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- #include <a_samp>
- #if !defined HTTP
- #include <a_http>
- #endif
- forward _@_introspect_funcinc();
- public _@_introspect_funcinc() {
- new c, bool:b, Float:f, a[1];
-
- AddMenuItem(Menu:c, c, a);
- AddPlayerClass(c, f, f, f, f, c, c, c, c, c, c);
- AddPlayerClassEx(c, c, f, f, f, f, c, c, c, c, c, c);
- AddStaticPickup(c, c, f, f, f, c);
- AddStaticVehicle(c, f, f, f, f, c, c);
- AddStaticVehicleEx(c, f, f, f, f, c, c, c);
- AddVehicleComponent(c, c);
- AllowAdminTeleport(c);
- AllowInteriorWeapons(c);
- AllowPlayerTeleport(c, c);
- ApplyAnimation(c, a, a, f, c, c, c, c, c, c);
- Attach3DTextLabelToPlayer(Text3D:c, c, f, f, f);
- Attach3DTextLabelToVehicle(Text3D:c, c, f, f, f);
- AttachCameraToObject(c, c);
- AttachCameraToPlayerObject(c, c);
- AttachObjectToObject(c, c, f, f, f, f, f, f, c);
- AttachObjectToPlayer(c, c, f, f, f, f, f, f);
- AttachObjectToVehicle(c, c, f, f, f, f, f, f);
- AttachPlayerObjectToPlayer(c, c, c, f, f, f, f, f, f);
- AttachPlayerObjectToVehicle(c, c, c, f, f, f, f, f, f);
- AttachTrailerToVehicle(c, c);
- Ban(c);
- BanEx(c, a);
- ispacked(a);
- strdel(a, c, c);
- strins(a, a, c, c);
- fclose(File:c);
- fputchar(File:c, c, b);
- fremove(a);
- CallLocalFunction(a, a);
- CallRemoteFunction(a, a);
- CancelEdit(c);
- CancelSelectTextDraw(c);
- ChangeVehicleColor(c, c, c);
- ChangeVehiclePaintjob(c, c);
- clamp(c, c, c);
- ClearAnimations(c, c);
- ConnectNPC(a, a);
- CreateExplosion(f, f, f, c, f);
- CreateObject(c, f, f, f, f, f, f, f);
- CreatePickup(c, c, f, f, f, c);
- CreatePlayerObject(c, c, f, f, f, f, f, f, f);
- CreateVehicle(c, f, f, f, f, c, c, c);
- db_open(a);
- db_query(DB:c, a);
- db_close(DB:c);
- db_field_name(DBResult:c, c, a, c);
- db_free_result(DBResult:c);
- db_get_field(DBResult:c, c, a, c);
- db_get_field_assoc(DBResult:c, a, a, c);
- db_next_row(DBResult:c);
- db_num_fields(DBResult:c);
- db_num_rows(DBResult:c);
- Delete3DTextLabel(Text3D:c);
- DeletePlayer3DTextLabel(c, PlayerText3D:c);
- deleteproperty(c, a, c);
- DeletePVar(c, a);
- DestroyMenu(Menu:c);
- DestroyObject(c);
- DestroyPickup(c);
- DestroyPlayerObject(c, c);
- DestroyVehicle(c);
- DetachTrailerFromVehicle(c);
- DisableInteriorEnterExits();
- DisableMenu(Menu:c);
- DisableMenuRow(Menu:c, c);
- DisableNameTagLOS();
- DisablePlayerCheckpoint(c);
- DisablePlayerRaceCheckpoint(c);
- EditAttachedObject(c, c);
- EditObject(c, c);
- EditPlayerObject(c, c);
- EnableStuntBonusForAll(c);
- EnableStuntBonusForPlayer(c, c);
- EnableTirePopping(c);
- EnableVehicleFriendlyFire();
- EnableZoneNames(c);
- existproperty(c, a, c);
- fblockread(File:c, a, c);
- fblockwrite(File:c, a, c);
- fexist(a);
- fgetchar(File:c, c, b);
- fopen(a, filemode:c);
- ftemp();
- flength(File:c);
- acos(f);
- asin(f);
- atan(f);
- atan2(f, f);
- float(c);
- floatabs(f);
- floatadd(f, f);
- floatcos(f, anglemode:c);
- floatdiv(f, f);
- floatfract(f);
- floatlog(f, f);
- floatmul(f, f);
- floatpower(f, f);
- floatsin(f, anglemode:c);
- floatsqroot(f);
- floatstr(a);
- floatsub(f, f);
- floattan(f, anglemode:c);
- GetPlayerDistanceFromPoint(c, f, f, f);
- GetPVarFloat(c, a);
- GetVehicleDistanceFromPoint(c, f, f, f);
- floatcmp(f, f);
- floatround(f, floatround_method:c);
- ForceClassSelection(c);
- format(a, c, a);
- fread(File:c, a, c, b);
- fseek(File:c, c, seek_whence:c);
- funcidx(a);
- fwrite(File:c, a);
- GameModeExit();
- GameTextForAll(a, c, c);
- GameTextForPlayer(c, a, c, c);
- GangZoneCreate(f, f, f, f);
- GangZoneDestroy(c);
- GangZoneFlashForAll(c, c);
- GangZoneFlashForPlayer(c, c, c);
- GangZoneHideForAll(c);
- GangZoneHideForPlayer(c, c);
- GangZoneShowForAll(c, c);
- GangZoneShowForPlayer(c, c, c);
- GangZoneStopFlashForAll(c);
- GangZoneStopFlashForPlayer(c, c);
- GetAnimationName(c, a, c, a, c);
- getarg(c, c);
- getdate(c, c, c);
- GetMaxPlayers();
- GetNetworkStats(a, c);
- GetObjectPos(c, f, f, f);
- GetObjectRot(c, f, f, f);
- GetPlayerAmmo(c);
- GetPlayerAnimationIndex(c);
- GetPlayerArmour(c, f);
- GetPlayerCameraFrontVector(c, f, f, f);
- GetPlayerCameraMode(c);
- GetPlayerCameraPos(c, f, f, f);
- GetPlayerColor(c);
- GetPlayerDrunkLevel(c);
- GetPlayerFacingAngle(c, f);
- GetPlayerFacingAngle(c, f);
- GetPlayerFightingStyle(c);
- GetPlayerHealth(c, f);
- GetPlayerInterior(c);
- GetPlayerIp(c, a, c);
- GetPlayerKeys(c, c, c, c);
- GetPlayerMoney(c);
- GetPlayerName(c, a, c);
- GetPlayerNetworkStats(c, a, c);
- GetPlayerObjectPos(c, c, f, f, f);
- GetPlayerObjectRot(c, c, f, f, f);
- GetPlayerPing(c);
- GetPlayerPos(c, f, f, f);
- GetPlayerScore(c);
- GetPlayerSkin(c);
- GetPlayerSpecialAction(c);
- GetPlayerState(c);
- GetPlayerSurfingObjectID(c);
- GetPlayerSurfingVehicleID(c);
- GetPlayerTargetPlayer(c);
- GetPlayerTeam(c);
- GetPlayerTime(c, c, c);
- GetPlayerVehicleID(c);
- GetPlayerVehicleSeat(c);
- GetPlayerVelocity(c, f, f, f);
- GetPlayerVersion(c, a, c);
- GetPlayerVirtualWorld(c);
- GetPlayerWantedLevel(c);
- GetPlayerWeapon(c);
- GetPlayerWeaponData(c, c, c, c);
- GetPlayerWeaponState(c);
- getproperty(c, a, c, a);
- GetPVarInt(c, a);
- GetPVarNameAtIndex(c, c, a, c);
- GetPVarString(c, a, a, c);
- GetPVarsUpperIndex(c);
- GetPVarType(c, a);
- GetServerVarAsBool(a);
- GetServerVarAsInt(a);
- GetServerVarAsString(a, a, c);
- GetTickCount();
- gettime(c, c, c);
- GetVehicleComponentInSlot(c, c);
- GetVehicleComponentType(c);
- GetVehicleDamageStatus(c, c, c, c, c);
- GetVehicleHealth(c, f);
- GetVehicleModel(c);
- GetVehicleModelInfo(c, c, f, f, f);
- GetVehicleParamsEx(c, c, c, c, c, c, c, c);
- GetVehiclePos(c, f, f, f);
- GetVehicleRotationQuat(c, f, f, f, f);
- GetVehicleTrailer(c);
- GetVehicleVelocity(c, f, f, f);
- GetVehicleVirtualWorld(c);
- GetVehicleZAngle(c, f);
- GetWeaponName(c, a, c);
- GivePlayerMoney(c, c);
- GivePlayerWeapon(c, c, c);
- heapspace();
- HideMenuForPlayer(Menu:c, c);
- HTTP(c, c, a, a, a);
- InterpolateCameraLookAt(c, f, f, f, f, f, f, c, c);
- InterpolateCameraPos(c, f, f, f, f, f, f, c, c);
- IsObjectMoving(c);
- IsPlayerAdmin(c);
- IsPlayerAttachedObjectSlotUsed(c, c);
- IsPlayerConnected(c);
- IsPlayerInAnyVehicle(c);
- IsPlayerInCheckpoint(c);
- IsPlayerInRaceCheckpoint(c);
- IsPlayerInRangeOfPoint(c, f, f, f, f);
- IsPlayerInRangeOfPoint(c, f, f, f, f);
- IsPlayerInVehicle(c, c);
- IsPlayerNPC(c);
- IsPlayerObjectMoving(c, c);
- IsTrailerAttachedToVehicle(c);
- IsValidMenu(Menu:c);
- IsValidObject(c);
- IsValidPlayerObject(c, c);
- IsVehicleStreamedIn(c, c);
- Kick(c);
- KillTimer(c);
- LimitGlobalChatRadius(f);
- LimitPlayerMarkerRadius(f);
- LinkVehicleToInterior(c, c);
- ManualVehicleEngineAndLights();
- max(c, c);
- memcpy(a, a, c, c, c);
- CreateMenu(a, c, f, f, f, f);
- GetPlayerMenu(c);
- min(c, c);
- MoveObject(c, f, f, f, f, f, f, f);
- MovePlayerObject(c, c, f, f, f, f, f, f, f);
- numargs();
- PlayAudioStreamForPlayer(c, a, f, f, f, f, c);
- PlayCrimeReportForPlayer(c, c, c);
- PlayerPlaySound(c, c, f, f, f);
- PlayerSpectatePlayer(c, c, c);
- PlayerSpectateVehicle(c, c, c);
- CreatePlayer3DTextLabel(c, a, c, f, f, f, f, c, c, c);
- CreatePlayerTextDraw(c, f, f, a);
- PlayerTextDrawAlignment(c, PlayerText:c, c);
- PlayerTextDrawBackgroundColor(c, PlayerText:c, c);
- PlayerTextDrawBoxColor(c, PlayerText:c, c);
- PlayerTextDrawColor(c, PlayerText:c, c);
- PlayerTextDrawDestroy(c, PlayerText:c);
- PlayerTextDrawFont(c, PlayerText:c, c);
- PlayerTextDrawHide(c, PlayerText:c);
- PlayerTextDrawLetterSize(c, PlayerText:c, f, f);
- PlayerTextDrawSetOutline(c, PlayerText:c, c);
- PlayerTextDrawSetPreviewModel(c, PlayerText:c, c);
- PlayerTextDrawSetPreviewRot(c, PlayerText:c, f, f, f, f);
- PlayerTextDrawSetPreviewVehCol(c, PlayerText:c, c, c);
- PlayerTextDrawSetProportional(c, PlayerText:c, c);
- PlayerTextDrawSetSelectable(c, PlayerText:c, c);
- PlayerTextDrawSetShadow(c, PlayerText:c, c);
- PlayerTextDrawSetString(c, PlayerText:c, a);
- PlayerTextDrawShow(c, PlayerText:c);
- PlayerTextDrawTextSize(c, PlayerText:c, f, f);
- PlayerTextDrawUseBox(c, PlayerText:c, c);
- print(a);
- printf(a);
- PutPlayerInVehicle(c, c, c);
- random(c);
- RemoveBuildingForPlayer(c, c, f, f, f, f);
- RemovePlayerAttachedObject(c, c);
- RemovePlayerFromVehicle(c);
- RemovePlayerMapIcon(c, c);
- RemoveVehicleComponent(c, c);
- RepairVehicle(c);
- ResetPlayerMoney(c);
- ResetPlayerWeapons(c);
- SelectObject(c);
- SelectTextDraw(c, c);
- SendClientMessage(c, c, a);
- SendClientMessageToAll(c, a);
- SendDeathMessage(c, c, c);
- SendPlayerMessageToAll(c, a);
- SendPlayerMessageToPlayer(c, c, a);
- SendRconCommand(a);
- setarg(c, c, c);
- SetCameraBehindPlayer(c);
- SetDeathDropAmount(c);
- SetGameModeText(a);
- SetGravity(f);
- SetMenuColumnHeader(Menu:c, c, a);
- SetNameTagDrawDistance(f);
- SetObjectMaterial(c, c, c, a, a, c);
- SetObjectMaterialText(c, a, c, c, a, c, c, c, c, c);
- SetObjectPos(c, f, f, f);
- SetObjectRot(c, f, f, f);
- SetPlayerAmmo(c, c, c);
- SetPlayerArmedWeapon(c, c);
- SetPlayerArmour(c, f);
- SetPlayerAttachedObject(c, c, c, c, f, f, f, f, f, f, f, f, f, c, c);
- SetPlayerCameraLookAt(c, f, f, f, c);
- SetPlayerCameraPos(c, f, f, f);
- SetPlayerChatBubble(c, a, c, f, c);
- SetPlayerCheckpoint(c, f, f, f, f);
- SetPlayerColor(c, c);
- SetPlayerDrunkLevel(c, c);
- SetPlayerFacingAngle(c, f);
- SetPlayerFightingStyle(c, c);
- SetPlayerHealth(c, f);
- SetPlayerInterior(c, c);
- SetPlayerMapIcon(c, c, f, f, f, c, c, c);
- SetPlayerMarkerForPlayer(c, c, c);
- SetPlayerName(c, a);
- SetPlayerObjectMaterial(c, c, c, c, a, a, c);
- SetPlayerObjectMaterialText(c, c, a, c, c, a, c, c, c, c, c);
- SetPlayerObjectPos(c, c, f, f, f);
- SetPlayerObjectRot(c, c, f, f, f);
- SetPlayerPos(c, f, f, f);
- SetPlayerPosFindZ(c, f, f, f);
- SetPlayerRaceCheckpoint(c, c, f, f, f, f, f, f, f);
- SetPlayerScore(c, c);
- SetPlayerShopName(c, a);
- SetPlayerSkillLevel(c, c, c);
- SetPlayerSkin(c, c);
- SetPlayerSpecialAction(c, c);
- SetPlayerTeam(c, c);
- SetPlayerTime(c, c, c);
- SetPlayerVelocity(c, f, f, f);
- SetPlayerVirtualWorld(c, c);
- SetPlayerWantedLevel(c, c);
- SetPlayerWeather(c, c);
- SetPlayerWorldBounds(c, f, f, f, f);
- setproperty(c, a, c, a);
- SetPVarFloat(c, a, f);
- SetPVarInt(c, a, c);
- SetPVarString(c, a, a);
- SetSpawnInfo(c, c, c, f, f, f, f, c, c, c, c, c, c);
- SetTeamCount(c);
- SetTimer(a, c, c);
- SetTimerEx(a, c, c, a);
- SetVehicleAngularVelocity(c, f, f, f);
- SetVehicleHealth(c, f);
- SetVehicleNumberPlate(c, a);
- SetVehicleParamsEx(c, c, c, c, c, c, c, c);
- SetVehicleParamsForPlayer(c, c, c, c);
- SetVehiclePos(c, f, f, f);
- SetVehicleToRespawn(c);
- SetVehicleVelocity(c, f, f, f);
- SetVehicleVirtualWorld(c, c);
- SetVehicleZAngle(c, f);
- SetWeather(c);
- SetWorldTime(c);
- ShowMenuForPlayer(Menu:c, c);
- ShowNameTags(c);
- ShowPlayerDialog(c, c, c, a, a, a, a);
- ShowPlayerMarkers(c);
- ShowPlayerNameTagForPlayer(c, c, c);
- SpawnPlayer(c);
- StartRecordingPlayerData(c, c, a);
- StopAudioStreamForPlayer(c);
- StopObject(c);
- StopPlayerObject(c, c);
- StopRecordingPlayerData(c);
- strcat(a, a, c);
- strcmp(a, a, b, c);
- strfind(a, a, b, c);
- strlen(a);
- strmid(a, a, c, c, c);
- strpack(a, a, c);
- strunpack(a, a, c);
- strval(a);
- swapchars(c);
- Create3DTextLabel(a, c, f, f, f, f, c, c);
- TextDrawCreate(f, f, a);
- TextDrawAlignment(Text:c, c);
- TextDrawBackgroundColor(Text:c, c);
- TextDrawBoxColor(Text:c, c);
- TextDrawColor(Text:c, c);
- TextDrawDestroy(Text:c);
- TextDrawFont(Text:c, c);
- TextDrawHideForAll(Text:c);
- TextDrawHideForPlayer(c, Text:c);
- TextDrawLetterSize(Text:c, f, f);
- TextDrawSetOutline(Text:c, c);
- TextDrawSetPreviewModel(Text:c, c);
- TextDrawSetPreviewRot(Text:c, f, f, f, f);
- TextDrawSetPreviewVehCol(Text:c, c, c);
- TextDrawSetProportional(Text:c, c);
- TextDrawSetSelectable(Text:c, c);
- TextDrawSetShadow(Text:c, c);
- TextDrawSetString(Text:c, a);
- TextDrawShowForAll(Text:c);
- TextDrawShowForPlayer(c, Text:c);
- TextDrawTextSize(Text:c, f, f);
- TextDrawUseBox(Text:c, c);
- tickcount(c);
- TogglePlayerClock(c, c);
- TogglePlayerControllable(c, c);
- TogglePlayerSpectating(c, c);
- tolower(c);
- toupper(c);
- Update3DTextLabelText(Text3D:c, c, a);
- UpdatePlayer3DTextLabelText(c, PlayerText3D:c, c, a);
- UpdateVehicleDamageStatus(c, c, c, c, c);
- UsePlayerPedAnims();
- uudecode(a, a, c);
- uuencode(a, a, c, c);
- valstr(a, c, b);
- }
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