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moneyhax.inc 2.7 KB

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  1. /**********************************
  2. * *
  3. * @Author: wups *
  4. * @Version: 1.1.0 *
  5. * @Released: 31/10/2010 *
  6. * *
  7. **********************************/
  8. #if defined FILTERSCRIPT
  9. #endinput
  10. #endif
  11. #if defined _moneyhax_included
  12. #endinput
  13. #endif
  14. #define _moneyhax_included
  15. #define CHECK_TIME 30 // in seconds to check if money is equal to the saved one.
  16. new PMoney[MAX_PLAYERS];
  17. forward GetCash(playerid);
  18. forward ResetCash(playerid);
  19. forward GiveCash(playerid,money);
  20. forward SetCash(playerid,money);
  21. forward MoneyCheck();
  22. public MoneyCheck()
  23. {
  24. new money;
  25. #if defined _foreach_included
  26. foreach(Player,playerid)
  27. {
  28. money = GetPlayerMoney(playerid);
  29. if( money < PMoney[playerid] && money > -1 ) PMoney[playerid]=money;
  30. ResetPlayerMoney(playerid);
  31. GivePlayerMoney(playerid,PMoney[playerid]);
  32. }
  33. #else
  34. for(new playerid;playerid<MAX_PLAYERS;playerid++) if(IsPlayerConnected(playerid))
  35. {
  36. money = GetPlayerMoney(playerid);
  37. if( money < PMoney[playerid] && money > -1 ) PMoney[playerid]=money;
  38. ResetPlayerMoney(playerid);
  39. GivePlayerMoney(playerid,PMoney[playerid]);
  40. }
  41. #endif
  42. return 1;
  43. }
  44. public GiveCash(playerid, money)
  45. {
  46. new rmoney = GetPlayerMoney(playerid);
  47. if( rmoney < PMoney[playerid] && rmoney > -1 ) PMoney[playerid]=rmoney;
  48. PMoney[playerid]+=money;
  49. ResetPlayerMoney(playerid);
  50. GivePlayerMoney(playerid,PMoney[playerid]);
  51. return 1;
  52. }
  53. public SetCash(playerid, money)
  54. {
  55. ResetPlayerMoney(playerid);
  56. PMoney[playerid]=money;
  57. GivePlayerMoney(playerid,PMoney[playerid]);
  58. return 1;
  59. }
  60. public ResetCash(playerid)
  61. {
  62. ResetPlayerMoney(playerid);
  63. PMoney[playerid]=0;
  64. return 1;
  65. }
  66. public GetCash(playerid) return PMoney[playerid];
  67. #define GivePlayerMoney GiveCash
  68. #define GetPlayerMoney GetCash
  69. #define ResetPlayerMoney ResetCash
  70. public OnGameModeInit()
  71. {
  72. SetTimer("MoneyCheck",CHECK_TIME*1000,true);
  73. if (funcidx("moneyhax_OnGameModeInit") != -1)
  74. {
  75. return CallLocalFunction("moneyhax_OnGameModeInit", "");
  76. }
  77. return 1;
  78. }
  79. #if defined _ALS_OnGameModeInit
  80. #undef OnGameModeInit
  81. #else
  82. #define _ALS_OnGameModeInit
  83. #endif
  84. #define OnGameModeInit moneyhax_OnGameModeInit
  85. forward moneyhax_OnGameModeInit();
  86. public OnPlayerConnect(playerid)
  87. {
  88. PMoney[playerid]=0;
  89. if (funcidx("moneyhax_OnPlayerConnect") != -1)
  90. {
  91. return CallLocalFunction("moneyhax_OnPlayerConnect", "i", playerid);
  92. }
  93. return 1;
  94. }
  95. #if defined _ALS_OnPlayerConnect
  96. #undef OnPlayerConnect
  97. #else
  98. #define _ALS_OnPlayerConnect
  99. #endif
  100. #define OnPlayerConnect moneyhax_OnPlayerConnect
  101. forward moneyhax_OnPlayerConnect(playerid);