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- /**--------------------------------------------------------------------------**\
- =================================
- y_bitmap - Generate bitmaps.
- =================================
- Description:
- Code to generate images on the server in the bitmap format. This is by far
- the simplest format to write to as it is just a huge array of colours (at
- least 24-bit bitmaps are, and we only do them).
-
- This file handles misc functions.
- Legal:
- Version: MPL 1.1
-
- The contents of this file are subject to the Mozilla Public License Version
- 1.1 (the "License"); you may not use this file except in compliance with
- the License. You may obtain a copy of the License at
- http://www.mozilla.org/MPL/
-
- Software distributed under the License is distributed on an "AS IS" basis,
- WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- for the specific language governing rights and limitations under the
- License.
-
- The Original Code is the YSI utils include.
-
- The Initial Developer of the Original Code is Alex "Y_Less" Cole.
- Portions created by the Initial Developer are Copyright (C) 2011
- the Initial Developer. All Rights Reserved.
-
- Contributors:
- ZeeX, koolk, JoeBullet/Google63, g_aSlice/Slice
-
- Thanks:
- JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL.
- ZeeX - Very productive conversations.
- koolk - IsPlayerinAreaEx code.
- TheAlpha - Danish translation.
- breadfish - German translation.
- Fireburn - Dutch translation.
- yom - French translation.
- 50p - Polish translation.
- Zamaroht - Spanish translation.
- Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes
- for me to strive to better.
- Pixels^ - Running XScripters where the idea was born.
- Matite - Pestering me to release it and using it.
-
- Very special thanks to:
- Thiadmer - PAWN, whose limits continue to amaze me!
- Kye/Kalcor - SA:MP.
- SA:MP Team past, present and future - SA:MP.
-
- Version:
- 0.1
- Changelog:
- 29/03/13:
- First version.
- Functions:
- Stock:
- -
- Inline:
- -
- Variables:
- Global:
- -
- \**--------------------------------------------------------------------------**/
- //#define Bitmap:%0<>
- /*enum E_BITMAP
- {
- Alloc:E_BITMAP_MEMORY,
- E_BITMAP_SIZE,
- E_BITMAP_X,
- E_BITMAP_Y
- }*/
- #define Bitmap_Size(%0) (YSI_gMallocMemory[_:(%0) - 3])
- #define Bitmap_Width(%0) (YSI_gMallocMemory[_:(%0) - 2])
- #define Bitmap_Height(%0) (YSI_gMallocMemory[_:(%0) - 1])
- //#define Bitmap_Height(%0) (YSI_gMallocMemory[_:(%0) - 1])
- #define Bitmap_IndexInt(%9,%0,%1,%2) (_:(%9) + (_:(%2) * _:(%1)) + _:(%0))
- #define Bitmap_IndexCtx(%9,%0,%2) (_:(%9) + (_:(%2) * _:Bitmap_Width(%9)) + _:(%0))
- #define Bitmap_ReadInt(%9,%0,%1,%2) (YSI_gMallocMemory[_:(%9) + (_:(%2) * _:(%1)) + _:(%0)])
- #define Bitmap_WriteInt(%9,%0,%1,%2,%3) (YSI_gMallocMemory[_:(%9) + (_:(%2) * _:(%1)) + _:(%0)] = (%3))
- #define Bitmap_ReadCtx(%9,%0,%2) (YSI_gMallocMemory[_:(%9) + (_:(%2) * _:Bitmap_Width(%9)) + _:(%0)])
- #define Bitmap_WriteCtx(%9,%0,%2,%3) (YSI_gMallocMemory[_:(%9) + (_:(%2) * _:Bitmap_Width(%9)) + _:(%0)] = (%3))
- stock Bitmap:Bitmap_Create(xSize, ySize, bgColour = 0xFFFFFFFF)
- {
- new
- s = xSize * ySize,
- Alloc:d = malloc(s + 3);
- if (!d) //(ctx[E_BITMAP_MEMORY] = d))
- {
- P:E("Could not allocate bitmap buffer");
- return Bitmap:0;
- }
- //ctx[E_BITMAP_SIZE] = s;
- //ctx[E_BITMAP_X] = x;
- //ctx[E_BITMAP_Y] = y;
- // Raw malloc access. Set the background colour.
- memset(YSI_gMallocMemory[_:d + 3], s, bgColour | 0xFF);
- /*for (new y = 0; y != ySize; ++y)
- {
- for (new x = 0; x != xSize; ++x)
- {
- printf("(%02d, %02d) = %08x", x, y, YSI_gMallocMemory[
- }
- }*/
- mset(d, 0, s);
- mset(d, 1, xSize);
- mset(d, 2, ySize);
- // Hide the header data.
- return Bitmap:(_:d + 3);
- }
- stock Bitmap_Destroy(Bitmap:ctx)
- {
- if (ctx) free(Alloc:(_:ctx - 3));
- }
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