mapedit.pwn 2.3 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950
  1. /******************************************************************************/
  2. native IsValidVehicle(vehicleid);
  3. #include <a_samp>
  4. #include <strlib>
  5. #include <sscanf2>
  6. /******************************************************************************/
  7. #pragma dynamic 12000
  8. /******************************************************************************/
  9. #include "mapedit/resources/objmodels.pwn" // object model names
  10. #include "mapedit/resources/textures.pwn" // object textures
  11. #include "mapedit/resources/fonts.pwn" // fonts for objects
  12. #include "mapedit/resources/textsizes.pwn" // textsizes for objects
  13. #include "mapedit/resources/alignments.pwn" // text alignments for objects
  14. #include "mapedit/resources/vehcolors.pwn" // colors for objects & vehicles
  15. #include "mapedit/resources/vehmodels.pwn" // vehicle model names
  16. #include "mapedit/resources/components.pwn" // compatible vehicle components
  17. #include "mapedit/resources/tuningshops.pwn" // vehicle tuningshops for teleport
  18. #include "mapedit/resources/filename.pwn" // function for checking invalid filenames
  19. #include "mapedit/resources/vectorpos.pwn" // function for transforming vector to position (for spawning stuff)
  20. #include "mapedit/color.pwn" // color defines & macros
  21. #include "mapedit/dialog/data.pwn" // dialog stuff
  22. #include "mapedit/tmoney.pwn" // money for tuning
  23. #include "mapedit/mmode/data.pwn" // mousemode
  24. #include "mapedit/toolbar/data.pwn" // toolbar
  25. #include "mapedit/mbrowser/data.pwn" // model browser
  26. #include "mapedit/cbrowser/data.pwn" // color browser
  27. #include "mapedit/obj/data.pwn" // objects
  28. #include "mapedit/veh/data.pwn" // vehicles
  29. #include "mapedit/pick/data.pwn" // pickups
  30. #include "mapedit/attach/data.pwn" // player attachables
  31. #include "mapedit/cam/data.pwn" // camera mode
  32. #include "mapedit/oedit/data.pwn" // offset editor
  33. #include "mapedit/new/data.pwn" // new map
  34. #include "mapedit/mparse/data.pwn" // map parser
  35. #include "mapedit/open/data.pwn" // open map
  36. #include "mapedit/save/data.pwn" // save map
  37. #include "mapedit/info/data.pwn" // ingame information
  38. /******************************************************************************/
  39. public OnFilterScriptInit()
  40. print("\nFusez's Map Editor loaded successfully!\n");
  41. /******************************************************************************/