OPA.inc 7.3 KB

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  1. /*
  2. OnPlayerAirbreak(playerid);
  3. This include is one of the only accurate airbreak detecting
  4. methods developed in SA-MP.
  5. I do not guarantee positive results with this include.
  6. There could be many false flags.
  7. Created by Emmet on Wednesday, November 6, 2013.
  8. */
  9. #define ToASave(%1) PlayerInfo[%1][pAdmin]
  10. #define SaveTheSys 9999
  11. #if !defined MAX_FLAGGED_DETECTIONS
  12. #define MAX_FLAGGED_DETECTIONS 3
  13. #endif
  14. #if !defined ONFOOT_DISTANCE
  15. #define ONFOOT_DISTANCE 75.0
  16. #endif
  17. #if !defined VEHICLE_DISTANCE
  18. #define VEHICLE_DISTANCE 50.0
  19. #endif
  20. static
  21. // Last known coordinates of the player.
  22. Float:s_AirbreakLastCoords[MAX_PLAYERS][3],
  23. // Timestamp containing the next time to check for airbreak.
  24. s_AirbreakUpdateTick[MAX_PLAYERS],
  25. // Timestamp containing the last detection.
  26. s_AirbreakLastDetection[MAX_PLAYERS],
  27. // Number of detections in the last 60 seconds.
  28. s_AirbreakDetects[MAX_PLAYERS]
  29. ;
  30. forward OnPlayerAirbreak(playerid);
  31. static ab_IsVehicleMoving(vehicleid)
  32. {
  33. new
  34. Float:x,
  35. Float:y,
  36. Float:z;
  37. GetVehicleVelocity(vehicleid, x, y, z);
  38. if (floatabs(x) <= 0.001 && floatabs(y) <= 0.001 && floatabs(z) <= 0.005)
  39. return 0;
  40. return 1;
  41. }
  42. public OnFilterScriptInit()
  43. {
  44. for (new i = 0; i < MAX_PLAYERS; i ++)
  45. {
  46. if (IsPlayerConnected(i) && GetPlayerState(i) == PLAYER_STATE_ONFOOT)
  47. {
  48. s_AirbreakUpdateTick[i] = gettime() + 3;
  49. }
  50. }
  51. #if defined AB_OnFilterScriptInit
  52. return AB_OnFilterScriptInit();
  53. #else
  54. return 1;
  55. #endif
  56. }
  57. public OnPlayerConnect(playerid)
  58. {
  59. if(IsPlayerNPC(playerid)) return 1;
  60. s_AirbreakDetects[playerid] = 0;
  61. s_AirbreakLastDetection[playerid] = 0;
  62. s_AirbreakUpdateTick[playerid] = gettime();
  63. #if defined AB_OnPlayerConnect
  64. return AB_OnPlayerConnect(playerid);
  65. #else
  66. return 1;
  67. #endif
  68. }
  69. public OnPlayerSpawn(playerid)
  70. {
  71. s_AirbreakUpdateTick[playerid] = gettime() + 3;
  72. #if defined AB_OnPlayerSpawn
  73. return AB_OnPlayerSpawn(playerid);
  74. #else
  75. return 1;
  76. #endif
  77. }
  78. public OnPlayerDeath(playerid, killerid, reason)
  79. {
  80. s_AirbreakUpdateTick[playerid] = gettime() + 3;
  81. #if defined AB_OnPlayerDeath
  82. return AB_OnPlayerDeath(playerid, killerid, reason);
  83. #else
  84. return 1;
  85. #endif
  86. }
  87. public OnPlayerUpdate(playerid)
  88. {
  89. if (!IsPlayerNPC(playerid) && GetPlayerSurfingVehicleID(playerid) == INVALID_VEHICLE_ID)
  90. {
  91. if (gettime() > s_AirbreakUpdateTick[playerid])
  92. {
  93. new
  94. Float:x,
  95. Float:y,
  96. Float:z,
  97. Float:distance;
  98. if (GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
  99. {
  100. GetPlayerPos(playerid, x, y, z);
  101. if (floatabs((s_AirbreakLastCoords[playerid][2] - z)) < 1.0)
  102. {
  103. distance = GetPlayerDistanceFromPoint(playerid, s_AirbreakLastCoords[playerid][0], s_AirbreakLastCoords[playerid][1], s_AirbreakLastCoords[playerid][2]);
  104. if ((floatabs(distance) >= ONFOOT_DISTANCE) && (floatabs(s_AirbreakLastCoords[playerid][1] - y) >= 50.0 || floatabs(s_AirbreakLastCoords[playerid][0] - x) >= 50.0))
  105. {
  106. if ((++ s_AirbreakDetects[playerid]) >= MAX_FLAGGED_DETECTIONS && (gettime() - s_AirbreakLastDetection[playerid]) < 60)
  107. {
  108. CallLocalFunction("OnPlayerAirbreak", "d", playerid);
  109. }
  110. s_AirbreakLastDetection[playerid] = gettime();
  111. }
  112. }
  113. }
  114. else if (GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  115. {
  116. new
  117. vehicleid = GetPlayerVehicleID(playerid);
  118. GetVehiclePos(vehicleid, x, y, z);
  119. if (!ab_IsVehicleMoving(vehicleid))
  120. {
  121. distance = GetVehicleDistanceFromPoint(vehicleid, s_AirbreakLastCoords[playerid][0], s_AirbreakLastCoords[playerid][1], s_AirbreakLastCoords[playerid][2]);
  122. if ((floatabs(distance) >= VEHICLE_DISTANCE) && (floatabs(s_AirbreakLastCoords[playerid][1] - y) >= 40.0 || floatabs(s_AirbreakLastCoords[playerid][0] - x) >= 40.0))
  123. {
  124. if ((++ s_AirbreakDetects[playerid]) >= MAX_FLAGGED_DETECTIONS && (gettime() - s_AirbreakLastDetection[playerid]) < 60)
  125. {
  126. CallLocalFunction("OnPlayerAirbreak", "d", playerid);
  127. }
  128. s_AirbreakLastDetection[playerid] = gettime();
  129. }
  130. }
  131. }
  132. s_AirbreakUpdateTick[playerid] = gettime();
  133. if (IsPlayerInAnyVehicle(playerid))
  134. {
  135. GetVehiclePos(GetPlayerVehicleID(playerid), s_AirbreakLastCoords[playerid][0], s_AirbreakLastCoords[playerid][1], s_AirbreakLastCoords[playerid][2]);
  136. }
  137. else
  138. {
  139. GetPlayerPos(playerid, s_AirbreakLastCoords[playerid][0], s_AirbreakLastCoords[playerid][1], s_AirbreakLastCoords[playerid][2]);
  140. }
  141. }
  142. }
  143. #if defined AB_OnPlayerUpdate
  144. return AB_OnPlayerUpdate(playerid);
  145. #else
  146. return 1;
  147. #endif
  148. }
  149. stock AB_SetPlayerPos(playerid, Float:x, Float:y, Float:z)
  150. {
  151. s_AirbreakUpdateTick[playerid] = gettime() + 3;
  152. s_AirbreakLastCoords[playerid][0] = x;
  153. s_AirbreakLastCoords[playerid][1] = y;
  154. s_AirbreakLastCoords[playerid][2] = z;
  155. return SetPlayerPos(playerid, x, y, z);
  156. }
  157. stock AB_SetVehiclePos(vehicleid, Float:x, Float:y, Float:z)
  158. {
  159. for (new i = 0; i < MAX_PLAYERS; i ++)
  160. {
  161. if (GetPlayerState(i) == PLAYER_STATE_DRIVER && IsPlayerInVehicle(i, vehicleid))
  162. {
  163. s_AirbreakUpdateTick[i] = gettime() + 3;
  164. s_AirbreakLastCoords[i][0] = x;
  165. s_AirbreakLastCoords[i][1] = y;
  166. s_AirbreakLastCoords[i][2] = z;
  167. break;
  168. }
  169. }
  170. return SetVehiclePos(vehicleid, x, y, z);
  171. }
  172. stock AB_PutPlayerInVehicle(playerid, vehicleid, seatid)
  173. {
  174. s_AirbreakUpdateTick[playerid] = gettime() + 3;
  175. return PutPlayerInVehicle(playerid, vehicleid, seatid);
  176. }
  177. stock AB_SetPlayerPosFindZ(playerid, Float:x, Float:y, Float:z)
  178. {
  179. s_AirbreakUpdateTick[playerid] = gettime() + 3;
  180. s_AirbreakLastCoords[playerid][0] = x;
  181. s_AirbreakLastCoords[playerid][1] = y;
  182. s_AirbreakLastCoords[playerid][2] = z;
  183. return SetPlayerPosFindZ(playerid, x, y, z);
  184. }
  185. #if defined _ALS_OnPlayerConnect
  186. #undef OnPlayerConnect
  187. #else
  188. #define _ALS_OnPlayerConnect
  189. #endif
  190. #if defined _ALS_OnPlayerSpawn
  191. #undef OnPlayerSpawn
  192. #else
  193. #define _ALS_OnPlayerSpawn
  194. #endif
  195. #if defined _ALS_OnPlayerDeath
  196. #undef OnPlayerDeath
  197. #else
  198. #define _ALS_OnPlayerDeath
  199. #endif
  200. #if defined _ALS_OnPlayerUpdate
  201. #undef OnPlayerUpdate
  202. #else
  203. #define _ALS_OnPlayerUpdate
  204. #endif
  205. #if defined _ALS_OnFilterScriptInit
  206. #undef OnFilterScriptInit
  207. #else
  208. #define _ALS_OnFilterScriptInit
  209. #endif
  210. #if defined _ALS_SetPlayerPos
  211. #undef SetPlayerPos
  212. #else
  213. #define _ALS_SetPlayerPos
  214. #endif
  215. #if defined _ALS_SetVehiclePos
  216. #undef SetVehiclePos
  217. #else
  218. #define _ALS_SetVehiclePos
  219. #endif
  220. #if defined _ALS_SetPlayerPosFindZ
  221. #undef SetPlayerPosFindZ
  222. #else
  223. #define _ALS_SetPlayerPosFindZ
  224. #endif
  225. #if defined _ALS_PutPlayerInVehicle
  226. #undef PutPlayerInVehicle
  227. #else
  228. #define _ALS_PutPlayerInVehicle
  229. #endif
  230. #define OnPlayerConnect AB_OnPlayerConnect
  231. #define OnPlayerSpawn AB_OnPlayerSpawn
  232. #define OnPlayerDeath AB_OnPlayerDeath
  233. #define OnPlayerUpdate AB_OnPlayerUpdate
  234. #define OnFilterScriptInit AB_OnFilterScriptInit
  235. #define SetPlayerPos AB_SetPlayerPos
  236. #define SetVehiclePos AB_SetVehiclePos
  237. #define SetPlayerPosFindZ AB_SetPlayerPosFindZ
  238. #define PutPlayerInVehicle AB_PutPlayerInVehicle
  239. #if defined AB_OnFilterScriptInit
  240. forward AB_OnFilterScriptInit();
  241. #endif
  242. #if defined AB_OnPlayerConnect
  243. forward AB_OnPlayerConnect(playerid);
  244. #endif
  245. #if defined AB_OnPlayerSpawn
  246. forward AB_OnPlayerSpawn(playerid);
  247. #endif
  248. #if defined AB_OnPlayerUpdate
  249. forward AB_OnPlayerUpdate(playerid);
  250. #endif
  251. #if defined AB_OnPlayerDeath
  252. forward AB_OnPlayerDeath(playerid, killerid, reason);
  253. #endif