/**--------------------------------------------------------------------------**\
Command_SetDeniedReturn
-
-
\**--------------------------------------------------------------------------**/
foreign void:Command_SetDeniedReturn(bool:set);
global void:Command_SetDeniedReturn(bool:set)
{
}
/**--------------------------------------------------------------------------**\
Command_SetProvider
Script.
-
Set the current provider to use for all commands being added. Basically
allows us to have the same command name in different scripts and have them
do different things, with different players targetting different ones.
\**--------------------------------------------------------------------------**/
foreign void:Command_SetProvider(p);
global void:Command_SetProvider(p)
{
}
/**--------------------------------------------------------------------------**\
Command_GetDeniedReturn
-
-
\**--------------------------------------------------------------------------**/
foreign bool:Command_GetDeniedReturn();
global bool:Command_GetDeniedReturn()
{
}
/**--------------------------------------------------------------------------**\
Command_SetIllegalReturn
-
-
\**--------------------------------------------------------------------------**/
foreign void:Command_SetIllegalReturn(bool:set);
global void:Command_SetIllegalReturn(bool:set)
{
}
/**--------------------------------------------------------------------------**\
Command_GetIllegalReturn
-
-
\**--------------------------------------------------------------------------**/
foreign bool:Command_GetIllegalReturn();
global bool:Command_GetIllegalReturn()
{
}
/**--------------------------------------------------------------------------**\
Command_SetIllegalReturn
-
-
\**--------------------------------------------------------------------------**/
foreign void:Command_SetUnknownReturn(bool:set);
global void:Command_SetUnknownReturn(bool:set)
{
}
/**--------------------------------------------------------------------------**\
Command_GetIllegalReturn
-
-
\**--------------------------------------------------------------------------**/
foreign bool:Command_GetUnknownReturn();
global bool:Command_GetUnknownReturn()
{
}
/**--------------------------------------------------------------------------**\
Command_SetDisconnectReturn
-
-
\**--------------------------------------------------------------------------**/
foreign void:Command_SetDisconnectReturn(bool:set);
global void:Command_SetDisconnectReturn(bool:set)
{
}
/**--------------------------------------------------------------------------**\
Command_GetDisconnectReturn
-
-
\**--------------------------------------------------------------------------**/
foreign bool:Command_GetDisconnectReturn();
global bool:Command_GetDisconnectReturn()
{
}
/**--------------------------------------------------------------------------**\
Command_SetDeniedDisplay
-
-
\**--------------------------------------------------------------------------**/
foreign void:Command_SetDeniedDisplay(bool:set);
global void:Command_SetDeniedDisplay(bool:set)
{
}
/**--------------------------------------------------------------------------**\
Command_GetDeniedDisplay
-
-
\**--------------------------------------------------------------------------**/
foreign bool:Command_GetDeniedDisplay();
global bool:Command_GetDeniedDisplay()
{
}
/**--------------------------------------------------------------------------**\
Command_TouchNamed
Command to "touch".
-
Used within "GROUP_ADD" to quickly assign a load of commands to just one
group.
\**--------------------------------------------------------------------------**/
foreign void:Command_TouchNamed(string:command[]);
global void:Command_TouchNamed(string:command[])
{
}
/**--------------------------------------------------------------------------**\
Command_Touch
Command to "touch".
-
Used within "GROUP_ADD" to quickly assign a load of commands to just one
group.
\**--------------------------------------------------------------------------**/
foreign void:Command_Touch(command);
global void:Command_Touch(command)
{
}