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- /* YSF - kurta999's version */
- #if defined _YSF_included
- #endinput
- #endif
- #define _YSF_included
- #define YSF_ERROR_ISNT_LOADED cellmin
- #define YSF_ERROR_PARAMETER_COUNT_ISNT_EQUAL (cellmin + 1)
- #define YSF_ERROR_PARAMETER_COUNT_ISNT_ENOUGH (cellmin + 2)
- // Definitions
- enum E_SERVER_RULE_FLAGS (<<= 1)
- {
- CON_VARFLAG_DEBUG = 1,
- CON_VARFLAG_READONLY,
- CON_VARFLAG_RULE,
- CON_VARFLAG_UNREMOVABLE
- }
- enum E_SCM_EVENT_TYPE
- {
- SCM_EVENT_PAINTJOB = 1,
- SCM_EVENT_MOD = 2,
- SCM_EVENT_RESPRAY = 3,
- SCM_EVENT_MOD_SHOP = 4
- }
- // Execute
- native execute(const command[], saveoutput=0, index=0);
- // File functions
- native ffind(const pattern[], filename[], len, &idx);
- native frename(const oldname[], const newname[]);
- // Directory functions
- native dfind(const pattern[], filename[], len, &idx);
- native dcreate(const name[]);
- native drename(const oldname[], const newname[]);
- // Gamemode restart time
- native SetModeRestartTime(Float:time);
- native Float:GetModeRestartTime();
- // Max player/npc change at runtime
- native SetMaxPlayers(maxplayers);
- native SetMaxNPCs(maxnpcs);
- // Filterscript functions
- native LoadFilterScript(const scriptname[]); // difference between "rcon loadfs": Return -> True if success, false if not
- native UnLoadFilterScript(const scriptname[]); // ^
- native GetFilterScriptCount();
- native GetFilterScriptName(id, name[], len = sizeof(name));
- // Server rule modifications
- native AddServerRule(const name[], const value[], E_SERVER_RULE_FLAGS:flags = CON_VARFLAG_RULE);
- native SetServerRule(const name[], const value[]);
- native IsValidServerRule(const name[]);
- native SetServerRuleFlags(const name[], E_SERVER_RULE_FLAGS:flags);
- native E_SERVER_RULE_FLAGS:GetServerRuleFlags(const name[]);
- // Server settings
- native GetServerSettings(&showplayermarkes, &shownametags, &stuntbonus, &useplayerpedanims, &bLimitchatradius, &disableinteriorenterexits, &nametaglos, &manualvehicleengine, &limitplayermarkers, &vehiclefriendlyfire, &defaultcameracollision, &Float:fGlobalchatradius, &Float:fNameTagDrawDistance, &Float:fPlayermarkerslimit);
- native GetNPCCommandLine(npcid, npcscript[], length = sizeof(npcscript));
- // Player position sync bounds
- native GetSyncBounds(&Float:hmin, &Float:hmax, &Float:vmin, &Float:vmax);
- native SetSyncBounds(Float:hmin, Float:hmax, Float:vmin, Float:vmax);
- // Toggling RCON commands
- native GetRCONCommandName(const cmdname[], changedname[], len = sizeof(changedname));
- native ChangeRCONCommandName(const cmdname[], changedname[]);
- // Per AMX function calling
- native CallFunctionInScript(const scriptname[], const function[], const format[], {Float,_}:...);
- // Broadcasting console messages
- native EnableConsoleMSGsForPlayer(playerid, color);
- native DisableConsoleMSGsForPlayer(playerid);
- native HasPlayerConsoleMessages(playerid, &color = 0);
- // YSF settings
- native YSF_SetTickRate(ticks);
- native YSF_GetTickRate();
- native YSF_EnableNightVisionFix(enable);
- native YSF_IsNightVisionFixEnabled();
- native YSF_ToggleOnServerMessage(toggle);
- native YSF_IsOnServerMessageEnabled();
- native YSF_SetExtendedNetStatsEnabled(enable);
- native YSF_IsExtendedNetStatsEnabled();
- native YSF_SetAFKAccuracy(time_ms);
- native YSF_GetAFKAccuracy();
- native SetRecordingDirectory(const dir[]);
- native GetRecordingDirectory(dir[], len = sizeof(dir));
- // Nickname
- native IsValidNickName(const name[]);
- native AllowNickNameCharacter(character, bool:allow);
- native IsNickNameCharacterAllowed(character);
- // Classes
- native GetAvailableClasses();
- native GetPlayerClass(classid, &teamid, &modelid, &Float:spawn_x, &Float:spawn_y, &Float:spawn_z, &Float:z_angle, &weapon1, &weapon1_ammo, &weapon2, &weapon2_ammo,& weapon3, &weapon3_ammo);
- native EditPlayerClass(classid, teamid, modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
- // Timers
- native GetRunningTimers();
- // Per player things
- native SetPlayerGravity(playerid, Float:gravity);
- native Float:GetPlayerGravity(playerid);
- native SetPlayerAdmin(playerid, bool:admin); // Set player as RCON admin
- native SetPlayerTeamForPlayer(playerid, teamplayerid, teamid);
- native GetPlayerTeamForPlayer(playerid, teamplayerid);
- native SetPlayerSkinForPlayer(playerid, skinplayerid, skin);
- native GetPlayerSkinForPlayer(playerid, skinplayerid);
- native SetPlayerNameForPlayer(playerid, nameplayerid, const playername[]);
- native GetPlayerNameForPlayer(playerid, nameplayerid, playername[], size = sizeof(playername));
- native SetPlayerFightStyleForPlayer(playerid, styleplayerid, style);
- native GetPlayerFightStyleForPlayer(playerid, skinplayerid);
- native SetPlayerPosForPlayer(playerid, posplayerid, Float:fX, Float:fY, Float:fZ, bool:forcesync = true);
- native SetPlayerRotationQuatForPlayer(playerid, quatplayerid, Float:w, Float:x, Float:y, Float:z, bool:forcesync = true);
- native ApplyAnimationForPlayer(playerid, animplayerid, const animlib[], const animname[], Float:fDelta, loop, lockx, locky, freeze, time); // DOESN'T WORK
- native GetPlayerWeather(playerid);
- native TogglePlayerWidescreen(playerid, bool:set);
- native IsPlayerWidescreenToggled(playerid);
- native GetSpawnInfo(playerid, &teamid, &modelid, &Float:spawn_x, &Float:spawn_y, &Float:spawn_z, &Float:z_angle, &weapon1, &weapon1_ammo, &weapon2, &weapon2_ammo,& weapon3, &weapon3_ammo);
- native GetPlayerSkillLevel(playerid, skill);
- native IsPlayerCheckpointActive(playerid);
- native GetPlayerCheckpoint(playerid, &Float:fX, &Float:fY, &Float:fZ, &Float:fSize);
- native IsPlayerRaceCheckpointActive(playerid);
- native GetPlayerRaceCheckpoint(playerid, &Float:fX, &Float:fY, &Float:fZ, &Float:fNextX, &Float:fNextY, &Float:fNextZ, &Float:fSize);
- native GetPlayerWorldBounds(playerid, &Float:x_max, &Float:x_min, &Float:y_max, &Float:y_min);
- native IsPlayerInModShop(playerid);
- native GetPlayerSirenState(playerid);
- native GetPlayerLandingGearState(playerid);
- native GetPlayerHydraReactorAngle(playerid);
- native Float:GetPlayerTrainSpeed(playerid);
- native Float:GetPlayerZAim(playerid);
- native GetPlayerSurfingOffsets(playerid, &Float:fOffsetX, &Float:fOffsetY, &Float:fOffsetZ);
- native GetPlayerRotationQuat(playerid, &Float:w, &Float:x, &Float:y, &Float:z);
- native GetPlayerDialogID(playerid);
- native GetPlayerSpectateID(playerid);
- native GetPlayerSpectateType(playerid);
- native GetPlayerLastSyncedVehicleID(playerid);
- native GetPlayerLastSyncedTrailerID(playerid);
- native SendBulletData(senderid, forplayerid = -1, weaponid, hittype, hitid, Float:fHitOriginX, Float:fHitOriginY, Float:fHitOriginZ, Float:fHitTargetX, Float:fHitTargetY, Float:fHitTargetZ, Float:fCenterOfHitX, Float:fCenterOfHitY, Float:fCenterOfHitZ);
- native ShowPlayerForPlayer(forplayerid, playerid);
- native HidePlayerForPlayer(forplayerid, playerid);
- native AddPlayerForPlayer(forplayerid, playerid, isnpc = 0);
- native RemovePlayerForPlayer(forplayerid, playerid);
- native SetPlayerChatBubbleForPlayer(forplayerid, playerid, const text[], color, Float:drawdistance, expiretime);
- native ResetPlayerMarkerForPlayer(playerid, resetplayerid);
- native SetPlayerVersion(playerid, const version[]);
- native IsPlayerSpawned(playerid);
- native IsPlayerControllable(playerid);
- native SpawnForWorld(playerid);
- native BroadcastDeath(playerid);
- native IsPlayerCameraTargetEnabled(playerid);
- native SetPlayerDisabledKeysSync(playerid, keys, updown = 0, leftright = 0);
- native GetPlayerDisabledKeysSync(playerid, &keys, &updown = 0, &leftright = 0);
- // Actors
- native GetActorSpawnInfo(actorid, &skinid, &Float:fX, &Float:fY, &Float:fZ, &Float:fAngle);
- native GetActorSkin(actorid);
- native GetActorAnimation(actorid, animlib[], animlibsize = sizeof(animlib), animname[], animnamesize = sizeof(animname), &Float:fDelta, &loop, &lockx, &locky, &freeze, &time);
- // Scoreboard manipulation
- native TogglePlayerScoresPingsUpdate(playerid, bool:toggle);
- native TogglePlayerFakePing(playerid, bool:toggle);
- native SetPlayerFakePing(playerid, ping);
- native TogglePlayerInServerQuery(playerid, bool:toggle);
- native IsPlayerToggledInServerQuery(playerid);
- // Pause functions
- native IsPlayerPaused(playerid);
- native GetPlayerPausedTime(playerid);
- // Objects get - global
- native Float:GetObjectDrawDistance(objectid);
- native SetObjectMoveSpeed(objectid, Float:fSpeed);
- native Float:GetObjectMoveSpeed(objectid);
- native GetObjectTarget(objectid, &Float:fX, &Float:fY, &Float:fZ);
- native GetObjectAttachedData(objectid, &attached_vehicleid, &attached_objectid, &attached_playerid);
- native GetObjectAttachedOffset(objectid, &Float:fX, &Float:fY, &Float:fZ, &Float:fRotX, &Float:fRotY, &Float:fRotZ);
- native IsObjectMaterialSlotUsed(objectid, materialindex); // Return values: 1 = material, 2 = material text
- native GetObjectMaterial(objectid, materialindex, &modelid, txdname[], txdnamelen = sizeof(txdname), texturename[], texturenamelen = sizeof(texturename), &materialcoor);
- native GetObjectMaterialText(objectid, materialindex, text[], textlen = sizeof(text), &materialsize, fontface[], fontfacelen = sizeof(fontface), &fontsize, &bold, &fontcolor, &backcolor, &textalignment);
- native IsObjectNoCameraCol(objectid);
- // Objects get - player
- native Float:GetPlayerObjectDrawDistance(playerid, objectid);
- native SetPlayerObjectMoveSpeed(playerid, objectid, Float:fSpeed);
- native Float:GetPlayerObjectMoveSpeed(playerid, objectid);
- native Float:GetPlayerObjectTarget(playerid, objectid, &Float:fX, &Float:fY, &Float:fZ);
- native GetPlayerObjectAttachedData(playerid, objectid, &attached_vehicleid, &attached_objectid, &attached_playerid);
- native GetPlayerObjectAttachedOffset(playerid, objectid, &Float:fX, &Float:fY, &Float:fZ, &Float:fRotX, &Float:fRotY, &Float:fRotZ);
- native IsPlayerObjectMaterialSlotUsed(playerid, objectid, materialindex); // Return values: 1 = material, 2 = material text
- native GetPlayerObjectMaterial(playerid, objectid, materialindex, &modelid, txdname[], txdnamelen = sizeof(txdname), texturename[], texturenamelen = sizeof(texturename), &materialcolor);
- native GetPlayerObjectMaterialText(playerid, objectid, materialindex, text[], textlen = sizeof(text), &materialsize, fontface[], fontfacelen = sizeof(fontface), &fontsize, &bold, &fontcolor, &backcolor, &textalignment);
- native IsPlayerObjectNoCameraCol(playerid, objectid);
- native GetPlayerSurfingPlayerObjectID(playerid);
- native GetPlayerCameraTargetPlayerObj(playerid);
- native GetObjectType(playerid, objectid);
- // special - for attached objects
- native GetPlayerAttachedObject(playerid, index, &modelid, &bone, &Float:fX, &Float:fY, &Float:fZ, &Float:fRotX, &Float:fRotY, &Float:fRotZ, &Float:fSacleX, &Float:fScaleY, &Float:fScaleZ, &materialcolor1, &materialcolor2);
- //n_ative AttachPlayerObjectToPlayer(objectplayer, objectid, attachplayer, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:rX, Float:rY, Float:rZ);
- native AttachPlayerObjectToObject(playerid, objectid, attachtoid, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:RotX, Float:RotY, Float:RotZ, SyncRotation = 1);
- // RakNet ban functions
- native ClearBanList();
- native IsBanned(const ipaddress[]);
- // RakNet
- native SetTimeoutTime(playerid, time_ms);
- native GetLocalIP(index, localip[], len = sizeof(localip));
- // Exclusive RPC broadcast
- native SetExclusiveBroadcast(toggle);
- native BroadcastToPlayer(playerid, toggle=1);
- // Vehicle functions
- native GetVehicleSpawnInfo(vehicleid, &Float:fX, &Float:fY, &Float:fZ, &Float:fRot, &color1, &color2);
- native SetVehicleSpawnInfo(vehicleid, modelid, Float:fX, Float:fY, Float:fZ, Float:fAngle, color1, color2, respawntime = -2, interior = -2);
- #if !defined GetVehicleColor
- native GetVehicleColor(vehicleid, &color1, &color2);
- #endif
- #if !defined GetVehiclePaintjob
- native GetVehiclePaintjob(vehicleid);
- #endif
- #if !defined GetVehicleInterior
- native GetVehicleInterior(vehicleid);
- #endif
- native GetVehicleNumberPlate(vehicleid, plate[], len = sizeof(plate));
- native SetVehicleRespawnDelay(vehicleid, delay);
- native GetVehicleRespawnDelay(vehicleid);
- native SetVehicleOccupiedTick(vehicleid, ticks);
- native GetVehicleOccupiedTick(vehicleid); // GetTickCount() - GetVehicleOccupiedTick(vehicleid) = time passed since vehicle is occupied, in ms
- native SetVehicleRespawnTick(vehicleid, ticks);
- native GetVehicleRespawnTick(vehicleid); // GetTickCount() - GetVehicleRespawnTick(vehicleid) = time passed since vehicle spawned, in ms
- native GetVehicleLastDriver(vehicleid);
- native GetVehicleCab(vehicleid);
- native HasVehicleBeenOccupied(vehicleid);
- native SetVehicleBeenOccupied(vehicleid, occupied);
- native IsVehicleOccupied(vehicleid);
- native IsVehicleDead(vehicleid);
- native SetVehicleParamsSirenState(vehicleid, sirenState);
- native ToggleVehicleSirenEnabled(vehicleid, enabled);
- native IsVehicleSirenEnabled(vehicleid);
- native GetVehicleMatrix(vehicleid, &Float:rightX, &Float:rightY, &Float:rightZ, &Float:upX, &Float:upY, &Float:upZ, &Float:atX, &Float:atY, &Float:atZ);
- native GetVehicleModelCount(modelid);
- native GetVehicleModelsUsed();
- // Gangzones - Global
- native IsValidGangZone(zoneid);
- native IsPlayerInGangZone(playerid, zoneid);
- native IsGangZoneVisibleForPlayer(playerid, zoneid);
- native GangZoneGetColorForPlayer(playerid, zoneid);
- native GangZoneGetFlashColorForPlayer(playerid, zoneid);
- native IsGangZoneFlashingForPlayer(playerid, zoneid);
- native GangZoneGetPos(zoneid, &Float:fMinX, &Float:fMinY, &Float:fMaxX, &Float:fMaxY);
- // Gangzones - Player
- native CreatePlayerGangZone(playerid, Float:minx, Float:miny, Float:maxx, Float:maxy);
- native PlayerGangZoneDestroy(playerid, zoneid);
- native PlayerGangZoneShow(playerid, zoneid, color);
- native PlayerGangZoneHide(playerid, zoneid);
- native PlayerGangZoneFlash(playerid, zoneid, color);
- native PlayerGangZoneStopFlash(playerid, zoneid);
- native IsValidPlayerGangZone(playerid, zoneid);
- native IsPlayerInPlayerGangZone(playerid, zoneid);
- native IsPlayerGangZoneVisible(playerid, zoneid);
- native PlayerGangZoneGetColor(playerid, zoneid);
- native PlayerGangZoneGetFlashColor(playerid, zoneid);
- native IsPlayerGangZoneFlashing(playerid, zoneid);
- native PlayerGangZoneGetPos(playerid, zoneid, &Float:fMinX, &Float:fMinY, &Float:fMaxX, &Float:fMaxY);
- // Textdraw - Global
- native IsValidTextDraw(Text:textdrawid);
- native IsTextDrawVisibleForPlayer(playerid, Text:textdrawid);
- native TextDrawGetString(Text:textdrawid, text[], len = sizeof(text));
- native TextDrawSetPos(Text:textdrawid, Float:fX, Float:fY); // You can change textdraw pos with it, but you need to use TextDrawShowForPlayer() after that
- native TextDrawGetLetterSize(Text:textdrawid, &Float:fX, &Float:fY);
- native TextDrawGetTextSize(Text:textdrawid, &Float:fX, &Float:fY);
- native TextDrawGetPos(Text:textdrawid, &Float:fX, &Float:fY);
- native TextDrawGetColor(Text:textdrawid);
- native TextDrawGetBoxColor(Text:textdrawid);
- native TextDrawGetBackgroundColor(Text:textdrawid);
- native TextDrawGetShadow(Text:textdrawid);
- native TextDrawGetOutline(Text:textdrawid);
- native TextDrawGetFont(Text:textdrawid);
- native TextDrawIsBox(Text:textdrawid);
- native TextDrawIsProportional(Text:textdrawid);
- native TextDrawIsSelectable(Text:textdrawid);
- native TextDrawGetAlignment(Text:textdrawid);
- native TextDrawGetPreviewModel(Text:textdrawid);
- native TextDrawGetPreviewRot(Text:textdrawid, &Float:fRotX, &Float:fRotY, &Float:fRotZ, &Float:fZoom);
- native TextDrawGetPreviewVehCol(Text:textdrawid, &color1, &color2);
- native TextDrawSetStringForPlayer(Text:textdrawid, playerid, const string[], {Float,_}:...);
- // Textdraw - Player
- native IsValidPlayerTextDraw(playerid, PlayerText:textdrawid);
- native IsPlayerTextDrawVisible(playerid, PlayerText:textdrawid);
- native PlayerTextDrawGetString(playerid, PlayerText:textdrawid, text[], len = sizeof(text));
- native PlayerTextDrawSetPos(playerid, PlayerText:textdrawid, Float:fX, Float:fY);
- native PlayerTextDrawGetLetterSize(playerid, PlayerText:textdrawid, &Float:fX, &Float:fY);
- native PlayerTextDrawGetTextSize(playerid, PlayerText:textdrawid, &Float:fX, &Float:fY);
- native PlayerTextDrawGetPos(playerid, PlayerText:textdrawid, &Float:fX, &Float:fY);
- native PlayerTextDrawGetColor(playerid, PlayerText:textdrawid);
- native PlayerTextDrawGetBoxColor(playerid, PlayerText:textdrawid);
- native PlayerTextDrawGetBackgroundCol(playerid, PlayerText:textdrawid);
- native PlayerTextDrawGetShadow(playerid, PlayerText:textdrawid);
- native PlayerTextDrawGetOutline(playerid, PlayerText:textdrawid);
- native PlayerTextDrawGetFont(playerid, PlayerText:textdrawid);
- native PlayerTextDrawIsBox(playerid, PlayerText:textdrawid);
- native PlayerTextDrawIsProportional(playerid, PlayerText:textdrawid);
- native PlayerTextDrawIsSelectable(playerid, PlayerText:textdrawid);
- native PlayerTextDrawGetAlignment(playerid, PlayerText:textdrawid);
- native PlayerTextDrawGetPreviewModel(playerid, PlayerText:textdrawid);
- native PlayerTextDrawGetPreviewRot(playerid, PlayerText:textdrawid, &Float:fRotX, &Float:fRotY, &Float:fRotZ, &Float:fZoom);
- native PlayerTextDrawGetPreviewVehCol(playerid, PlayerText:textdrawid, &color1, &color2);
- // 3D Text - Global
- native IsValid3DTextLabel(Text3D:id);
- native Is3DTextLabelStreamedIn(playerid, Text3D:id);
- native Get3DTextLabelText(Text3D:id, text[], len = sizeof(text));
- native Get3DTextLabelColor(Text3D:id);
- native Get3DTextLabelPos(Text3D:id, &Float:fX, &Float:fY, &Float:fZ);
- native Float:Get3DTextLabelDrawDistance(Text3D:id);
- native Get3DTextLabelLOS(Text3D:id);
- native Get3DTextLabelVirtualWorld(Text3D:id);
- native Get3DTextLabelAttachedData(Text3D:id, &attached_playerid, &attached_vehicleid);
- // 3D Text - Player
- native IsValidPlayer3DTextLabel(playerid, PlayerText3D:id);
- native GetPlayer3DTextLabelText(playerid, PlayerText3D:id, text[], len = sizeof(text));
- native GetPlayer3DTextLabelColor(playerid, PlayerText3D:id);
- native GetPlayer3DTextLabelPos(playerid, PlayerText3D:id, &Float:fX, &Float:fY, &Float:fZ);
- native Float:GetPlayer3DTextLabelDrawDist(playerid, PlayerText3D:id);
- native GetPlayer3DTextLabelLOS(playerid, PlayerText3D:id);
- native GetPlayer3DTextLabelVirtualW(playerid, PlayerText3D:id);
- native GetPlayer3DTextLabelAttached(playerid, PlayerText3D:id, &attached_playerid, &attached_vehicleid);
- // Menu
- native IsMenuDisabled(Menu:menuid);
- native IsMenuRowDisabled(Menu:menuid, row);
- native GetMenuColumns(Menu:menuid);
- native GetMenuItems(Menu:menuid, column);
- native GetMenuPos(Menu:menuid, &Float:fX, &Float:fY);
- native GetMenuColumnWidth(Menu:menuid, &Float:fColumn1, &Float:fColumn2);
- native GetMenuColumnHeader(Menu:menuid, column, header[], len = sizeof(header));
- native GetMenuItem(Menu:menuid, column, itemid, item[], len = sizeof(item));
- // Pickups - Global
- native IsValidPickup(pickupid);
- native IsPickupStreamedIn(playerid, pickupid);
- native GetPickupPos(pickupid, &Float:fX, &Float:fY, &Float:fZ);
- native GetPickupModel(pickupid);
- native GetPickupType(pickupid);
- native GetPickupVirtualWorld(pickupid);
- /*
- // Pickups - Player
- native CreatePlayerPickup(playerid, model, type, Float:X, Float:Y, Float:Z, virtualworld = 0);
- native DestroyPlayerPickup(playerid, pickupid);
- native IsValidPlayerPickup(playerid, pickupid);
- native IsPlayerPickupStreamedIn(playerid, pickupid);
- native GetPlayerPickupPos(playerid, pickupid, &Float:fX, &Float:fY, &Float:fZ);
- native GetPlayerPickupModel(playerid, pickupid);
- native GetPlayerPickupType(playerid, pickupid);
- native GetPlayerPickupVirtualWorld(playerid, pickupid);
- */
- // Y_Less's model sizes inc
- native GetColCount();
- native Float:GetColSphereRadius(modelid);
- native GetColSphereOffset(modelid, &Float:fX, &Float:fY, &Float:fZ);
- // Formatting
- native SendClientMessagef(playerid, color, const message[], {Float,_}:...);
- native SendClientMessageToAllf(color, const message[], {Float,_}:...);
- native GameTextForPlayerf(playerid, displaytime, style, const message[], {Float,_}:...);
- native GameTextForAllf(displaytime, style, const message[], {Float,_}:...);
- native SendPlayerMessageToPlayerf(playerid, senderid, const message[], {Float,_}:...);
- native SendPlayerMessageToAllf(senderid, const message[], {Float,_}:...);
- native SendRconCommandf(const command[], {Float,_}:...);
- // Callbacks
- forward OnPlayerEnterGangZone(playerid, zoneid);
- forward OnPlayerLeaveGangZone(playerid, zoneid);
- forward OnPlayerEnterPlayerGangZone(playerid, zoneid);
- forward OnPlayerLeavePlayerGangZone(playerid, zoneid);
- forward OnPlayerPickUpPlayerPickup(playerid, pickupid);
- forward OnPlayerPauseStateChange(playerid, pausestate);
- forward OnPlayerStatsAndWeaponsUpdate(playerid);
- forward OnRemoteRCONPacket(const ipaddr[], port, const password[], success, const command[]);
- forward OnServerMessage(const msg[]);
- forward OnPlayerClientGameInit(playerid, &usecjwalk, &limitglobalchat, &Float:globalchatradius, &Float:nametagdistance, &disableenterexits, &nametaglos, &manualvehengineandlights,
- &spawnsavailable, &shownametags, &showplayermarkers, &onfoot_rate, &incar_rate, &weapon_rate, &lacgompmode, &vehiclefriendlyfire);
- forward OnOutcomeScmEvent(playerid, issuerid, E_SCM_EVENT_TYPE:eventid, vehicleid, arg1, arg2);
- forward OnServerQueryInfo(const ipaddr[], hostname[51], gamemode[31], language[31]);
- forward OnSystemCommandExecute(const line_output[], retval, index, success, line_current, line_total);
- //////////////////////////////////////////////////////////////
- // Fixes
- //////////////////////////////////////////////////////////////
- // No comment..
- #if !defined IsValidVehicle
- native IsValidVehicle(vehicleid);
- #endif
- #if !defined GetGravity
- native Float:GetGravity();
- #endif
- #if !defined GetWeather
- #define GetWeather() GetConsoleVarAsInt("weather")
- #endif
- native GetWeaponSlot(weaponid);
- enum
- {
- BS_BOOL,
- BS_CHAR,
- BS_UNSIGNEDCHAR,
- BS_SHORT,
- BS_UNSIGNEDSHORT,
- BS_INT,
- BS_UNSIGNEDINT,
- BS_FLOAT,
- BS_STRING
- };
- // Developer functions
- native SendRPC(playerid, RPC, {Float,_}:...); // playerid == -1 -> broadcast
- native SendData(playerid, {Float,_}:...); // playerid == -1 -> broadcast
- /* EXAMPLE
- CMD:pickup(playerid, params[])
- {
- new
- Float:X, Float:Y, Float:Z;
- GetPlayerPos(playerid, X, Y, Z);
- SendRPC(playerid, 95, // rpcid
- BS_INT, strval(params), // int - pickupid
- BS_INT, 1222, // int - modelid
- BS_INT, 19, // int - type
- BS_FLOAT, X + 2.0, // float
- BS_FLOAT, Y, // float
- BS_FLOAT, Z); // float
- return 1;
- }
- CMD:destroypickup(playerid, params[])
- {
- SendRPC(playerid, 63, // rpcid
- BS_INT, strval(params)); // int - pickupid
- return 1;
- }
- */
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