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- /**--------------------------------------------------------------------------**\
- ====================================
- y_testing - Run unit tests easilly
- ====================================
- Description:
- Runs any functions named as tests when the Testing_Run function is called.
- Legal:
- Version: MPL 1.1
-
- The contents of this file are subject to the Mozilla Public License Version
- 1.1 (the "License"); you may not use this file except in compliance with
- the License. You may obtain a copy of the License at
- http://www.mozilla.org/MPL/
-
- Software distributed under the License is distributed on an "AS IS" basis,
- WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- for the specific language governing rights and limitations under the
- License.
-
- The Original Code is the YSI testing include.
-
- The Initial Developer of the Original Code is Alex "Y_Less" Cole.
- Portions created by the Initial Developer are Copyright (C) 2011
- the Initial Developer. All Rights Reserved.
-
- Contributors:
- ZeeX, koolk, JoeBullet/Google63, g_aSlice/Slice
-
- Thanks:
- JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL.
- ZeeX - Very productive conversations.
- koolk - IsPlayerinAreaEx code.
- TheAlpha - Danish translation.
- breadfish - German translation.
- Fireburn - Dutch translation.
- yom - French translation.
- 50p - Polish translation.
- Zamaroht - Spanish translation.
- Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes
- for me to strive to better.
- Pixels^ - Running XScripters where the idea was born.
- Matite - Pestering me to release it and using it.
-
- Very special thanks to:
- Thiadmer - PAWN, whose limits continue to amaze me!
- Kye/Kalcor - SA:MP.
- SA:MP Team past, present and future - SA:MP.
-
- Version:
- 1.0
- Changelog:
- 16/02/12:
- Added better error reporting (less verbose passes).
- Removed "Tests:".
- Added player requiring tests.
- 25/10/10:
- Integrated in to YSI.
- 06/08/10:
- First version
- </remarks>
- \**--------------------------------------------------------------------------**/
- /*#if defined _inc_a_samp || defined _samp_included || defined _inc_y_version
- #error y_testing must be the VERY FIRST include in your mode if being used.
- #endif
- // Now we redefined "native" to do something clever!
- // "IsPlayerAttachedObjectSlotUsed" is an issue for us...
- // "y_renative" allows native functions to be declared without constantly trying
- // to redefine it.
- #include "internal\y_renative"
- #define native%0(%1); _YSI_NO_TAG_NATIVE:_YSI_RE_NATIVE<%0@|||%1|||%0>_YSI_RE_STOCK<%0|||%1|||_:%0@>
- //stock%0(%1){printf(_:_YSI_NO_SQUARE:"native "#%0" called");return _:%0@(%1);}
- #define _YSI_RE_STOCK<%0|||%1|||%2> stock%0(%1){print(_:_YSI_NO_SQUARE:"native "#%0" called");return %2(%1);}
- #define _YSI_NO_SQUARE:%0);%1(%2[%3]%4);} _YSI_NO_SQUARE:%0);%1(%2%4);}
- //#define _YSI_NO_TAG_NATIVE:_YSI_RE_NATIVE<%0:%1|||%2|||%3:%4>%5{%6;%7:%8:%9} _YSI_RE_NATIVE<%1|||%2|||%4>%5{%6;return%8:%9}
- #define _YSI_NO_TAG_NATIVE:_YSI_RE_NATIVE<%0:%1|||%2|||%3:%4>_YSI_RE_STOCK<%5:%6|||%7|||_:%8:%9> _YSI_RE_NATIVE<%1|||%2|||%4>_YSI_RE_STOCK<%5:%6|||%7|||%8:%9>*/
- #include <a_samp>
- #if defined YSI_TESTS
- #if defined INCLUDE_TESTS
- #error Incompatible testing options (YSI_TESTS + INCLUDE_TESTS)
- #endif
- #if !defined RUN_TESTS
- #define RUN_TESTS
- #endif
- #endif
- #if defined INCLUDE_TESTS
- #define RUN_TESTS
- #define Debug_PrintT va_printf
- #elseif defined RUN_TESTS
- #define _AUTO_RUN_TESTS
- #define Debug_PrintT va_printf
- #else
- #if _DEBUG > 0 || defined _YSI_SPECIAL_DEBUG
- #define RUN_TESTS
- #define _AUTO_RUN_TESTS
- //#if defined _YSI_SPECIAL_DEBUG
- // #define TP printf
- // //#define TC(%0); %0
- #define Debug_PrintT va_printf
- //#else
- // //#define TP P:0
- // //#define TC C:0
- //#endif
- #else
- #define Debug_PrintT(%0);
- // #define Tests:%1() stock bool:Tests_@%1()
- // #define Test:%1() stock bool:Test_@%1()
- // #define TestInit:%1() stock Init_@%1()
- // #define TestClose:%1() stock Shut_@%1()
- #endif
- #endif
- #define Y_TESTING_DIALOG_ID (0x7974) // "yt"
- #define TEST_TRUE(%0) Testing_Test(!!%0)
- #define TEST_FALSE(%0) Testing_Test(!%0)
- #define TEST_NULL(%0) Testing_Test(0 == %0)
- #define TEST_NOT_NULL(%0) Testing_Test(0 != %0)
- #define TEST_N(%0,%1) Testing_Test(%1 == %0)
- #define TEST_TRUE_EX(%0,%2) Testing_Test(bool:(%0), (%2))
- #define TEST_FALSE_EX(%0,%2) Testing_Test(!(%0), (%2))
- #define TEST_NULL_EX(%0,%2) Testing_Test((%0) == 0, (%2))
- #define TEST_N_EX(%0,%1,%2) Testing_Test((%0) == (%1), (%2))
- #define TEST_MSG "\2\2\2\2\2"
- #define TEST_FAILED "FAIL:"
- #define TEST_PASSED "PASS!"
- //#define TEST_FAILED "*** Test Failed:"
- //#define TEST_PASSED "*** Test Passed:"
- #define _Y_TESTEQ(%0) "\"%0\"")
- #define _Y_TESTDQ:_Y_TESTEQ(%0"%1"%2) _Y_TESTDQ:_Y_TESTEQ(%0\x22;%1\x22;%2)
- //#define _Y_TESTCB:_Y_TESTDQ:_Y_TESTEQ(%0)%1) _Y_TESTCB:_Y_TESTDQ:_Y_TESTEQ(%0\x29;%1)
- #define _Y_TESTCB:_Y_TESTDQ:_Y_TESTEQ(%0)%1) _Y_TESTCB:_Y_TESTDQ:_Y_TESTEQ(%0\x29;%1)
- #define _Y_TESTOB:_Y_TESTCB:_Y_TESTDQ:_Y_TESTEQ(%0(%1) _Y_TESTOB:_Y_TESTCB:_Y_TESTDQ:_Y_TESTEQ(%0\x28;%1)
- #define ASSERT(%0) Testing_Test(%0,TEST_MSG" %s", _Y_TESTOB:_Y_TESTCB:_Y_TESTDQ:_Y_TESTEQ(%0)
- #define ASSERT_TRUE(%0) ASSERT(!!%0) //Testing_Test(!!%0,__name)
- #define ASSERT_FALSE(%0) ASSERT(!%0) //Testing_Test(!%0,__name)
- #define ASSERT_NULL(%0) ASSERT(0 == %0) //Testing_Test(0==%0,__name)
- #define ASSERT_N:%1(%0) ASSERT(%1 == %0) //Testing_Test(%1==%0,__name)
- #define ASK(%0) Testing_Ask(playerid,%0)
- static stock
- YSI_g_sFailMessage[512],
- YSI_g_sPlayer = cellmax,
- bool:YSI_g_sAsked,
- YSI_g_sTests,
- YSI_g_sFails;
- #if defined RUN_TESTS
- #define Test:%1() forward bool:Tezt_@%1(); public bool:Tezt_@%1() for(new string:__name[]=#%1,bool:__once=(printf("*** Test %s start", __name) || TRUE);__once;__once=(printf(" ") && FALSE))
- //#define Tests:%1() forward bool:Test_@%1(); public bool:Test_@%1() for(new string:__name[]=#%1,bool:__once=(printf("*** Test %s start", __name) || TRUE);__once;__once=(printf(" ") && FALSE))
- #define TestInit:%1() forward Init_@%1(); public Init_@%1() for(new string:__name[]=#%1,bool:__once=TRUE;__once;__once=(printf(" ", __name) && FALSE))
- #define TestClose:%1() forward Shut_@%1(); public Shut_@%1() for(new string:__name[]=#%1,bool:__once=TRUE;__once;__once=(printf(" ", __name) && FALSE))
-
- #define PTest:%1(%2) forward bool:Tezp_@%1(%2); public bool:Tezp_@%1(%2) for(new string:__name[]=#%1,bool:__once=(printf("*** Player Test %s start", __name) || TRUE);__once;__once=(printf(" ") && FALSE))
- //#define Tests:%1() forward bool:Test_@%1(); public bool:Test_@%1() for(new string:__name[]=#%1,bool:__once=(printf("*** Test %s start", __name) || TRUE);__once;__once=(printf(" ") && FALSE))
- #define PTestInit:%1(%2) forward Inip_@%1(%2); public Inip_@%1(%2) for(new string:__name[]=#%1,bool:__once=TRUE;__once;__once=(printf(" ", __name) && FALSE))
- #define PTestClose:%1(%2) forward Shup_@%1(%2); public Shup_@%1(%2) for(new string:__name[]=#%1,bool:__once=TRUE;__once;__once=(printf(" ", __name) && FALSE))
- #else
- #define Test:%1() stock bool:Test_@%1()
- #define TestInit:%1() stock Init_@%1()
- #define TestClose:%1() stock Shut_@%1()
-
- #define PTest:%1(%2) stock bool:Test_@%1(%2)
- #define PTestInit:%1(%2) stock Init_@%1(%2)
- #define PTestClose:%1(%2) stock Shut_@%1(%2)
- #endif
- // These all need to come AFTER the types are defined in case the have tests.
- #include "internal\y_version"
- #include "y_amx"
- #include "internal\y_shortfunc"
- #include "y_debug"
- #include "internal\y_natives"
- #include "y_va"
- /**--------------------------------------------------------------------------**\
- <summary>Testing_Ask</summary>
- <param name="playerid">Player to ask a question to.</param>
- <param name="str[]">What to ask.</param>
- <param name="va_args<>">Additional data.</param>
- <returns>
- -
- </returns>
- <remarks>
- Calls a dialog to ask the player if the given test actually passed.
- </remarks>
- \**--------------------------------------------------------------------------**/
- stock Testing_Ask(playerid, str[] = "", va_args<>)
- {
- va_format(YSI_g_sFailMessage, sizeof (YSI_g_sFailMessage), str, va_start<2>);
- ShowPlayerDialog(playerid, Y_TESTING_DIALOG_ID, DIALOG_STYLE_MSGBOX, "Did the test pass?", YSI_g_sFailMessage, "Yes", "No");
- YSI_g_sAsked = true;
- }
- stock Testing_Test(bool:x, str[] = "", va_args<>)
- {
- P:3("Testing_Test called: %i, \"%s\"", x, str);
- ++YSI_g_sTests;
- if (!x)
- {
- ++YSI_g_sFails;
- if (numargs() == 2)
- {
- P:T(TEST_FAILED " %s", va_start<1>);
- //printf("*** Test failed: %s", str);
- }
- else
- {
- if (str[0] == '\2')
- {
- strunpack(str, !TEST_FAILED, 6);
- str[5] = ' ';
- }
- P:T(str, va_start<2>);
- }
- }
- #if defined TEST_SHOW_PASSES
- else /*if (numargs() == 2)
- {
- P:T(TEST_PASSED " %s", va_start<1>);
- }
- else
- {
- P:T(str, va_start<2>);
- if (str[0] == '\2')
- {
- strunpack(str, !TEST_PASSED, 17);
- str[16] = ' ';
- }
- printf(str);
- P:T(str, va_start<2>);*/
- {
- P:T(TEST_PASSED, va_start<2>);
- }
- #endif
- }
- /**--------------------------------------------------------------------------**\
- <summary>Testing_Run</summary>
- <param name="&tests">Number of tests run.</param>
- <param name="&fails">Number of tests which failed.</param>
- <param name="buffer[33]">The name of the first test which failed.</param>
- <returns>
- Wether all tests were sucessful or not.
- </returns>
- <remarks>
- -
- native Testing_Run(&tests, &fails, buffer[33] = "");
- </remarks>
- \**--------------------------------------------------------------------------**/
- stock bool:Testing_Run(&tests, &fails, lastfail[33] = "", bool:p = false)
- {
- P:3("bool:Testing_Run called: %i, %i, \"%s\", %i", tests, fails, lastfail, p);
- #pragma unused p, lastfail
- #if defined RUN_TESTS
- P:2("Testing_Run() called");
- new
- idx,
- buffer[32];
- while ((idx = AMX_GetPublicName(idx, buffer, "Tezt_@")))
- {
- strunpack(buffer, buffer);
- //++YSI_g_sTests;
- // Call the setup function if there is one.
- buffer[0] = 'I';
- buffer[1] = 'n';
- buffer[2] = 'i';
- buffer[3] = 't';
- CallLocalFunction(buffer, "");
- // Call the test.
- buffer[0] = 'T';
- buffer[1] = 'e';
- buffer[2] = 'z';
- buffer[3] = 't';
- fails = YSI_g_sFails;
- P:5("Testing_Run(): Calling %s", buffer[6]);
- CallLocalFunction(buffer, "");
- #if !defined TEST_SHOW_PASSES
- if (YSI_g_sFails == fails)
- {
- printf(TEST_PASSED);
- printf(" ");
- }
- #endif
- /*if (YSI_g_sFails != fails)
- {
- if (YSI_g_sFails)
- {
- ++YSI_g_sFails;
- }
- else
- {
- fails = 0;
- // Copy the string over.
- while ((lastfail[fails] = buffer[fails + 6])) ++fails;
- YSI_g_sFails = 1;
- }
- //C:1(if (p) printf("*** Test failed: %s", buffer[fails + 6]););
- }*/
- // Call the shutdown function if there is one.
- buffer[0] = 'S';
- buffer[1] = 'h';
- buffer[2] = 'u';
- buffer[3] = 't';
- CallLocalFunction(buffer, "");
- }
- tests = YSI_g_sTests;
- fails = YSI_g_sFails;
- return fails == 0;
- #else
- #pragma unused tests, fails, lastfail
- return true;
- #endif
- }
- /**--------------------------------------------------------------------------**\
- <summary>Testing_Player</summary>
- <param name="playerid">Player to test on.</param>
- <param name="&idx">Next test to run.</param>
- <param name="&tests">Number of tests run.</param>
- <param name="&fails">Number of tests which failed.</param>
- <param name="buffer[33]">The name of the first test which failed.</param>
- <returns>
- Wether all tests were sucessful or not.
- </returns>
- <remarks>
- -
- native Testing_Run(&tests, &fails, buffer[33] = "");
- </remarks>
- \**--------------------------------------------------------------------------**/
- stock bool:Testing_Player(playerid, &idx, &tests, &fails, lastfail[33] = "", bool:p = false)
- {
- P:3("bool:Testing_Player called: %i, %i, %i, %i, \"%s\", %i", playerid, idx, tests, fails, lastfail, p);
- #pragma unused p
- #if defined RUN_TESTS
- P:2("Testing_Player() called");
- new
- //idx,
- buffer[32];
- //while ((idx = AMX_GetPublicName(idx, buffer, "Tezt_@")))
- if ((idx = AMX_GetPublicName(idx, buffer, "Tezp_@")))
- {
- strunpack(buffer, buffer);
- //++YSI_g_sTests;
- // Call the setup function if there is one.
- buffer[0] = 'I';
- buffer[1] = 'n';
- buffer[2] = 'i';
- buffer[3] = 'p';
- CallLocalFunction(buffer, "");
- // Call the test.
- buffer[0] = 'T';
- buffer[1] = 'e';
- buffer[2] = 'z';
- buffer[3] = 'p';
- fails = YSI_g_sFails;
- P:5("Testing_Player(): Calling %s", buffer[6]);
- CallLocalFunction(buffer, "");
- #if !defined TEST_SHOW_PASSES
- if (YSI_g_sFails == fails)
- {
- printf(TEST_PASSED);
- printf(" ");
- }
- #endif
- /*if (YSI_g_sFails != fails)
- {
- if (YSI_g_sFails)
- {
- ++YSI_g_sFails;
- }
- else
- {
- fails = 0;
- // Copy the string over.
- while ((lastfail[fails] = buffer[fails + 6])) ++fails;
- YSI_g_sFails = 1;
- }
- //C:1(if (p) printf("*** Test failed: %s", buffer[fails + 6]););
- }*/
- // Call the shutdown function if there is one.
- //buffer[0] = 'S';
- //buffer[1] = 'h';
- //buffer[2] = 'u';
- //buffer[3] = 'p';
- //CallLocalFunction(buffer, "");
- }
- tests = YSI_g_sTests;
- fails = YSI_g_sFails;
- return fails == 0;
- #else
- #pragma unused tests, fails, lastfail
- return true;
- #endif
- }
- #if defined RUN_TESTS
- /*#define Test:%1() forward bool:Tezt_@%1(); public bool:Tezt_@%1() for(new string:__name[]=#%1,bool:__once=(printf("*** Test %s start", __name) || TRUE);__once;__once=(printf(" ") && FALSE))
- //#define Tests:%1() forward bool:Test_@%1(); public bool:Test_@%1() for(new string:__name[]=#%1,bool:__once=(printf("*** Test %s start", __name) || TRUE);__once;__once=(printf(" ") && FALSE))
- #define TestInit:%1() forward Init_@%1(); public Init_@%1() for(new string:__name[]=#%1,bool:__once=TRUE;__once;__once=(printf(" ", __name) && FALSE))
- #define TestClose:%1() forward Shut_@%1(); public Shut_@%1() for(new string:__name[]=#%1,bool:__once=TRUE;__once;__once=(printf(" ", __name) && FALSE))
-
- #define PTest:%1(%2) forward bool:Tezp_@%1(%2); public bool:Tezp_@%1(%2) for(new string:__name[]=#%1,bool:__once=(printf("*** Player Test %s start", __name) || TRUE);__once;__once=(printf(" ") && FALSE))
- //#define Tests:%1() forward bool:Test_@%1(); public bool:Test_@%1() for(new string:__name[]=#%1,bool:__once=(printf("*** Test %s start", __name) || TRUE);__once;__once=(printf(" ") && FALSE))
- #define PTestInit:%1(%2) forward Inip_@%1(%2); public Inip_@%1(%2) for(new string:__name[]=#%1,bool:__once=TRUE;__once;__once=(printf(" ", __name) && FALSE))
- #define PTestClose:%1(%2) forward Shup_@%1(%2); public Shup_@%1(%2) for(new string:__name[]=#%1,bool:__once=TRUE;__once;__once=(printf(" ", __name) && FALSE))*/
-
- #if defined _AUTO_RUN_TESTS
- #if !defined FILTERSCRIPT
- // Hook main in gamemodes.
- main()
- {
- // Disable error messages (as we're likely to generate them).
- state ysi_debug : off;
- CallLocalFunction("Testing_main", "");
- new
- tests,
- fails;
- printf(" ");
- printf(" ||===================|| ");
- printf(" || STARTING TESTS... || ");
- printf(" ||===================|| ");
- printf(" ");
- Testing_Run(tests, fails, _, true);
- printf("*** Tests: %d, Fails: %d", tests, fails);
- if (!fails)
- {
- printf(" ");
- printf(" ||===================|| ");
- printf(" || ALL TESTS PASSED! || ");
- printf(" ||===================|| ");
- printf(" ");
- }
- state ysi_debug : on;
- }
-
- #define main forward Testing_main(); public Testing_main
-
- Testing_Next(playerid)
- {
- new
- buffer[32];
- for ( ; ; )
- {
- new
- fails = YSI_g_sFails;
- // Get the last test (nicely fails for cellmax).
- if ((YSI_g_sPlayer = AMX_GetPublicName(YSI_g_sPlayer, buffer, "Tezp_@")))
- {
- strunpack(buffer, buffer);
- // Call the shutdown function if there is one.
- buffer[0] = 'S';
- buffer[1] = 'h';
- buffer[2] = 'u';
- buffer[3] = 'p';
- CallLocalFunction(buffer, "i", playerid);
- }
- // Get the new test, but don't store the index.
- if (AMX_GetPublicName(YSI_g_sPlayer, buffer, "Tezp_@"))
- {
- YSI_g_sAsked = false;
- //++YSI_g_sTests;
- strunpack(buffer, buffer);
- // Call the setup function if there is one.
- buffer[0] = 'I';
- buffer[1] = 'n';
- buffer[2] = 'i';
- buffer[3] = 'p';
- CallLocalFunction(buffer, "i", playerid);
- // Call the test.
- buffer[0] = 'T';
- buffer[1] = 'e';
- buffer[2] = 'z';
- buffer[3] = 'p';
- P:5("Testing_Next(): Calling %s", buffer[6]);
- CallLocalFunction(buffer, "i", playerid);
- }
- else
- {
- YSI_g_sAsked = true;
- // No more tests.
- printf("*** Tests: %d, Fails: %d", YSI_g_sTests, YSI_g_sFails);
- if (!YSI_g_sFails)
- {
- printf(" ");
- printf(" ||==========================|| ");
- printf(" || ALL PLAYER TESTS PASSED! || ");
- printf(" ||==========================|| ");
- printf(" ");
- }
- }
- // If the test needs a player but doesn't ask them anything
- // then we can't wait for "OnDialogResponse" to run the next
- // one.
- if (YSI_g_sAsked)
- {
- break;
- }
- else if (fails == YSI_g_sFails)
- {
- printf(TEST_PASSED);
- }
- }
- //while (!YSI_g_sAsked);
- }
-
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if (dialogid == Y_TESTING_DIALOG_ID)
- {
- ++YSI_g_sTests;
- if (response)
- {
- // Pass.
- printf(TEST_PASSED);
- }
- else
- {
- // Fail.
- printf(TEST_FAILED " %s", YSI_g_sFailMessage);
- ++YSI_g_sFails;
- }
- Testing_Next(playerid);
- return 1;
- }
- #if defined Testing_OnDialogResponse
- return Testing_OnDialogResponse(playerid, dialogid, response, listitem, inputtext);
- #else
- return 1;
- #endif
- }
-
- #if defined _ALS_OnDialogResponse
- #undef OnDialogResponse
- #else
- #define _ALS_OnDialogResponse
- #endif
- #define OnDialogResponse Testing_OnDialogResponse
- #if defined Testing_OnDialogResponse
- forward Testing_OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]);
- #endif
-
- public OnPlayerSpawn(playerid)
- {
- if (YSI_g_sPlayer == cellmax && !IsPlayerNPC(playerid))
- {
- printf(" ");
- printf(" ||==========================|| ");
- printf(" || STARTING PLAYER TESTS... || ");
- printf(" ||==========================|| ");
- printf(" ");
- YSI_g_sTests = 0;
- YSI_g_sFails = 0;
- Testing_Next(playerid);
- }
- #if defined Testing_OnPlayerSpawn
- return Testing_OnPlayerSpawn(playerid);
- #else
- return 1;
- #endif
- }
-
- #if defined _ALS_OnPlayerSpawn
- #undef OnPlayerSpawn
- #else
- #define _ALS_OnPlayerSpawn
- #endif
- #define OnPlayerSpawn Testing_OnPlayerSpawn
- #if defined Testing_OnPlayerSpawn
- forward Testing_OnPlayerSpawn(playerid);
- #endif
- #endif
- #else
- Testing_RunAll()
- {
- // Disable error messages (as we're likely to generate them).
- state ysi_debug : off;
- new
- tests,
- fails;
- printf(" ");
- printf(" ||===================|| ");
- printf(" || STARTING TESTS... || ");
- printf(" ||===================|| ");
- printf(" ");
- Testing_Run(tests, fails, _, true);
- printf("*** Tests: %d, Fails: %d", tests, fails);
- if (!fails)
- {
- printf(" ");
- printf(" ||===================|| ");
- printf(" || ALL TESTS PASSED! || ");
- printf(" ||===================|| ");
- printf(" ");
- }
- state ysi_debug : on;
- }
- #endif
- #else
- //#define Tests:%1() stock bool:Tests_@%1()
- /*#define Test:%1() stock bool:Test_@%1()
- #define TestInit:%1() stock Init_@%1()
- #define TestClose:%1() stock Shut_@%1()
-
- #define PTest:%1(%2) stock bool:Test_@%1(%2)
- #define PTestInit:%1(%2) stock Init_@%1(%2)
- #define PTestClose:%1(%2) stock Shut_@%1(%2)*/
- #endif
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