Test:Player_Existing() { new ret[E_USER_PRELOAD]; Player_Preload("TestPlayer", ret); ASSERT(0 == ret[E_USER_PRELOAD_YID]); ASSERT(Langs_GetLanguage("EN") == ret[E_USER_PRELOAD_LANG]); ASSERT(0x12345678 == ret[E_USER_PRELOAD_BITS]); ASSERT(0xAABBCCDD >= ret[E_USER_PRELOAD_DATE]); } new gBot = INVALID_PLAYER_ID; Test:Player_ChangeLanguage() { // Connect the bot here so that it is done way before the PTest is run. ConnectNPC("TestPlayer", "npcidle"); } public OnPlayerConnect(playerid) { new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof (name)); if (!strcmp(name, "TestPlayer")) gBot = playerid; #if defined Testing_OnPlayerConnect return Testing_OnPlayerConnect(playerid); #else return 1; #endif } #if defined _ALS_OnPlayerConnect #undef OnPlayerConnect #else #define _ALS_OnPlayerConnect #endif #define OnPlayerConnect Testing_OnPlayerConnect #if defined Testing_OnPlayerConnect forward Testing_OnPlayerConnect(playerid); #endif PTestInit:Player_ChangeLanguage(playerid) { // So that their language can be changed. Player_ForceLogin(gBot); } PTest:Player_ChangeLanguage(playerid) { new ret[E_USER_PRELOAD]; // Check their language is English, then change it to Dutch. Player_Preload("TestPlayer", ret); ASSERT(Langs_GetLanguage("EN") == ret[E_USER_PRELOAD_LANG]); Player_ChangeLanguage(gBot, "NL"); Player_Preload("TestPlayer", ret); ASSERT(Langs_GetLanguage("NL") == ret[E_USER_PRELOAD_LANG]); } PTestClose:Player_ChangeLanguage(playerid) { // Reset the player. Player_ChangeLanguage(gBot, "EN"); //Kick(gBot); } PTestInit:Player_ChangePassword(playerid) { // So that their password can be changed. Player_ForceLogin(gBot); } PTest:Player_ChangePassword(playerid) { new ret[E_USER_PRELOAD]; // Change their password. Player_Preload("TestPlayer", ret); ASSERT(!strcmp(ret[E_USER_PRELOAD_PASS], "24954A7C4E607137A70D701986CC3C3140C143E5B5886362A8ACB647B81592CF1F092C65178F6E3FFFC6691B044D2290215058E09BBE029D23D1D67F41640090")); Player_ChangePassword(gBot, "thisisabadpass"); Player_Preload("TestPlayer", ret); ASSERT(!strcmp(ret[E_USER_PRELOAD_PASS], "B506FEEEDFB83EF44A5DC2E00BF1535E58E3B37A044730F2A6718497A224B5455A441F39F9EB91967B38607416A9B85E5DE3CBE3A48E7A77AB5808674EF33822")); } PTestClose:Player_ChangePassword(playerid) { // Reset the player. Player_ChangePassword(gBot, "thisisanOKpass"); //Kick(gBot); } PTestInit:Player_Preload(playerid) { Player_ForceLogin(gBot); } PTest:Player_Preload(playerid) { new //name[MAX_PLAYER_NAME], ret[E_USER_PRELOAD]; //GetPlayerName(playerid, name, sizeof (name)); Player_Preload("TestPlayer", ret); ASSERT(Player_GetYID(gBot) == ret[E_USER_PRELOAD_YID]); ASSERT(Langs_GetPlayerLanguage(gBot) == ret[E_USER_PRELOAD_LANG]); ASSERT(0x12345678 == ret[E_USER_PRELOAD_BITS]); ASSERT(gettime() >= ret[E_USER_PRELOAD_DATE]); } PTestInit:Player_GetID(playerid) { // So that their password can be changed. Player_ForceLogin(gBot); } PTest:Player_GetID(playerid) { ASSERT(Player_GetYID(gBot) == 0); ASSERT(Player_GetYID(playerid) < 0); }