a51.inc 3.4 KB

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  1. #if defined _inc_a69
  2. #undef _inc_a69
  3. #endif
  4. #include <YSI_Coding\y_hooks>
  5. hook OnGameModeInit() {
  6. CreateObject(11692, 199.344, 1943.79, 18.2031, 0, 0, 0); //base
  7. CreateObject(19905, 206.798950, 1931.643432, 16.450595, 0, 0, 0);
  8. CreateObject(19905, 188.208908, 1835.033569, 16.450595, 0, 0, 0);
  9. CreateObject(19905, 230.378875, 1835.033569, 16.450595, 0, 0, 0);
  10. CreateObject(19907, 142.013977, 1902.538085, 17.633581, 0, 0, 270.0);
  11. CreateObject(19907, 146.854003, 1846.008056, 16.533580, 0, 0, 0);
  12. CreateObject(19909, 137.900390, 1875.024291, 16.836734, 0, 0, 270.0);
  13. CreateObject(19909, 118.170387, 1875.184326, 16.846735, 0, 0, 0);
  14. CreateDynamicObject(19899, 128.35590, 1907.86414, 17.76266, 0.00000, 0.00000, 0.00000); //hangar misc (garage)
  15. CreateDynamicObject(19900, 128.36867, 1906.13184, 17.76270, 0.00000, 0.00000, 0.00000);
  16. CreateDynamicObject(19903, 136.67551, 1902.15356, 17.63821, 0.00000, 0.00000, 0.00000);
  17. CreateDynamicObject(19922, 131.84174, 1910.27625, 17.73090, 0.00000, 0.00000, 0.00000);
  18. CreateDynamicObject(19927, 134.73941, 1910.45007, 17.79280, 0.00000, 0.00000, 90.00000);
  19. CreateDynamicObject(19918, 136.76077, 1902.93250, 17.75820, 0.00000, 0.00000, 0.00000);
  20. CreateDynamicObject(19817, 148.60953, 1903.47888, 17.80251, 0.00000, 0.00000, 180.00000);
  21. CreateDynamicObject(19817, 143.60950, 1903.47888, 17.80250, 0.00000, 0.00000, 180.00000);
  22. CreateDynamicObject(939, 154.43738, 1902.73157, 20.20831, 0.00000, 0.00000, 90.00000);
  23. CreateDynamicObject(2737, 136.05180, 1905.61035, 19.52130, 0.00000, 0.00000, 270.00000);
  24. CreateDynamicObject(1679, 144.00931, 1836.49658, 17.16052, 0.00000, 0.00000, 0.00000); //hangar misc (guards)
  25. CreateDynamicObject(15037, 140.21829, 1834.64355, 17.02813, 0.00000, 0.00000, 90.00000);
  26. CreateDynamicObject(11631, 141.04497, 1839.38171, 17.87240, 0.00000, 0.00000, 0.00000);
  27. CreateDynamicObject(1771, 113.59286, 1871.47192, 17.30377, 0.00000, 0.00000, 0.00000); //barracks 1
  28. CreateDynamicObject(1771, 122.34167, 1870.71472, 17.30380, 0.00000, 0.00000, 90.00000);
  29. CreateDynamicObject(1771, 113.59290, 1878.66016, 17.30380, 0.00000, 0.00000, 0.00000);
  30. CreateDynamicObject(1771, 122.34170, 1880.22729, 17.30380, 0.00000, 0.00000, 90.00000);
  31. CreateDynamicObject(1679, 122.68313, 1875.43518, 17.29950, 0.00000, 0.00000, 90.00000);
  32. CreateDynamicObject(1771, 141.87343, 1879.37366, 17.30380, 0.00000, 0.00000, 90.00000); //barracks 2
  33. CreateDynamicObject(1771, 141.87340, 1870.08191, 17.30380, 0.00000, 0.00000, 90.00000);
  34. CreateDynamicObject(1771, 133.10368, 1871.16687, 17.30380, 0.00000, 0.00000, 0.00000);
  35. CreateDynamicObject(1771, 133.10370, 1878.28052, 17.30380, 0.00000, 0.00000, 0.00000);
  36. CreateDynamicObject(1679, 137.10370, 1870.73865, 17.29950, 0.00000, 0.00000, 90.00000);
  37. return Y_HOOKS_CONTINUE_RETURN_1;
  38. }
  39. hook OnPlayerConnect(playerid) {
  40. RemoveBuildingForPlayer(playerid, 16203, 199.344, 1943.79, 18.2031, 250.0); // Land
  41. RemoveBuildingForPlayer(playerid, 16590, 199.344, 1943.79, 18.2031, 250.0); // Land LOD
  42. RemoveBuildingForPlayer(playerid, 16323, 199.336, 1943.88, 18.2031, 250.0); // Buildings
  43. RemoveBuildingForPlayer(playerid, 16619, 199.336, 1943.88, 18.2031, 250.0); // Buildings LOD
  44. RemoveBuildingForPlayer(playerid, 1697, 228.797, 1835.34, 23.2344, 250.0); // Solar Panels (they poke through the roof inside)
  45. return Y_HOOKS_CONTINUE_RETURN_1;
  46. }