#include #if !defined HTTP #include #endif forward _@_introspect_funcinc(); public _@_introspect_funcinc() { new c, bool:b, Float:f, a[1]; AddMenuItem(Menu:c, c, a); AddPlayerClass(c, f, f, f, f, c, c, c, c, c, c); AddPlayerClassEx(c, c, f, f, f, f, c, c, c, c, c, c); AddStaticPickup(c, c, f, f, f, c); AddStaticVehicle(c, f, f, f, f, c, c); AddStaticVehicleEx(c, f, f, f, f, c, c, c); AddVehicleComponent(c, c); AllowAdminTeleport(c); AllowInteriorWeapons(c); AllowPlayerTeleport(c, c); ApplyAnimation(c, a, a, f, c, c, c, c, c, c); Attach3DTextLabelToPlayer(Text3D:c, c, f, f, f); Attach3DTextLabelToVehicle(Text3D:c, c, f, f, f); AttachCameraToObject(c, c); AttachCameraToPlayerObject(c, c); AttachObjectToObject(c, c, f, f, f, f, f, f, c); AttachObjectToPlayer(c, c, f, f, f, f, f, f); AttachObjectToVehicle(c, c, f, f, f, f, f, f); AttachPlayerObjectToPlayer(c, c, c, f, f, f, f, f, f); AttachPlayerObjectToVehicle(c, c, c, f, f, f, f, f, f); AttachTrailerToVehicle(c, c); Ban(c); BanEx(c, a); ispacked(a); strdel(a, c, c); strins(a, a, c, c); fclose(File:c); fputchar(File:c, c, b); fremove(a); CallLocalFunction(a, a); CallRemoteFunction(a, a); CancelEdit(c); CancelSelectTextDraw(c); ChangeVehicleColor(c, c, c); ChangeVehiclePaintjob(c, c); clamp(c, c, c); ClearAnimations(c, c); ConnectNPC(a, a); CreateExplosion(f, f, f, c, f); CreateObject(c, f, f, f, f, f, f, f); CreatePickup(c, c, f, f, f, c); CreatePlayerObject(c, c, f, f, f, f, f, f, f); CreateVehicle(c, f, f, f, f, c, c, c); db_open(a); db_query(DB:c, a); db_close(DB:c); db_field_name(DBResult:c, c, a, c); db_free_result(DBResult:c); db_get_field(DBResult:c, c, a, c); db_get_field_assoc(DBResult:c, a, a, c); db_next_row(DBResult:c); db_num_fields(DBResult:c); db_num_rows(DBResult:c); Delete3DTextLabel(Text3D:c); DeletePlayer3DTextLabel(c, PlayerText3D:c); deleteproperty(c, a, c); DeletePVar(c, a); DestroyMenu(Menu:c); DestroyObject(c); DestroyPickup(c); DestroyPlayerObject(c, c); DestroyVehicle(c); DetachTrailerFromVehicle(c); DisableInteriorEnterExits(); DisableMenu(Menu:c); DisableMenuRow(Menu:c, c); DisableNameTagLOS(); DisablePlayerCheckpoint(c); DisablePlayerRaceCheckpoint(c); EditAttachedObject(c, c); EditObject(c, c); EditPlayerObject(c, c); EnableStuntBonusForAll(c); EnableStuntBonusForPlayer(c, c); EnableTirePopping(c); EnableVehicleFriendlyFire(); EnableZoneNames(c); existproperty(c, a, c); fblockread(File:c, a, c); fblockwrite(File:c, a, c); fexist(a); fgetchar(File:c, c, b); fopen(a, filemode:c); ftemp(); flength(File:c); acos(f); asin(f); atan(f); atan2(f, f); float(c); floatabs(f); floatadd(f, f); floatcos(f, anglemode:c); floatdiv(f, f); floatfract(f); floatlog(f, f); floatmul(f, f); floatpower(f, f); floatsin(f, anglemode:c); floatsqroot(f); floatstr(a); floatsub(f, f); floattan(f, anglemode:c); GetPlayerDistanceFromPoint(c, f, f, f); GetPVarFloat(c, a); GetVehicleDistanceFromPoint(c, f, f, f); floatcmp(f, f); floatround(f, floatround_method:c); ForceClassSelection(c); format(a, c, a); fread(File:c, a, c, b); fseek(File:c, c, seek_whence:c); funcidx(a); fwrite(File:c, a); GameModeExit(); GameTextForAll(a, c, c); GameTextForPlayer(c, a, c, c); GangZoneCreate(f, f, f, f); GangZoneDestroy(c); GangZoneFlashForAll(c, c); GangZoneFlashForPlayer(c, c, c); GangZoneHideForAll(c); GangZoneHideForPlayer(c, c); GangZoneShowForAll(c, c); GangZoneShowForPlayer(c, c, c); GangZoneStopFlashForAll(c); GangZoneStopFlashForPlayer(c, c); GetAnimationName(c, a, c, a, c); getarg(c, c); getdate(c, c, c); GetMaxPlayers(); GetNetworkStats(a, c); GetObjectPos(c, f, f, f); GetObjectRot(c, f, f, f); GetPlayerAmmo(c); GetPlayerAnimationIndex(c); GetPlayerArmour(c, f); GetPlayerCameraFrontVector(c, f, f, f); GetPlayerCameraMode(c); GetPlayerCameraPos(c, f, f, f); GetPlayerColor(c); GetPlayerDrunkLevel(c); GetPlayerFacingAngle(c, f); GetPlayerFacingAngle(c, f); GetPlayerFightingStyle(c); GetPlayerHealth(c, f); GetPlayerInterior(c); GetPlayerIp(c, a, c); GetPlayerKeys(c, c, c, c); GetPlayerMoney(c); GetPlayerName(c, a, c); GetPlayerNetworkStats(c, a, c); GetPlayerObjectPos(c, c, f, f, f); GetPlayerObjectRot(c, c, f, f, f); GetPlayerPing(c); GetPlayerPos(c, f, f, f); GetPlayerScore(c); GetPlayerSkin(c); GetPlayerSpecialAction(c); GetPlayerState(c); GetPlayerSurfingObjectID(c); GetPlayerSurfingVehicleID(c); GetPlayerTargetPlayer(c); GetPlayerTeam(c); GetPlayerTime(c, c, c); GetPlayerVehicleID(c); GetPlayerVehicleSeat(c); GetPlayerVelocity(c, f, f, f); GetPlayerVersion(c, a, c); GetPlayerVirtualWorld(c); GetPlayerWantedLevel(c); GetPlayerWeapon(c); GetPlayerWeaponData(c, c, c, c); GetPlayerWeaponState(c); getproperty(c, a, c, a); GetPVarInt(c, a); GetPVarNameAtIndex(c, c, a, c); GetPVarString(c, a, a, c); GetPVarsUpperIndex(c); GetPVarType(c, a); GetServerVarAsBool(a); GetServerVarAsInt(a); GetServerVarAsString(a, a, c); GetTickCount(); gettime(c, c, c); GetVehicleComponentInSlot(c, c); GetVehicleComponentType(c); GetVehicleDamageStatus(c, c, c, c, c); GetVehicleHealth(c, f); GetVehicleModel(c); GetVehicleModelInfo(c, c, f, f, f); GetVehicleParamsEx(c, c, c, c, c, c, c, c); GetVehiclePos(c, f, f, f); GetVehicleRotationQuat(c, f, f, f, f); GetVehicleTrailer(c); GetVehicleVelocity(c, f, f, f); GetVehicleVirtualWorld(c); GetVehicleZAngle(c, f); GetWeaponName(c, a, c); GivePlayerMoney(c, c); GivePlayerWeapon(c, c, c); heapspace(); HideMenuForPlayer(Menu:c, c); HTTP(c, c, a, a, a); InterpolateCameraLookAt(c, f, f, f, f, f, f, c, c); InterpolateCameraPos(c, f, f, f, f, f, f, c, c); IsObjectMoving(c); IsPlayerAdmin(c); IsPlayerAttachedObjectSlotUsed(c, c); IsPlayerConnected(c); IsPlayerInAnyVehicle(c); IsPlayerInCheckpoint(c); IsPlayerInRaceCheckpoint(c); IsPlayerInRangeOfPoint(c, f, f, f, f); IsPlayerInRangeOfPoint(c, f, f, f, f); IsPlayerInVehicle(c, c); IsPlayerNPC(c); IsPlayerObjectMoving(c, c); IsTrailerAttachedToVehicle(c); IsValidMenu(Menu:c); IsValidObject(c); IsValidPlayerObject(c, c); IsVehicleStreamedIn(c, c); Kick(c); KillTimer(c); LimitGlobalChatRadius(f); LimitPlayerMarkerRadius(f); LinkVehicleToInterior(c, c); ManualVehicleEngineAndLights(); max(c, c); memcpy(a, a, c, c, c); CreateMenu(a, c, f, f, f, f); GetPlayerMenu(c); min(c, c); MoveObject(c, f, f, f, f, f, f, f); MovePlayerObject(c, c, f, f, f, f, f, f, f); numargs(); PlayAudioStreamForPlayer(c, a, f, f, f, f, c); PlayCrimeReportForPlayer(c, c, c); PlayerPlaySound(c, c, f, f, f); PlayerSpectatePlayer(c, c, c); PlayerSpectateVehicle(c, c, c); CreatePlayer3DTextLabel(c, a, c, f, f, f, f, c, c, c); CreatePlayerTextDraw(c, f, f, a); PlayerTextDrawAlignment(c, PlayerText:c, c); PlayerTextDrawBackgroundColor(c, PlayerText:c, c); PlayerTextDrawBoxColor(c, PlayerText:c, c); PlayerTextDrawColor(c, PlayerText:c, c); PlayerTextDrawDestroy(c, PlayerText:c); PlayerTextDrawFont(c, PlayerText:c, c); PlayerTextDrawHide(c, PlayerText:c); PlayerTextDrawLetterSize(c, PlayerText:c, f, f); PlayerTextDrawSetOutline(c, PlayerText:c, c); PlayerTextDrawSetPreviewModel(c, PlayerText:c, c); PlayerTextDrawSetPreviewRot(c, PlayerText:c, f, f, f, f); PlayerTextDrawSetPreviewVehCol(c, PlayerText:c, c, c); PlayerTextDrawSetProportional(c, PlayerText:c, c); PlayerTextDrawSetSelectable(c, PlayerText:c, c); PlayerTextDrawSetShadow(c, PlayerText:c, c); PlayerTextDrawSetString(c, PlayerText:c, a); PlayerTextDrawShow(c, PlayerText:c); PlayerTextDrawTextSize(c, PlayerText:c, f, f); PlayerTextDrawUseBox(c, PlayerText:c, c); print(a); printf(a); PutPlayerInVehicle(c, c, c); random(c); RemoveBuildingForPlayer(c, c, f, f, f, f); RemovePlayerAttachedObject(c, c); RemovePlayerFromVehicle(c); RemovePlayerMapIcon(c, c); RemoveVehicleComponent(c, c); RepairVehicle(c); ResetPlayerMoney(c); ResetPlayerWeapons(c); SelectObject(c); SelectTextDraw(c, c); SendClientMessage(c, c, a); SendClientMessageToAll(c, a); SendDeathMessage(c, c, c); SendPlayerMessageToAll(c, a); SendPlayerMessageToPlayer(c, c, a); SendRconCommand(a); setarg(c, c, c); SetCameraBehindPlayer(c); SetDeathDropAmount(c); SetGameModeText(a); SetGravity(f); SetMenuColumnHeader(Menu:c, c, a); SetNameTagDrawDistance(f); SetObjectMaterial(c, c, c, a, a, c); SetObjectMaterialText(c, a, c, c, a, c, c, c, c, c); SetObjectPos(c, f, f, f); SetObjectRot(c, f, f, f); SetPlayerAmmo(c, c, c); SetPlayerArmedWeapon(c, c); SetPlayerArmour(c, f); SetPlayerAttachedObject(c, c, c, c, f, f, f, f, f, f, f, f, f, c, c); SetPlayerCameraLookAt(c, f, f, f, c); SetPlayerCameraPos(c, f, f, f); SetPlayerChatBubble(c, a, c, f, c); SetPlayerCheckpoint(c, f, f, f, f); SetPlayerColor(c, c); SetPlayerDrunkLevel(c, c); SetPlayerFacingAngle(c, f); SetPlayerFightingStyle(c, c); SetPlayerHealth(c, f); SetPlayerInterior(c, c); SetPlayerMapIcon(c, c, f, f, f, c, c, c); SetPlayerMarkerForPlayer(c, c, c); SetPlayerName(c, a); SetPlayerObjectMaterial(c, c, c, c, a, a, c); SetPlayerObjectMaterialText(c, c, a, c, c, a, c, c, c, c, c); SetPlayerObjectPos(c, c, f, f, f); SetPlayerObjectRot(c, c, f, f, f); SetPlayerPos(c, f, f, f); SetPlayerPosFindZ(c, f, f, f); SetPlayerRaceCheckpoint(c, c, f, f, f, f, f, f, f); SetPlayerScore(c, c); SetPlayerShopName(c, a); SetPlayerSkillLevel(c, c, c); SetPlayerSkin(c, c); SetPlayerSpecialAction(c, c); SetPlayerTeam(c, c); SetPlayerTime(c, c, c); SetPlayerVelocity(c, f, f, f); SetPlayerVirtualWorld(c, c); SetPlayerWantedLevel(c, c); SetPlayerWeather(c, c); SetPlayerWorldBounds(c, f, f, f, f); setproperty(c, a, c, a); SetPVarFloat(c, a, f); SetPVarInt(c, a, c); SetPVarString(c, a, a); SetSpawnInfo(c, c, c, f, f, f, f, c, c, c, c, c, c); SetTeamCount(c); SetTimer(a, c, c); SetTimerEx(a, c, c, a); SetVehicleAngularVelocity(c, f, f, f); SetVehicleHealth(c, f); SetVehicleNumberPlate(c, a); SetVehicleParamsEx(c, c, c, c, c, c, c, c); SetVehicleParamsForPlayer(c, c, c, c); SetVehiclePos(c, f, f, f); SetVehicleToRespawn(c); SetVehicleVelocity(c, f, f, f); SetVehicleVirtualWorld(c, c); SetVehicleZAngle(c, f); SetWeather(c); SetWorldTime(c); ShowMenuForPlayer(Menu:c, c); ShowNameTags(c); ShowPlayerDialog(c, c, c, a, a, a, a); ShowPlayerMarkers(c); ShowPlayerNameTagForPlayer(c, c, c); SpawnPlayer(c); StartRecordingPlayerData(c, c, a); StopAudioStreamForPlayer(c); StopObject(c); StopPlayerObject(c, c); StopRecordingPlayerData(c); strcat(a, a, c); strcmp(a, a, b, c); strfind(a, a, b, c); strlen(a); strmid(a, a, c, c, c); strpack(a, a, c); strunpack(a, a, c); strval(a); swapchars(c); Create3DTextLabel(a, c, f, f, f, f, c, c); TextDrawCreate(f, f, a); TextDrawAlignment(Text:c, c); TextDrawBackgroundColor(Text:c, c); TextDrawBoxColor(Text:c, c); TextDrawColor(Text:c, c); TextDrawDestroy(Text:c); TextDrawFont(Text:c, c); TextDrawHideForAll(Text:c); TextDrawHideForPlayer(c, Text:c); TextDrawLetterSize(Text:c, f, f); TextDrawSetOutline(Text:c, c); TextDrawSetPreviewModel(Text:c, c); TextDrawSetPreviewRot(Text:c, f, f, f, f); TextDrawSetPreviewVehCol(Text:c, c, c); TextDrawSetProportional(Text:c, c); TextDrawSetSelectable(Text:c, c); TextDrawSetShadow(Text:c, c); TextDrawSetString(Text:c, a); TextDrawShowForAll(Text:c); TextDrawShowForPlayer(c, Text:c); TextDrawTextSize(Text:c, f, f); TextDrawUseBox(Text:c, c); tickcount(c); TogglePlayerClock(c, c); TogglePlayerControllable(c, c); TogglePlayerSpectating(c, c); tolower(c); toupper(c); Update3DTextLabelText(Text3D:c, c, a); UpdatePlayer3DTextLabelText(c, PlayerText3D:c, c, a); UpdateVehicleDamageStatus(c, c, c, c, c); UsePlayerPedAnims(); uudecode(a, a, c); uuencode(a, a, c, c); valstr(a, c, b); }