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@@ -1,10 +1,10 @@
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from discord.ext import commands
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from discord.ext import commands
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import discord
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import discord
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+from discord import app_commands
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import random
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import random
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from typing import Optional
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from typing import Optional
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from query.user import is_ignored, get_level, get_xp, level_up, get_ability_points_spent, increment_all_coin, get_coin, get_karma, get_theft_skill, get_random_player
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from query.user import is_ignored, get_level, get_xp, level_up, get_ability_points_spent, increment_all_coin, get_coin, get_karma, get_theft_skill, get_random_player
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-#from local_settings import COMMAND_PREFIX
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-from common.settings import check_ignore
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+from common.settings import check_ignore_interaction
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async def setup(bot: commands.Bot):
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async def setup(bot: commands.Bot):
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@@ -17,190 +17,200 @@ class Games(commands.Cog):
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def __init__(self, bot: commands.Bot):
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def __init__(self, bot: commands.Bot):
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self.bot = bot
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self.bot = bot
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- # @commands.command(
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- # description="Check the level for a player.",
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- # brief="Get player level",
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- # help="View game level of player."
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- # )
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- # async def level(self, ctx: commands.Context, user: Optional[discord.User]):
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- # # Halt on ignore list or games channel settings.
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- # if await check_ignore(self.bot.pg, ctx.author, ctx.channel):
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- # return
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- #
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- # if not user:
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- # user = ctx.author
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- # level = await get_level(self.bot.pg, user.id)
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- #
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- # if level == 0:
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- # if ctx.author == user:
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- # await ctx.send(f"You are not playing, join the game with `/levelup`")
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- # else:
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- # await ctx.send(f"`{user}` is not playing.")
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- # else:
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- # xp_spent, total_xp = await get_xp(self.bot.pg, user.id)
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- # ability_points_spent = await get_ability_points_spent(self.bot.pg, user.id)
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- # coin = await get_coin(self.bot.pg, user.id)
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- # karma = await get_karma(self.bot.pg, user.id)
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- # if ctx.author == user:
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- # await ctx.send(f"You rank at level **{level}**. (exp **{xp_spent}**/{total_xp} | abp **{ability_points_spent}**/{level * 3} | coin **{coin}** | karma **{karma}**)")
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- # else:
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- # await ctx.send(f"`{user}` ranks at level **{level}**. (**{xp_spent}**/{total_xp} | abp **{ability_points_spent}**/{level * 3}) | coin **{coin}** | karma **{karma}**")
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- #
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- # @commands.command(
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- # description="Check the experience points for a player.",
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- # brief="Get player xp",
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- # help="View amount of XP a game player has."
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- # )
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- # async def xp(self, ctx: commands.Context, user: Optional[discord.User]):
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- # # Halt on ignore list or games channel settings.
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- # if await check_ignore(self.bot.pg, ctx.author, ctx.channel):
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- # return
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- #
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- # if not user:
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- # xp_spent, total_xp = await get_xp(self.bot.pg, ctx.author.id)
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- # level = await get_level(self.bot.pg, ctx.author.id)
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- # threshold = (level + 1) * 50 + xp_spent
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- # if threshold < total_xp - xp_spent:
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- # await ctx.send(f"You have spent {xp_spent} experience points of your {total_xp} total and can gain 3 ability points for {threshold} xp.")
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- # else:
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- # await ctx.send(f"You have spent {xp_spent} experience points of your {total_xp} total and require {threshold - (total_xp - xp_spent)} xp to `/levelup`.")
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- # else:
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- # xp_spent, total_xp = await get_xp(self.bot.pg, user.id)
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- # level = await get_level(self.bot.pg, user.id)
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- # threshold = (level + 1) * 50 + xp_spent
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- # if threshold < total_xp - xp_spent:
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- # await ctx.send(f"`{user}` has spent {xp_spent} of {total_xp} experience points and can level up for {threshold} xp.")
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- # else:
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- # await ctx.send(f"`{user}` has spent {xp_spent} of {total_xp} experience points and requires {threshold - (total_xp - xp_spent)} xp to level up.")
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- #
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- # @commands.command(
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- # description="Attempt to gain a level.",
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- # brief="Level up",
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- # help="Try to rank up a level in the game by spending XP."
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- # )
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- # async def levelup(self, ctx: commands.Context):
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- # # Halt on ignore list or games channel settings.
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- # if await check_ignore(self.bot.pg, ctx.author, ctx.channel):
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- # return
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- #
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- # xp_spent, total_xp = await get_xp(self.bot.pg, ctx.author.id)
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- # xp_available = total_xp - xp_spent
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- # level = await get_level(self.bot.pg, ctx.author.id)
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- # threshold = (level + 1) * 50 + xp_spent
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- # if xp_available < threshold:
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- # await ctx.send(f"Not yet, you require {threshold - xp_available} more XP to level up.")
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- # else:
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- # await level_up(self.bot.pg, ctx.author.id, threshold)
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- # await ctx.send(f"You have gained three ability points climbed the ranks for {threshold} XP, leaving you {xp_available - threshold} remaining.")
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- # await increment_all_coin(self.bot.pg)
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- #
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- # @commands.command(
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- # description="Rob another player",
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- # brief="Rob a player",
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- # help="Pursuit a robbery."
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- # )
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- # async def rob(self, ctx: commands.Context):
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- # # Halt on ignore list or games channel settings.
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- # if await check_ignore(self.bot.pg, ctx.author, ctx.channel):
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- # return
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- #
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- # if get_theft_skill(self.bot.pg, ctx.author.id < 1):
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- # await ctx.send("You do not have the `Theft` skill.")
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- # return
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- #
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- # victim_id = get_random_player(self.bot.pg)
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- # await ctx.send(f"You have decided to rob{self.bot.get_user(victim_id)}, unfortunately crime has not been invited yet.")
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- #
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- # @commands.command(
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- # description="Simulate dice rolls.",
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- # brief="Roll dice",
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- # help="Roll two dice."
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- # )
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- # async def dice(self, ctx: commands.Context, amount: Optional[int], sides: Optional[int]):
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- # # Halt on ignore list or games channel settings.
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- # if await check_ignore(self.bot.pg, ctx.author, ctx.channel):
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- # return
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- #
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- # if not amount:
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- # amount = 2
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- # if not sides:
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- # sides = 6
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- #
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- # if amount < 1:
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- # await ctx.send("You want me to roll less than one die? How!?")
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- # elif amount > 25:
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- # await ctx.send("I can not hold so many dice at one time.")
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- # elif sides < 2:
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- # await ctx.send("A die has physical minimum of 2 sides. Don't ask for impossible objects.")
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- # elif sides > 256:
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- # await ctx.send("My tiny hands can not handle such large dice. Even if both are virtual.")
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- # else:
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- # embed = discord.Embed(title = "Dice roll", description=f"Rolling {amount} dice, with {sides} sides.")
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- # while amount > 0:
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- # embed.insert_field_at(0, name=f"Die {amount}", value=random.randint(1, sides), inline=True)
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- # amount -= 1
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- # await ctx.send(embed=embed)
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- #
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- # @commands.command(
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- # description="Ask the magic 8-ball.",
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- # brief="Pose question",
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- # help="Simulate the iconic 8-ball gimmic.",
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- # name="8ball"
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- # )
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- # async def eightball(self, ctx: commands.Context, *, question: str = None):
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- # # Halt on ignore list or games channel settings.
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- # if await check_ignore(self.bot.pg, ctx.author, ctx.channel):
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- # return
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- #
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- # if not question:
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- # messages = [
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- # "Don't forget to ask a question...",
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- # "Hey, that's not a question!",
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- # "What would you like to know?",
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- # "You want me to predict nothing?",
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- # "Are you intentionally not asking a question?",
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- # "Ask a question you tease!",
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- # "You will die alone.",
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- # ]
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- # elif question.strip().count(" ") == 0:
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- # messages = [
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- # "What?",
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- # "That is not a question",
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- # "Can you use more than one word?",
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- # "What is the question?",
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- # "Sorry?"
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- # ]
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- # elif question.strip()[-1] != "?":
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- # messages = [
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- # "Did you forget to end with a question mark?",
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- # "Is that a statement or question?",
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- # "Don't questions usually end with a question mark?",
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- # "Don't forget to use punctuation."
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- # ]
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- # else:
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- # messages = [
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- # "Yes.",
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- # "No.",
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- # "Affirmative.",
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- # "No way!",
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- # "Negative.",
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- # "Positive.",
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- # "Correct.",
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- # "Incorrect.",
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- # "Likely",
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- # "Unlikely",
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- # "Maybe.",
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- # "Definately!",
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- # "Perhaps?",
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- # "Most indubitably.",
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- # "Does the pope shit in the woods?",
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- # "When hell freezes over.",
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- # "Only between 9 and 5.",
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- # "Only just before you die.",
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- # "ERROR: Probability failure.",
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- # "Ask again later.",
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- # "I don't know.",
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- # "Unpredictable.",
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- # "Unknown",
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- # ]
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- # await ctx.send(random.choice(messages))
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+ @app_commands.command(
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+ name="level",
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+ description="Check the level for a player.",
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+ )
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+ async def level(self, interaction: discord.Interaction, user: Optional[discord.User]) -> None:
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+ # Keep interaction alive longer then 3 seconds to give the bot time to respond.
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+ await interaction.response.defer()
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+
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+ # Halt on ignore list or games channel settings.
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+ if await check_ignore_interaction(self.bot.pg, interaction, games=True):
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+ return
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+
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+ if not user:
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+ user = interaction.user
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+ level = await get_level(self.bot.pg, user.id)
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+
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+ if level == 0:
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+ if interaction.user == user:
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+ await interaction.followup.send(f"You are not playing, join the game with `/levelup`")
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+ else:
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+ await interaction.followup.send(f"`{user}` is not playing.")
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+ else:
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+ xp_spent, total_xp = await get_xp(self.bot.pg, user.id)
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+ ability_points_spent = await get_ability_points_spent(self.bot.pg, user.id)
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+ coin = await get_coin(self.bot.pg, user.id)
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+ karma = await get_karma(self.bot.pg, user.id)
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+ if interaction.user == user:
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+ await interaction.followup.send(f"You rank at level **{level}**. (exp **{xp_spent}**/{total_xp} | abp **{ability_points_spent}**/{level * 3} | coin **{coin}** | karma **{karma}**)")
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+ else:
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+ await interaction.followup.send(f"`{user}` ranks at level **{level}**. (**{xp_spent}**/{total_xp} | abp **{ability_points_spent}**/{level * 3}) | coin **{coin}** | karma **{karma}**")
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+
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+ @app_commands.command(
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+ name="xp",
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+ description="Check the experience points for a player.",
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+ )
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+ async def xp(self, interaction: discord.Interaction, user: Optional[discord.User]) -> None:
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+ # Keep interaction alive longer then 3 seconds to give the bot time to respond.
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+ await interaction.response.defer()
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+
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+ # Halt on ignore list or games channel settings.
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+ if await check_ignore_interaction(self.bot.pg, interaction, games=True):
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+ return
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+
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+ if not user:
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+ xp_spent, total_xp = await get_xp(self.bot.pg, interaction.user.id)
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+ level = await get_level(self.bot.pg, interaction.user.id)
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+ threshold = (level + 1) * 50 + xp_spent
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+ if threshold < total_xp - xp_spent:
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+ await interaction.followup.send(f"You have spent {xp_spent} experience points of your {total_xp} total and can gain 3 ability points for {threshold} xp.")
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+ else:
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+ await interaction.followup.send(f"You have spent {xp_spent} experience points of your {total_xp} total and require {threshold - (total_xp - xp_spent)} xp to `/levelup`.")
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+ else:
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+ xp_spent, total_xp = await get_xp(self.bot.pg, user.id)
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+ level = await get_level(self.bot.pg, user.id)
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+ threshold = (level + 1) * 50 + xp_spent
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+ if threshold < total_xp - xp_spent:
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+ await interaction.followup.send(f"`{user}` has spent {xp_spent} of {total_xp} experience points and can level up for {threshold} xp.")
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+ else:
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+ await interaction.followup.send(f"`{user}` has spent {xp_spent} of {total_xp} experience points and requires {threshold - (total_xp - xp_spent)} xp to level up.")
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+
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+ @app_commands.command(
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+ name="levelup",
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+ description="Attempt to gain a level.",
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+ )
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+ async def levelup(self, interaction: discord.Interaction) -> None:
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+ # Halt on ignore list or games channel settings.
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+ if await check_ignore_interaction(self.bot.pg, interaction, games=True):
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+ return
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+
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+ xp_spent, total_xp = await get_xp(self.bot.pg, interaction.user.id)
|
|
|
|
|
+ xp_available = total_xp - xp_spent
|
|
|
|
|
+ level = await get_level(self.bot.pg, interaction.user.id)
|
|
|
|
|
+ threshold = (level + 1) * 50 + xp_spent
|
|
|
|
|
+ if xp_available < threshold:
|
|
|
|
|
+ await interaction.followup.send(f"Not yet, you require {threshold - xp_available} more XP to level up.")
|
|
|
|
|
+ else:
|
|
|
|
|
+ await level_up(self.bot.pg, interaction.user.id, threshold)
|
|
|
|
|
+ await interaction.send_message(f"You have gained three ability points climbed the ranks for {threshold} XP, leaving you {xp_available - threshold} remaining.")
|
|
|
|
|
+ await increment_all_coin(self.bot.pg)
|
|
|
|
|
+
|
|
|
|
|
+ @app_commands.command(
|
|
|
|
|
+ name="rob",
|
|
|
|
|
+ description="Rob another player",
|
|
|
|
|
+ )
|
|
|
|
|
+ async def rob(self, interaction: discord.Interaction) -> None:
|
|
|
|
|
+ # Halt on ignore list or games channel settings.
|
|
|
|
|
+ if await check_ignore_interaction(self.bot.pg, interaction, games=True):
|
|
|
|
|
+ return
|
|
|
|
|
+
|
|
|
|
|
+ if await get_theft_skill(self.bot.pg, interaction.user.id < 1):
|
|
|
|
|
+ await interaction.followup.send("You do not have the `Theft` skill.")
|
|
|
|
|
+ return
|
|
|
|
|
+
|
|
|
|
|
+ victim_id = get_random_player(self.bot.pg)
|
|
|
|
|
+ await interaction.send_message(f"You have decided to rob{self.bot.get_user(victim_id)}, unfortunately crime has not been invited yet.")
|
|
|
|
|
+
|
|
|
|
|
+ @app_commands.command(
|
|
|
|
|
+ name="dice",
|
|
|
|
|
+ description="Simulate dice rolls.",
|
|
|
|
|
+ )
|
|
|
|
|
+ async def dice(self, interaction: discord.Interaction, amount: Optional[int], sides: Optional[int]) -> None:
|
|
|
|
|
+
|
|
|
|
|
+ # Keep interaction alive longer then 3 seconds to give the bot time to respond.
|
|
|
|
|
+ await interaction.response.defer()
|
|
|
|
|
+
|
|
|
|
|
+ print(f"Extras: {interaction.extras}")
|
|
|
|
|
+ print(f"Message: {interaction.message}")
|
|
|
|
|
+ print(f"Data: {interaction.data}")
|
|
|
|
|
+
|
|
|
|
|
+ # Halt on ignore list or games channel settings.
|
|
|
|
|
+ if await check_ignore(self.bot.pg, interaction, games=True):
|
|
|
|
|
+ return
|
|
|
|
|
+
|
|
|
|
|
+ if not amount:
|
|
|
|
|
+ amount = 2
|
|
|
|
|
+ if not sides:
|
|
|
|
|
+ sides = 6
|
|
|
|
|
+
|
|
|
|
|
+ if amount < 1:
|
|
|
|
|
+ await interaction.followup.send("You want me to roll less than one die? How!?")
|
|
|
|
|
+ elif amount > 25:
|
|
|
|
|
+ await interaction.followup.send("I can not hold so many dice at one time.")
|
|
|
|
|
+ elif sides < 2:
|
|
|
|
|
+ await interaction.followup.send("A die has physical minimum of 2 sides. Don't ask for impossible objects.")
|
|
|
|
|
+ elif sides > 256:
|
|
|
|
|
+ await interaction.followup.send("My tiny hands can not handle such large dice. Even if both are virtual.")
|
|
|
|
|
+ else:
|
|
|
|
|
+ embed = discord.Embed(title = "Dice roll", description=f"Rolling {amount} dice, with {sides} sides.")
|
|
|
|
|
+ while amount > 0:
|
|
|
|
|
+ embed.insert_field_at(0, name=f"Die {amount}", value=random.randint(1, sides), inline=True)
|
|
|
|
|
+ amount -= 1
|
|
|
|
|
+ await interaction.followup.send(embed=embed)
|
|
|
|
|
+
|
|
|
|
|
+ @app_commands.command(
|
|
|
|
|
+ name="8ball",
|
|
|
|
|
+ description="Ask the magic 8-ball.",
|
|
|
|
|
+ )
|
|
|
|
|
+ async def eightball(self, interaction: discord.Interaction, question: str = None) -> None:
|
|
|
|
|
+ theorem = f"{interaction.user.mention} asked: `{question}`"
|
|
|
|
|
+ await interaction.response.send_message(theorem)
|
|
|
|
|
+
|
|
|
|
|
+ # Halt on ignore list or games channel settings.
|
|
|
|
|
+ if await check_ignore(self.bot.pg, interaction, games=True):
|
|
|
|
|
+ return
|
|
|
|
|
+
|
|
|
|
|
+ if not question:
|
|
|
|
|
+ messages = [
|
|
|
|
|
+ "Don't forget to ask a question...",
|
|
|
|
|
+ "Hey, that's not a question!",
|
|
|
|
|
+ "What would you like to know?",
|
|
|
|
|
+ "You want me to predict nothing?",
|
|
|
|
|
+ "Are you intentionally not asking a question?",
|
|
|
|
|
+ "Ask a question you tease!",
|
|
|
|
|
+ "You will die alone.",
|
|
|
|
|
+ ]
|
|
|
|
|
+ elif question.strip().count(" ") == 0:
|
|
|
|
|
+ messages = [
|
|
|
|
|
+ "What?",
|
|
|
|
|
+ "That is not a question",
|
|
|
|
|
+ "Can you use more than one word?",
|
|
|
|
|
+ "What is the question?",
|
|
|
|
|
+ "Sorry?"
|
|
|
|
|
+ ]
|
|
|
|
|
+ elif question.strip()[-1] != "?":
|
|
|
|
|
+ messages = [
|
|
|
|
|
+ "Did you forget to end with a question mark?",
|
|
|
|
|
+ "Is that a statement or question?",
|
|
|
|
|
+ "Don't questions usually end with a question mark?",
|
|
|
|
|
+ "Don't forget to use punctuation."
|
|
|
|
|
+ ]
|
|
|
|
|
+ else:
|
|
|
|
|
+ messages = [
|
|
|
|
|
+ "Yes.",
|
|
|
|
|
+ "No.",
|
|
|
|
|
+ "Affirmative.",
|
|
|
|
|
+ "No way!",
|
|
|
|
|
+ "Negative.",
|
|
|
|
|
+ "Positive.",
|
|
|
|
|
+ "Correct.",
|
|
|
|
|
+ "Incorrect.",
|
|
|
|
|
+ "Likely",
|
|
|
|
|
+ "Unlikely",
|
|
|
|
|
+ "Maybe.",
|
|
|
|
|
+ "Definately!",
|
|
|
|
|
+ "Perhaps?",
|
|
|
|
|
+ "Most indubitably.",
|
|
|
|
|
+ "Does the pope shit in the woods?",
|
|
|
|
|
+ "When hell freezes over.",
|
|
|
|
|
+ "Only between 9 and 5.",
|
|
|
|
|
+ "Only just before you die.",
|
|
|
|
|
+ "ERROR: Probability failure.",
|
|
|
|
|
+ "Ask again later.",
|
|
|
|
|
+ "I don't know.",
|
|
|
|
|
+ "Unpredictable.",
|
|
|
|
|
+ "Unknown",
|
|
|
|
|
+ ]
|
|
|
|
|
+ await interaction.edit_original_response(content=f"{theorem}\n**{random.choice(messages)}**")
|