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- /**--------------------------------------------------------------------------**\
- ============================
- y_unique - Similar symbols
- ============================
- Description:
- Defines a symbol differently every time it is included.
- Legal:
- Version: MPL 1.1
-
- The contents of this file are subject to the Mozilla Public License Version
- 1.1 (the "License"); you may not use this file except in compliance with
- the License. You may obtain a copy of the License at
- http://www.mozilla.org/MPL/
-
- Software distributed under the License is distributed on an "AS IS" basis,
- WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- for the specific language governing rights and limitations under the
- License.
-
- The Original Code is the YSI unique symbol include.
-
- The Initial Developer of the Original Code is Alex "Y_Less" Cole.
- Portions created by the Initial Developer are Copyright (C) 2011
- the Initial Developer. All Rights Reserved.
-
- Contributors:
- ZeeX, koolk, JoeBullet/Google63, g_aSlice/Slice
-
- Thanks:
- JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL.
- ZeeX - Very productive conversations.
- koolk - IsPlayerinAreaEx code.
- TheAlpha - Danish translation.
- breadfish - German translation.
- Fireburn - Dutch translation.
- yom - French translation.
- 50p - Polish translation.
- Zamaroht - Spanish translation.
- Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes
- for me to strive to better.
- Pixels^ - Running XScripters where the idea was born.
- Matite - Pestering me to release it and using it.
-
- Very special thanks to:
- Thiadmer - PAWN, whose limits continue to amaze me!
- Kye/Kalcor - SA:MP.
- SA:MP Team past, present and future - SA:MP.
-
- Version:
- 1.0
- Changelog:
- 19/04/13:
- Upped the limit to 343.
- Changed to a 7-ary tree.
- Reversed check order so smallest numbers come first.
- 01/05/11:
- First version.
- \**--------------------------------------------------------------------------**/
- #include "y_compilerpass"
- #if AUTO_INCLUDE_GUARD
- #undef _inc_y_unique
- #endif
- #if defined UNIQUE_SYMBOL
- #if UNIQUE_SYMBOL < 100
- static stock const UNIQUE_SYMBOL_LESS_THAN_100 = UNIQUE_SYMBOL;
- #include "y_unique\_000_to_099"
- #elseif UNIQUE_SYMBOL < 200
- static stock const UNIQUE_SYMBOL_LESS_THAN_200 = UNIQUE_SYMBOL;
- #include "y_unique\_100_to_199"
- #elseif UNIQUE_SYMBOL < 300
- static stock const UNIQUE_SYMBOL_LESS_THAN_300 = UNIQUE_SYMBOL;
- #include "y_unique\_200_to_299"
- #elseif UNIQUE_SYMBOL < 400
- static stock const UNIQUE_SYMBOL_LESS_THAN_400 = UNIQUE_SYMBOL;
- #include "y_unique\_300_to_399"
- #elseif UNIQUE_SYMBOL < 500
- static stock const UNIQUE_SYMBOL_LESS_THAN_500 = UNIQUE_SYMBOL;
- #include "y_unique\_400_to_499"
- #elseif UNIQUE_SYMBOL < 600
- static stock const UNIQUE_SYMBOL_LESS_THAN_600 = UNIQUE_SYMBOL;
- #include "y_unique\_500_to_599"
- #elseif UNIQUE_SYMBOL < 700
- static stock const UNIQUE_SYMBOL_LESS_THAN_700 = UNIQUE_SYMBOL;
- #include "y_unique\_600_to_699"
- #elseif UNIQUE_SYMBOL < 800
- static stock const UNIQUE_SYMBOL_LESS_THAN_800 = UNIQUE_SYMBOL;
- #include "y_unique\_700_to_799"
- #elseif UNIQUE_SYMBOL < 900
- static stock const UNIQUE_SYMBOL_LESS_THAN_900 = UNIQUE_SYMBOL;
- #include "y_unique\_800_to_899"
- #else
- static stock const UNIQUE_SYMBOL_OTHER_VALUE;
- #include "y_unique\_900_to_999"
- #endif
- #else
- static stock const UNIQUE_SYMBOL_DOESNT_EXIST;
- #define UNIQUE_SYMBOL (0)
- #define UNIQUE_FUNCTION<%0...%1> %0000%1
- #endif
- #if UNIQUE_SYMBOL < 0 || UNIQUE_SYMBOL >= 1000
- static stock const UNIQUE_SYMBOL_TOO_LARGE = UNIQUE_SYMBOL;
- #error UNIQUE_SYMBOL out of range.
- #endif
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