/**--------------------------------------------------------------------------**\ ======================================= y_groups - Player group abstractions! ======================================= Description: Admin levels, gangs, teams etc - they're all "groups" of people, this provides an abstraction for all of these collections. Legal: Version: MPL 1.1 The contents of this file are subject to the Mozilla Public License Version 1.1 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.mozilla.org/MPL/ Software distributed under the License is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the specific language governing rights and limitations under the License. The Original Code is the YSI groups include. The Initial Developer of the Original Code is Alex "Y_Less" Cole. Portions created by the Initial Developer are Copyright (C) 2011 the Initial Developer. All Rights Reserved. Contributors: ZeeX, koolk, JoeBullet/Google63, g_aSlice/Slice Thanks: JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL. ZeeX - Very productive conversations. koolk - IsPlayerinAreaEx code. TheAlpha - Danish translation. breadfish - German translation. Fireburn - Dutch translation. yom - French translation. 50p - Polish translation. Zamaroht - Spanish translation. Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes for me to strive to better. Pixels^ - Running XScripters where the idea was born. Matite - Pestering me to release it and using it. Very special thanks to: Thiadmer - PAWN, whose limits continue to amaze me! Kye/Kalcor - SA:MP. SA:MP Team past, present and future - SA:MP. Version: 1.0 Changelog: 29/11/10: First version \**--------------------------------------------------------------------------**/ #define _GROUP_LOCAL_NAME _GROUP_MAKE_TAG:e // Dummy values. #define INVALID_GROUP (Group:-1) #define GROUP_MASK (Group:0x80000000) #define GROUP_GLOBAL (Group:_MAX_GROUPS | GROUP_MASK) //-1) #define GROUP_FIX(%0) ((%0)&=~GROUP_MASK) #define GROUP_TEMP_FIX(%0) ((%0)&~GROUP_MASK) #define GROUP_MANGLE(%0) (Group:(%0) | GROUP_MASK) // This is currently "leaking" code to the final script - code that we don't // want! No longer. #if defined _YSI_HAS_y_groups || COMPILER_1ST_PASS #define NO_GROUPS(%0) if(_GROUP_INITIALISE(%0)) #else #define NO_GROUPS(%0) #endif #define _GROUP_INITIALISE _GROUP_MAKE_NAME<..._InitialiseFromGroups> // Chain init functions. #define GROUP_CHAIN%9<%0>(%1) (J@=_:(_Y_G@C_YES:_Y_G@C_NO:%0%9|||(_:_Y_G@C3:_Y_G@C2:_Y_G@C0:_Y_G@C1:%0(%1)))) #define _Y_G@C3:_Y_G@C2:_Y_G@C0:_Y_G@C1:%0(%1,%2,%3) _Y_G@C_3(%0,_:_Y_G@P:_Y_G@Q:_Y_G@R:%1,_:%2,_:%3|||) #define _Y_G@C2:_Y_G@C0:_Y_G@C1:%0(%1,%2) _Y_G@C_2(%0,_:_Y_G@P:_Y_G@Q:_Y_G@R:%1,_:%2|||) #define _Y_G@C0:_Y_G@C1:%0() _Y_G@C_0(%0) #define _Y_G@C1:%0(%1) _Y_G@C_1(%0,_:_Y_G@P:_Y_G@Q:_Y_G@R:%1|||) #define _Y_G@C_YES:_Y_G@C_NO:%0?||| (!(%0))?(0): #define _Y_G@C_NO:%0||| // Can strip out multiple brackets in one go. #define _Y_G@P:%0[]%1||| _Y_G@P:%0%1||| #define _Y_G@Q:%0&%1||| _Y_G@Q:%0%1||| #define _Y_G@R:%0||| %0 // Set up the uniques to make removing them simpler. #define _GROUP_UNIQUE_SYMBOL 0 #define _GROUP_UNIQUE_FUNCTION #if !defined MAX_GROUP_NAME #define MAX_GROUP_NAME (24) #endif #if defined MAX_GROUPS // Round up to the next nice number (or not, we could with long macros). #define _MAX_GROUPS (_:MAX_GROUPS) #else // 1 less than a nice number (with good reason). #define _MAX_GROUPS (_:127) #endif #define _MAX_GROUPS_G (_:_MAX_GROUPS + 1) // Note that these macros always do the last element before all the others // (which may or may not be in order). This is as the last element holds the // "default" group, which is the most likely to be a good match. #if _MAX_GROUPS < 32 #define _GROUPS_CHECK_ANY(%0,%1) if(%0[0]&%1[0]) #elseif _MAX_GROUPS < 64 #define _GROUPS_CHECK_ANY(%0,%1) if(%0[1]&%1[1]||%0[0]&%1[0]) #elseif _MAX_GROUPS < 96 #define _GROUPS_CHECK_ANY(%0,%1) if(%0[2]&%1[2]||%0[0]&%1[0]||%0[1]&%1[1]) #elseif _MAX_GROUPS < 128 #define _GROUPS_CHECK_ANY(%0,%1) if(%0[3]&%1[3]||%0[0]&%1[0]||%0[1]&%1[1]||%0[2]&%1[2]) #elseif _MAX_GROUPS < 160 #define _GROUPS_CHECK_ANY(%0,%1) if(%0[4]&%1[4]||%0[0]&%1[0]||%0[1]&%1[1]||%0[2]&%1[2]||%0[3]&%1[3]) #elseif _MAX_GROUPS < 192 #define _GROUPS_CHECK_ANY(%0,%1) if(%0[5]&%1[5]||%0[0]&%1[0]||%0[1]&%1[1]||%0[2]&%1[2]||%0[3]&%1[3]||%0[4]&%1[4]) #elseif _MAX_GROUPS < 224 #define _GROUPS_CHECK_ANY(%0,%1) if(%0[6]&%1[6]||%0[0]&%1[0]||%0[1]&%1[1]||%0[2]&%1[2]||%0[3]&%1[3]||%0[4]&%1[4]||%0[5]&%1[5]) #elseif _MAX_GROUPS < 256 #define _GROUPS_CHECK_ANY(%0,%1) if(%0[7]&%1[7]||%0[0]&%1[0]||%0[1]&%1[1]||%0[2]&%1[2]||%0[3]&%1[3]||%0[4]&%1[4]||%0[5]&%1[5]||%0[6]&%1[6]) #elseif _MAX_GROUPS < 288 #define _GROUPS_CHECK_ANY(%0,%1) if(%0[8]&%1[8]||%0[0]&%1[0]||%0[1]&%1[1]||%0[2]&%1[2]||%0[3]&%1[3]||%0[4]&%1[4]||%0[5]&%1[5]||%0[6]&%1[6]||%0[7]&%1[7]) #elseif _MAX_GROUPS < 320 #define _GROUPS_CHECK_ANY(%0,%1) if(%0[9]&%1[9]||%0[0]&%1[0]||%0[1]&%1[1]||%0[2]&%1[2]||%0[3]&%1[3]||%0[4]&%1[4]||%0[5]&%1[5]||%0[6]&%1[6]||%0[7]&%1[7]||%0[8]&%1[8]) #elseif _MAX_GROUPS < 352 #define _GROUPS_CHECK_ANY(%0,%1) if(%0[10]&%1[10]||%0[0]&%1[0]||%0[1]&%1[1]||%0[2]&%1[2]||%0[3]&%1[3]||%0[4]&%1[4]||%0[5]&%1[5]||%0[6]&%1[6]||%0[7]&%1[7]||%0[8]&%1[8]||%0[9]&%1[9]) #elseif _MAX_GROUPS < 384 #define _GROUPS_CHECK_ANY(%0,%1) if(%0[11]&%1[11]||%0[0]&%1[0]||%0[1]&%1[1]||%0[2]&%1[2]||%0[3]&%1[3]||%0[4]&%1[4]||%0[5]&%1[5]||%0[6]&%1[6]||%0[7]&%1[7]||%0[8]&%1[8]||%0[9]&%1[9]||%0[10]&%1[10]) #elseif _MAX_GROUPS < 416 #define _GROUPS_CHECK_ANY(%0,%1) if(%0[12]&%1[12]||%0[0]&%1[0]||%0[1]&%1[1]||%0[2]&%1[2]||%0[3]&%1[3]||%0[4]&%1[4]||%0[5]&%1[5]||%0[6]&%1[6]||%0[7]&%1[7]||%0[8]&%1[8]||%0[9]&%1[9]||%0[10]&%1[10]||%0[11]&%1[11]) #elseif _MAX_GROUPS < 448 #define _GROUPS_CHECK_ANY(%0,%1) if(%0[13]&%1[13]||%0[0]&%1[0]||%0[1]&%1[1]||%0[2]&%1[2]||%0[3]&%1[3]||%0[4]&%1[4]||%0[5]&%1[5]||%0[6]&%1[6]||%0[7]&%1[7]||%0[8]&%1[8]||%0[9]&%1[9]||%0[10]&%1[10]||%0[11]&%1[11]||%0[12]&%1[12]) #elseif _MAX_GROUPS < 480 #define _GROUPS_CHECK_ANY(%0,%1) if(%0[14]&%1[14]||%0[0]&%1[0]||%0[1]&%1[1]||%0[2]&%1[2]||%0[3]&%1[3]||%0[4]&%1[4]||%0[5]&%1[5]||%0[6]&%1[6]||%0[7]&%1[7]||%0[8]&%1[8]||%0[9]&%1[9]||%0[10]&%1[10]||%0[11]&%1[11]||%0[12]&%1[12]||%0[13]&%1[13]) #elseif _MAX_GROUPS < 512 #define _GROUPS_CHECK_ANY(%0,%1) if(%0[15]&%1[15]||%0[0]&%1[0]||%0[1]&%1[1]||%0[2]&%1[2]||%0[3]&%1[3]||%0[4]&%1[4]||%0[5]&%1[5]||%0[6]&%1[6]||%0[7]&%1[7]||%0[8]&%1[8]||%0[9]&%1[9]||%0[10]&%1[10]||%0[11]&%1[11]||%0[12]&%1[12]||%0[13]&%1[13]||%0[14]&%1[14]) #elseif _MAX_GROUPS < 534 #define _GROUPS_CHECK_ANY(%0,%1) if(%0[16]&%1[16]||%0[0]&%1[0]||%0[1]&%1[1]||%0[2]&%1[2]||%0[3]&%1[3]||%0[4]&%1[4]||%0[5]&%1[5]||%0[6]&%1[6]||%0[7]&%1[7]||%0[8]&%1[8]||%0[9]&%1[9]||%0[10]&%1[10]||%0[11]&%1[11]||%0[12]&%1[12]||%0[13]&%1[13]||%0[14]&%1[14]||%0[15]&%1[15]) #else // The variable is now based on both input variables to avoid shadow // warnings when used within another check (as in "Group_FullPlayerUpdate"). #define _GROUPS_CHECK_ANY(%0,%1) \ for (new %1__g%0 = bits<_MAX_GROUPS_G>; %1__g%0--; ) if (%0[%1__g%0] & %1[%1__g%0]) #endif stock BitArray:YSI_gGroupPlayers[MAX_PLAYERS]<_MAX_GROUPS_G>, BitArray:YSI_gTempGroups<_MAX_GROUPS_G>; stock const BitArray:YSI_g_cEmptyGroups<_MAX_GROUPS_G>;