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- /**--------------------------------------------------------------------------**\
- ======================================
- y_classes - Advanced class selection
- ======================================
- Description:
- Allows greater control over classes so not everyone has every class. Uses
- a form of compression for locations.
- Legal:
- Version: MPL 1.1
-
- The contents of this file are subject to the Mozilla Public License Version
- 1.1 (the "License"); you may not use this file except in compliance with
- the License. You may obtain a copy of the License at
- http://www.mozilla.org/MPL/
-
- Software distributed under the License is distributed on an "AS IS" basis,
- WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- for the specific language governing rights and limitations under the
- License.
-
- The Original Code is the YSI classes include.
-
- The Initial Developer of the Original Code is Alex "Y_Less" Cole.
- Portions created by the Initial Developer are Copyright (C) 2011
- the Initial Developer. All Rights Reserved.
-
- Contributors:
- ZeeX, koolk, JoeBullet/Google63, g_aSlice/Slice
-
- Thanks:
- JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL.
- ZeeX - Very productive conversations.
- koolk - IsPlayerinAreaEx code.
- TheAlpha - Danish translation.
- breadfish - German translation.
- Fireburn - Dutch translation.
- yom - French translation.
- 50p - Polish translation.
- Zamaroht - Spanish translation.
- Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes
- for me to strive to better.
- Pixels^ - Running XScripters where the idea was born.
- Matite - Pestering me to release it and using it.
-
- Very special thanks to:
- Thiadmer - PAWN, whose limits continue to amaze me!
- Kye/Kalcor - SA:MP.
- SA:MP Team past, present and future - SA:MP.
-
- Version:
- 0.1
- Changelog:
- 14/04/12:
- Readded OnRequestSpawn logic.
- Fixed Class_AddWithGroupSet.
- Improved GM/FS interaction.
- 02/01/08:
- First '08 edit - Fixed minus numbers in spawn points.
- 18/11/07:
- Improved location compression to allow larger areas.
- Moved position code to Class_OnPlayerSpawn to reduce overhead.
- 10/10/07:
- Fixed spawn data problem.
- 31/08/07:
- Added cheap master system - YSI_SLAVE_CLASSs can't be master.
- 05/08/07:
- Fixed a few bugs with repeated selection.
- 04/08/07:
- First version.
- Functions:
- Public:
- Class_AddRemote - Adds a class to the remote master.
- Class_Remote - Updates settings remotely.
- Core:
- Class_Class - Sets up the system.
- Class_OnPlayerRequestSpawn - Called when a player requests a spawn.
- Class_OnPlayerRequestClass - Called when a player requests a class.
- Class_OnPlayerConnect - Called when a player connects.
- Stock:
- Class_Delete - Removes a class.
- Class_SetPlayer - Sets whether or not a player can use a class.
- Class_Disable - Disables a class.
- Class_Enable - Enables a disabled class.
- Class_AddForGroup - Adds a class to the system for only one group.
- Class_Add - Adds a class to the system.
- Class_AddEx - Adds a class to the system with group selection and setting.
- Class_AddWithGroupSet - Adds a class and sets their group on selection.
- Class_AllowReselection - Allows or disallows people to return to reselect a class.
- Class_RequireSpawnLogin - Require people to login before spawning.
- Class_RequireSelectionLogin - Require people to login before selecting.
- Class_RequireSelectionReg - Require people to register before selecting.
- Class_RequireSpawnReg - Require people to register before spawning.
- Static:
- Class_AddClass - Adds a class, wrapped by API and remote functions.
- Inline:
- Class_IsActive - Checks a class is active.
- Class_Enabled - Checks a class is enabled.
- Class_IsValid - Checks a class is valid.
- Class_X - Gets a classes x position.
- Class_Y - Gets a classes y position.
- Class_Z - Gets a classes z position.
- Class_A - Gets a classes angle.
- Class_Skin - Gets a classes skin.
- API:
- -
- Callbacks:
- -
- Definitions:
- MAX_CLASSES - Maximum number of classes storeable by the system.
- CLASS_LEFT - Flag for last internal class viewed.
- CLASS_MIDDLE - Flag for last internal class viewed.
- CLASS_RIGHT - Flag for last internal class viewed.
- Enums:
- e_CLASS_FLAGS - Small data for individual classes.
- E_CLASS - Class data structure.
- Macros:
- -
- Tags:
- -
- Variables:
- Global:
- -
- Static:
- YSI_g_sClasses - Data for classes.
- YSI_g_sPlayerClass - Player's current classes.
- YSI_g_sLeft - Handle for the first internal class.
- YSI_g_sMiddle - Handle for the second internal class.
- YSI_g_sRight - Handle for the third internal class.
- YSI_g_sClassCount - Number of classes stored.
- Commands:
- -
- Compile options:
- -
- Operators:
- -
- \**--------------------------------------------------------------------------**/
- #if defined _INC_y_classes
- #endinput
- #endif
- #define _INC_y_classes
- stock _YSI_HAS_y_classes(_do_not_call_me_ever_, _like_never_)
- {
- P:E("You called _YSI_HAS_y_classes! Bad, don't do that!", _do_not_call_me_ever_, _like_never_);
- assert(false);
- return 0;
- }
- #include "..\YSI_Internal\y_version"
- #if !defined MAX_CLASSES
- #define MAX_CLASSES (512)
- #endif
- #if !defined MAX_CLASS_SPAWN_WEAPONS
- #define MAX_CLASS_SPAWN_WEAPONS (13)
- #endif
- #if !defined WEAPON_ARMOUR
- #define WEAPON_ARMOUR (100)
- #endif
- #define INFINATE_ARMOUR (0x00800000)
- #define MASTER 61
- #define YSIM_U_DISABLE
- #include "..\YSI_Core\y_master"
- #include "..\YSI_Data\y_bit"
- #include "..\YSI_Core\y_debug"
- #include "..\YSI_Data\y_iterate"
- #include "..\YSI_Data\y_playerarray"
- #include "..\YSI_Data\y_iterate"
- #include "..\YSI_Internal\y_natives"
- #include "..\YSI_Coding\y_hooks"
- #define _GROUP_MAKE_NAME<%0...%1> %0Class%1
- #define _GROUP_MAKE_LIMIT MAX_CLASSES
- #include "..\YSI_Players\y_groups\_funcs"
- //#include "..\YSI_Players\y_groups\y_classes"
- #include "y_classes/multiclass"
- //#include "y_classes/classcontrol"
- #if defined YSI_TESTS
- #include "..\YSI_Core\y_testing"
- #include "y_classes/tests"
- #endif
- // Reset.
- #undef _GROUP_MAKE_LIMIT
- #undef _GROUP_MAKE_NAME
- #include "..\YSI_Core\y_master"
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