# `Texture-Studio` # *Commands:* ## Maps: /loadmap - Load a map /newmap - Create a new map /importmap - Import CreateObject() or CreateDynamicObject() raw code /export - Export a map to code ## Objects: /cobject - Create an object /dobject - Delete your selected object /robject - Resets an objects text and materials /osearch - Search for a object /sel - Select a object id index /csel - Use the mouse to select an object /lsel - Graphical object selection /flymode - Enter flymode /ogoto - Goto your selected object (must be in flymode) /pivot - Set a pivot position to rotate objects around /togpivot - Turn on/off pivot rotation /oprop - Object property editor ## Movement: /editobject - Edit object mode /ox - /oy - /oz - Standard movement commands /rx - ry - /rz - Standard rotation commands /dox - /doy - /doz - Delta move map /drx - /dry - /drz - Rotate map around map center ## Textures/Text/Indexes/Theme: /mtextures - Show a list of textures in a list /ttextures - Show a list of textures in (Theme) /stexture - Texture editor /mtset - Set a material /mtsetall - Set a material to ALL objects of the same modelid /mtcolor - Sets a material color /mtcolorall - Sets a material color to ALL objects of the same modelid /copy - Copy object properties to buffer from currently selected object /paste - Paste object properties from buffer to currently selected object /clear - Clear object properties from buffer /text - Open the object text editor /sindex - Set text on a object will show material IDs /rindex - Removes material indexes shown on an object /loadtheme - Load a texture theme /savetheme - Saves a texture theme /deletetheme - Delete a texture theme /tsearch - Find a texture by part of name ## Groups/Prefabs: /setgroup - Sets a group id for a group objects /selectgroup - Select a group of objects to edit /gsel - Open up click select to add/remove objects from your group /gadd - Add an object to your group useful for objects that cannot be clicked on /grem - Remove a specific object from your group /gclear - Clear your group selection /gclone - Clone your group selection /gdelete - Delete all objects in your group /editgroup - Start editing a group /gox - /goy - /goz - Stardard group movement commands /gox - /goy - /goz - Stardard group rotation commands /gaexport - Exports a group of objects to a attached object FS (Not yet completed) /gprefab - Export a group of objects to a loadable prefab file /prefabsetz - Set the load offset of a prefab file /prefab - Load a prefab file, /prefab will show all prefabs ## Bind Editor: /bindeditor - Open the bind editor you can enter a series of commands to execute /runbind - Runs a bind ## GTA Objects: /gtaobjects - Shows 3D Text of all GTA objects the indexes can be used for deleting objects /remobject - Remove a GTA object specify the index /swapbuilding - Remove a GTA and swap with an editable object ## Vehicles: /avmodcar - Mod a car it will teleport the vehicle to the correct mod garage if modable /avsetspawn - Set the spawn position of a vehicle /avnewcar - Create a new car /avdeletecar - Delete an unwanted car /avcarcolor - Set vehicle car color /avpaint - Set a vehicles paintjob /avattach - Attach currently selected object to currently selected vehicle /avdetach - Detach currently selected object from vehicle /avsel - Select a vehicle to edit /avexport - Export a car to filterscript /avexportall - Export all cars to filterscript /avox - /avoy - /avoz - Standard vehicle object movement commands /avrx - /avry - /avrz - Standard vehicle object rotation commands /avmirror - Mirror an object attached to a vehicle (Special note: using /editobject on an attached object will edit the object on the vehicle) ## Other: /echo - Will echo back any text sent this is useful for autohotkey so that you can create displayed output for your keybinds # *Key Combos:* ## /csel: Holding 'H' while clicking an object will copy properites to buffer Holding 'Walk Key' while clicking an object will paste properties from buffer ## /editgroup: Hold 'Walk Key' to set the group rotation pivot you can only do this once per edit ## GUI: When in fly mode to open the GUI press 'Jump Key' otherwise it can be opened by pressing 'N' Key ## Texture Viewer: In Fly mode instead of pressing Y/H to scroll through textures hold enter/exit vehicle and press ANALOG Left ---- ANALOG Right Pressing sprint will add textures to your theme in fly mode press sprint+aim to add textures to theme in walk mode Walk key will apply the selected texture to your object