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gl_actions.pwn 9.7 KB

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  1. //-------------------------------------------------
  2. //
  3. // Generic Special Actions And Anims
  4. // kyeman 2007
  5. //
  6. //-------------------------------------------------
  7. #include <a_samp>
  8. #include <core>
  9. #include <float>
  10. #pragma tabsize 0
  11. #include "../include/gl_common.inc"
  12. new gPlayerUsingLoopingAnim[MAX_PLAYERS];
  13. new gPlayerAnimLibsPreloaded[MAX_PLAYERS];
  14. new Text:txtAnimHelper;
  15. //-------------------------------------------------
  16. OnePlayAnim(playerid,animlib[],animname[], Float:Speed, looping, lockx, locky, lockz, lp)
  17. {
  18. ApplyAnimation(playerid, animlib, animname, Speed, looping, lockx, locky, lockz, lp);
  19. }
  20. //-------------------------------------------------
  21. LoopingAnim(playerid,animlib[],animname[], Float:Speed, looping, lockx, locky, lockz, lp)
  22. {
  23. gPlayerUsingLoopingAnim[playerid] = 1;
  24. ApplyAnimation(playerid, animlib, animname, Speed, looping, lockx, locky, lockz, lp);
  25. TextDrawShowForPlayer(playerid,txtAnimHelper);
  26. }
  27. //-------------------------------------------------
  28. StopLoopingAnim(playerid)
  29. {
  30. gPlayerUsingLoopingAnim[playerid] = 0;
  31. ApplyAnimation(playerid, "CARRY", "crry_prtial", 4.0, 0, 0, 0, 0, 0);
  32. }
  33. //-------------------------------------------------
  34. PreloadAnimLib(playerid, animlib[])
  35. {
  36. ApplyAnimation(playerid,animlib,"null",0.0,0,0,0,0,0);
  37. }
  38. //-------------------------------------------------
  39. // ********** CALLBACKS **********
  40. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  41. {
  42. if(!gPlayerUsingLoopingAnim[playerid]) return;
  43. if(IsKeyJustDown(KEY_SPRINT,newkeys,oldkeys)) {
  44. StopLoopingAnim(playerid);
  45. TextDrawHideForPlayer(playerid,txtAnimHelper);
  46. }
  47. }
  48. //------------------------------------------------
  49. public OnPlayerDeath(playerid, killerid, reason)
  50. {
  51. // if they die whilst performing a looping anim, we should reset the state
  52. if(gPlayerUsingLoopingAnim[playerid]) {
  53. gPlayerUsingLoopingAnim[playerid] = 0;
  54. TextDrawHideForPlayer(playerid,txtAnimHelper);
  55. }
  56. return 1;
  57. }
  58. //-------------------------------------------------
  59. public OnPlayerSpawn(playerid)
  60. {
  61. if(!gPlayerAnimLibsPreloaded[playerid]) {
  62. PreloadAnimLib(playerid,"BOMBER");
  63. PreloadAnimLib(playerid,"RAPPING");
  64. PreloadAnimLib(playerid,"SHOP");
  65. PreloadAnimLib(playerid,"BEACH");
  66. PreloadAnimLib(playerid,"SMOKING");
  67. PreloadAnimLib(playerid,"FOOD");
  68. PreloadAnimLib(playerid,"ON_LOOKERS");
  69. PreloadAnimLib(playerid,"DEALER");
  70. PreloadAnimLib(playerid,"CRACK");
  71. PreloadAnimLib(playerid,"CARRY");
  72. PreloadAnimLib(playerid,"COP_AMBIENT");
  73. PreloadAnimLib(playerid,"PARK");
  74. PreloadAnimLib(playerid,"INT_HOUSE");
  75. PreloadAnimLib(playerid,"FOOD");
  76. gPlayerAnimLibsPreloaded[playerid] = 1;
  77. }
  78. return 1;
  79. }
  80. //-------------------------------------------------
  81. public OnPlayerConnect(playerid)
  82. {
  83. gPlayerUsingLoopingAnim[playerid] = 0;
  84. gPlayerAnimLibsPreloaded[playerid] = 0;
  85. return 1;
  86. }
  87. //-------------------------------------------------
  88. public OnFilterScriptInit()
  89. {
  90. // Init our text display
  91. txtAnimHelper = TextDrawCreate(610.0, 400.0,
  92. "~r~~k~~PED_SPRINT~ ~w~to stop the animation");
  93. TextDrawUseBox(txtAnimHelper, 0);
  94. TextDrawFont(txtAnimHelper, 2);
  95. TextDrawSetShadow(txtAnimHelper,0); // no shadow
  96. TextDrawSetOutline(txtAnimHelper,1); // thickness 1
  97. TextDrawBackgroundColor(txtAnimHelper,0x000000FF);
  98. TextDrawColor(txtAnimHelper,0xFFFFFFFF);
  99. TextDrawAlignment(txtAnimHelper,3); // align right
  100. }
  101. //-------------------------------------------------
  102. public OnPlayerCommandText(playerid, cmdtext[])
  103. {
  104. new cmd[256];
  105. new idx;
  106. new dancestyle;
  107. cmd = strtok(cmdtext, idx);
  108. if(strcmp(cmd,"/animlist",true)==0)
  109. {
  110. SendClientMessage(playerid,0xAFAFAFAA,"Available Animations:");
  111. SendClientMessage(playerid,0xAFAFAFAA,"/handsup /drunk /bomb /getarrested /laugh /lookout /robman");
  112. SendClientMessage(playerid,0xAFAFAFAA,"/crossarms /lay /hide /vomit /eat /wave /taichi");
  113. SendClientMessage(playerid,0xAFAFAFAA,"/deal /crack /smokem /smokef /groundsit /chat /dance /f**ku");
  114. }
  115. if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) {
  116. // We don't handle anything here that can be used InVehicle
  117. return 0;
  118. }
  119. // HANDSUP
  120. if(strcmp(cmd, "/handsup", true) == 0) {
  121. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_HANDSUP);
  122. return 1;
  123. }
  124. // CELLPHONE IN
  125. if(strcmp(cmd, "/cellin", true) == 0) {
  126. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE);
  127. return 1;
  128. }
  129. // CELLPHONE OUT
  130. if(strcmp(cmd, "/cellout", true) == 0) {
  131. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE);
  132. return 1;
  133. }
  134. // Drunk
  135. if(strcmp(cmd, "/drunk", true) == 0) {
  136. LoopingAnim(playerid,"PED","WALK_DRUNK",4.0,1,1,1,1,0);
  137. return 1;
  138. }
  139. // Place a Bomb
  140. if (strcmp("/bomb", cmdtext, true) == 0) {
  141. ClearAnimations(playerid);
  142. OnePlayAnim(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0); // Place Bomb
  143. return 1;
  144. }
  145. // Police Arrest
  146. if (strcmp("/getarrested", cmdtext, true, 7) == 0) {
  147. LoopingAnim(playerid,"ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1); // Gun Arrest
  148. return 1;
  149. }
  150. // Laugh
  151. if (strcmp("/laugh", cmdtext, true) == 0) {
  152. OnePlayAnim(playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0); // Laugh
  153. return 1;
  154. }
  155. // Rob Lookout
  156. if (strcmp("/lookout", cmdtext, true) == 0) {
  157. OnePlayAnim(playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0); // Rob Lookout
  158. return 1;
  159. }
  160. // Rob Threat
  161. if (strcmp("/robman", cmdtext, true) == 0) {
  162. LoopingAnim(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0); // Rob
  163. return 1;
  164. }
  165. // Arms crossed
  166. if (strcmp("/crossarms", cmdtext, true) == 0) {
  167. LoopingAnim(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed
  168. return 1;
  169. }
  170. // Lay Down
  171. if (strcmp("/lay", cmdtext, true, 6) == 0) {
  172. LoopingAnim(playerid,"BEACH", "bather", 4.0, 1, 0, 0, 0, 0); // Lay down
  173. return 1;
  174. }
  175. // Take Cover
  176. if (strcmp("/hide", cmdtext, true, 3) == 0) {
  177. LoopingAnim(playerid, "ped", "cower", 3.0, 1, 0, 0, 0, 0); // Taking Cover
  178. return 1;
  179. }
  180. // Vomit
  181. if (strcmp("/vomit", cmdtext, true) == 0) {
  182. OnePlayAnim(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0); // Vomit BAH!
  183. return 1;
  184. }
  185. // Eat Burger
  186. if (strcmp("/eat", cmdtext, true) == 0) {
  187. OnePlayAnim(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0); // Eat Burger
  188. return 1;
  189. }
  190. // Wave
  191. if (strcmp("/wave", cmdtext, true) == 0) {
  192. LoopingAnim(playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 0, 0); // Wave
  193. return 1;
  194. }
  195. // Slap Ass
  196. if (strcmp("/slapass", cmdtext, true) == 0) {
  197. OnePlayAnim(playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0); // Ass Slapping
  198. return 1;
  199. }
  200. // Dealer
  201. if (strcmp("/deal", cmdtext, true) == 0) {
  202. OnePlayAnim(playerid, "DEALER", "DEALER_DEAL", 4.0, 0, 0, 0, 0, 0); // Deal Drugs
  203. return 1;
  204. }
  205. // Crack Dieing
  206. if (strcmp("/crack", cmdtext, true, 6) == 0) {
  207. LoopingAnim(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0); // Dieing of Crack
  208. return 1;
  209. }
  210. // Male Smoking
  211. if (strcmp("/smokem", cmdtext, true, 4) == 0) {
  212. LoopingAnim(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0); // Smoke
  213. return 1;
  214. }
  215. // Female Smoking
  216. if (strcmp("/smokef", cmdtext, true) == 0) {
  217. LoopingAnim(playerid, "SMOKING", "F_smklean_loop", 4.0, 1, 0, 0, 0, 0); // Female Smoking
  218. return 1;
  219. }
  220. // Sit
  221. if (strcmp("/groundsit", cmdtext, true, 4) == 0) {
  222. LoopingAnim(playerid,"BEACH", "ParkSit_M_loop", 4.0, 1, 0, 0, 0, 0); // Sit
  223. return 1;
  224. }
  225. // Idle Chat
  226. if(strcmp(cmd, "/chat", true) == 0) {
  227. OnePlayAnim(playerid,"PED","IDLE_CHAT",4.0,0,0,0,0,0);
  228. return 1;
  229. }
  230. // Fucku
  231. if(strcmp(cmd, "/fucku", true) == 0) {
  232. OnePlayAnim(playerid,"PED","fucku",4.0,0,0,0,0,0);
  233. return 1;
  234. }
  235. // TaiChi
  236. if(strcmp(cmd, "/taichi", true) == 0) {
  237. LoopingAnim(playerid,"PARK","Tai_Chi_Loop",4.0,1,0,0,0,0);
  238. return 1;
  239. }
  240. // ChairSit
  241. if(strcmp(cmd, "/chairsit", true) == 0) {
  242. LoopingAnim(playerid,"BAR","dnk_stndF_loop",4.0,1,0,0,0,0);
  243. return 1;
  244. }
  245. /* Would allow people to troll... but would be cool as a script
  246. controlled function
  247. // Bed Sleep R
  248. if(strcmp(cmd, "/inbedright", true) == 0) {
  249. LoopingAnim(playerid,"INT_HOUSE","BED_Loop_R",4.0,1,0,0,0,0);
  250. return 1;
  251. }
  252. // Bed Sleep L
  253. if(strcmp(cmd, "/inbedleft", true) == 0) {
  254. LoopingAnim(playerid,"INT_HOUSE","BED_Loop_L",4.0,1,0,0,0,0);
  255. return 1;
  256. }*/
  257. // START DANCING
  258. if(strcmp(cmd, "/dance", true) == 0) {
  259. new tmp[256];
  260. // Get the dance style param
  261. tmp = strtok(cmdtext, idx);
  262. if(!strlen(tmp) || strlen(tmp) > 2) {
  263. SendClientMessage(playerid,0xFF0000FF,"USAGE: /dance [style 1-4]");
  264. return 1;
  265. }
  266. dancestyle = strval(tmp);
  267. if(dancestyle < 1 || dancestyle > 4) {
  268. SendClientMessage(playerid,0xFF0000FF,"USAGE: /dance [style 1-4]");
  269. return 1;
  270. }
  271. if(dancestyle == 1) {
  272. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE1);
  273. } else if(dancestyle == 2) {
  274. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE2);
  275. } else if(dancestyle == 3) {
  276. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE3);
  277. } else if(dancestyle == 4) {
  278. SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE4);
  279. }
  280. return 1;
  281. }
  282. return 0;
  283. }
  284. //-------------------------------------------------
  285. // EOF