/* * * Thanks to iggy1 for the blank base. * * Anti-Vehicle Sync Teleportation! * * */ /* ** Useful Functions ** */ native SetVehicleSyncDebug( toggle = 1 ); native IsVehicleOccupied( vehicleid ); /* ** Functions being hooked ** */ native vs_SetVehiclePos( vehicleid, Float: X, Float: Y, Float: Z ); native vs_CreateVehicle( vehicle_type, Float: spawn_x, Float: spawn_y, Float: spawn_z, Float: z_angle, color1, color2, respawn_delay ); native vs_AddStaticVehicle( modelid, Float: spawn_x, Float: spawn_y, Float: spawn_z, Float: z_angle, color1, color2 ); native vs_AddStaticVehicleEx( modelid, Float: spawn_x, Float: spawn_y, Float: spawn_z, Float: z_angle, color1, color2, respawn_delay ); #define SetVehiclePos vs_SetVehiclePos #define AddStaticVehicleEx vs_AddStaticVehicleEx #define AddStaticVehicle vs_AddStaticVehicle #define CreateVehicle vs_CreateVehicle