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- /**--------------------------------------------------------------------------**\
- =================================
- y_bitmap - Generate bitmaps.
- =================================
- Description:
- Code to generate images on the server in the bitmap format. This is by far
- the simplest format to write to as it is just a huge array of colours (at
- least 24-bit bitmaps are, and we only do them).
-
- This file contains functions to draw various shapes.
- Legal:
- Version: MPL 1.1
-
- The contents of this file are subject to the Mozilla Public License Version
- 1.1 (the "License"); you may not use this file except in compliance with
- the License. You may obtain a copy of the License at
- http://www.mozilla.org/MPL/
-
- Software distributed under the License is distributed on an "AS IS" basis,
- WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- for the specific language governing rights and limitations under the
- License.
-
- The Original Code is the YSI utils include.
-
- The Initial Developer of the Original Code is Alex "Y_Less" Cole.
- Portions created by the Initial Developer are Copyright (C) 2011
- the Initial Developer. All Rights Reserved.
-
- Contributors:
- ZeeX, koolk, JoeBullet/Google63, g_aSlice/Slice
-
- Thanks:
- JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL.
- ZeeX - Very productive conversations.
- koolk - IsPlayerinAreaEx code.
- TheAlpha - Danish translation.
- breadfish - German translation.
- Fireburn - Dutch translation.
- yom - French translation.
- 50p - Polish translation.
- Zamaroht - Spanish translation.
- Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes
- for me to strive to better.
- Pixels^ - Running XScripters where the idea was born.
- Matite - Pestering me to release it and using it.
-
- Very special thanks to:
- Thiadmer - PAWN, whose limits continue to amaze me!
- Kye/Kalcor - SA:MP.
- SA:MP Team past, present and future - SA:MP.
-
- Version:
- 0.1
- Changelog:
- 29/03/13:
- First version.
- Functions:
- Stock:
- -
- Inline:
- -
- Variables:
- Global:
- -
- \**--------------------------------------------------------------------------**/
- /**--------------------------------------------------------------------------**\
- <summary>Bitmap_DrawRectangle</summary>
- <param name="Bitmap:ctx">The bitmap to modify.</param>
- <param name="const minX">The left of the array.</param>
- <param name="const minY">The top of the array.</param>
- <param name="const maxX">The right of the array.</param>
- <param name="const maxY">The bottom of the array.</param>
- <param name="fillColour">The colour of the inside of the rectangle.</param>
- <param name="lineColour = 0">The colour of the rectangle border.</param>
- <param name="linePattern[] = \"SOLID\"">How to draw the inside.</param>
- <param name="fillPattern[] = \"SOLID\"">How to draw the border.</param>
- <returns>
- -
- </returns>
- <remarks>
- This function draws a rectangle between two given co-ordinates. It can also
- draw a border around the rectangle OUTSIDE the specified area of the
- rectangle. If you want the border within the area specified you need to use
- a smaller area.
- </remarks>
- \**--------------------------------------------------------------------------**/
- // End the input above because all this code is being written with no testing
- // or compiling until I am home again. So in the interests of leaving the code
- // stable, this is all ignored.
- stock Bitmap_DrawRectangle(Bitmap:ctx, const minX, const minY, const maxX, const maxY, fillColour, lineColour = 0, linePattern[] = "SOLID", fillPattern[] = "SOLID")
- {
- if (fillColour)
- {
- _Bitmap_DoRectangle(ctx, minX, minY, maxX, maxY, fillColour, fillPattern);
- }
- if (lineColour)
- {
- // Do the borders.
- if (strcmp(linePattern, "DOTTED", true, 6))
- {
- new
- border = _Bitmap_Param(linePattern, "border");
- if (border == cellmin) border = 8;
- //printf("border = %d", border);
- //printf("1");
- _Bitmap_DoRectangle(ctx, minX - border, minY - border, maxX + border, minY, lineColour, linePattern),
- //printf("1");
- _Bitmap_DoRectangle(ctx, minX - border, minY, minX, maxY, lineColour, linePattern),
- //printf("1");
- _Bitmap_DoRectangle(ctx, minX - border, maxY, maxX + border, maxY + border, lineColour, linePattern),
- //printf("1");
- _Bitmap_DoRectangle(ctx, maxX, minY, maxX + border, maxY, lineColour, linePattern);
- //printf("1");
- }
- else
- {
- new
- border = _Bitmap_Param(linePattern, "border"),
- pat[128] = "STRIPED";
- strcat(pat, linePattern[6]);
- if (border == cellmin) border = 8;
- _Bitmap_DoRectangle(ctx, minX - border, minY - border, maxX + border, minY, lineColour, pat),
- _Bitmap_DoRectangle(ctx, minX - border, maxY, maxX + border, maxY + border, lineColour, pat),
- strcat(pat, ",HORIZONTAL"),
- _Bitmap_DoRectangle(ctx, minX - border, minY, minX, maxY, lineColour, pat),
- _Bitmap_DoRectangle(ctx, maxX, minY, maxX + border, maxY, lineColour, pat);
- }
- }
- }
- static stock _Bitmap_DoRectangle(Bitmap:ctx, minX, minY, maxX, maxY, colour, pattern[])
- {
- new
- width = Bitmap_Width(ctx);
- minY = max(0, minY),
- maxY = min(maxY, Bitmap_Height(ctx)),
- minX = max(0, minX),
- maxX = min(maxX, width),
- _Bitmap_MakePattern(pattern, minX, minY, 0, 0);
- new
- ya,
- read,
- a = (colour & 0xFF) + 1,
- na,
- suba,
- r = ((colour & 0xFF000000) >>> 16),
- g = ((colour & 0x00FF0000) >>> 16),
- b = ((colour & 0x0000FF00) >>> 8),
- orig;
- for (new y = minY; y != maxY; ++y)
- {
- read = Bitmap_IndexInt(ctx, minX, width, y),
- ya = y % YSI_gBitmapAlphaY;
- for (new x = minX; x != maxX; ++x)
- {
- suba = YSI_gBitmapAlpha[ya]{x % YSI_gBitmapAlphaX} * a;
- if (suba == 0xFF00)
- {
- YSI_gMallocMemory[read] = colour;
- }
- else if (suba >= 256)
- {
- // This is where we compensate for the odd shifts.
- na = 0xFF00 - suba,
- // Want this pixel in the final image.
- orig = YSI_gMallocMemory[read],
- YSI_gMallocMemory[read] = 0xFF |
- ((((orig & 0xFF000000) >>> 16) * na + r * suba) & 0xFF000000) |
- ((((orig & 0x00FF0000) >>> 16) * na + g * suba) & 0x00FF0000) |
- (((((orig & 0x0000FF00) >>> 8) * na + b * suba) & 0x00FF0000) >>> 8) ;
- }
- ++read;
- }
- }
- }
- static stock _Bitmap_RectangleRecopy(n, BitArray:pattern<PATTERN_MASK_X>)
- {
- for (new y = 1; y != n; ++y)
- {
- YSI_gBitmapAlpha[y] = pattern;
- }
- }
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