/* Discord Connector * Version 0.2.4 * made by maddinat0r */ #if defined dcconnector_included #endinput #endif #define dcconnector_included #if !defined E_LOGLEVEL enum E_LOGLEVEL { NONE = 0, DEBUG = 1, INFO = 2, WARNING = 4, ERROR = 8, ALL = ERROR | WARNING | INFO | DEBUG }; #endif enum DCC_ChannelType { GUILD_TEXT = 0, DM = 1, GUILD_VOICE = 2, GROUP_DM = 3, GUILD_CATEGORY = 4 }; enum DCC_UserPresenceStatus { INVALID = 0, ONLINE = 1, IDLE = 2, DO_NOT_DISTURB = 3, OFFLINE = 4 }; #define DCC_INVALID_CHANNEL DCC_Channel:0 #define DCC_INVALID_USER DCC_User:0 #define DCC_INVALID_ROLE DCC_Role:0 #define DCC_INVALID_GUILD DCC_Guild:0 // natives // channels native DCC_Channel:DCC_FindChannelByName(const channel_name[]); native DCC_Channel:DCC_FindChannelById(const channel_id[]); native DCC_GetChannelId(DCC_Channel:channel, dest[], max_size = sizeof dest); native DCC_GetChannelType(DCC_Channel:channel, &DCC_ChannelType:type); native DCC_GetChannelGuild(DCC_Channel:channel, &DCC_Guild:guild); native DCC_GetChannelName(DCC_Channel:channel, dest[], max_size = sizeof dest); native DCC_GetChannelTopic(DCC_Channel:channel, dest[], max_size = sizeof dest); native DCC_SendChannelMessage(DCC_Channel:channel, const message[]); // users native DCC_User:DCC_FindUserByName(const user_name[], const user_discriminator[]); native DCC_User:DCC_FindUserById(const user_id[]); native DCC_GetUserId(DCC_User:user, dest[], max_size = sizeof dest); native DCC_GetUserName(DCC_User:user, dest[], max_size = sizeof dest); native DCC_GetUserDiscriminator(DCC_User:user, dest[], max_size = sizeof dest); native DCC_GetUserEmail(DCC_User:user, dest[], max_size = sizeof dest); native DCC_IsUserBot(DCC_User:user, &bool:is_bot); native DCC_IsUserVerified(DCC_User:user, &bool:is_verified); // roles native DCC_Role:DCC_FindRoleByName(DCC_Guild:guild, const role_name[]); native DCC_Role:DCC_FindRoleById(const role_id[]); native DCC_GetRoleId(DCC_Role:role, dest[], max_size = sizeof dest); native DCC_GetRoleName(DCC_Role:role, dest[], max_size = sizeof dest); native DCC_GetRoleColor(DCC_Role:role, &color); stock DCC_GetRoleColour(DCC_Role:role, &colour) // for our British mates return DCC_GetRoleColor(role, colour); native DCC_GetRolePermissions(DCC_Role:role, &perm_high, &perm_low); // 64 bit integer native DCC_IsRoleHoist(DCC_Role:role, &bool:is_hoist); native DCC_IsRoleMentionable(DCC_Role:role, &bool:is_mentionable); // guilds native DCC_Guild:DCC_FindGuildByName(const guild_name[]); native DCC_Guild:DCC_FindGuildById(const guild_id[]); native DCC_GetGuildId(DCC_Guild:guild, dest[], max_size = sizeof dest); native DCC_GetGuildName(DCC_Guild:guild, dest[], max_size = sizeof dest); native DCC_GetGuildOwnerId(DCC_Guild:guild, dest[], max_size = sizeof dest); native DCC_GetGuildRole(DCC_Guild:guild, offset, &DCC_Role:role); native DCC_GetGuildRoleCount(DCC_Guild:guild, &count); native DCC_GetGuildMember(DCC_Guild:guild, offset, &DCC_User:user); native DCC_GetGuildMemberCount(DCC_Guild:guild, &count); native DCC_GetGuildMemberNickname(DCC_Guild:guild, DCC_User:user, dest[], max_size = sizeof dest); native DCC_GetGuildMemberRole(DCC_Guild:guild, DCC_User:user, offset, &DCC_Role:role); native DCC_GetGuildMemberRoleCount(DCC_Guild:guild, DCC_User:user, &count); native DCC_HasGuildMemberRole(DCC_Guild:guild, DCC_User:user, DCC_Role:role, &bool:has_role); native DCC_GetGuildMemberStatus(DCC_Guild:guild, DCC_User:user, &DCC_UserPresenceStatus:status); native DCC_GetGuildChannel(DCC_Guild:guild, offset, &DCC_Channel:channel); native DCC_GetGuildChannelCount(DCC_Guild:guild, &count); // callbacks // channels forward DCC_OnChannelMessage(DCC_Channel:channel, DCC_User:author, const message[]); forward DCC_OnChannelCreate(DCC_Channel:channel); forward DCC_OnChannelUpdate(DCC_Channel:channel); forward DCC_OnChannelDelete(DCC_Channel:channel); // users forward DCC_OnUserUpdate(DCC_User:user); // guilds forward DCC_OnGuildCreate(DCC_Guild:guild); forward DCC_OnGuildUpdate(DCC_Guild:guild); forward DCC_OnGuildDelete(DCC_Guild:guild); forward DCC_OnGuildMemberAdd(DCC_Guild:guild, DCC_User:user); forward DCC_OnGuildMemberUpdate(DCC_Guild:guild, DCC_User:user); forward DCC_OnGuildMemberRemove(DCC_Guild:guild, DCC_User:user); forward DCC_OnGuildRoleCreate(DCC_Guild:guild, DCC_Role:role); forward DCC_OnGuildRoleUpdate(DCC_Guild:guild, DCC_Role:role); forward DCC_OnGuildRoleDelete(DCC_Guild:guild, DCC_Role:role);