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- /**--------------------------------------------------------------------------**\
- =================================
- y_bitmap - Generate bitmaps.
- =================================
- Description:
- Code to generate images on the server in the bitmap format. This is by far
- the simplest format to write to as it is just a huge array of colours (at
- least 24-bit bitmaps are, and we only do them).
-
- This file combines a colour with alpha on to the pixel already at the given
- location.
- Legal:
- Version: MPL 1.1
-
- The contents of this file are subject to the Mozilla Public License Version
- 1.1 (the "License"); you may not use this file except in compliance with
- the License. You may obtain a copy of the License at
- http://www.mozilla.org/MPL/
-
- Software distributed under the License is distributed on an "AS IS" basis,
- WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- for the specific language governing rights and limitations under the
- License.
-
- The Original Code is the YSI utils include.
-
- The Initial Developer of the Original Code is Alex "Y_Less" Cole.
- Portions created by the Initial Developer are Copyright (C) 2011
- the Initial Developer. All Rights Reserved.
-
- Contributors:
- ZeeX, koolk, JoeBullet/Google63, g_aSlice/Slice
-
- Thanks:
- JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL.
- ZeeX - Very productive conversations.
- koolk - IsPlayerinAreaEx code.
- TheAlpha - Danish translation.
- breadfish - German translation.
- Fireburn - Dutch translation.
- yom - French translation.
- 50p - Polish translation.
- Zamaroht - Spanish translation.
- Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes
- for me to strive to better.
- Pixels^ - Running XScripters where the idea was born.
- Matite - Pestering me to release it and using it.
-
- Very special thanks to:
- Thiadmer - PAWN, whose limits continue to amaze me!
- Kye/Kalcor - SA:MP.
- SA:MP Team past, present and future - SA:MP.
-
- Version:
- 0.1
- Changelog:
- 29/03/13:
- First version.
- Functions:
- Stock:
- -
- Inline:
- -
- Variables:
- Global:
- -
- \**--------------------------------------------------------------------------**/
- stock Bitmap_WritePixel(Bitmap:ctx, const x, const y, const colour)
- {
- new
- a = colour & 0xFF;
- switch (a)
- {
- case 0: return;
- case 0xFF: Bitmap_WriteCtx(ctx, x, y, colour);
- default:
- {
- new
- // 256 - alpha.
- //n = 256 - a,
- // Colour components.
- r = ((colour & 0xFF000000) >>> 8) * a,
- g = ((colour & 0x00FF0000) >>> 8) * a,
- b = ((colour & 0x0000FF00) >>> 8) * a,
- oc = Bitmap_ReadCtx(ctx, x, y);
- a = 256 - a;
- oc =
- ((((oc & 0xFF000000) >>> 8) * a + r) & 0xFF000000) |
- ((((oc & 0x00FF0000) >>> 8) * a + g) & 0x00FF0000) |
- ((((oc & 0x0000FF00) >>> 8) * a + b) & 0x0000FF00) ;
- Bitmap_WriteCtx(ctx, x, y, oc);
- }
- }
- }
- //stock _Bitmap_BlendAlpha
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