| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667 |
- /*
- * SSSSSSSSSSSSSSS AAA RRRRRRRRRRRRRRRRR PPPPPPPPPPPPPPPPP
- * SS:::::::::::::::S A:::A R::::::::::::::::R P::::::::::::::::P
- * S:::::SSSSSS::::::S A:::::A R::::::RRRRRR:::::R P::::::PPPPPP:::::P
- * S:::::S SSSSSSS A:::::::A RR:::::R R:::::RPP:::::P P:::::P
- * S:::::S A:::::::::A R::::R R:::::R P::::P P:::::P
- * S:::::S A:::::A:::::A R::::R R:::::R P::::P P:::::P
- * S::::SSSS A:::::A A:::::A R::::RRRRRR:::::R P::::PPPPPP:::::P
- * SS::::::SSSSS A:::::A A:::::A R:::::::::::::RR P:::::::::::::PP
- * SSS::::::::SS A:::::A A:::::A R::::RRRRRR:::::R P::::PPPPPPPPP
- * SSSSSS::::S A:::::AAAAAAAAA:::::A R::::R R:::::R P::::P
- * S:::::S A:::::::::::::::::::::A R::::R R:::::R P::::P
- * S:::::S A:::::AAAAAAAAAAAAA:::::A R::::R R:::::R P::::P
- * SSSSSSS S:::::S A:::::A A:::::A RR:::::R R:::::RPP::::::PP
- * S::::::SSSSSS:::::SA:::::A A:::::A R::::::R R:::::RP::::::::P
- * S:::::::::::::::SSA:::::A A:::::A R::::::R R:::::RP::::::::P
- * SSSSSSSSSSSSSSS AAAAAAA AAAAAAARRRRRRRR RRRRRRRPPPPPPPPPP
- */
- #if !defined _samp_included
- #error You must include a_samp BEFORE this include.
- #endif
- //==================================[Macros]====================================
- // Don't change these please.
- new _dummywhile1 = 0;
- new _dummywhile2 = 1;
- // Internal macros.
- #define _SendFormattedMessage(%0,%1,%2,%3) do { new _msgstr[128]; format(_msgstr, sizeof(_msgstr), %2, %3); SendClientMessage(%0, %1, _msgstr); } while(_dummywhile1 == _dummywhile2)
- // I had to do this for calls to these macros without format arguments.
- // Don't call on the macros _above_ these, they're for internal use.
- #define SendFormattedMessage(%0,%1,%2) _SendFormattedMessage(%0,%1,%2,0)
- //==================================[Natives]===================================
- // INI
- /*
- native INI_Open(filename[], bool:createifnotexist = false);
- native bool:INI_Close(id);
- native bool:INI_IsOpen(id);
- native bool:INI_ClearData(id);
- native bool:INI_KeyIsSet(id, key[]);
- native bool:INI_SetKeyValueAsString(id, key[], value[]);
- native bool:INI_SetKeyValueAsInt(id, key[], value);
- native bool:INI_SetKeyValueAsFloat(id, key[], Float:value);
- native bool:INI_SetKeyValueAsBool(id, key[], bool:value);
- native bool:INI_GetKeyValueAsString(id, key[], dest[], len = sizeof(dest));
- native INI_GetKeyValueAsInt(id, key[], defaultvalue = 0);
- native Float:INI_GetKeyValueAsFloat(id, key[], Float:defaultvalue = 0.0);
- native bool:INI_GetKeyValueAsBool(id, key[], bool:defaultvalue = false);
- /*Fix for Pawno */
- native INI_Close(id);
- native INI_IsOpen(id);
- native INI_ClearData(id);
- native INI_KeyIsSet(id, key[]);
- native INI_SetKeyValueAsString(id, key[], value[]);
- native INI_SetKeyValueAsInt(id, key[], value);
- native INI_SetKeyValueAsFloat(id, key[], Float:value);
- native INI_SetKeyValueAsBool(id, key[], bool:value);
- native INI_GetKeyValueAsString(id, key[], dest[], len = sizeof(dest));
- native INI_GetKeyValueAsFloat(id, key[], Float:defaultvalue = 0.0);
- native INI_GetKeyValueAsBool(id, key[], bool:defaultvalue = false);
- native SendFormattedMessage(playerid, color, const format[], {Float,_}:...);
|