1 bedroom (NO BATHROOM!)";
					}
				}

				new target_player = GetGVarInt("goto_target", playerid);
				DeleteGVar("goto_target", playerid);
				teleportPlayer(target_player, x, y, z, world, interior, angle, name);
			}
			else{dialogGotoInterior(playerid);}
		}
		case DIALOG_GOTO_MISSION:{
			if(response){
		        new Float:x, Float:y, Float:z, world, interior, Float:angle, name[30 + 1];
				switch(listitem){
					case INTERIOR_MISSION_ATRIUM:{
						x = 1726.18;
						y = -1641.00;
						z = 20.23;
						world = GetPlayerVirtualWorld(playerid);
						interior = 18;
						angle = 172.4193;
						name = "Atrium";
					}
					case INTERIOR_MISSION_BIGSMOKE:{
						x = 2567.52;
						y = -1294.59;
						z = 1063.25 ;
						world = GetPlayerVirtualWorld(playerid);
						interior = 2;
						angle = 254.9548;
						name = "Big Smoke's Crack Palace";
					}
					case INTERIOR_MISSION_JEFFERSON:{
						x = 2220.26;
						y = -1148.01;
						z = 1025.80;
						world = GetPlayerVirtualWorld(playerid);
						interior = 15;
						angle = 273.7328;
						name = "Jefferson Motel";
					}
					case INTERIOR_MISSION_JIZZY:{
						x = -2637.69;
						y = 1404.24;
						z = 906.46;
						world = GetPlayerVirtualWorld(playerid);
						interior = 3;
						angle = 94.6794;
						name = "Pleasure Domes/Jizzy's";
					}
					case INTERIOR_MISSION_RC:{
						x = -1079.99;
						y = 1061.58;
						z = 1343.04;
						world = GetPlayerVirtualWorld(playerid);
						interior = 10;
						angle = 274.5268;
						name = "RC Battlefield";
					}
					case INTERIOR_MISSION_WUZI:{
						x = -2158.72;
						y = 641.29;
						z = 1052.38;
						world = GetPlayerVirtualWorld(playerid);
						interior = 1;
						angle = 86.5402;
						name = "Woozies Apartment/Wu-Zi Mu's";
					}
				}

				new target_player = GetGVarInt("goto_target", playerid);
				DeleteGVar("goto_target", playerid);
				teleportPlayer(target_player, x, y, z, world, interior, angle, name);
			}
			else{dialogGotoInterior(playerid);}
		}
		case DIALOG_GOTO_MISSIONEXT:{
			if(response){
		        new Float:x, Float:y, Float:z, world, interior, Float:angle, name[30 + 1];
				switch(listitem){
		            case INTERIOR_MISSIONEXT_GAS:{
						x = 664.19;
						y = -570.73;
						z = 16.34;
						world = GetPlayerVirtualWorld(playerid);
						interior = 0;
						angle = 264.9829;
						name = "Dillimore Gas Station";
					}
					case INTERIOR_MISSIONEXT_LIBERTY:{ // TODO Create extra interior inside the shop
						x = -750.80;
						y = 491.00;
						z = 1371.70;
						world = GetPlayerVirtualWorld(playerid);
						interior = 1;
						angle = 71.7782;
						name = "Liberty City";
					}
					case INTERIOR_MISSIONEXT_SFGARAGE:{    // TODO Create extra interior of area that does not capture the camera & see about the camera camera capturing (Use it for broadcast? & In other world or interior place more usable?)
						x = -2042.42;
						y = 178.59;
						z = 28.84;
						world = GetPlayerVirtualWorld(playerid);
						interior = 1;
						angle = 156.2153;
						name = "San Fierro Garage Interior";
					}
                }

				new target_player = GetGVarInt("goto_target", playerid);
				DeleteGVar("goto_target", playerid);
				teleportPlayer(target_player, x, y, z, world, interior, angle, name);
			}
			else{dialogGotoInterior(playerid);}
		}
		case DIALOG_GOTO_MISSIONHOUSE:{
			if(response){
		        new Float:x, Float:y, Float:z, world, interior, Float:angle, name[30 + 1];
				switch(listitem){
		            case INTERIOR_MISSIONHOUSE_DESIRE:{
						x = 2338.32;
						y = -1180.61;
						z = 1027.98;
						world = GetPlayerVirtualWorld(playerid);
						interior = 5;
						angle = 99.1864;
						name = "Burning Desire House";
					}
					case INTERIOR_MISSIONHOUSE_COLONEL:{
						x = 2807.63;
						y = -1170.15;
						z = 1025.57;
						world = GetPlayerVirtualWorld(playerid);
						interior = 8;
						angle = 193.7117;
						name = "Colonel Furhberger's";
					}
					case INTERIOR_MISSIONHOUSE_RYDER:{
						x = 2451.77;
						y = -1699.80;
						z = 1013.51;
						world = GetPlayerVirtualWorld(playerid);
						interior = 2;
						angle = 314.5253;
						name = "Ryder's House";
					}
					case INTERIOR_MISSIONHOUSE_SWEET:{
						x = 2535.83;
						y = -1674.32;
						z = 1015.50;
						world = GetPlayerVirtualWorld(playerid);
						interior = 1;
						angle = 260.9709;
						name = "Sweet's House";
					}
					case INTERIOR_MISSIONHOUSE_CRACK:{
						x = 318.565;
						y = 1115.210;
						z = 1082.98;
						world = GetPlayerVirtualWorld(playerid);
						interior = 5;
						angle = 267.459;
						name = "Crack den";
					}
				}

                new target_player = GetGVarInt("goto_target", playerid);
                DeleteGVar("goto_target", playerid);
				teleportPlayer(target_player, x, y, z, world, interior, angle, name);
			}
			else{dialogGotoInterior(playerid);}
		}
		case DIALOG_GOTO_MODDING:{
			if(response){
		        new Float:x, Float:y, Float:z, world, interior, Float:angle, name[25 + 1];
				switch(listitem){
					case INTERIOR_MOD_LOCO:{
						x = 616.7820;
						y = -74.8151;
						z = 997.6350;
						world = GetPlayerVirtualWorld(playerid);
						interior = 2;
						angle = 320.9263;
						name = "Loco Low Co";
					}
					case INTERIOR_MOD_WHEEL:{
						x = 615.2851;
						y = -124.2390;
						z = 997.6350;
						world = GetPlayerVirtualWorld(playerid);
						interior = 3;
						angle = 266.5704;
						name = "Wheel Arch Angels";
					}
					case INTERIOR_MOD_TRANSFENDER:{
						x = 617.5380;
						y = -1.9900;
						z = 1000.6829;
						world = GetPlayerVirtualWorld(playerid);
						interior = 1;
						angle = 15.6789;
						name = "Transfender";
					}
				}
				
				new target_player = GetGVarInt("goto_target", playerid);
				DeleteGVar("goto_target", playerid);
				teleportPlayer(target_player, x, y, z, world, interior, angle, name);
			}
			else{dialogGotoInterior(playerid);}
		}
		case DIALOG_GOTO_POLICE:{
			if(response){
		        new Float:x, Float:y, Float:z, world, interior, Float:angle, name[30 + 1];
				switch(listitem){
					case INTERIOR_PD_LV:{
						x = 288.4723;
						y = 170.0647;
						z = 1007.1794;
						world = GetPlayerVirtualWorld(playerid);
						interior = 3;
						angle = 22.0477;
						name = "Las Venturas police deparment";
					}
					case INTERIOR_PD_LS:{
						x = 246.6695;
						y = 65.8039;
						z = 1003.6406;
						world = GetPlayerVirtualWorld(playerid);
						interior = 6;
						angle = 7.9562;
						name = "Los Santos police deparment";
					}
					case INTERIOR_PD_SF:{
						x = 246.0688;
						y = 108.9703;
						z = 1003.2188;
						world = GetPlayerVirtualWorld(playerid);
						interior = 10;
						angle = 0.2922;
						name = "San Fierro police deparment";
					}
					case INTERIOR_PD_BARBARA:{
						x = 322.5014;
						y = 303.6906;
						z = 999.1484;
						world = GetPlayerVirtualWorld(playerid);
						interior = 5;
						angle = 8.1747;
						name = "Barbara's Love nest";
					}
				}
				
				new target_player = GetGVarInt("goto_target", playerid);
				DeleteGVar("goto_target", playerid);
				teleportPlayer(target_player, x, y, z, world, interior, angle, name);
			}
			else{dialogGotoInterior(playerid);}
		}
		case DIALOG_GOTO_HOUSE:{
			if(response){
		        new Float:x, Float:y, Float:z, world, interior, Float:angle, name[25 + 1];
				switch(listitem){
					case INTERIOR_HOUSE_GOLDEN:{
						x = 2251.85;
						y = -1138.16;
						z = 1050.63;
						world = GetPlayerVirtualWorld(playerid);
						interior = 9;
						angle = 167.3959;
						name = "Golden Bed motel room";
					}
					case INTERIOR_HOUSE_HASHBURY:{
						x = 2260.76;
						y = -1210.45;
						z = 1049.02;
						world = GetPlayerVirtualWorld(playerid);
						interior = 10;
						angle = 266.88;
						name = "Hashbury house";
					}
					case INTERIOR_HOUSE_JOHNSON:{
						x = 2496.65;
						y = -1696.55;
						z = 1014.74;
						world = GetPlayerVirtualWorld(playerid);
						interior = 3;
						angle = 179.2174;
						name = "The Johnson house";
					}
					case INTERIOR_HOUSE_MADDDOGG:{
						x = 1299.14;
						y = -794.77;
						z = 1084.00;
						world = GetPlayerVirtualWorld(playerid);
						interior = 5;
						angle = 231.3418;
						name = "Madd Doggs mansion";
					}
                    case INTERIOR_HOUSE_RED:{
						x = 2262.83;
						y = -1137.71;
						z = 1050.63;
						world = GetPlayerVirtualWorld(playerid);
						interior = 10;
						angle = 266.88;
						name = "Red Bed motel room";
					}
                    case INTERIOR_HOUSE_VERDANT:{
						x = 2365.42;
						y = -1131.85;
						z = 1050.88;
						world = GetPlayerVirtualWorld(playerid);
						interior = 8;
						angle = 177.3947;
						name = "Verdant Bluffs safehouse";
					}
					case INTERIOR_HOUSE_UNUSED:{
						x = 2324.33;
						y = -1144.79;
						z = 1050.71;
						world = GetPlayerVirtualWorld(playerid);
						interior = 12;
						angle = 269.0954;
						name = "Unused safe house";
					}
				}

				new target_player = GetGVarInt("goto_target", playerid);
				DeleteGVar("goto_target", playerid);
				teleportPlayer(target_player, x, y, z, world, interior, angle, name);
			}
			else{dialogGotoInterior(playerid);}
		}
		case DIALOG_GOTO_SHOP:{
			if(response){
		        new Float:x, Float:y, Float:z, world, interior, Float:angle, name[25 + 1];
				switch(listitem){
					case INTERIOR_SHOP_TATTOO:{
						x = -203.0764;
						y = -24.1658;
						z = 1002.2734;
						world = GetPlayerVirtualWorld(playerid);
						interior = 16;
						angle = 252.8154;
						name = "Tattoos";
					}
					case INTERIOR_SHOP_BURGER:{
						x = 366.0248;
						y = -73.3478;
						z = 1001.5078;
						world = GetPlayerVirtualWorld(playerid);
						interior = 10;
						angle = 292.0084;
						name = "Burger Shot";
					}
                    case INTERIOR_SHOP_PIZZA:{
						x = 372.3520;
						y = -131.6510;
						z = 1001.4922;
						world = GetPlayerVirtualWorld(playerid);
						interior = 5;
						angle = 354.2285;
						name = "Well Stacked Pizza";
					}
                    case INTERIOR_SHOP_CLUCKIN:{
						x = 365.7158;
						y = -9.8873;
						z = 1001.8516;
						world = GetPlayerVirtualWorld(playerid);
						interior = 9;
						angle = 160.528;
						name = "Cluckin' Bell";
					}
                    case INTERIOR_SHOP_CALIGULAS:{
						x = 2233.8032;
						y = 1712.2303;
						z = 1011.7632;
						world = GetPlayerVirtualWorld(playerid);
						interior = 1;
						angle = 184.3891;
						name = "Caligulas Casino";
					}
                    case INTERIOR_SHOP_CASINO:{
						x = 1118.8878;
						y = -10.2737;
						z = 1002.0859;
						world = GetPlayerVirtualWorld(playerid);
						interior = 12;
						angle = 165.8482;
						name = "Casino (Redsands West)";
					}
                    case INTERIOR_SHOP_4DRAGONS:{
						x = 2016.2699;
						y = 1017.7790;
						z = 996.8750;
						world = GetPlayerVirtualWorld(playerid);
						interior = 10;
						angle = 88.0055;
						name = "4 Dragons Casino";
					}
                    case INTERIOR_SHOP_DONUTS:{
      					x = 376.99;
						y = -191.21;
						z = 1000.63;
						world = GetPlayerVirtualWorld(playerid);
						interior = 17;
						angle = 141.0245;
						name = "Rusty Brown's donuts";
					}
					case INTERIOR_SHOP_RC:{
						x = -2240.00;
						y = 131.00;
						z = 1035.40;
						world = GetPlayerVirtualWorld(playerid);
						interior = 6;
						angle = 269.0954;
						name = "Zero's RC shop";
					}
					case INTERIOR_SHOP_PUMP:{
						x = 681.66;
						y = -453.32;
						z = -25.61;
						world = GetPlayerVirtualWorld(playerid);
						interior = 1;
						angle = 166.166;
						name = "The Welcome Pump";
					}
				}
				
				new target_player = GetGVarInt("goto_target", playerid);
				DeleteGVar("goto_target", playerid);
				teleportPlayer(target_player, x, y, z, world, interior, angle, name);
			}
			else{dialogGotoInterior(playerid);}
		}
		case DIALOG_GOTO_STADIA:{
			if(response){
		        new Float:x, Float:y, Float:z, world, interior, Float:angle, name[25 + 1];
				switch(listitem){
				    case INTERIOR_STADIUM_BLOODBOWL:{
						x = -1394.20;
						y = 987.62;
						z = 1023.96;
						world = GetPlayerVirtualWorld(playerid);
						interior = 15;
						angle = 0.7013;
						name = "Bloodbowl Stadium";
					}
					case INTERIOR_STADIUM_KICKSTART:{
						x = -1410.72;
						y = 1591.16;
						z = 1052.53;
						world = GetPlayerVirtualWorld(playerid);
						interior = 14;
						angle = 159.1255;
						name = "Kickstart Stadium";
					}
					case INTERIOR_STADIUM_8TRACK:{
						x = -1395.958;
						y = -208.197;
						z = 1051.170;
						world = GetPlayerVirtualWorld(playerid);
						interior = 7;
						angle = 355.8576;
						name = "8 Track Stadium";
					}
					case INTERIOR_STADIUM_DIRTBIKE:{
						x = -1424.9319;
						y = -664.5869;
						z = 1059.8585;
						world = GetPlayerVirtualWorld(playerid);
						interior = 4;
						angle = 170.9341;
						name = "Dirtbike Stadium";
					}
				}

				new target_player = GetGVarInt("goto_target", playerid);
				DeleteGVar("goto_target", playerid);
				teleportPlayer(target_player, x, y, z, world, interior, angle, name);
			}
			else{dialogGotoInterior(playerid);}
		}
				
		case DIALOG_CREATE_PICKUP:{
			if(response){
                switch(listitem){
                    case PICKUP_FACTION_PD:{
                        ShowPlayerDialog(playerid, DIALOG_CREATE_FACTION_PICKUP, DIALOG_STYLE_LIST, "Faction types", "Police", "Select", "Cancel");
					}
				}
			}
		}
		case DIALOG_CREATE_FACTION_PICKUP:{
			if(response){
                switch(listitem){
                    case FACTION_POLICE:{
	                    new Float:x, Float:y, Float:z;
						GetPlayerPos(playerid, x, y, z);
						new world = GetPlayerVirtualWorld(playerid);
						new interior = GetPlayerInterior(playerid);
						
						new pickupid = createDynamicPickup(1210, x, y, z, world, interior, PICKUP_FACTION_PD);

						// Create pickup record
						new pickup_query[127 + MAX_SQL_FLOAT + MAX_SQL_FLOAT + MAX_SQL_FLOAT + MAX_SQL_INTEGER + MAX_SQL_INTEGER + MAX_SQL_INTEGER + MAX_SQL_INTEGER + 1];
						format(pickup_query, sizeof(pickup_query), "INSERT INTO pickup(object_id, pos_x, pos_y, pos_z, world_id, interior_id, type_id, pickup_id) VALUES (1210, '%f', '%f', '%f', %i, %i, %i, %i)", x, y, z, world, interior, PICKUP_FACTION_PD, pickupid);
						sql_query(sqlHandle, pickup_query);
						
						// Get pickup record ID
						new id_query[44 + 1];
						format(id_query, sizeof(id_query), "SELECT id FROM pickup WHERE pickup_id = %i", pickupid);
						new Result:id_result = sql_query(sqlHandle, id_query);
						new pickup_id = sql_get_field_assoc_int(id_result, "pickup_id");

						// Inform admins
						new admin_message[21 + 4 + MAX_PLAYER_NAME + MAX_SQL_INTEGER + 1];
						format(admin_message, sizeof(admin_message), "* [%i] %s created police faction pickup: %i", playerid, getPlayerName(playerid), pickup_id);
						sendToAdmins(COLOR_NOTICE, admin_message);
						DiscordEcho(admin_message, ADMIN_ECHO_CHANNEL);
					}
				}
			}
		}
		
		case DIALOG_DUTY_PD:{
		    if(response){
		        // TODO: Check if has passport
		        // TODO: Check for crimes, warrents, etc
		        
		        ShowPlayerDialog(playerid, DIALOG_POLICE_SKIN, DIALOG_STYLE_LIST, "Police skins", "Police", "Los Santos Police Officer\nSan Fierro Police Officer\nLSPD Motorbike Cop\nLos Santos Police Officer (Without gun holster)\nSan Fierro Police Officer (Without gun holster)\nLos Santos Police Officer\nSan Fierro Police Officer", "Cancel");
			}
		}
		case DIALOG_POLICE_SKIN:{
		    if(response){
		        // TODO: Set job gvar + Set color + Set skin
		        SetPlayerColor(playerid, 0xFF0000FF);
			}
		}
		
		
	}
	
	return 0; // MUST return 0 here, just like OnPlayerCommandText.
}


public OnPlayerClickPlayer(playerid, clickedplayerid, source)	// TODO for 0.0a
{
	return 1;
}
public OnEnterExitModShop(playerid, enterexit, interiorid)	// TODO for 0.0a
{
	return 1;
}

public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)	// TODO for 0.0a
{
	return 1;
}

public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)	// TODO for 0.0a
{
	return 1;
}


// discord-connector events
public DCC_OnMessageCreate(DCC_Message:message){

	// Originating Discord channel
	new DCC_Channel:channel;
	DCC_GetMessageChannel(message, channel);

	// Originating Discord user
	new DCC_User:author;
	DCC_GetMessageAuthor(message, author);

	// Message content
	new str[256];
	new command[32], params[128];
	DCC_GetMessageContent(message, str);
	sscanf(str, "s[32]s[128]", command, params);    // This string is to small some times, and throws an error BROKEN TODO

	// Ignore bots
	new bool:isBot;
	DCC_IsUserBot(author, isBot);
	if(isBot){

		return 1;
	}

	/*// Beyond this point, don't respond to commands on foreign guilds.
	if(guild != homeGuild){

		return 1;
	}*/

	// Beyond this point, only respond to privilaged channels.
	if(channel != adminEchoChannel && channel != adminChannel && channel != managementChannel){

		return 1;
	}


	//  Test command.
	if(!strcmp(command, "!test", true)){
		DiscordSendChannelMessage(channel, "Works.");
		print("Some said !test in the echo channel.");
	}

	return 1;
}


// Entrypoint
main(){
	// Credits
	print("\n*----------------------------------*");
	print(" RPFW by tBKwtWS.");
	new message[21 + 20 + 1];
	format(message, sizeof(message), " Role-play framework v%s", MODE_NAME);
	print(message);
	//printf("System load average: %f",loadavg());	// Linux only   TODO: test
	print("*----------------------------------*\n");
}
