/******************************************************************************/ native IsValidVehicle(vehicleid); #include #include #include /******************************************************************************/ #pragma dynamic 12000 /******************************************************************************/ #include "mapedit/resources/objmodels.pwn" // object model names #include "mapedit/resources/textures.pwn" // object textures #include "mapedit/resources/fonts.pwn" // fonts for objects #include "mapedit/resources/textsizes.pwn" // textsizes for objects #include "mapedit/resources/alignments.pwn" // text alignments for objects #include "mapedit/resources/vehcolors.pwn" // colors for objects & vehicles #include "mapedit/resources/vehmodels.pwn" // vehicle model names #include "mapedit/resources/components.pwn" // compatible vehicle components #include "mapedit/resources/tuningshops.pwn" // vehicle tuningshops for teleport #include "mapedit/resources/filename.pwn" // function for checking invalid filenames #include "mapedit/resources/vectorpos.pwn" // function for transforming vector to position (for spawning stuff) #include "mapedit/color.pwn" // color defines & macros #include "mapedit/dialog/data.pwn" // dialog stuff #include "mapedit/tmoney.pwn" // money for tuning #include "mapedit/mmode/data.pwn" // mousemode #include "mapedit/toolbar/data.pwn" // toolbar #include "mapedit/mbrowser/data.pwn" // model browser #include "mapedit/cbrowser/data.pwn" // color browser #include "mapedit/obj/data.pwn" // objects #include "mapedit/veh/data.pwn" // vehicles #include "mapedit/pick/data.pwn" // pickups #include "mapedit/attach/data.pwn" // player attachables #include "mapedit/cam/data.pwn" // camera mode #include "mapedit/oedit/data.pwn" // offset editor #include "mapedit/new/data.pwn" // new map #include "mapedit/mparse/data.pwn" // map parser #include "mapedit/open/data.pwn" // open map #include "mapedit/save/data.pwn" // save map #include "mapedit/info/data.pwn" // ingame information /******************************************************************************/ public OnFilterScriptInit() print("\nFusez's Map Editor loaded successfully!\n"); /******************************************************************************/