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- /**--------------------------------------------------------------------------**\
- ===================================
- Y Sever Includes - Binary Tree Core
- ===================================
- Description:
- Provides functions to generate balanced binary search trees for efficient
- searching of large arrays by value. Left branch is less than, right branch
- is greater than or equal to for multiple matching values.
- Legal:
- Version: MPL 1.1
-
- The contents of this file are subject to the Mozilla Public License Version
- 1.1 (the "License"); you may not use this file except in compliance with
- the License. You may obtain a copy of the License at
- http://www.mozilla.org/MPL/
-
- Software distributed under the License is distributed on an "AS IS" basis,
- WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- for the specific language governing rights and limitations under the
- License.
-
- The Original Code is the YSI binary tree include.
-
- The Initial Developer of the Original Code is Alex "Y_Less" Cole.
- Portions created by the Initial Developer are Copyright (C) 2011
- the Initial Developer. All Rights Reserved.
-
- Contributors:
- ZeeX, koolk, JoeBullet/Google63, g_aSlice/Slice
-
- Thanks:
- JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL.
- ZeeX - Very productive conversations.
- koolk - IsPlayerinAreaEx code.
- TheAlpha - Danish translation.
- breadfish - German translation.
- Fireburn - Dutch translation.
- yom - French translation.
- 50p - Polish translation.
- Zamaroht - Spanish translation.
- Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes
- for me to strive to better.
- Pixels^ - Running XScripters where the idea was born.
- Matite - Pestering me to release it and using it.
-
- Very special thanks to:
- Thiadmer - PAWN, whose limits continue to amaze me!
- Kye/Kalcor - SA:MP.
- SA:MP Team past, present and future - SA:MP.
-
- Version:
- 0.1.3
- Changelog:
- 12/08/07:
- Fixed a bug with empty trees.
- 14/04/07:
- Updated header documentation with more than changelog.
- 10/04/07:
- Added parents for easy deletion.
- Added node deletion code.
- 08/04/07:
- Added Bintree_Add()
- 24/03/07:
- First version.
- Functions:
- Public:
- -
- Core:
- Bintree_QSort - Custom implementaion of QSort to keep pointers.
- Bintree_SortHalf - Itteratively balances halves of an array.
- Stock:
- Bintree_Generate - Generates a balanced binary tree from given input.
- Bintree_Reset - Resets a position in a tree.
- Bintree_FindValue - Finds the pointer for a value in the tree.
- Bintree_Add - Adds an item to a generated tree.
- Bintree_Delete - Removes an item from a tree.
- Bintree_UpdatePointers - Updates the pointers after a target change.
- Static:
- Bintree_Compress - Removes space from an altered tree.
- Bintree_FindMin - Finds the smallest value on a branch.
- Bintree_FindMax - Finds the largest value on a branch.
- Inline:
- Bintree_Sort - Entry point for Bintree_QSort.
- Bintree_Fill - Entry point for Bintree_SortHalf.
- API:
- -
- Callbacks:
- -
- Definitions:
- BINTREE_NO_BRANCH - Nowhere to go from the number in required direction.
- BINTREE_NOT_FOUND - Failure return.
- Enums:
- E_BINTREE_TREE - Structure of a leaf of a binary tree.
- E_BINTREE_INPUT - Structure of an array of data to be added to a tree.
- Macros:
- -
- Tags:
- Bintree - Binary tree type.
- Variables:
- Global:
- -
- Static:
- -
- Commands:
- -
- Compile options:
- -
- Operators:
- -
- </remarks>
- \**--------------------------------------------------------------------------**/
- #if defined _INC_y_bintree
- #endinput
- #endif
- #define _INC_y_bintree
- #include "..\YSI_Internal\y_version"
- #include "..\YSI_Core\y_debug"
- #include "..\YSI_Core\y_utils"
- #define BINTREE_NO_BRANCH -1
- #define BINTREE_NOT_FOUND -1
- // If this ever changes, update the size reference in y_users.
- enum E_BINTREE_TREE
- {
- E_BINTREE_TREE_VALUE,
- E_BINTREE_TREE_LEFT,
- E_BINTREE_TREE_RIGHT,
- E_BINTREE_TREE_PARENT,
- E_BINTREE_TREE_POINTER
- }
- enum E_BINTREE_INPUT
- {
- E_BINTREE_INPUT_VALUE,
- E_BINTREE_INPUT_POINTER
- }
- //#define leafs<%1> %1][E_BINTREE_TREE
- //#define Bintree:%1[%2] Bintree:%1[%2][E_BINTREE_TREE]
- #define BinaryTree:%1<%2> Bintree:%1[%2][E_BINTREE_TREE]
- #define BinaryInput:%1<%2> %1[%2][E_BINTREE_INPUT]
- #if defined YSI_TESTS
- #include "..\YSI_Core\y_testing"
- #include "y_bintree/tests"
- #endif
- // Update at a later date...
- #define Bintree_DisplayOutput(%0) "<bintree output>"
- #define Bintree_DisplayInput(%0) "<bintree input>"
- /**--------------------------------------------------------------------------**\
- <summary>Bintree_Sort</summary>
- <param name="input[][E_BINTREE_INPUT]">Data to sort.</param>
- <param name="size">Size of data to sort.</param>
- <returns>
- -
- </returns>
- <remarks>
- Entry point for Bintree_QSort.
- </remarks>
- \**--------------------------------------------------------------------------**/
- #define Bintree_Sort(%1,%2) \
- Bintree_QSort((%1), 0, (%2) - 1)
- /**--------------------------------------------------------------------------**\
- <summary>Bintree_Fill</summary>
- <param name="BinaryTree:output<>">Destination for balanced tree.</param>
- <param name="data[][E_BINTREE_INPUT]">Source data.</param>
- <param name="size">Size of data.</param>
- <returns>
- Bintree_SortHalf.
- </returns>
- <remarks>
- Entry point for Bintree_SortHalf.
- </remarks>
- \**--------------------------------------------------------------------------**/
- #define Bintree_Fill(%1,%2,%3) \
- Bintree_SortHalf((%1), (%2), 0, (%3), 0, BINTREE_NO_BRANCH)
- /**--------------------------------------------------------------------------**\
- <summary>Bintree_Generate</summary>
- <param name="BinaryTree:output<>">Binary tree to store the data in.</param>
- <param name="input[][E_BINTREE_INPUT]">Input data to get the data from.</param>
- <param name="size">Number of items to sort.</param>
- <returns>
- -
- </returns>
- <remarks>
- Just calls the sort and fill routines.
- </remarks>
- \**--------------------------------------------------------------------------**/
- stock Bintree_Generate(BinaryTree:output<>, input[][E_BINTREE_INPUT], size = sizeof (input))
- {
- P:3("Bintree_Generate called: %s, %s, %i", Bintree_DisplayOutput(output), Bintree_DisplayInput(input), size);
- if (!size)
- {
- output[0][E_BINTREE_TREE_PARENT] = BINTREE_NO_BRANCH;
- output[0][E_BINTREE_TREE_LEFT] = BINTREE_NO_BRANCH;
- output[0][E_BINTREE_TREE_RIGHT] = BINTREE_NO_BRANCH;
- return 0;
- }
- Bintree_Sort(input, size);
- Bintree_Fill(output, input, size);
- return 1;
- }
- /**--------------------------------------------------------------------------**\
- <summary>Bintree_Reset</summary>
- <param name="BinaryTree:tree<>">Array to reset.</param>
- <param name="pointer">Position to reset.</param>
- <returns>
- -
- </returns>
- <remarks>
- Initialises the array for use.
- </remarks>
- \**--------------------------------------------------------------------------**/
- stock Bintree_Reset(BinaryTree:tree<>, pointer = 0)
- {
- P:3("Bintree_Reset called: %s, %i", Bintree_DisplayOutput(tree), pointer);
- tree[pointer][E_BINTREE_TREE_VALUE] = 0;
- tree[pointer][E_BINTREE_TREE_LEFT] = BINTREE_NO_BRANCH;
- tree[pointer][E_BINTREE_TREE_RIGHT] = BINTREE_NO_BRANCH;
- tree[pointer][E_BINTREE_TREE_PARENT] = BINTREE_NO_BRANCH;
- tree[pointer][E_BINTREE_TREE_POINTER] = BINTREE_NOT_FOUND;
- }
- /**--------------------------------------------------------------------------**\
- <summary>Bintree_FindValue</summary>
- <param name="BinaryTree:tree<>">Tree to find the data in.</param>
- <param name="value">Value to search for.</param>
- <param name="&cont">Start point.</param>
- <param name="&old">The last real leaf.</param>
- <returns>
- -
- </returns>
- <remarks>
- Itterates through the array following the various paths till it locates
- the value provided or reaches a dead end. If the current value is greater
- than the search value, the search goes left, otherwise right.
-
- If cont is not -1 the search will start from the data pointed to by the
- data pointed to by conts' right path, this is to allow collisions to be
- passed over if you want a subsequent one.
- </remarks>
- \**--------------------------------------------------------------------------**/
- stock Bintree_FindValue(BinaryTree:tree<>, value, &cont = 0, &old = 0)
- {
- P:3("Bintree_FindValue called: %s, %i, %i, %i", Bintree_DisplayOutput(tree), value, cont, old);
- new
- treeValue;
- while (cont != BINTREE_NO_BRANCH)
- {
- P:7("Bintree_FindValue: search %d %d %d %d", cont, old, tree[cont][E_BINTREE_TREE_VALUE], value);
- old = cont;
- treeValue = tree[old][E_BINTREE_TREE_VALUE];
- if (value < treeValue) cont = tree[old][E_BINTREE_TREE_LEFT];
- else
- {
- cont = tree[old][E_BINTREE_TREE_RIGHT];
- if (value == treeValue)
- {
- return tree[old][E_BINTREE_TREE_POINTER];
- }
- }
- }
- return BINTREE_NOT_FOUND;
- }
- /**--------------------------------------------------------------------------**\
- <summary>Bintree_QSort</summary>
- <param name="numbers[][E_BINTREE_INPUT]">Data to sort.</param>
- <param name="left">Start index.</param>
- <param name="right">End index.</param>
- <returns>
- -
- </returns>
- <remarks>
- Custom version of QSort (see YSI_misc) allows for E_BINTREE_INPUT data
- types, preserving the relative pointers for the sorted data.
- </remarks>
- \**--------------------------------------------------------------------------**/
- stock Bintree_QSort(numbers[][E_BINTREE_INPUT], left, right)
- {
- P:3("Bintree_QSort called: %s, %i, %i", Bintree_DisplayInput(numbers), left, right);
- new
- pivot = numbers[left][E_BINTREE_INPUT_VALUE],
- pointer = numbers[left][E_BINTREE_INPUT_POINTER],
- l_hold = left,
- r_hold = right;
- while (left < right)
- {
- while ((numbers[right][E_BINTREE_INPUT_VALUE] >= pivot) && (left < right)) right--;
- if (left != right)
- {
- numbers[left][E_BINTREE_INPUT_VALUE] = numbers[right][E_BINTREE_INPUT_VALUE];
- numbers[left][E_BINTREE_INPUT_POINTER] = numbers[right][E_BINTREE_INPUT_POINTER];
- left++;
- }
- while ((numbers[left][E_BINTREE_INPUT_VALUE] <= pivot) && (left < right)) left++;
- if (left != right)
- {
- numbers[right][E_BINTREE_INPUT_VALUE] = numbers[left][E_BINTREE_INPUT_VALUE];
- numbers[right][E_BINTREE_INPUT_POINTER] = numbers[left][E_BINTREE_INPUT_POINTER];
- right--;
- }
- }
- numbers[left][E_BINTREE_INPUT_VALUE] = pivot;
- numbers[left][E_BINTREE_INPUT_POINTER] = pointer;
- pivot = left;
- left = l_hold;
- right = r_hold;
- if (left < pivot) Bintree_QSort(numbers, left, pivot - 1);
- if (right > pivot) Bintree_QSort(numbers, pivot + 1, right);
- }
- /**--------------------------------------------------------------------------**\
- <summary>Bintree_SortHalf</summary>
- <param name="BinaryTree:output<>">Destination array.</param>
- <param name="data[][E_BINTREE_INPUT]">Source array.</param>
- <param name="index">Start index of the source for processing.</param>
- <param name="upper">End index of the source for processing.</param>
- <param name="offset">Current offset in the destination array for writing.</param>
- <returns>
- Size of balanced tree.
- </returns>
- <remarks>
- Recursively calls itself. Bisects the passed array and passed each half
- back to itself, with the middle value of each half being the left and
- right branches of the middle value of the passed array (which isn't
- included in either bisected half). This is itterative so those are again
- split and again split. If the passed array is only one or two elements
- big the behaviour is set and hardcoded.
-
- Equal values SHOULD branch right, the code is designed for this however
- the generation is not fully tested (it mostly branches right but adjacent
- after bisecting values haven't been tested).
-
- Based on code written for PHP by me.
- </remarks>
- \**--------------------------------------------------------------------------**/
- stock Bintree_SortHalf(BinaryTree:output<>, data[][E_BINTREE_INPUT], index, upper, offset, parent)
- {
- P:3("Bintree_SortHalf called: %s, %s, %i, %i, %i, %i", Bintree_DisplayOutput(output), Bintree_DisplayInput(data), index, upper, offset, parent);
- new
- num = upper - index;
- if (!num) return offset;
- if (num == 1)
- {
- output[offset][E_BINTREE_TREE_VALUE] = data[index][E_BINTREE_INPUT_VALUE];
- output[offset][E_BINTREE_TREE_POINTER] = data[index][E_BINTREE_INPUT_POINTER];
- output[offset][E_BINTREE_TREE_PARENT] = parent;
- output[offset][E_BINTREE_TREE_LEFT] = BINTREE_NO_BRANCH;
- output[offset][E_BINTREE_TREE_RIGHT] = BINTREE_NO_BRANCH;
- }
- else if (num == 2)
- {
- P:3("Bintree_SortHalf: adding %i %i %i", index, data[index][E_BINTREE_INPUT_VALUE], data[index + 1][E_BINTREE_INPUT_VALUE]);
- output[offset][E_BINTREE_TREE_VALUE] = data[index][E_BINTREE_INPUT_VALUE];
- output[offset][E_BINTREE_TREE_POINTER] = data[index][E_BINTREE_INPUT_POINTER];
- output[offset][E_BINTREE_TREE_PARENT] = parent;
- output[offset][E_BINTREE_TREE_LEFT] = BINTREE_NO_BRANCH;
- output[offset][E_BINTREE_TREE_RIGHT] = offset + 1;
- ++offset;
- ++index;
- output[offset][E_BINTREE_TREE_VALUE] = data[index][E_BINTREE_INPUT_VALUE];
- output[offset][E_BINTREE_TREE_POINTER] = data[index][E_BINTREE_INPUT_POINTER];
- output[offset][E_BINTREE_TREE_PARENT] = offset - 1;
- output[offset][E_BINTREE_TREE_LEFT] = BINTREE_NO_BRANCH;
- output[offset][E_BINTREE_TREE_RIGHT] = BINTREE_NO_BRANCH;
- }
- else
- {
- new
- half = num / 2,
- off = half + index,
- right;
- while (off && data[off][E_BINTREE_INPUT_VALUE] == data[off - 1][E_BINTREE_INPUT_VALUE]) off--;
- right = Bintree_SortHalf(output, data, index, off, offset + 1, offset);
- output[offset][E_BINTREE_TREE_VALUE] = data[off][E_BINTREE_INPUT_VALUE];
- output[offset][E_BINTREE_TREE_POINTER] = data[off][E_BINTREE_INPUT_POINTER];
- output[offset][E_BINTREE_TREE_PARENT] = parent;
- output[offset][E_BINTREE_TREE_LEFT] = offset + 1;
- output[offset][E_BINTREE_TREE_RIGHT] = right;
- return Bintree_SortHalf(output, data, off + 1, upper, right, offset);
- }
- return offset + 1;
- }
- /**--------------------------------------------------------------------------**\
- <summary>Bintree_Add</summary>
- <param name="BinaryTree:data<>">Array to add to.</param>
- <param name="pointer">Pointer to add.</param>
- <param name="value">Value to add.</param>
- <param name="offset">Location in the array to store the data.</param>
- <param name="maxsize">Size of data.</param>
- <returns>
- Next free location
- </returns>
- <remarks>
- -
- native Bintree_Add(BinaryTree:tree<>, pointer, value, offset, maxsize = sizeof (data));
- </remarks>
- \**--------------------------------------------------------------------------**/
- stock Bintree_Add(BinaryTree:data<>, pointer, value, offset, maxsize = sizeof (data))
- {
- P:3("Bintree_Add called: %s, %i, %i, %i, %i", Bintree_DisplayOutput(data), pointer, value, offset, maxsize);
- if (offset >= maxsize) return BINTREE_NOT_FOUND;
- if (offset)
- {
- new
- leaf,
- old;
- while (Bintree_FindValue(data, value, leaf, old) != BINTREE_NOT_FOUND) continue;
- //Bintree_Reset(data, offset);
- if (value < data[old][E_BINTREE_TREE_VALUE]) data[old][E_BINTREE_TREE_LEFT] = offset;
- else data[old][E_BINTREE_TREE_RIGHT] = offset;
- data[offset][E_BINTREE_TREE_PARENT] = old;
- data[offset][E_BINTREE_TREE_LEFT] = BINTREE_NO_BRANCH;
- data[offset][E_BINTREE_TREE_RIGHT] = BINTREE_NO_BRANCH;
- data[offset][E_BINTREE_TREE_VALUE] = value;
- data[offset][E_BINTREE_TREE_POINTER] = pointer;
- return offset + 1;
- }
- else
- {
- data[0][E_BINTREE_TREE_PARENT] = BINTREE_NO_BRANCH;
- data[0][E_BINTREE_TREE_LEFT] = BINTREE_NO_BRANCH;
- data[0][E_BINTREE_TREE_RIGHT] = BINTREE_NO_BRANCH;
- data[0][E_BINTREE_TREE_VALUE] = value;
- data[0][E_BINTREE_TREE_POINTER] = pointer;
- return 1;
- }
- }
- /**--------------------------------------------------------------------------**\
- <summary>Bintree_Delete</summary>
- <param name="BinaryTree:tree<>">Data.</param>
- <param name="index">Index to remove.</param>
- <param name="count">Number of binary tree items.</param>
- <returns>
- -
- </returns>
- <remarks>
- The left branch is usually larger due to the division
- method used so we start there. Even though right is
- >= and left is only < in even sized arrays the greater
- chunk (unless there's only 2 items) goes left.
-
- Called itteratively to ensure branches are maintained.
- </remarks>
- \**--------------------------------------------------------------------------**/
- stock Bintree_Delete(BinaryTree:source<>, index, count)
- {
- P:3("Bintree_Delete called: %s, %i, %i", Bintree_DisplayOutput(source), index, count);
- new
- branch,
- old = index;
- while (TRUE)
- {
- if ((branch = source[old][E_BINTREE_TREE_LEFT]) != BINTREE_NO_BRANCH) branch = Bintree_FindMax(source, branch);
- else if ((branch = source[old][E_BINTREE_TREE_RIGHT]) != BINTREE_NO_BRANCH) branch = Bintree_FindMin(source, branch);
- else
- {
- if ((branch = source[old][E_BINTREE_TREE_PARENT]) != BINTREE_NO_BRANCH)
- {
- if (source[branch][E_BINTREE_TREE_LEFT] == old) source[branch][E_BINTREE_TREE_LEFT] = BINTREE_NO_BRANCH;
- else source[branch][E_BINTREE_TREE_RIGHT] = BINTREE_NO_BRANCH;
- }
- return Bintree_Compress(source, old, count);
- }
- new
- value = source[old][E_BINTREE_TREE_VALUE],
- pointer = source[old][E_BINTREE_TREE_POINTER];
- source[old][E_BINTREE_TREE_VALUE] = source[branch][E_BINTREE_TREE_VALUE];
- source[old][E_BINTREE_TREE_POINTER] = source[branch][E_BINTREE_TREE_POINTER];
- source[branch][E_BINTREE_TREE_VALUE] = value;
- source[branch][E_BINTREE_TREE_POINTER] = pointer;
- old = branch;
- }
- return BINTREE_NO_BRANCH;
- }
- /**--------------------------------------------------------------------------**\
- <summary>Bintree_Compress</summary>
- <param name="BinaryTree:tree<>">Array to compress.</param>
- <param name="index">Point to start at.</param>
- <param name="count">Number of items total.</param>
- <returns>
- -
- </returns>
- <remarks>
- -
- </remarks>
- \**--------------------------------------------------------------------------**/
- static stock Bintree_Compress(BinaryTree:data<>, index, count)
- {
- P:4("Bintree_Compress called: %s, %i, %i", Bintree_DisplayOutput(data), index, count);
- new
- index2 = index + 1;
- while (index < count)
- {
- new
- left = (data[index][E_BINTREE_TREE_LEFT] = data[index2][E_BINTREE_TREE_LEFT]),
- right = (data[index][E_BINTREE_TREE_RIGHT] = data[index2][E_BINTREE_TREE_RIGHT]),
- parent = (data[index][E_BINTREE_TREE_PARENT] = data[index2][E_BINTREE_TREE_PARENT]);
- data[index][E_BINTREE_TREE_VALUE] = data[index2][E_BINTREE_TREE_VALUE];
- data[index][E_BINTREE_TREE_POINTER] = data[index2][E_BINTREE_TREE_POINTER];
- if (left != BINTREE_NO_BRANCH) data[left][E_BINTREE_TREE_PARENT] = index;
- if (right != BINTREE_NO_BRANCH) data[right][E_BINTREE_TREE_PARENT] = index;
- if (parent != BINTREE_NO_BRANCH)
- {
- if (data[parent][E_BINTREE_TREE_LEFT] == index2) data[parent][E_BINTREE_TREE_LEFT] = index;
- else if (data[parent][E_BINTREE_TREE_RIGHT] == index2) data[parent][E_BINTREE_TREE_RIGHT] = index;
- }
- index++;
- index2++;
- }
- return count - 1;
- }
- /**--------------------------------------------------------------------------**\
- <summary>Bintree_FindMin</summary>
- <param name="BinaryTree:data<>">Array to search.</param>
- <param name="offset">Start of branch to search.</param>
- <returns>
- -
- </returns>
- <remarks>
- Finds the smallest value on a branch
- </remarks>
- \**--------------------------------------------------------------------------**/
- static stock Bintree_FindMin(BinaryTree:data<>, offset)
- {
- P:4("Bintree_FindMin called: %s, %i", Bintree_DisplayOutput(data), offset);
- new
- branch;
- while ((branch = data[offset][E_BINTREE_TREE_LEFT]) != BINTREE_NO_BRANCH) offset = branch;
- return offset;
- }
- /**--------------------------------------------------------------------------**\
- <summary>Bintree_FindMax</summary>
- <param name="BinaryTree:data<>">Array to search.</param>
- <param name="offset">Start of branch to search.</param>
- <returns>
- -
- </returns>
- <remarks>
- Finds the largest value on a branch
- </remarks>
- \**--------------------------------------------------------------------------**/
- static stock Bintree_FindMax(BinaryTree:data<>, offset)
- {
- P:4("Bintree_FindMax called: %s, %i", Bintree_DisplayOutput(data), offset);
- new
- branch;
- while ((branch = data[offset][E_BINTREE_TREE_RIGHT]) != BINTREE_NO_BRANCH) offset = branch;
- return offset;
- }
- /**--------------------------------------------------------------------------**\
- <summary>Bintree_UpdatePointers</summary>
- <param name="BinaryTree:data<>">Data to modify.</param>
- <param name="offset">Pointer to modify values after.</param>
- <param name="mod">Value to modify by.</param>
- <returns>
- -
- </returns>
- <remarks>
- Used for updating pointers when the target data has been modifed (i.e. a
- value has been removed from the array and the array shifted).
- </remarks>
- \**--------------------------------------------------------------------------**/
- stock Bintree_UpdatePointers(BinaryTree:data<>, offset, size, mod = -1)
- {
- P:3("Bintree_UpdatePointers called: %s, %i, %i, %i", Bintree_DisplayOutput(data), offset, size, mod);
- for (new i = 0; i < size; i++)
- {
- if (data[i][E_BINTREE_TREE_POINTER] > offset) data[i][E_BINTREE_TREE_POINTER] += mod;
- }
- }
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