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fsdebug.pwn 58 KB

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  1. /* SA:MP PAWN Debug -
  2. * Debugging Filterscript used
  3. * for creation of gamemode.
  4. *
  5. * Simon Campbell
  6. * 10/03/2007, 6:31pm
  7. */
  8. //==============================================================================
  9. #include <a_samp>
  10. #undef KEY_UP
  11. #undef KEY_DOWN
  12. #undef KEY_LEFT
  13. #undef KEY_RIGHT
  14. #define KEY_UP 65408
  15. #define KEY_DOWN 128
  16. #define KEY_LEFT 65408
  17. #define KEY_RIGHT 128
  18. #define DEBUG_VERSION "0.5c"
  19. #define SKIN_SELECT true
  20. #define VEHI_SELECT true
  21. #define WORL_SELECT true
  22. #define CAME_SELECT true
  23. #define OBJE_SELECT true
  24. #define MISCEL_CMDS true
  25. #define ADMINS_ONLY false
  26. #define SKIN_SEL_STAT 1
  27. #define VEHI_SEL_STAT 2
  28. #define WORL_SEL_STAT 3
  29. #define CAME_SEL_STAT 4
  30. #define OBJE_SEL_STAT 5
  31. #define COLOR_RED 0xFF4040FF
  32. #define COLOR_GREEN 0x40FF40FF
  33. #define COLOR_BLUE 0x4040FFFF
  34. #define COLOR_CYAN 0x40FFFFFF
  35. #define COLOR_PINK 0xFF40FFFF
  36. #define COLOR_YELLOW 0xFFFF40FF
  37. #define COLOR_WHITE 0xFFFFFFFF
  38. #define COLOR_BLACK 0x000000FF
  39. #define COLOR_NONE 0x00000000
  40. #define MIN_SKIN_ID 0
  41. #define MAX_SKIN_ID 299
  42. #define MIN_VEHI_ID 400
  43. #define MAX_VEHI_ID 611
  44. #define MIN_TIME_ID 0
  45. #define MAX_TIME_ID 23
  46. #define MIN_WEAT_ID 0
  47. #define MAX_WEAT_ID 45
  48. #define MIN_OBJE_ID 615
  49. #define MAX_OBJE_ID 13563
  50. #define DEFAULT_GRA 0.008
  51. #define VEHI_DIS 5.0
  52. #define OBJE_DIS 10.0
  53. #define CMODE_A 0
  54. #define CMODE_B 1
  55. #define O_MODE_SELECTOR 0
  56. #define O_MODE_MOVER 1
  57. #define O_MODE_ROTATOR 2
  58. #define PI 3.14159265
  59. #define CAMERA_TIME 40
  60. #define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
  61. //==============================================================================
  62. new gPlayerStatus[MAX_PLAYERS]; // Player Status
  63. new gPlayerTimers[MAX_PLAYERS]; // Player TimerID's for keypresses
  64. new gWorldStatus[3] = {12, 4}; // Time, Weather
  65. new curPlayerSkin[MAX_PLAYERS] = {MIN_SKIN_ID, ...}; // Current Player Skin ID
  66. new curPlayerVehM[MAX_PLAYERS] = {MIN_VEHI_ID, ...}; // Current Player Vehicle ID
  67. new curPlayerVehI[MAX_PLAYERS] = {-1, ...};
  68. enum E_OBJECT
  69. {
  70. OBJ_MOD,
  71. OBJ_MDL,
  72. Float:OBJ_X,
  73. Float:OBJ_Y,
  74. Float:OBJ_Z,
  75. Float:OBJ_RX,
  76. Float:OBJ_RY,
  77. Float:OBJ_RZ
  78. }
  79. enum E_OBJ_RATE
  80. {
  81. Float:OBJ_RATE_ROT,
  82. Float:OBJ_RATE_MOVE
  83. }
  84. new pObjectRate[ MAX_PLAYERS ][ E_OBJ_RATE ];
  85. new curPlayerObjM[ MAX_PLAYERS ][ E_OBJECT ];
  86. new curPlayerObjI[ MAX_PLAYERS ] = {-1, ...};
  87. enum P_CAMERA_D {
  88. CMODE,
  89. Float:RATE,
  90. Float:CPOS_X,
  91. Float:CPOS_Y,
  92. Float:CPOS_Z,
  93. Float:CLOO_X,
  94. Float:CLOO_Y,
  95. Float:CLOO_Z
  96. };
  97. new curPlayerCamD[MAX_PLAYERS][P_CAMERA_D];
  98. enum CURVEHICLE {
  99. bool:spawn,
  100. vmodel,
  101. vInt
  102. };
  103. new curServerVehP[MAX_VEHICLES][CURVEHICLE];
  104. new aSelNames[5][] = { // Menu selection names
  105. {"SkinSelect"},
  106. {"VehicleSelect"},
  107. {"WeatherSelect"},
  108. {"CameraSelect"},
  109. {"ObjectSelect"}
  110. };
  111. new aWeaponNames[][32] = {
  112. {"Unarmed (Fist)"}, // 0
  113. {"Brass Knuckles"}, // 1
  114. {"Golf Club"}, // 2
  115. {"Night Stick"}, // 3
  116. {"Knife"}, // 4
  117. {"Baseball Bat"}, // 5
  118. {"Shovel"}, // 6
  119. {"Pool Cue"}, // 7
  120. {"Katana"}, // 8
  121. {"Chainsaw"}, // 9
  122. {"Purple Dildo"}, // 10
  123. {"Big White Vibrator"}, // 11
  124. {"Medium White Vibrator"}, // 12
  125. {"Small White Vibrator"}, // 13
  126. {"Flowers"}, // 14
  127. {"Cane"}, // 15
  128. {"Grenade"}, // 16
  129. {"Teargas"}, // 17
  130. {"Molotov"}, // 18
  131. {" "}, // 19
  132. {" "}, // 20
  133. {" "}, // 21
  134. {"Colt 45"}, // 22
  135. {"Colt 45 (Silenced)"}, // 23
  136. {"Desert Eagle"}, // 24
  137. {"Normal Shotgun"}, // 25
  138. {"Sawnoff Shotgun"}, // 26
  139. {"Combat Shotgun"}, // 27
  140. {"Micro Uzi (Mac 10)"}, // 28
  141. {"MP5"}, // 29
  142. {"AK47"}, // 30
  143. {"M4"}, // 31
  144. {"Tec9"}, // 32
  145. {"Country Rifle"}, // 33
  146. {"Sniper Rifle"}, // 34
  147. {"Rocket Launcher"}, // 35
  148. {"Heat-Seeking Rocket Launcher"}, // 36
  149. {"Flamethrower"}, // 37
  150. {"Minigun"}, // 38
  151. {"Satchel Charge"}, // 39
  152. {"Detonator"}, // 40
  153. {"Spray Can"}, // 41
  154. {"Fire Extinguisher"}, // 42
  155. {"Camera"}, // 43
  156. {"Night Vision Goggles"}, // 44
  157. {"Infrared Vision Goggles"}, // 45
  158. {"Parachute"}, // 46
  159. {"Fake Pistol"} // 47
  160. };
  161. new aVehicleNames[212][] = { // Vehicle Names - Betamaster
  162. {"Landstalker"},
  163. {"Bravura"},
  164. {"Buffalo"},
  165. {"Linerunner"},
  166. {"Perrenial"},
  167. {"Sentinel"},
  168. {"Dumper"},
  169. {"Firetruck"},
  170. {"Trashmaster"},
  171. {"Stretch"},
  172. {"Manana"},
  173. {"Infernus"},
  174. {"Voodoo"},
  175. {"Pony"},
  176. {"Mule"},
  177. {"Cheetah"},
  178. {"Ambulance"},
  179. {"Leviathan"},
  180. {"Moonbeam"},
  181. {"Esperanto"},
  182. {"Taxi"},
  183. {"Washington"},
  184. {"Bobcat"},
  185. {"Mr Whoopee"},
  186. {"BF Injection"},
  187. {"Hunter"},
  188. {"Premier"},
  189. {"Enforcer"},
  190. {"Securicar"},
  191. {"Banshee"},
  192. {"Predator"},
  193. {"Bus"},
  194. {"Rhino"},
  195. {"Barracks"},
  196. {"Hotknife"},
  197. {"Trailer 1"}, //artict1
  198. {"Previon"},
  199. {"Coach"},
  200. {"Cabbie"},
  201. {"Stallion"},
  202. {"Rumpo"},
  203. {"RC Bandit"},
  204. {"Romero"},
  205. {"Packer"},
  206. {"Monster"},
  207. {"Admiral"},
  208. {"Squalo"},
  209. {"Seasparrow"},
  210. {"Pizzaboy"},
  211. {"Tram"},
  212. {"Trailer 2"}, //artict2
  213. {"Turismo"},
  214. {"Speeder"},
  215. {"Reefer"},
  216. {"Tropic"},
  217. {"Flatbed"},
  218. {"Yankee"},
  219. {"Caddy"},
  220. {"Solair"},
  221. {"Berkley's RC Van"},
  222. {"Skimmer"},
  223. {"PCJ-600"},
  224. {"Faggio"},
  225. {"Freeway"},
  226. {"RC Baron"},
  227. {"RC Raider"},
  228. {"Glendale"},
  229. {"Oceanic"},
  230. {"Sanchez"},
  231. {"Sparrow"},
  232. {"Patriot"},
  233. {"Quad"},
  234. {"Coastguard"},
  235. {"Dinghy"},
  236. {"Hermes"},
  237. {"Sabre"},
  238. {"Rustler"},
  239. {"ZR-350"},
  240. {"Walton"},
  241. {"Regina"},
  242. {"Comet"},
  243. {"BMX"},
  244. {"Burrito"},
  245. {"Camper"},
  246. {"Marquis"},
  247. {"Baggage"},
  248. {"Dozer"},
  249. {"Maverick"},
  250. {"News Chopper"},
  251. {"Rancher"},
  252. {"FBI Rancher"},
  253. {"Virgo"},
  254. {"Greenwood"},
  255. {"Jetmax"},
  256. {"Hotring"},
  257. {"Sandking"},
  258. {"Blista Compact"},
  259. {"Police Maverick"},
  260. {"Boxville"},
  261. {"Benson"},
  262. {"Mesa"},
  263. {"RC Goblin"},
  264. {"Hotring Racer A"}, //hotrina
  265. {"Hotring Racer B"}, //hotrinb
  266. {"Bloodring Banger"},
  267. {"Rancher"},
  268. {"Super GT"},
  269. {"Elegant"},
  270. {"Journey"},
  271. {"Bike"},
  272. {"Mountain Bike"},
  273. {"Beagle"},
  274. {"Cropdust"},
  275. {"Stunt"},
  276. {"Tanker"}, //petro
  277. {"Roadtrain"},
  278. {"Nebula"},
  279. {"Majestic"},
  280. {"Buccaneer"},
  281. {"Shamal"},
  282. {"Hydra"},
  283. {"FCR-900"},
  284. {"NRG-500"},
  285. {"HPV1000"},
  286. {"Cement Truck"},
  287. {"Tow Truck"},
  288. {"Fortune"},
  289. {"Cadrona"},
  290. {"FBI Truck"},
  291. {"Willard"},
  292. {"Forklift"},
  293. {"Tractor"},
  294. {"Combine"},
  295. {"Feltzer"},
  296. {"Remington"},
  297. {"Slamvan"},
  298. {"Blade"},
  299. {"Freight"},
  300. {"Streak"},
  301. {"Vortex"},
  302. {"Vincent"},
  303. {"Bullet"},
  304. {"Clover"},
  305. {"Sadler"},
  306. {"Firetruck LA"}, //firela
  307. {"Hustler"},
  308. {"Intruder"},
  309. {"Primo"},
  310. {"Cargobob"},
  311. {"Tampa"},
  312. {"Sunrise"},
  313. {"Merit"},
  314. {"Utility"},
  315. {"Nevada"},
  316. {"Yosemite"},
  317. {"Windsor"},
  318. {"Monster A"}, //monstera
  319. {"Monster B"}, //monsterb
  320. {"Uranus"},
  321. {"Jester"},
  322. {"Sultan"},
  323. {"Stratum"},
  324. {"Elegy"},
  325. {"Raindance"},
  326. {"RC Tiger"},
  327. {"Flash"},
  328. {"Tahoma"},
  329. {"Savanna"},
  330. {"Bandito"},
  331. {"Freight Flat"}, //freiflat
  332. {"Streak Carriage"}, //streakc
  333. {"Kart"},
  334. {"Mower"},
  335. {"Duneride"},
  336. {"Sweeper"},
  337. {"Broadway"},
  338. {"Tornado"},
  339. {"AT-400"},
  340. {"DFT-30"},
  341. {"Huntley"},
  342. {"Stafford"},
  343. {"BF-400"},
  344. {"Newsvan"},
  345. {"Tug"},
  346. {"Trailer 3"}, //petrotr
  347. {"Emperor"},
  348. {"Wayfarer"},
  349. {"Euros"},
  350. {"Hotdog"},
  351. {"Club"},
  352. {"Freight Carriage"}, //freibox
  353. {"Trailer 3"}, //artict3
  354. {"Andromada"},
  355. {"Dodo"},
  356. {"RC Cam"},
  357. {"Launch"},
  358. {"Police Car (LSPD)"},
  359. {"Police Car (SFPD)"},
  360. {"Police Car (LVPD)"},
  361. {"Police Ranger"},
  362. {"Picador"},
  363. {"S.W.A.T. Van"},
  364. {"Alpha"},
  365. {"Phoenix"},
  366. {"Glendale"},
  367. {"Sadler"},
  368. {"Luggage Trailer A"}, //bagboxa
  369. {"Luggage Trailer B"}, //bagboxb
  370. {"Stair Trailer"}, //tugstair
  371. {"Boxville"},
  372. {"Farm Plow"}, //farmtr1
  373. {"Utility Trailer"} //utiltr1
  374. };
  375. //==============================================================================
  376. forward SkinSelect(playerid);
  377. forward VehicleSelect(playerid);
  378. forward WorldSelect(playerid);
  379. forward CameraSelect(playerid);
  380. forward ObjectSelect( playerid );
  381. //==============================================================================
  382. dcmd_debug(playerid, params[]) {
  383. if(strcmp(params, "help", true, 4) == 0) {
  384. SendClientMessage(playerid, COLOR_BLUE, "[DEBUG]: Debug Mode 0.2 - HELP");
  385. SendClientMessage(playerid, COLOR_CYAN, "[DEBUG]: Debug Mode 0.2 is a filterscript which allows scripters");
  386. SendClientMessage(playerid, COLOR_CYAN, "[DEBUG]: or people who wish to explore SA:MP 0.2\'s features to have access");
  387. SendClientMessage(playerid, COLOR_CYAN, "[DEBUG]: to many commands and \"menu\'s\".");
  388. SendClientMessage(playerid, COLOR_YELLOW, "[DEBUG]: This filterscript was designed for SA:MP version 0.2");
  389. SendClientMessage(playerid, COLOR_PINK, "[DEBUG]: For the command list type \"/debug commands\"");
  390. return true;
  391. }
  392. if(strcmp(params, "commands", true, 8) == 0) {
  393. SendClientMessage(playerid, COLOR_BLUE, "[DEBUG]: Debug Mode 0.2 - COMMANDS");
  394. SendClientMessage(playerid, COLOR_CYAN, "[WORLD]: /w, /weather, /t, /time, /wsel, /g, /gravity");
  395. SendClientMessage(playerid, COLOR_CYAN, "[VEHICLES]: /v, /vehicle, /vsel");
  396. SendClientMessage(playerid, COLOR_CYAN, "[PLAYER]: /s, /skin, /ssel, /weapon, /w2");
  397. SendClientMessage(playerid, COLOR_CYAN, "[PLAYER]: /goto, /warpto, /bring, /setloc");
  398. SendClientMessage(playerid, COLOR_CYAN, "[CAMERA]: /camera, /csel");
  399. return true;
  400. }
  401. if(strcmp(params, "dump", true, 4) == 0) {
  402. SendClientMessage(playerid, COLOR_GREEN, "[SUCCESS]: All current server data dumped to a file.");
  403. new File:F_DUMP = fopen("DEBUG-DUMP.txt", io_append);
  404. if(F_DUMP) {
  405. new h, m, s, Y, M, D, cString[256];
  406. getdate(Y, M, D);
  407. gettime(h, m, s);
  408. format(cString, 256, "// %d-%d-%d @ %d:%d:%d\r\n", D, M, Y, h, m, s);
  409. fwrite(F_DUMP, cString);
  410. for(new i = 0; i < MAX_VEHICLES; i++) {
  411. if(curServerVehP[i][spawn] == true) {
  412. new Float:vx, Float:vy, Float:vz, Float:va;
  413. GetVehiclePos(i, vx, vy, vz);
  414. GetVehicleZAngle(i, va);
  415. format(cString, 256, "CreateVehicle(%d, %f, %f, %f, %f, -1, -1, 5000); // Interior(%d), %s\r\n", curServerVehP[i][vmodel], vx, vy, vz, va, curServerVehP[i][vInt], aVehicleNames[curServerVehP[i][vmodel] - MIN_VEHI_ID]);
  416. fwrite(F_DUMP, cString);
  417. }
  418. }
  419. print("** Dumped current server information.");
  420. fclose(F_DUMP);
  421. }
  422. else {
  423. print("** Failed to create the file \"DEBUG-DUMP.txt\".\n");
  424. }
  425. return true;
  426. }
  427. return false;
  428. }
  429. #if CAME_SELECT == true
  430. dcmd_object(playerid, params[])
  431. {
  432. new cString[ 128 ], idx;
  433. cString = strtok( params, idx );
  434. if ( !strlen( cString ) || !strlen( params[ idx + 1 ] ) )
  435. {
  436. SendClientMessage( playerid, COLOR_WHITE, "[USAGE]: /object [RRATE/MRATE/CAMERA] [RATE/ID]");
  437. return 1;
  438. }
  439. if ( strcmp( cString, "rrate", true ) == 0 )
  440. {
  441. pObjectRate[ playerid ][ OBJ_RATE_ROT ] = floatstr( params[ idx + 1 ] );
  442. format( cString, 128, "[SUCCESS]: Object rotation rate changed to %f.", pObjectRate[ playerid ][ OBJ_RATE_ROT ] );
  443. SendClientMessage( playerid, COLOR_GREEN, cString );
  444. return 1;
  445. }
  446. if ( strcmp( cString, "mrate", true ) == 0 )
  447. {
  448. pObjectRate[ playerid ][ OBJ_RATE_MOVE ] = floatstr( params[ idx + 1 ] );
  449. format( cString, 128, "[SUCCESS]: Object movement rate changed to %f.", pObjectRate[ playerid ][ OBJ_RATE_MOVE ] );
  450. SendClientMessage( playerid, COLOR_GREEN, cString );
  451. return 1;
  452. }
  453. if ( strcmp( cString, "mode", true ) == 0 )
  454. {
  455. new fuck = strval( params[ idx + 1 ] );
  456. if ( fuck >= O_MODE_SELECTOR || fuck <= O_MODE_ROTATOR )
  457. {
  458. curPlayerObjM[ playerid ][ OBJ_MOD ] = fuck;
  459. switch ( fuck )
  460. {
  461. case O_MODE_SELECTOR: SendClientMessage( playerid, COLOR_GREEN, "[SUCCESS]: Object mode changed to Object Selection." );
  462. case O_MODE_MOVER: SendClientMessage( playerid, COLOR_GREEN, "[SUCCESS]: Object mode changed to Object Mover." );
  463. case O_MODE_ROTATOR: SendClientMessage( playerid, COLOR_GREEN, "[SUCCESS]: Object mode changed to Object Rotator." );
  464. }
  465. return 1;
  466. }
  467. else
  468. {
  469. SendClientMessage( playerid, COLOR_RED, "[ERROR]: Invalid modeid." );
  470. return 1;
  471. }
  472. }
  473. if ( strcmp( cString, "focus", true ) == 0 )
  474. {
  475. new objectid = strval( params[ idx + 1 ] );
  476. if ( !IsValidObject( objectid ) )
  477. {
  478. SendClientMessage( playerid, COLOR_RED, "[ERROR]: Enter a valid objectid." );
  479. return 1;
  480. }
  481. else
  482. {
  483. curPlayerObjI[ playerid ] = objectid;
  484. GetObjectPos( objectid, curPlayerObjM[ playerid ][ OBJ_X ], curPlayerObjM[ playerid ][ OBJ_Y ], curPlayerObjM[ playerid ][ OBJ_Z ] );
  485. GetObjectRot( objectid, curPlayerObjM[ playerid ][ OBJ_RX ], curPlayerObjM[ playerid ][ OBJ_RY ], curPlayerObjM[ playerid ][ OBJ_RZ ] );
  486. curPlayerCamD[playerid][CPOS_X] = curPlayerObjM[ playerid ][ OBJ_X ] + 5.0;
  487. curPlayerCamD[playerid][CPOS_Y] = curPlayerObjM[ playerid ][ OBJ_Y ] - 20.0;
  488. curPlayerCamD[playerid][CPOS_Z] = curPlayerObjM[ playerid ][ OBJ_Z ] + 30.0;
  489. curPlayerCamD[playerid][CLOO_X] = curPlayerObjM[ playerid ][ OBJ_X ];
  490. curPlayerCamD[playerid][CLOO_Y] = curPlayerObjM[ playerid ][ OBJ_Y ];
  491. curPlayerCamD[playerid][CLOO_Z] = curPlayerObjM[ playerid ][ OBJ_Z ];
  492. if ( gPlayerStatus[ playerid ] == OBJE_SEL_STAT )
  493. {
  494. SetPlayerCameraPos( playerid, curPlayerCamD[playerid][CPOS_X], curPlayerCamD[playerid][CPOS_Y], curPlayerCamD[playerid][CPOS_Z] );
  495. SetPlayerCameraLookAt( playerid, curPlayerObjM[ playerid ][ OBJ_X ], curPlayerObjM[ playerid ][ OBJ_Y ], curPlayerObjM[ playerid ][ OBJ_Z ] );
  496. }
  497. return 1;
  498. }
  499. }
  500. if ( strcmp( cString, "camera", true ) == 0 )
  501. {
  502. new cameraid = strval( params[ idx + 1 ] );
  503. if ( cameraid >= 0 && cameraid < 4 )
  504. {
  505. switch ( cameraid )
  506. {
  507. case 0:
  508. {
  509. curPlayerCamD[playerid][CPOS_X] = curPlayerObjM[ playerid ][ OBJ_X ] + 7.0;
  510. curPlayerCamD[playerid][CPOS_Y] = curPlayerObjM[ playerid ][ OBJ_Y ] - 20.0;
  511. curPlayerCamD[playerid][CPOS_Z] = curPlayerObjM[ playerid ][ OBJ_Z ] + 30.0;
  512. }
  513. case 1:
  514. {
  515. curPlayerCamD[playerid][CPOS_X] = curPlayerObjM[ playerid ][ OBJ_X ] + 7.0;
  516. curPlayerCamD[playerid][CPOS_Y] = curPlayerObjM[ playerid ][ OBJ_Y ] + 15.0;
  517. curPlayerCamD[playerid][CPOS_Z] = curPlayerObjM[ playerid ][ OBJ_X ] + 15.0;
  518. }
  519. case 2:
  520. {
  521. curPlayerCamD[playerid][CPOS_X] = curPlayerObjM[ playerid ][ OBJ_X ] - 20.0;
  522. curPlayerCamD[playerid][CPOS_Y] = curPlayerObjM[ playerid ][ OBJ_Y ] + 20.0;
  523. curPlayerCamD[playerid][CPOS_Z] = curPlayerObjM[ playerid ][ OBJ_X ] + 20.0;
  524. }
  525. case 3:
  526. {
  527. curPlayerCamD[playerid][CPOS_X] = curPlayerObjM[ playerid ][ OBJ_X ] - 10.0;
  528. curPlayerCamD[playerid][CPOS_Y] = curPlayerObjM[ playerid ][ OBJ_Y ] + 25.0;
  529. curPlayerCamD[playerid][CPOS_Z] = curPlayerObjM[ playerid ][ OBJ_X ] + 15.0;
  530. }
  531. }
  532. SetPlayerCameraPos( playerid, curPlayerCamD[playerid][CPOS_X], curPlayerCamD[playerid][CPOS_Y], curPlayerCamD[playerid][CPOS_Z] );
  533. SetPlayerCameraLookAt( playerid, curPlayerObjM[ playerid ][ OBJ_X ], curPlayerObjM[ playerid ][ OBJ_Y ], curPlayerObjM[ playerid ][ OBJ_Z ] );
  534. return 1;
  535. }
  536. else
  537. {
  538. SendClientMessage( playerid, COLOR_RED, "[ERROR]: Invalid object camera id.");
  539. return 1;
  540. }
  541. }
  542. return 0;
  543. }
  544. dcmd_osel(playerid, params[])
  545. {
  546. #pragma unused params
  547. new cString[ 128 ];
  548. if ( gPlayerStatus[ playerid ] != 0 )
  549. {
  550. format( cString, 128, "[ERROR]: You are already using \"%s\".", aSelNames[ gPlayerStatus[ playerid ] - 1 ] );
  551. SendClientMessage(playerid, COLOR_RED, cString);
  552. return 1;
  553. }
  554. new Float:a;
  555. gPlayerStatus[playerid] = OBJE_SEL_STAT;
  556. GetPlayerPos(playerid, curPlayerCamD[playerid][CPOS_X], curPlayerCamD[playerid][CPOS_Y], curPlayerCamD[playerid][CPOS_Z]);
  557. curPlayerCamD[playerid][CPOS_Z] += 5.0;
  558. SetPlayerCameraPos(playerid, curPlayerCamD[playerid][CPOS_X], curPlayerCamD[playerid][CPOS_Y], curPlayerCamD[playerid][CPOS_Z]);
  559. GetXYInFrontOfPlayer(playerid, curPlayerCamD[playerid][CLOO_X], curPlayerCamD[playerid][CLOO_Y], OBJE_DIS);
  560. curPlayerCamD[playerid][CLOO_Z] = curPlayerCamD[playerid][CPOS_Z] - 5.0;
  561. SetPlayerCameraLookAt(playerid, curPlayerCamD[playerid][CLOO_X], curPlayerCamD[playerid][CLOO_Y], curPlayerCamD[playerid][CLOO_Z]);
  562. TogglePlayerControllable(playerid, 0);
  563. GetPlayerFacingAngle(playerid, a);
  564. curPlayerObjM[ playerid ][ OBJ_X ] = curPlayerCamD[playerid][CLOO_X];
  565. curPlayerObjM[ playerid ][ OBJ_Y ] = curPlayerCamD[playerid][CLOO_Y];
  566. curPlayerObjM[ playerid ][ OBJ_Z ] = curPlayerCamD[playerid][CLOO_Z];
  567. curPlayerObjM[ playerid ][ OBJ_RX ] = 0.0;
  568. curPlayerObjM[ playerid ][ OBJ_RY ] = 0.0;
  569. curPlayerObjM[ playerid ][ OBJ_RZ ] = 0.0;
  570. curPlayerObjI[ playerid ] = CreateObject( curPlayerObjM[ playerid ][ OBJ_MDL ], curPlayerObjM[ playerid ][ OBJ_X ],
  571. curPlayerObjM[ playerid ][ OBJ_Y ], curPlayerObjM[ playerid ][ OBJ_Z ],
  572. curPlayerObjM[ playerid ][ OBJ_RX ], curPlayerObjM[ playerid ][ OBJ_RY ], curPlayerObjM[ playerid ][ OBJ_RZ ]
  573. );
  574. gPlayerTimers[ playerid ] = SetTimerEx("ObjectSelect", 200, 1, "i", playerid);
  575. return 1;
  576. }
  577. dcmd_camera(playerid, params[]) {
  578. new idx; new cString[128];
  579. cString = strtok(params, idx);
  580. if (!strlen(cString)) {
  581. SendClientMessage(playerid, COLOR_RED, "[USAGE]: /camera [RATE/MODE] [RATE/MODEID]");
  582. return true;
  583. }
  584. if (strcmp(cString, "rate", true, 4) == 0) {
  585. curPlayerCamD[playerid][RATE] = floatstr(params[idx+1]);
  586. return true;
  587. }
  588. if (strcmp(cString, "mode", true, 4) == 0) {
  589. curPlayerCamD[playerid][CMODE] = strval(params[idx+1]);
  590. return true;
  591. }
  592. return true;
  593. }
  594. dcmd_csel(playerid, params[]) {
  595. #pragma unused params
  596. new cString[128];
  597. if (gPlayerStatus[playerid] != 0) {
  598. format(cString, 128, "[ERROR]: You are already using \"%s\".", aSelNames[gPlayerStatus[playerid] - 1]);
  599. SendClientMessage(playerid, COLOR_RED, cString);
  600. return true;
  601. }
  602. gPlayerStatus[playerid] = CAME_SEL_STAT;
  603. TogglePlayerControllable(playerid, 0);
  604. GetPlayerPos(playerid, curPlayerCamD[playerid][CPOS_X], curPlayerCamD[playerid][CPOS_Y], curPlayerCamD[playerid][CPOS_Z]);
  605. GetXYInFrontOfPlayer(playerid, curPlayerCamD[playerid][CLOO_X], curPlayerCamD[playerid][CLOO_Y], 5.0);
  606. curPlayerCamD[playerid][CLOO_Z] = curPlayerCamD[playerid][CPOS_Z];
  607. gPlayerTimers[playerid] = SetTimerEx("CameraSelect", 200, 1, "i", playerid);
  608. return true;
  609. }
  610. #endif
  611. #if WORL_SELECT == true
  612. dcmd_g(playerid, params[]) {
  613. new cString[128];
  614. if (!strlen(params[0]))
  615. {
  616. SendClientMessage(playerid, COLOR_RED, "[USAGE]: /g GRAVITY or /gravity GRAVITY");
  617. return true;
  618. }
  619. new Float:grav = floatstr(params[0]);
  620. SetGravity(grav);
  621. format(cString, 128, "[SUCCESS]: World gravity changed to %f", grav);
  622. SendClientMessage(playerid, COLOR_GREEN, cString);
  623. return true;
  624. }
  625. dcmd_gravity(playerid, params[])
  626. return dcmd_g(playerid, params);
  627. dcmd_w(playerid, params[]) {
  628. new idx, iString[128];
  629. iString = strtok(params, idx);
  630. if (!strlen(iString)) {
  631. SendClientMessage(playerid, COLOR_RED, "[USAGE]: /w WEATHERID or /weather WEATHERID");
  632. return true;
  633. }
  634. idx = strval(iString);
  635. if (idx < MIN_WEAT_ID || idx > MAX_WEAT_ID) {
  636. SendClientMessage(playerid, COLOR_RED, "[ERROR]: Invalid WEATHERID");
  637. return true;
  638. }
  639. gWorldStatus[1] = idx;
  640. SetWeather(idx);
  641. format(iString, 128, "[SUCCESS]: Weather has changed to WEATHERID %d", idx);
  642. SendClientMessage(playerid, COLOR_GREEN, iString);
  643. return true;
  644. }
  645. dcmd_weather(playerid, params[])
  646. return dcmd_w(playerid, params);
  647. dcmd_t(playerid, params[]) {
  648. new idx, iString[128];
  649. iString = strtok(params, idx);
  650. if (!strlen(iString)) {
  651. SendClientMessage(playerid, COLOR_RED, "[USAGE]: /t HOUR or /time HOUR");
  652. return true;
  653. }
  654. idx = strval(iString);
  655. if (idx < MIN_TIME_ID || idx > MAX_TIME_ID) {
  656. SendClientMessage(playerid, COLOR_RED, "[ERROR]: Invalid HOUR");
  657. return true;
  658. }
  659. gWorldStatus[0] = idx;
  660. SetWorldTime(idx);
  661. format(iString, 128, "[SUCCESS]: Time has changed to HOUR %d", idx);
  662. SendClientMessage(playerid, COLOR_GREEN, iString);
  663. return true;
  664. }
  665. dcmd_time(playerid, params[])
  666. return dcmd_t(playerid, params);
  667. dcmd_wsel(playerid, params[]) {
  668. #pragma unused params
  669. new cString[128];
  670. if (gPlayerStatus[playerid] != 0) {
  671. format(cString, 128, "[ERROR]: You are already using \"%s\".", aSelNames[gPlayerStatus[playerid] - 1]);
  672. SendClientMessage(playerid, COLOR_RED, cString);
  673. return true;
  674. }
  675. new Float:x, Float:y, Float:z;
  676. gPlayerStatus[playerid] = WORL_SEL_STAT;
  677. GetPlayerPos(playerid, x, y, z);
  678. SetPlayerCameraPos(playerid, x, y, z + 40.0);
  679. GetXYInFrontOfPlayer(playerid, x, y, 100.0);
  680. SetPlayerCameraLookAt(playerid, x, y, z + 5.0);
  681. TogglePlayerControllable(playerid, 0);
  682. gPlayerTimers[playerid] = SetTimerEx("WorldSelect", 200, 1, "i", playerid);
  683. GameTextForPlayer(playerid, "WorldSelect", 1500, 3);
  684. return true;
  685. }
  686. #endif
  687. #if VEHI_SELECT == true
  688. dcmd_v(playerid, params[])
  689. {
  690. new
  691. idx,
  692. iString[ 128 ];
  693. if ( gPlayerStatus[ playerid ] != 0 )
  694. {
  695. format ( iString, 128, "[ERROR]: You are already using \"%s\".", aSelNames[ gPlayerStatus[ playerid ] - 1 ] );
  696. SendClientMessage ( playerid, COLOR_RED, iString );
  697. return true;
  698. }
  699. if ( params[ 0 ] == '\0' ) // Same effect as a !strlen check.
  700. return SendClientMessage( playerid, COLOR_RED, "[USAGE]: /v MODELID/NAME or /vehicle MODELID/NAME" );
  701. //***************
  702. // Fix by Mike! *
  703. //***************
  704. idx = GetVehicleModelIDFromName( params );
  705. if( idx == -1 )
  706. {
  707. idx = strval(iString);
  708. if ( idx < MIN_VEHI_ID || idx > MAX_VEHI_ID )
  709. return SendClientMessage(playerid, COLOR_RED, "[ERROR]: Invalid MODELID/NAME");
  710. }
  711. new
  712. Float:x,
  713. Float:y,
  714. Float:z,
  715. Float:a;
  716. GetPlayerPos(playerid, x, y, z);
  717. GetXYInFrontOfPlayer(playerid, x, y, VEHI_DIS);
  718. GetPlayerFacingAngle(playerid, a);
  719. curPlayerVehM[playerid] = idx;
  720. curPlayerVehI[playerid] = CreateVehicle(idx, x, y, z + 2.0, a + 90.0, -1, -1, 5000);
  721. LinkVehicleToInterior(curPlayerVehI[playerid], GetPlayerInterior(playerid));
  722. curServerVehP[curPlayerVehI[playerid]][spawn] = true;
  723. curServerVehP[curPlayerVehI[playerid]][vmodel] = idx;
  724. curServerVehP[curPlayerVehI[playerid]][vInt] = GetPlayerInterior(playerid);
  725. format(iString, 128, "[SUCCESS]: Spawned a \"%s\" (MODELID: %d, VEHICLEID: %d)", aVehicleNames[idx - MIN_VEHI_ID], idx, curPlayerVehI[playerid]);
  726. SendClientMessage(playerid, COLOR_GREEN, iString);
  727. return true;
  728. }
  729. dcmd_vehicle(playerid, params[])
  730. return dcmd_v(playerid, params);
  731. dcmd_vsel(playerid, params[])
  732. {
  733. // /vsel allows players to select a vehicle using playerkeys.
  734. #pragma unused params
  735. new cString[128];
  736. if (gPlayerStatus[playerid] != 0) {
  737. format(cString, 128, "[ERROR]: You are already using \"%s\".", aSelNames[gPlayerStatus[playerid] - 1]);
  738. SendClientMessage(playerid, COLOR_RED, cString);
  739. return true;
  740. }
  741. new Float:x, Float:y, Float:z, Float:a;
  742. gPlayerStatus[playerid] = VEHI_SEL_STAT;
  743. GetPlayerPos(playerid, x, y, z);
  744. SetPlayerCameraPos(playerid, x, y, z + 3.0);
  745. GetXYInFrontOfPlayer(playerid, x, y, VEHI_DIS);
  746. SetPlayerCameraLookAt(playerid, x, y, z);
  747. TogglePlayerControllable(playerid, 0);
  748. GetPlayerFacingAngle(playerid, a);
  749. curPlayerVehI[playerid] = CreateVehicle(curPlayerVehM[playerid], x, y, z + 2.0, a + 90.0, -1, -1, 5000);
  750. printf( "vsel vehicle start id = %d", curPlayerVehI[playerid] );
  751. LinkVehicleToInterior(curPlayerVehI[playerid], GetPlayerInterior(playerid));
  752. curServerVehP[curPlayerVehI[playerid]][spawn] = true;
  753. curServerVehP[curPlayerVehI[playerid]][vmodel] = curPlayerVehM[playerid];
  754. curServerVehP[curPlayerVehI[playerid]][vInt] = GetPlayerInterior(playerid);
  755. gPlayerTimers[playerid] = SetTimerEx("VehicleSelect", 200, 1, "i", playerid);
  756. return true;
  757. }
  758. #endif
  759. #if SKIN_SELECT == true
  760. dcmd_ssel(playerid, params[])
  761. {
  762. // /ssel allows players to select a skin using playerkeys.
  763. #pragma unused params
  764. new cString[128];
  765. if (gPlayerStatus[playerid] != 0) {
  766. format(cString, 128, "[ERROR]: You are already using \"%s\".", aSelNames[gPlayerStatus[playerid] - 1]);
  767. SendClientMessage(playerid, COLOR_RED, cString);
  768. return true;
  769. }
  770. new Float:x, Float:y, Float:z;
  771. gPlayerStatus[playerid] = SKIN_SEL_STAT;
  772. GetPlayerPos(playerid, x, y, z);
  773. SetPlayerCameraLookAt(playerid, x, y, z);
  774. GetXYInFrontOfPlayer(playerid, x, y, 3.5);
  775. SetPlayerCameraPos(playerid, x, y, z);
  776. TogglePlayerControllable(playerid, 0);
  777. gPlayerTimers[playerid] = SetTimerEx("SkinSelect", 200, 1, "i", playerid);
  778. return true;
  779. }
  780. dcmd_s(playerid, params[])
  781. {
  782. // /s SKINID allows players to directly select a skin using it's ID.
  783. new idx, iString[128];
  784. iString = strtok(params, idx);
  785. if (!strlen(iString)) {
  786. SendClientMessage(playerid, COLOR_RED, "[USAGE]: /s SKINID");
  787. return true;
  788. }
  789. idx = strval(iString);
  790. if (IsInvalidSkin(idx) || idx < MIN_SKIN_ID || idx > MAX_SKIN_ID) {
  791. SendClientMessage(playerid, COLOR_RED, "[ERROR]: Invalid SKINID");
  792. return true;
  793. }
  794. SetPlayerSkin(playerid, idx);
  795. curPlayerSkin[playerid] = idx;
  796. format(iString, 128, "[SUCCESS]: Changed skin to SKINID %d", idx);
  797. SendClientMessage(playerid, COLOR_GREEN, iString);
  798. return true;
  799. }
  800. dcmd_skin(playerid, params[])
  801. {
  802. dcmd_s(playerid, params);
  803. return true;
  804. }
  805. #endif
  806. #if MISCEL_CMDS == true
  807. dcmd_goto(playerid, params[])
  808. {
  809. new idx, iString[128];
  810. iString = strtok(params, idx);
  811. if (!strlen(iString)) {
  812. SendClientMessage(playerid, COLOR_RED, "[USAGE]: /goto PLAYERID (X_OFFSET Y_OFFSET Z_OFFSET)");
  813. return true;
  814. }
  815. new ID = strval(iString);
  816. if (!IsPlayerConnected(ID)) {
  817. SendClientMessage(playerid, COLOR_RED, "[ERROR]: Not connected PLAYERID.");
  818. return true;
  819. }
  820. new Float:X, Float:Y, Float:Z;
  821. new Interior = GetPlayerInterior(ID);
  822. GetPlayerPos(ID, X, Y, Z);
  823. iString = strtok(params, idx);
  824. if (!strlen(iString)) {
  825. GetXYInFrontOfPlayer(ID, X, Y, 1.5);
  826. SetPlayerInterior(playerid, Interior);
  827. SetPlayerPos(playerid, X, Y, Z);
  828. GetPlayerName(ID, iString, 128);
  829. format(iString, 128, "[SUCCESS]: You have warped to %s (ID: %d).", iString, ID);
  830. SendClientMessage(playerid, COLOR_GREEN, iString);
  831. return true;
  832. }
  833. X += floatstr(iString);
  834. iString = strtok(params, idx);
  835. if (!strlen(iString)) {
  836. goto fwarpto;
  837. }
  838. Y += floatstr(iString);
  839. iString = strtok(params, idx);
  840. if (!strlen(iString)) {
  841. goto fwarpto;
  842. }
  843. Z += floatstr(iString);
  844. fwarpto:
  845. new pVID = GetPlayerVehicleID( playerid );
  846. if ( pVID )
  847. {
  848. SetVehiclePos( pVID, X, Y, Z );
  849. LinkVehicleToInterior( pVID, Interior );
  850. }
  851. else
  852. {
  853. SetPlayerPos( playerid, X, Y, Z);
  854. }
  855. SetPlayerInterior( playerid, Interior);
  856. GetPlayerName(ID, iString, 128);
  857. format(iString, 128, "[SUCCESS]: You have warped to %s (ID: %d).", iString, ID);
  858. SendClientMessage(playerid, COLOR_GREEN, iString);
  859. return true;
  860. }
  861. dcmd_warpto(playerid, params[])
  862. {
  863. dcmd_goto(playerid, params);
  864. return true;
  865. }
  866. dcmd_setloc(playerid, params[])
  867. {
  868. new idx, iString[128];
  869. iString = strtok(params, idx);
  870. if (!strlen(iString)) {
  871. SendClientMessage(playerid, COLOR_RED, "[USAGE]: /setloc X Y Z INTERIOR");
  872. return true;
  873. }
  874. new Float:X, Float:Y, Float:Z;
  875. new Interior;
  876. X = floatstr(iString);
  877. Y = floatstr(strtok(params,idx));
  878. Z = floatstr(strtok(params,idx));
  879. Interior = strval(strtok(params,idx));
  880. new pVID = GetPlayerVehicleID( playerid );
  881. if ( pVID )
  882. {
  883. SetVehiclePos( pVID, X, Y, Z );
  884. LinkVehicleToInterior( pVID, Interior );
  885. }
  886. else
  887. {
  888. SetPlayerPos( playerid, X, Y, Z );
  889. }
  890. SetPlayerInterior(playerid, Interior);
  891. return true;
  892. }
  893. dcmd_bring(playerid, params[])
  894. {
  895. new idx, iString[128];
  896. iString = strtok(params, idx);
  897. if (!strlen(iString)) {
  898. SendClientMessage(playerid, COLOR_RED, "[USAGE]: /bring PLAYERID (X_OFFSET Y_OFFSET Z_OFFSET)");
  899. return true;
  900. }
  901. new ID = strval(iString);
  902. if (!IsPlayerConnected(ID)) {
  903. SendClientMessage(playerid, COLOR_RED, "[ERROR]: Not connected PLAYERID.");
  904. return true;
  905. }
  906. new Float:X, Float:Y, Float:Z;
  907. new Interior = GetPlayerInterior(playerid);
  908. GetPlayerPos(playerid, X, Y, Z);
  909. iString = strtok(params, idx);
  910. if (!strlen(iString)) {
  911. GetXYInFrontOfPlayer(playerid, X, Y, 1.5);
  912. SetPlayerInterior(ID, Interior);
  913. SetPlayerPos(ID, X, Y, Z);
  914. GetPlayerName(ID, iString, 128);
  915. format(iString, 128, "[SUCCESS]: You have brought %s (ID: %d) to you.", iString, ID);
  916. SendClientMessage(playerid, COLOR_GREEN, iString);
  917. return true;
  918. }
  919. X += floatstr(iString);
  920. iString = strtok(params, idx);
  921. if (!strlen(iString)) {
  922. goto fbring;
  923. }
  924. Y += floatstr(iString);
  925. iString = strtok(params, idx);
  926. if (!strlen(iString)) {
  927. goto fbring;
  928. }
  929. Z += floatstr(iString);
  930. fbring:
  931. new pVID = GetPlayerVehicleID( ID );
  932. if ( pVID )
  933. {
  934. SetVehiclePos( pVID, X, Y, Z );
  935. LinkVehicleToInterior( pVID, Interior );
  936. }
  937. else
  938. {
  939. SetPlayerPos( ID, X, Y, Z );
  940. }
  941. SetPlayerInterior(ID, Interior);
  942. GetPlayerName(ID, iString, 128);
  943. format(iString, 128, "[SUCCESS]: You have brought %s (ID: %d) to you.", iString, ID);
  944. SendClientMessage(playerid, COLOR_GREEN, iString);
  945. return true;
  946. }
  947. dcmd_weapon(playerid, params[])
  948. {
  949. dcmd_w2(playerid, params);
  950. return true;
  951. }
  952. dcmd_w2(playerid, params[])
  953. {
  954. new idx, iString[128];
  955. iString = strtok(params, idx);
  956. if (!strlen(iString)) {
  957. SendClientMessage(playerid, COLOR_RED, "[USAGE]: /w2 WEAPONID/NAME (AMMO) or /weapon WEAPONID/NAME (AMMO)");
  958. return true;
  959. }
  960. new weaponid = GetWeaponModelIDFromName(iString);
  961. if (weaponid == -1) {
  962. weaponid = strval(iString);
  963. if (weaponid < 0 || weaponid > 47) {
  964. SendClientMessage(playerid, COLOR_RED, "[ERROR]: Invalid WEAPONID/NAME");
  965. return true;
  966. }
  967. }
  968. if (!strlen(params[idx+1])) {
  969. GivePlayerWeapon(playerid, weaponid, 500);
  970. format(iString, 128, "[SUCCESS]: You were given weapon %s (ID: %d) with 500 ammo.", aWeaponNames[weaponid], weaponid);
  971. SendClientMessage(playerid, COLOR_GREEN, iString);
  972. return true;
  973. }
  974. idx = strval(params[idx+1]);
  975. GivePlayerWeapon(playerid, weaponid, idx);
  976. format(iString, 128, "[SUCCESS]: You were given weapon %s (ID: %d) with %d ammo.", aWeaponNames[weaponid], weaponid, idx);
  977. SendClientMessage(playerid, COLOR_GREEN, iString);
  978. return true;
  979. }
  980. #endif
  981. public OnFilterScriptInit()
  982. {
  983. print("\n *********************\n * SA:MP DEBUG 0.2 *");
  984. print(" * By Simon Campbell *\n *********************");
  985. printf(" * Version: %s *\n *********************", DEBUG_VERSION);
  986. print(" * -- LOADED *\n *********************\n");
  987. for ( new i = 0; i < MAX_PLAYERS; i++ )
  988. {
  989. curPlayerObjM[ i ][ OBJ_MDL ] = MIN_OBJE_ID;
  990. pObjectRate[ i ][ OBJ_RATE_ROT ] = 1.0;
  991. pObjectRate[ i ][ OBJ_RATE_MOVE ] = 1.0;
  992. }
  993. AllowAdminTeleport(1);
  994. }
  995. public OnFilterScriptExit()
  996. {
  997. print("\n *********************\n * SA:MP DEBUG 0.2 *");
  998. print(" * -- SHUTDOWN *\n *********************\n");
  999. }
  1000. public OnPlayerCommandText(playerid, cmdtext[])
  1001. {
  1002. #if ADMINS_ONLY == true
  1003. if(IsPlayerAdmin(playerid)) {
  1004. #endif
  1005. #if SKIN_SELECT == true
  1006. dcmd(s, 1, cmdtext);
  1007. dcmd(ssel, 4, cmdtext);
  1008. dcmd(skin, 4, cmdtext);
  1009. #endif
  1010. #if VEHI_SELECT == true
  1011. dcmd(v, 1, cmdtext);
  1012. dcmd(vsel, 4, cmdtext);
  1013. dcmd(vehicle, 7, cmdtext);
  1014. #endif
  1015. #if WORL_SELECT == true
  1016. dcmd(w, 1, cmdtext);
  1017. dcmd(t, 1, cmdtext);
  1018. dcmd(g, 1, cmdtext);
  1019. dcmd(wsel, 4, cmdtext);
  1020. dcmd(time, 4, cmdtext);
  1021. dcmd(weather, 7, cmdtext);
  1022. dcmd(gravity, 7, cmdtext);
  1023. #endif
  1024. #if MISCEL_CMDS == true
  1025. dcmd(w2, 2, cmdtext);
  1026. dcmd(goto, 4, cmdtext);
  1027. dcmd(bring, 5, cmdtext);
  1028. dcmd(warpto, 6, cmdtext);
  1029. dcmd(weapon, 6, cmdtext);
  1030. dcmd(setloc, 6, cmdtext);
  1031. #endif
  1032. #if CAME_SELECT == true
  1033. dcmd(csel, 4, cmdtext);
  1034. dcmd(camera, 6, cmdtext);
  1035. #endif
  1036. dcmd(osel, 4, cmdtext);
  1037. dcmd(object, 6, cmdtext);
  1038. dcmd(debug, 5, cmdtext);
  1039. #if ADMINS_ONLY == true
  1040. }
  1041. #endif
  1042. return 0;
  1043. }
  1044. public OnPlayerDisconnect(playerid,reason)
  1045. {
  1046. KillTimer(gPlayerTimers[playerid]);
  1047. gPlayerStatus[playerid] = 0;
  1048. gPlayerTimers[playerid] = 0;
  1049. curPlayerSkin[playerid] = MIN_SKIN_ID; // Current Player Skin ID
  1050. curPlayerVehM[playerid] = MIN_VEHI_ID; // Current Player Vehicle ID
  1051. curPlayerVehI[playerid] = -1;
  1052. return 0;
  1053. }
  1054. public OnPlayerConnect(playerid)
  1055. {
  1056. curPlayerCamD[playerid][CMODE] = CMODE_A;
  1057. curPlayerCamD[playerid][RATE] = 2.0;
  1058. #if ADMINS_ONLY == false
  1059. AllowPlayerTeleport(playerid, 1);
  1060. #endif
  1061. return 0;
  1062. }
  1063. //==============================================================================
  1064. #if WORL_SELECT == true
  1065. public WorldSelect(playerid)
  1066. { // Created by Simon
  1067. /*
  1068. // Make sure the player is not in world selection before continuing
  1069. if (gPlayerStatus[playerid] != WORL_SEL_STAT) {
  1070. KillTimer(skinTimerID[playerid]);
  1071. return;
  1072. }
  1073. */
  1074. new keys, updown, leftright;
  1075. GetPlayerKeys(playerid, keys, updown, leftright);
  1076. new cString[128];
  1077. // Right key increases World Time
  1078. if (leftright == KEY_RIGHT) {
  1079. if(gWorldStatus[0] == MAX_TIME_ID) {
  1080. gWorldStatus[0] = MIN_TIME_ID;
  1081. }
  1082. else {
  1083. gWorldStatus[0]++;
  1084. }
  1085. format(cString, 128, "World Time: %d~n~Weather ID: %d", gWorldStatus[0], gWorldStatus[1]);
  1086. GameTextForPlayer(playerid, cString, 1500, 3);
  1087. SetWorldTime(gWorldStatus[0]);
  1088. }
  1089. // Left key decreases World Time
  1090. if (leftright == KEY_LEFT) {
  1091. if(gWorldStatus[0] == MIN_TIME_ID) {
  1092. gWorldStatus[0] = MAX_TIME_ID;
  1093. }
  1094. else {
  1095. gWorldStatus[0]--;
  1096. }
  1097. format(cString, 128, "World Time: %d~n~Weather ID: %d", gWorldStatus[0], gWorldStatus[1]);
  1098. GameTextForPlayer(playerid, cString, 1500, 3);
  1099. SetWorldTime(gWorldStatus[0]);
  1100. }
  1101. // Up key increases Weather ID
  1102. if(updown == KEY_UP) {
  1103. if(gWorldStatus[1] == MAX_WEAT_ID) {
  1104. gWorldStatus[1] = MIN_WEAT_ID;
  1105. }
  1106. else {
  1107. gWorldStatus[1]++;
  1108. }
  1109. format(cString, 128, "World Time: %d~n~Weather ID: %d", gWorldStatus[0], gWorldStatus[1]);
  1110. GameTextForPlayer(playerid, cString, 1500, 3);
  1111. SetWeather(gWorldStatus[1]);
  1112. }
  1113. // Down key decreases Weather ID
  1114. if(updown == KEY_DOWN) {
  1115. if(gWorldStatus[1] == MIN_WEAT_ID) {
  1116. gWorldStatus[1] = MAX_WEAT_ID;
  1117. }
  1118. else {
  1119. gWorldStatus[1]--;
  1120. }
  1121. format(cString, 128, "World Time: %d~n~Weather ID: %d", gWorldStatus[0], gWorldStatus[1]);
  1122. GameTextForPlayer(playerid, cString, 1500, 3);
  1123. SetWeather(gWorldStatus[1]);
  1124. }
  1125. // Action key exits WorldSelection
  1126. if(keys & KEY_ACTION) {
  1127. SetCameraBehindPlayer(playerid);
  1128. TogglePlayerControllable(playerid, 1);
  1129. format(cString, 128, "[SUCCESS]: Time changed to %d hours and weather changed to WEATHERID %d", gWorldStatus[0], gWorldStatus[1]);
  1130. SendClientMessage(playerid, COLOR_GREEN, cString);
  1131. new File:F_WORLD = fopen("TIME-WEATHER.txt", io_append);
  1132. if(F_WORLD) {
  1133. new h, m, s, Y, M, D;
  1134. getdate(Y, M, D);
  1135. gettime(h, m, s);
  1136. format(cString, 128, "// %d-%d-%d @ %d:%d:%d\r\nSetWeather(%d);\r\nSetWorldTime(%d);\r\n", D, M, Y, h, m, s);
  1137. fwrite(F_WORLD, cString);
  1138. fclose(F_WORLD);
  1139. printf("\n%s\n",cString);
  1140. }
  1141. else {
  1142. print("Failed to create the file \"TIME-WEATHER.txt\".\n");
  1143. }
  1144. gPlayerStatus[playerid] = 0;
  1145. KillTimer(gPlayerTimers[playerid]);
  1146. return;
  1147. }
  1148. }
  1149. #endif
  1150. #if SKIN_SELECT == true
  1151. public SkinSelect(playerid)
  1152. { // Created by Simon
  1153. /*
  1154. // Make sure the player is not in skin selection before continuing
  1155. if (gPlayerStatus[playerid] != SKIN_SEL_STAT) {
  1156. KillTimer(skinTimerID[playerid]);
  1157. return;
  1158. }
  1159. */
  1160. new keys, updown, leftright;
  1161. GetPlayerKeys(playerid, keys, updown, leftright);
  1162. new cString[128];
  1163. // Right key increases Skin ID
  1164. if (leftright == KEY_RIGHT) {
  1165. if(curPlayerSkin[playerid] == MAX_SKIN_ID) {
  1166. curPlayerSkin[playerid] = MIN_SKIN_ID;
  1167. }
  1168. else {
  1169. curPlayerSkin[playerid]++;
  1170. }
  1171. while(IsInvalidSkin(curPlayerSkin[playerid])) {
  1172. curPlayerSkin[playerid]++;
  1173. }
  1174. format(cString, 128, "Skin ID: %d", curPlayerSkin[playerid]);
  1175. GameTextForPlayer(playerid, cString, 1500, 3);
  1176. SetPlayerSkin(playerid, curPlayerSkin[playerid]);
  1177. }
  1178. // Left key decreases Skin ID
  1179. if(leftright == KEY_LEFT) {
  1180. if(curPlayerSkin[playerid] == MIN_SKIN_ID) {
  1181. curPlayerSkin[playerid] = MAX_SKIN_ID;
  1182. }
  1183. else {
  1184. curPlayerSkin[playerid]--;
  1185. }
  1186. while(IsInvalidSkin(curPlayerSkin[playerid])) {
  1187. curPlayerSkin[playerid]--;
  1188. }
  1189. format(cString, 128, "Skin ID: %d", curPlayerSkin[playerid]);
  1190. GameTextForPlayer(playerid, cString, 1500, 3);
  1191. SetPlayerSkin(playerid, curPlayerSkin[playerid]);
  1192. }
  1193. // Action key exits skin selection
  1194. if(keys & KEY_ACTION)
  1195. {
  1196. SetCameraBehindPlayer(playerid);
  1197. TogglePlayerControllable(playerid, 1);
  1198. format(cString, 128, "[SUCCESS]: You have changed to SKINID %d", curPlayerSkin[playerid]);
  1199. SendClientMessage(playerid, COLOR_GREEN, cString);
  1200. gPlayerStatus[playerid] = 0;
  1201. KillTimer(gPlayerTimers[playerid]);
  1202. }
  1203. }
  1204. #endif
  1205. #if CAME_SELECT == true
  1206. public CameraSelect(playerid)
  1207. {
  1208. // CMODE_A 0 Up/Down = IncreaseZ/DecreaseZ; Left/Right = IncreaseX/DecreaseX; Num4/Num6 = IncreaseY/DecreaseY
  1209. // CMODE_B 1 Up/Down = Rotate Up/Down; Left/Right = Rotate Left/Right; Num4/Num6 = Move Left/Right
  1210. new keys, updown, leftright;
  1211. GetPlayerKeys(playerid, keys, updown, leftright);
  1212. printf("Player (%d) keys = %d, updown = %d, leftright = %d", playerid, keys, updown, leftright);
  1213. if (curPlayerCamD[playerid][CMODE] == CMODE_A)
  1214. {
  1215. if (leftright == KEY_RIGHT) {
  1216. curPlayerCamD[playerid][CPOS_X] += curPlayerCamD[playerid][RATE];
  1217. curPlayerCamD[playerid][CLOO_X] += curPlayerCamD[playerid][RATE];
  1218. SetPlayerPos(playerid, curPlayerCamD[playerid][CPOS_X], curPlayerCamD[playerid][CPOS_Y], curPlayerCamD[playerid][CPOS_Z]);
  1219. SetPlayerCameraPos(playerid, curPlayerCamD[playerid][CPOS_X], curPlayerCamD[playerid][CPOS_Y], curPlayerCamD[playerid][CPOS_Z]);
  1220. SetPlayerCameraLookAt(playerid, curPlayerCamD[playerid][CLOO_X], curPlayerCamD[playerid][CLOO_Y], curPlayerCamD[playerid][CLOO_Z]);
  1221. }
  1222. if (leftright == KEY_LEFT) {
  1223. curPlayerCamD[playerid][CPOS_X] -= curPlayerCamD[playerid][RATE];
  1224. curPlayerCamD[playerid][CLOO_X] -= curPlayerCamD[playerid][RATE];
  1225. SetPlayerPos(playerid, curPlayerCamD[playerid][CPOS_X], curPlayerCamD[playerid][CPOS_Y], curPlayerCamD[playerid][CPOS_Z]);
  1226. SetPlayerCameraPos(playerid, curPlayerCamD[playerid][CPOS_X], curPlayerCamD[playerid][CPOS_Y], curPlayerCamD[playerid][CPOS_Z]);
  1227. SetPlayerCameraLookAt(playerid, curPlayerCamD[playerid][CLOO_X], curPlayerCamD[playerid][CLOO_Y], curPlayerCamD[playerid][CLOO_Z]);
  1228. }
  1229. if (updown == KEY_UP) {
  1230. curPlayerCamD[playerid][CPOS_Z] += curPlayerCamD[playerid][RATE];
  1231. curPlayerCamD[playerid][CLOO_Z] += curPlayerCamD[playerid][RATE];
  1232. SetPlayerPos(playerid, curPlayerCamD[playerid][CPOS_X], curPlayerCamD[playerid][CPOS_Y], curPlayerCamD[playerid][CPOS_Z]);
  1233. SetPlayerCameraPos(playerid, curPlayerCamD[playerid][CPOS_X], curPlayerCamD[playerid][CPOS_Y], curPlayerCamD[playerid][CPOS_Z]);
  1234. SetPlayerCameraLookAt(playerid, curPlayerCamD[playerid][CLOO_X], curPlayerCamD[playerid][CLOO_Y], curPlayerCamD[playerid][CLOO_Z]);
  1235. }
  1236. if (updown == KEY_DOWN) {
  1237. curPlayerCamD[playerid][CPOS_Z] -= curPlayerCamD[playerid][RATE];
  1238. curPlayerCamD[playerid][CLOO_Z] -= curPlayerCamD[playerid][RATE];
  1239. SetPlayerPos(playerid, curPlayerCamD[playerid][CPOS_X], curPlayerCamD[playerid][CPOS_Y], curPlayerCamD[playerid][CPOS_Z]);
  1240. SetPlayerCameraPos(playerid, curPlayerCamD[playerid][CPOS_X], curPlayerCamD[playerid][CPOS_Y], curPlayerCamD[playerid][CPOS_Z]);
  1241. SetPlayerCameraLookAt(playerid, curPlayerCamD[playerid][CLOO_X], curPlayerCamD[playerid][CLOO_Y], curPlayerCamD[playerid][CLOO_Z]);
  1242. }
  1243. if (keys & KEY_ANALOG_RIGHT) {
  1244. curPlayerCamD[playerid][CPOS_Y] += curPlayerCamD[playerid][RATE];
  1245. curPlayerCamD[playerid][CLOO_Y] += curPlayerCamD[playerid][RATE];
  1246. SetPlayerPos(playerid, curPlayerCamD[playerid][CPOS_X], curPlayerCamD[playerid][CPOS_Y], curPlayerCamD[playerid][CPOS_Z]);
  1247. SetPlayerCameraPos(playerid, curPlayerCamD[playerid][CPOS_X], curPlayerCamD[playerid][CPOS_Y], curPlayerCamD[playerid][CPOS_Z]);
  1248. SetPlayerCameraLookAt(playerid, curPlayerCamD[playerid][CLOO_X], curPlayerCamD[playerid][CLOO_Y], curPlayerCamD[playerid][CLOO_Z]);
  1249. }
  1250. if (keys & KEY_ANALOG_LEFT) {
  1251. curPlayerCamD[playerid][CPOS_Y] -= curPlayerCamD[playerid][RATE];
  1252. curPlayerCamD[playerid][CLOO_Y] -= curPlayerCamD[playerid][RATE];
  1253. SetPlayerPos(playerid, curPlayerCamD[playerid][CPOS_X], curPlayerCamD[playerid][CPOS_Y], curPlayerCamD[playerid][CPOS_Z]);
  1254. SetPlayerCameraPos(playerid, curPlayerCamD[playerid][CPOS_X], curPlayerCamD[playerid][CPOS_Y], curPlayerCamD[playerid][CPOS_Z]);
  1255. SetPlayerCameraLookAt(playerid, curPlayerCamD[playerid][CLOO_X], curPlayerCamD[playerid][CLOO_Y], curPlayerCamD[playerid][CLOO_Z]);
  1256. }
  1257. }
  1258. if(curPlayerCamD[playerid][CMODE] == CMODE_B)
  1259. {
  1260. if (leftright == KEY_RIGHT) {
  1261. // Rotate Y +
  1262. }
  1263. if (leftright == KEY_LEFT) {
  1264. // Rotate Y -
  1265. }
  1266. if (updown == KEY_UP) {
  1267. // Rotate X +
  1268. }
  1269. if (updown == KEY_DOWN) {
  1270. // Rotate X -
  1271. }
  1272. if (keys & KEY_ANALOG_RIGHT) {
  1273. // Rotate Z +
  1274. }
  1275. if (keys & KEY_ANALOG_LEFT) {
  1276. // Rotate Z -
  1277. }
  1278. }
  1279. if (keys & KEY_ACTION)
  1280. {
  1281. SetCameraBehindPlayer(playerid);
  1282. new
  1283. File:F_CAMERA = fopen("CAMERA.txt", io_append);
  1284. if( F_CAMERA )
  1285. {
  1286. new
  1287. cString[512], h, m, s, Y, M, D;
  1288. getdate(Y, M, D);
  1289. gettime(h, m, s);
  1290. format(cString, sizeof( cString ), "// %d-%d-%d @ %d:%d:%d\r\nSetPlayerCameraPos(playerid, %f, %f, %f);\r\nSetPlayerCameraLookAt(playerid, %f, %f, %f);\r\n", D, M, Y, h, m, s,curPlayerCamD[playerid][CPOS_X],curPlayerCamD[playerid][CPOS_Y],curPlayerCamD[playerid][CPOS_Z],curPlayerCamD[playerid][CLOO_X],curPlayerCamD[playerid][CLOO_Y],curPlayerCamD[playerid][CLOO_Z]);
  1291. fwrite(F_CAMERA, cString);
  1292. fclose(F_CAMERA);
  1293. printf("\n%s\n",cString);
  1294. SendClientMessage( playerid, COLOR_GREEN, "Current camera data saved to 'CAMERA.txt'" );
  1295. }
  1296. else
  1297. print("Failed to create the file \"CAMERA.txt\".\n");
  1298. TogglePlayerControllable(playerid, 1);
  1299. KillTimer(gPlayerTimers[playerid]);
  1300. gPlayerStatus[playerid] = 0;
  1301. }
  1302. }
  1303. #endif
  1304. #if VEHI_SELECT == true
  1305. public VehicleSelect(playerid)
  1306. {
  1307. /*
  1308. // Make sure the player is not in skin selection before continuing
  1309. if (gPlayerStatus[playerid] != VEHI_SEL_STAT) {
  1310. KillTimer(skinTimerID[playerid]);
  1311. return;
  1312. }
  1313. */
  1314. new keys, updown, leftright;
  1315. GetPlayerKeys(playerid, keys, updown, leftright);
  1316. new cString[128];
  1317. // Right key increases Vehicle MODELID
  1318. if (leftright == KEY_RIGHT) {
  1319. if(curPlayerVehM[playerid] == MAX_VEHI_ID) {
  1320. curPlayerVehM[playerid] = MIN_VEHI_ID;
  1321. }
  1322. else {
  1323. curPlayerVehM[playerid]++;
  1324. }
  1325. format(cString, 128, "Model ID: %d~n~Vehicle Name: %s", curPlayerVehM, aVehicleNames[curPlayerVehM[playerid] - MIN_VEHI_ID]);
  1326. GameTextForPlayer(playerid, cString, 1500, 3);
  1327. new Float:x, Float:y, Float:z, Float:a;
  1328. GetPlayerPos(playerid, x, y, z);
  1329. GetXYInFrontOfPlayer(playerid, x, y, VEHI_DIS);
  1330. GetPlayerFacingAngle(playerid, a);
  1331. DestroyVehicle(curPlayerVehI[playerid]);
  1332. curServerVehP[curPlayerVehI[playerid]][spawn] = false;
  1333. curPlayerVehI[playerid] = CreateVehicle(curPlayerVehM[playerid], x, y, z + 2.0, a + 90.0, -1, -1, 5000);
  1334. printf( "vsel vehicle select id = %d", curPlayerVehI[playerid] );
  1335. LinkVehicleToInterior(curPlayerVehI[playerid], GetPlayerInterior(playerid));
  1336. curServerVehP[curPlayerVehI[playerid]][spawn] = true;
  1337. curServerVehP[curPlayerVehI[playerid]][vmodel] = curPlayerVehM[playerid];
  1338. curServerVehP[curPlayerVehI[playerid]][vInt] = GetPlayerInterior(playerid);
  1339. }
  1340. // Left key decreases Vehicle MODELID
  1341. if(leftright == KEY_LEFT) {
  1342. if(curPlayerVehM[playerid] == MIN_VEHI_ID) {
  1343. curPlayerVehM[playerid] = MAX_VEHI_ID;
  1344. }
  1345. else {
  1346. curPlayerVehM[playerid]--;
  1347. }
  1348. format(cString, 128, "Model ID: %d~n~Vehicle Name: %s", curPlayerVehM, aVehicleNames[curPlayerVehM[playerid] - MIN_VEHI_ID]);
  1349. GameTextForPlayer(playerid, cString, 1500, 3);
  1350. new Float:x, Float:y, Float:z, Float:a;
  1351. GetPlayerPos(playerid, x, y, z);
  1352. GetXYInFrontOfPlayer(playerid, x, y, VEHI_DIS);
  1353. GetPlayerFacingAngle(playerid, a);
  1354. DestroyVehicle(curPlayerVehI[playerid]);
  1355. curServerVehP[curPlayerVehI[playerid]][spawn] = false;
  1356. curPlayerVehI[playerid] = CreateVehicle(curPlayerVehM[playerid], x, y, z + 2.0, a + 90.0, -1, -1, 5000);
  1357. printf( "vsel vehicle select id = %d", curPlayerVehI[playerid] );
  1358. LinkVehicleToInterior(curPlayerVehI[playerid], GetPlayerInterior(playerid));
  1359. curServerVehP[curPlayerVehI[playerid]][spawn] = true;
  1360. curServerVehP[curPlayerVehI[playerid]][vmodel] = curPlayerVehM[playerid];
  1361. curServerVehP[curPlayerVehI[playerid]][vInt] = GetPlayerInterior(playerid);
  1362. }
  1363. // Action key exits vehicle selection
  1364. if(keys & KEY_ACTION)
  1365. {
  1366. SetCameraBehindPlayer(playerid);
  1367. TogglePlayerControllable(playerid, 1);
  1368. format(cString, 128, "[SUCCESS]: Spawned a \"%s\" (MODELID: %d, VEHICLEID: %d)", aVehicleNames[curPlayerVehM[playerid] - MIN_VEHI_ID], curPlayerVehM[playerid], curPlayerVehI[playerid]);
  1369. SendClientMessage(playerid, COLOR_GREEN, cString);
  1370. gPlayerStatus[playerid] = 0;
  1371. KillTimer(gPlayerTimers[playerid]);
  1372. }
  1373. }
  1374. #endif
  1375. #if OBJE_SELECT == true
  1376. public ObjectSelect( playerid )
  1377. {
  1378. new keys, updown, leftright;
  1379. GetPlayerKeys( playerid, keys, updown, leftright );
  1380. new cString[ 128 ];
  1381. switch ( curPlayerObjM[ playerid ][ OBJ_MOD ] )
  1382. {
  1383. case O_MODE_SELECTOR:
  1384. {
  1385. if ( updown == KEY_UP)
  1386. {
  1387. curPlayerObjM[ playerid ][ OBJ_MDL ] += 10;
  1388. if ( curPlayerObjM[ playerid ][ OBJ_MDL ] >= MAX_OBJE_ID )
  1389. {
  1390. curPlayerObjM[ playerid ][ OBJ_MDL ] = MIN_OBJE_ID;
  1391. }
  1392. while ( !IsValidModel( curPlayerObjM[ playerid ][ OBJ_MDL ] ) )
  1393. {
  1394. curPlayerObjM[ playerid ][ OBJ_MDL ]++;
  1395. }
  1396. DestroyObject( curPlayerObjI[ playerid ] );
  1397. curPlayerObjI[ playerid ] = CreateObject( curPlayerObjM[ playerid ][ OBJ_MDL ], curPlayerObjM[ playerid ][ OBJ_X ],
  1398. curPlayerObjM[ playerid ][ OBJ_Y ], curPlayerObjM[ playerid ][ OBJ_Z ],
  1399. curPlayerObjM[ playerid ][ OBJ_RX ], curPlayerObjM[ playerid ][ OBJ_RY ], curPlayerObjM[ playerid ][ OBJ_RZ ]
  1400. );
  1401. format( cString, 128, "Model ID: %d", curPlayerObjM[ playerid ][ OBJ_MDL ] );
  1402. GameTextForPlayer(playerid, cString, 1500, 3);
  1403. }
  1404. if ( updown == KEY_DOWN)
  1405. {
  1406. curPlayerObjM[ playerid ][ OBJ_MDL ] -= 10;
  1407. if ( curPlayerObjM[ playerid ][ OBJ_MDL ] <= MIN_OBJE_ID )
  1408. {
  1409. curPlayerObjM[ playerid ][ OBJ_MDL ] = MAX_OBJE_ID;
  1410. }
  1411. while ( !IsValidModel( curPlayerObjM[ playerid ][ OBJ_MDL ] ) )
  1412. {
  1413. curPlayerObjM[ playerid ][ OBJ_MDL ]--;
  1414. }
  1415. DestroyObject( curPlayerObjI[ playerid ] );
  1416. curPlayerObjI[ playerid ] = CreateObject( curPlayerObjM[ playerid ][ OBJ_MDL ], curPlayerObjM[ playerid ][ OBJ_X ],
  1417. curPlayerObjM[ playerid ][ OBJ_Y ], curPlayerObjM[ playerid ][ OBJ_Z ],
  1418. curPlayerObjM[ playerid ][ OBJ_RX ], curPlayerObjM[ playerid ][ OBJ_RY ], curPlayerObjM[ playerid ][ OBJ_RZ ]
  1419. );
  1420. format( cString, 128, "Model ID: %d", curPlayerObjM[ playerid ][ OBJ_MDL ] );
  1421. GameTextForPlayer(playerid, cString, 1500, 3);
  1422. }
  1423. if ( leftright == KEY_LEFT)
  1424. {
  1425. curPlayerObjM[ playerid ][ OBJ_MDL ]--;
  1426. if ( curPlayerObjM[ playerid ][ OBJ_MDL ] <= MIN_OBJE_ID )
  1427. {
  1428. curPlayerObjM[ playerid ][ OBJ_MDL ] = MAX_OBJE_ID;
  1429. }
  1430. while ( !IsValidModel( curPlayerObjM[ playerid ][ OBJ_MDL ] ) )
  1431. {
  1432. curPlayerObjM[ playerid ][ OBJ_MDL ]--;
  1433. }
  1434. DestroyObject( curPlayerObjI[ playerid ] );
  1435. curPlayerObjI[ playerid ] = CreateObject( curPlayerObjM[ playerid ][ OBJ_MDL ], curPlayerObjM[ playerid ][ OBJ_X ],
  1436. curPlayerObjM[ playerid ][ OBJ_Y ], curPlayerObjM[ playerid ][ OBJ_Z ],
  1437. curPlayerObjM[ playerid ][ OBJ_RX ], curPlayerObjM[ playerid ][ OBJ_RY ], curPlayerObjM[ playerid ][ OBJ_RZ ]
  1438. );
  1439. format( cString, 128, "Model ID: %d", curPlayerObjM[ playerid ][ OBJ_MDL ] );
  1440. GameTextForPlayer(playerid, cString, 1500, 3);
  1441. }
  1442. if ( leftright == KEY_RIGHT)
  1443. {
  1444. curPlayerObjM[ playerid ][ OBJ_MDL ]++;
  1445. if ( curPlayerObjM[ playerid ][ OBJ_MDL ] >= MAX_OBJE_ID )
  1446. {
  1447. curPlayerObjM[ playerid ][ OBJ_MDL ] = MIN_OBJE_ID;
  1448. }
  1449. while ( !IsValidModel( curPlayerObjM[ playerid ][ OBJ_MDL ] ) )
  1450. {
  1451. curPlayerObjM[ playerid ][ OBJ_MDL ]++;
  1452. }
  1453. DestroyObject( curPlayerObjI[ playerid ] );
  1454. curPlayerObjI[ playerid ] = CreateObject( curPlayerObjM[ playerid ][ OBJ_MDL ], curPlayerObjM[ playerid ][ OBJ_X ],
  1455. curPlayerObjM[ playerid ][ OBJ_Y ], curPlayerObjM[ playerid ][ OBJ_Z ],
  1456. curPlayerObjM[ playerid ][ OBJ_RX ], curPlayerObjM[ playerid ][ OBJ_RY ], curPlayerObjM[ playerid ][ OBJ_RZ ]
  1457. );
  1458. format( cString, 128, "Model ID: %d", curPlayerObjM[ playerid ][ OBJ_MDL ] );
  1459. GameTextForPlayer(playerid, cString, 1500, 3);
  1460. }
  1461. }
  1462. case O_MODE_MOVER:
  1463. {
  1464. if ( updown == KEY_UP)
  1465. {
  1466. curPlayerObjM[ playerid ][ OBJ_Z ] += pObjectRate[ playerid ][ OBJ_RATE_MOVE ];
  1467. curPlayerCamD[ playerid ][ CPOS_Z ] += pObjectRate[ playerid ][ OBJ_RATE_MOVE ];
  1468. curPlayerCamD[ playerid ][ CLOO_Z ] += pObjectRate[ playerid ][ OBJ_RATE_MOVE ];
  1469. }
  1470. if ( updown == KEY_DOWN)
  1471. {
  1472. curPlayerObjM[ playerid ][ OBJ_Z ] -= pObjectRate[ playerid ][ OBJ_RATE_MOVE ];
  1473. curPlayerCamD[ playerid ][ CPOS_Z ] -= pObjectRate[ playerid ][ OBJ_RATE_MOVE ];
  1474. curPlayerCamD[ playerid ][ CLOO_Z ] -= pObjectRate[ playerid ][ OBJ_RATE_MOVE ];
  1475. }
  1476. if ( leftright == KEY_LEFT)
  1477. {
  1478. curPlayerObjM[ playerid ][ OBJ_Y ] -= pObjectRate[ playerid ][ OBJ_RATE_MOVE ];
  1479. curPlayerCamD[ playerid ][ CPOS_Y ] -= pObjectRate[ playerid ][ OBJ_RATE_MOVE ];
  1480. curPlayerCamD[ playerid ][ CLOO_Y ] -= pObjectRate[ playerid ][ OBJ_RATE_MOVE ];
  1481. }
  1482. if ( leftright == KEY_RIGHT)
  1483. {
  1484. curPlayerObjM[ playerid ][ OBJ_Y ] += pObjectRate[ playerid ][ OBJ_RATE_MOVE ];
  1485. curPlayerCamD[ playerid ][ CPOS_Y ] += pObjectRate[ playerid ][ OBJ_RATE_MOVE ];
  1486. curPlayerCamD[ playerid ][ CLOO_Y ] += pObjectRate[ playerid ][ OBJ_RATE_MOVE ];
  1487. }
  1488. if ( keys & KEY_ANALOG_LEFT )
  1489. {
  1490. curPlayerObjM[ playerid ][ OBJ_Y ] -= pObjectRate[ playerid ][ OBJ_RATE_MOVE ];
  1491. curPlayerCamD[ playerid ][ CPOS_Y ] -= pObjectRate[ playerid ][ OBJ_RATE_MOVE ];
  1492. curPlayerCamD[ playerid ][ CLOO_Y ] -= pObjectRate[ playerid ][ OBJ_RATE_MOVE ];
  1493. }
  1494. if ( keys & KEY_ANALOG_LEFT )
  1495. {
  1496. curPlayerObjM[ playerid ][ OBJ_X ] += pObjectRate[ playerid ][ OBJ_RATE_MOVE ];
  1497. curPlayerCamD[ playerid ][ CPOS_X ] += pObjectRate[ playerid ][ OBJ_RATE_MOVE ];
  1498. curPlayerCamD[ playerid ][ CLOO_X ] += pObjectRate[ playerid ][ OBJ_RATE_MOVE ];
  1499. }
  1500. SetPlayerPos( playerid, curPlayerCamD[playerid][CPOS_X], curPlayerCamD[playerid][CPOS_Y], curPlayerCamD[playerid][CPOS_Z] );
  1501. SetObjectPos( curPlayerObjI[ playerid ], curPlayerObjM[ playerid ][ OBJ_X ], curPlayerObjM[ playerid ][ OBJ_Y ], curPlayerObjM[ playerid ][ OBJ_Z ] );
  1502. SetPlayerCameraPos(playerid, curPlayerCamD[playerid][CPOS_X], curPlayerCamD[playerid][CPOS_Y], curPlayerCamD[playerid][CPOS_Z]);
  1503. SetPlayerCameraLookAt(playerid, curPlayerCamD[playerid][CLOO_X], curPlayerCamD[playerid][CLOO_Y], curPlayerCamD[playerid][CLOO_Z]);
  1504. }
  1505. case O_MODE_ROTATOR:
  1506. {
  1507. if ( updown == KEY_UP)
  1508. {
  1509. curPlayerObjM[ playerid ][ OBJ_RZ ] += pObjectRate[ playerid ][ OBJ_RATE_ROT ];
  1510. }
  1511. if ( updown == KEY_DOWN)
  1512. {
  1513. curPlayerObjM[ playerid ][ OBJ_RZ ] -= pObjectRate[ playerid ][ OBJ_RATE_ROT ];
  1514. }
  1515. if ( leftright == KEY_LEFT)
  1516. {
  1517. curPlayerObjM[ playerid ][ OBJ_RY ] -= pObjectRate[ playerid ][ OBJ_RATE_ROT ];
  1518. }
  1519. if ( leftright == KEY_RIGHT)
  1520. {
  1521. curPlayerObjM[ playerid ][ OBJ_RY ] += pObjectRate[ playerid ][ OBJ_RATE_ROT ];
  1522. }
  1523. if ( keys & KEY_ANALOG_LEFT )
  1524. {
  1525. curPlayerObjM[ playerid ][ OBJ_RY ] -= pObjectRate[ playerid ][ OBJ_RATE_ROT ];
  1526. }
  1527. if ( keys & KEY_ANALOG_LEFT )
  1528. {
  1529. curPlayerObjM[ playerid ][ OBJ_RX ] += pObjectRate[ playerid ][ OBJ_RATE_ROT ];
  1530. }
  1531. SetObjectRot( curPlayerObjI[ playerid ], curPlayerObjM[ playerid ][ OBJ_RX ], curPlayerObjM[ playerid ][ OBJ_RY ], curPlayerObjM[ playerid ][ OBJ_RZ ] );
  1532. }
  1533. }
  1534. if ( keys & KEY_ACTION )
  1535. {
  1536. gPlayerStatus[ playerid ] = 0;
  1537. TogglePlayerControllable( playerid, 1 );
  1538. SetCameraBehindPlayer( playerid );
  1539. KillTimer( gPlayerTimers[playerid] );
  1540. }
  1541. }
  1542. #endif
  1543. IsInvalidSkin(skinid)
  1544. { // Created by Simon
  1545. // Checks whether the skinid parsed is crashable or not.
  1546. #define MAX_BAD_SKINS 14
  1547. new badSkins[MAX_BAD_SKINS] = {
  1548. 3, 4, 5, 6, 8, 42, 65, 74, 86,
  1549. 119, 149, 208, 273, 289
  1550. };
  1551. for (new i = 0; i < MAX_BAD_SKINS; i++) {
  1552. if (skinid == badSkins[i]) return true;
  1553. }
  1554. return false;
  1555. }
  1556. GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance)
  1557. { // Created by Y_Less
  1558. new Float:a;
  1559. GetPlayerPos(playerid, x, y, a);
  1560. GetPlayerFacingAngle(playerid, a);
  1561. if (GetPlayerVehicleID(playerid)) {
  1562. GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
  1563. }
  1564. x += (distance * floatsin(-a, degrees));
  1565. y += (distance * floatcos(-a, degrees));
  1566. }
  1567. strtok(const string[], &index)
  1568. { // Created by Compuphase
  1569. new length = strlen(string);
  1570. while ((index < length) && (string[index] <= ' '))
  1571. {
  1572. index++;
  1573. }
  1574. new offset = index;
  1575. new result[20];
  1576. while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
  1577. {
  1578. result[index - offset] = string[index];
  1579. index++;
  1580. }
  1581. result[index - offset] = EOS;
  1582. return result;
  1583. }
  1584. GetVehicleModelIDFromName(vname[])
  1585. {
  1586. for(new i = 0; i < 211; i++)
  1587. {
  1588. if ( strfind(aVehicleNames[i], vname, true) != -1 )
  1589. return i + MIN_VEHI_ID;
  1590. }
  1591. return -1;
  1592. }
  1593. GetWeaponModelIDFromName(wname[])
  1594. {
  1595. for(new i = 0; i < 48; i++) {
  1596. if (i == 19 || i == 20 || i == 21) continue;
  1597. if (strfind(aWeaponNames[i], wname, true) != -1) {
  1598. return i;
  1599. }
  1600. }
  1601. return -1;
  1602. }
  1603. IsValidModel(modelid)
  1604. {
  1605. // Created by Y_Less.
  1606. static modeldat[] =
  1607. {
  1608. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -128,
  1609. -515899393, -134217729, -1, -1, 33554431, -1, -1, -1, -14337, -1, -33,
  1610. 127, 0, 0, 0, 0, 0, -8388608, -1, -1, -1, -16385, -1, -1, -1, -1, -1,
  1611. -1, -1, -33, -1, -771751937, -1, -9, -1, -1, -1, -1, -1, -1, -1, -1, -1,
  1612. -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
  1613. -1, -1, -1, -1, -1, -1, -1, -1, 33554431, -25, -1, -1, -1, -1, -1, -1,
  1614. -1073676289, -2147483648, 34079999, 2113536, -4825600, -5, -1, -3145729,
  1615. -1, -16777217, -63, -1, -1, -1, -1, -201326593, -1, -1, -1, -1, -1,
  1616. -257, -1, 1073741823, -133122, -1, -1, -65, -1, -1, -1, -1, -1, -1,
  1617. -2146435073, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1073741823, -64, -1,
  1618. -1, -1, -1, -2635777, 134086663, 0, -64, -1, -1, -1, -1, -1, -1, -1,
  1619. -536870927, -131069, -1, -1, -1, -1, -1, -1, -1, -1, -16384, -1,
  1620. -33554433, -1, -1, -1, -1, -1, -1610612737, 524285, -128, -1,
  1621. 2080309247, -1, -1, -1114113, -1, -1, -1, 66977343, -524288, -1, -1, -1,
  1622. -1, -2031617, -1, 114687, -256, -1, -4097, -1, -4097, -1, -1,
  1623. 1010827263, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -32768, -1, -1, -1, -1, -1,
  1624. 2147483647, -33554434, -1, -1, -49153, -1148191169, 2147483647,
  1625. -100781080, -262145, -57, 134217727, -8388608, -1, -1, -1, -1, -1, -1,
  1626. -1, -1, -1, -1, -1, -1, -1, -1, -1048577, -1, -449, -1017, -1, -1, -1,
  1627. -1, -1, -1, -1, -1, -1, -1, -1, -1835009, -2049, -1, -1, -1, -1, -1, -1,
  1628. -8193, -1, -536870913, -1, -1, -1, -1, -1, -87041, -1, -1, -1, -1, -1,
  1629. -1, -209860, -1023, -8388609, -2096897, -1, -1048577, -1, -1, -1, -1,
  1630. -1, -1, -897, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1610612737,
  1631. -3073, -28673, -1, -1, -1, -1537, -1, -1, -13, -1, -1, -1, -1, -1985,
  1632. -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1056964609, -1, -1, -1,
  1633. -1, -1, -1, -1, -2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
  1634. -236716037, -1, -1, -1, -1, -1, -1, -1, -536870913, 3, 0, 0, 0, 0, 0, 0,
  1635. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  1636. 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
  1637. -1, -1, -1, -1, -1, -2097153, -2109441, -1, 201326591, -4194304, -1, -1,
  1638. -241, -1, -1, -1, -1, -1, -1, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  1639. 0, -32768, -1, -1, -1, -2, -671096835, -1, -8388609, -66323585, -13,
  1640. -1793, -32257, -247809, -1, -1, -513, 16252911, 0, 0, 0, -131072,
  1641. 33554383, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
  1642. 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
  1643. -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 8356095, 0, 0, 0, 0, 0,
  1644. 0, -256, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
  1645. -268435449, -1, -1, -2049, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
  1646. 92274627, -65536, -2097153, -268435457, 591191935, 1, 0, -16777216, -1,
  1647. -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 127
  1648. };
  1649. if ((modelid >= 0) && ((modelid / 32) < sizeof (modeldat)) && (modeldat[modelid / 32] & (1 << (modelid % 32))))
  1650. {
  1651. return 1;
  1652. }
  1653. return 0;
  1654. }