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- /*
- OnPlayerAirbreak(playerid);
- This include is one of the only accurate airbreak detecting
- methods developed in SA-MP.
- I do not guarantee positive results with this include.
- There could be many false flags.
- Created by Emmet on Wednesday, November 6, 2013.
- */
- #define ToASave(%1) PlayerInfo[%1][pAdmin]
- #define SaveTheSys 9999
- #if !defined MAX_FLAGGED_DETECTIONS
- #define MAX_FLAGGED_DETECTIONS 3
- #endif
- #if !defined ONFOOT_DISTANCE
- #define ONFOOT_DISTANCE 75.0
- #endif
- #if !defined VEHICLE_DISTANCE
- #define VEHICLE_DISTANCE 50.0
- #endif
- static
- // Last known coordinates of the player.
- Float:s_AirbreakLastCoords[MAX_PLAYERS][3],
- // Timestamp containing the next time to check for airbreak.
- s_AirbreakUpdateTick[MAX_PLAYERS],
- // Timestamp containing the last detection.
- s_AirbreakLastDetection[MAX_PLAYERS],
- // Number of detections in the last 60 seconds.
- s_AirbreakDetects[MAX_PLAYERS]
- ;
- forward OnPlayerAirbreak(playerid);
- static ab_IsVehicleMoving(vehicleid)
- {
- new
- Float:x,
- Float:y,
- Float:z;
- GetVehicleVelocity(vehicleid, x, y, z);
- if (floatabs(x) <= 0.001 && floatabs(y) <= 0.001 && floatabs(z) <= 0.005)
- return 0;
- return 1;
- }
- public OnFilterScriptInit()
- {
- for (new i = 0; i < MAX_PLAYERS; i ++)
- {
- if (IsPlayerConnected(i) && GetPlayerState(i) == PLAYER_STATE_ONFOOT)
- {
- s_AirbreakUpdateTick[i] = gettime() + 3;
- }
- }
- #if defined AB_OnFilterScriptInit
- return AB_OnFilterScriptInit();
- #else
- return 1;
- #endif
- }
- public OnPlayerConnect(playerid)
- {
- if(IsPlayerNPC(playerid)) return 1;
-
- s_AirbreakDetects[playerid] = 0;
- s_AirbreakLastDetection[playerid] = 0;
- s_AirbreakUpdateTick[playerid] = gettime();
- #if defined AB_OnPlayerConnect
- return AB_OnPlayerConnect(playerid);
- #else
- return 1;
- #endif
- }
- public OnPlayerSpawn(playerid)
- {
- s_AirbreakUpdateTick[playerid] = gettime() + 3;
- #if defined AB_OnPlayerSpawn
- return AB_OnPlayerSpawn(playerid);
- #else
- return 1;
- #endif
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- s_AirbreakUpdateTick[playerid] = gettime() + 3;
- #if defined AB_OnPlayerDeath
- return AB_OnPlayerDeath(playerid, killerid, reason);
- #else
- return 1;
- #endif
- }
- public OnPlayerUpdate(playerid)
- {
- if (!IsPlayerNPC(playerid) && GetPlayerSurfingVehicleID(playerid) == INVALID_VEHICLE_ID)
- {
- if (gettime() > s_AirbreakUpdateTick[playerid])
- {
- new
- Float:x,
- Float:y,
- Float:z,
- Float:distance;
- if (GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
- {
- GetPlayerPos(playerid, x, y, z);
- if (floatabs((s_AirbreakLastCoords[playerid][2] - z)) < 1.0)
- {
- distance = GetPlayerDistanceFromPoint(playerid, s_AirbreakLastCoords[playerid][0], s_AirbreakLastCoords[playerid][1], s_AirbreakLastCoords[playerid][2]);
- if ((floatabs(distance) >= ONFOOT_DISTANCE) && (floatabs(s_AirbreakLastCoords[playerid][1] - y) >= 50.0 || floatabs(s_AirbreakLastCoords[playerid][0] - x) >= 50.0))
- {
- if ((++ s_AirbreakDetects[playerid]) >= MAX_FLAGGED_DETECTIONS && (gettime() - s_AirbreakLastDetection[playerid]) < 60)
- {
- CallLocalFunction("OnPlayerAirbreak", "d", playerid);
- }
- s_AirbreakLastDetection[playerid] = gettime();
- }
- }
- }
- else if (GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
- {
- new
- vehicleid = GetPlayerVehicleID(playerid);
- GetVehiclePos(vehicleid, x, y, z);
- if (!ab_IsVehicleMoving(vehicleid))
- {
- distance = GetVehicleDistanceFromPoint(vehicleid, s_AirbreakLastCoords[playerid][0], s_AirbreakLastCoords[playerid][1], s_AirbreakLastCoords[playerid][2]);
- if ((floatabs(distance) >= VEHICLE_DISTANCE) && (floatabs(s_AirbreakLastCoords[playerid][1] - y) >= 40.0 || floatabs(s_AirbreakLastCoords[playerid][0] - x) >= 40.0))
- {
- if ((++ s_AirbreakDetects[playerid]) >= MAX_FLAGGED_DETECTIONS && (gettime() - s_AirbreakLastDetection[playerid]) < 60)
- {
- CallLocalFunction("OnPlayerAirbreak", "d", playerid);
- }
- s_AirbreakLastDetection[playerid] = gettime();
- }
- }
- }
- s_AirbreakUpdateTick[playerid] = gettime();
- if (IsPlayerInAnyVehicle(playerid))
- {
- GetVehiclePos(GetPlayerVehicleID(playerid), s_AirbreakLastCoords[playerid][0], s_AirbreakLastCoords[playerid][1], s_AirbreakLastCoords[playerid][2]);
- }
- else
- {
- GetPlayerPos(playerid, s_AirbreakLastCoords[playerid][0], s_AirbreakLastCoords[playerid][1], s_AirbreakLastCoords[playerid][2]);
- }
- }
- }
- #if defined AB_OnPlayerUpdate
- return AB_OnPlayerUpdate(playerid);
- #else
- return 1;
- #endif
- }
- stock AB_SetPlayerPos(playerid, Float:x, Float:y, Float:z)
- {
- s_AirbreakUpdateTick[playerid] = gettime() + 3;
- s_AirbreakLastCoords[playerid][0] = x;
- s_AirbreakLastCoords[playerid][1] = y;
- s_AirbreakLastCoords[playerid][2] = z;
- return SetPlayerPos(playerid, x, y, z);
- }
- stock AB_SetVehiclePos(vehicleid, Float:x, Float:y, Float:z)
- {
- for (new i = 0; i < MAX_PLAYERS; i ++)
- {
- if (GetPlayerState(i) == PLAYER_STATE_DRIVER && IsPlayerInVehicle(i, vehicleid))
- {
- s_AirbreakUpdateTick[i] = gettime() + 3;
- s_AirbreakLastCoords[i][0] = x;
- s_AirbreakLastCoords[i][1] = y;
- s_AirbreakLastCoords[i][2] = z;
- break;
- }
- }
- return SetVehiclePos(vehicleid, x, y, z);
- }
- stock AB_PutPlayerInVehicle(playerid, vehicleid, seatid)
- {
- s_AirbreakUpdateTick[playerid] = gettime() + 3;
- return PutPlayerInVehicle(playerid, vehicleid, seatid);
- }
- stock AB_SetPlayerPosFindZ(playerid, Float:x, Float:y, Float:z)
- {
- s_AirbreakUpdateTick[playerid] = gettime() + 3;
- s_AirbreakLastCoords[playerid][0] = x;
- s_AirbreakLastCoords[playerid][1] = y;
- s_AirbreakLastCoords[playerid][2] = z;
- return SetPlayerPosFindZ(playerid, x, y, z);
- }
- #if defined _ALS_OnPlayerConnect
- #undef OnPlayerConnect
- #else
- #define _ALS_OnPlayerConnect
- #endif
- #if defined _ALS_OnPlayerSpawn
- #undef OnPlayerSpawn
- #else
- #define _ALS_OnPlayerSpawn
- #endif
- #if defined _ALS_OnPlayerDeath
- #undef OnPlayerDeath
- #else
- #define _ALS_OnPlayerDeath
- #endif
- #if defined _ALS_OnPlayerUpdate
- #undef OnPlayerUpdate
- #else
- #define _ALS_OnPlayerUpdate
- #endif
- #if defined _ALS_OnFilterScriptInit
- #undef OnFilterScriptInit
- #else
- #define _ALS_OnFilterScriptInit
- #endif
- #if defined _ALS_SetPlayerPos
- #undef SetPlayerPos
- #else
- #define _ALS_SetPlayerPos
- #endif
- #if defined _ALS_SetVehiclePos
- #undef SetVehiclePos
- #else
- #define _ALS_SetVehiclePos
- #endif
- #if defined _ALS_SetPlayerPosFindZ
- #undef SetPlayerPosFindZ
- #else
- #define _ALS_SetPlayerPosFindZ
- #endif
- #if defined _ALS_PutPlayerInVehicle
- #undef PutPlayerInVehicle
- #else
- #define _ALS_PutPlayerInVehicle
- #endif
- #define OnPlayerConnect AB_OnPlayerConnect
- #define OnPlayerSpawn AB_OnPlayerSpawn
- #define OnPlayerDeath AB_OnPlayerDeath
- #define OnPlayerUpdate AB_OnPlayerUpdate
- #define OnFilterScriptInit AB_OnFilterScriptInit
- #define SetPlayerPos AB_SetPlayerPos
- #define SetVehiclePos AB_SetVehiclePos
- #define SetPlayerPosFindZ AB_SetPlayerPosFindZ
- #define PutPlayerInVehicle AB_PutPlayerInVehicle
- #if defined AB_OnFilterScriptInit
- forward AB_OnFilterScriptInit();
- #endif
- #if defined AB_OnPlayerConnect
- forward AB_OnPlayerConnect(playerid);
- #endif
- #if defined AB_OnPlayerSpawn
- forward AB_OnPlayerSpawn(playerid);
- #endif
- #if defined AB_OnPlayerUpdate
- forward AB_OnPlayerUpdate(playerid);
- #endif
- #if defined AB_OnPlayerDeath
- forward AB_OnPlayerDeath(playerid, killerid, reason);
- #endif
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