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- from discord.ext import commands
- import discord
- from discord import app_commands
- import random
- from typing import Optional
- from query.user import is_ignored, get_level, get_xp, level_up, get_ability_points_spent, increment_all_coin, get_coin, get_karma, get_theft_skill, get_random_player
- from common.settings import check_ignore_interaction
- async def setup(bot: commands.Bot):
- await bot.add_cog(Games(bot))
- class Games(commands.Cog):
- """Gaming commands."""
- def __init__(self, bot: commands.Bot):
- self.bot = bot
- @app_commands.command(
- name="level",
- description="Check the level for a player.",
- )
- async def level(self, interaction: discord.Interaction, user: Optional[discord.User]) -> None:
- # Keep interaction alive longer then 3 seconds to give the bot time to respond.
- await interaction.response.defer()
- # Halt on ignore list or games channel settings.
- if await check_ignore_interaction(self.bot.pg, interaction, games=True):
- return
- if not user:
- user = interaction.user
- level = await get_level(self.bot.pg, user.id)
- if level == 0:
- if interaction.user == user:
- await interaction.followup.send(f"You are not playing, join the game with `/levelup`")
- else:
- await interaction.followup.send(f"`{user}` is not playing.")
- else:
- xp_spent, total_xp = await get_xp(self.bot.pg, user.id)
- ability_points_spent = await get_ability_points_spent(self.bot.pg, user.id)
- coin = await get_coin(self.bot.pg, user.id)
- karma = await get_karma(self.bot.pg, user.id)
- if interaction.user == user:
- await interaction.followup.send(f"You rank at level **{level}**. (exp **{xp_spent}**/{total_xp} | abp **{ability_points_spent}**/{level * 3} | coin **{coin}** | karma **{karma}**)")
- else:
- await interaction.followup.send(f"`{user}` ranks at level **{level}**. (**{xp_spent}**/{total_xp} | abp **{ability_points_spent}**/{level * 3}) | coin **{coin}** | karma **{karma}**")
- @app_commands.command(
- name="xp",
- description="Check the experience points for a player.",
- )
- async def xp(self, interaction: discord.Interaction, user: Optional[discord.User]) -> None:
- # Keep interaction alive longer then 3 seconds to give the bot time to respond.
- await interaction.response.defer()
- # Halt on ignore list or games channel settings.
- if await check_ignore_interaction(self.bot.pg, interaction, games=True):
- return
- if not user:
- xp_spent, total_xp = await get_xp(self.bot.pg, interaction.user.id)
- level = await get_level(self.bot.pg, interaction.user.id)
- threshold = (level + 1) * 50 + xp_spent
- if threshold < total_xp - xp_spent:
- await interaction.followup.send(f"You have spent {xp_spent} experience points of your {total_xp} total and can gain 3 ability points for {threshold} xp.")
- else:
- await interaction.followup.send(f"You have spent {xp_spent} experience points of your {total_xp} total and require {threshold - (total_xp - xp_spent)} xp to `/levelup`.")
- else:
- xp_spent, total_xp = await get_xp(self.bot.pg, user.id)
- level = await get_level(self.bot.pg, user.id)
- threshold = (level + 1) * 50 + xp_spent
- if threshold < total_xp - xp_spent:
- await interaction.followup.send(f"`{user}` has spent {xp_spent} of {total_xp} experience points and can level up for {threshold} xp.")
- else:
- await interaction.followup.send(f"`{user}` has spent {xp_spent} of {total_xp} experience points and requires {threshold - (total_xp - xp_spent)} xp to level up.")
- @app_commands.command(
- name="levelup",
- description="Attempt to gain a level.",
- )
- async def levelup(self, interaction: discord.Interaction) -> None:
- # Halt on ignore list or games channel settings.
- if await check_ignore_interaction(self.bot.pg, interaction, games=True):
- return
- xp_spent, total_xp = await get_xp(self.bot.pg, interaction.user.id)
- xp_available = total_xp - xp_spent
- level = await get_level(self.bot.pg, interaction.user.id)
- threshold = (level + 1) * 50 + xp_spent
- if xp_available < threshold:
- await interaction.followup.send(f"Not yet, you require {threshold - xp_available} more XP to level up.")
- else:
- await level_up(self.bot.pg, interaction.user.id, threshold)
- await interaction.send_message(f"You have gained three ability points climbed the ranks for {threshold} XP, leaving you {xp_available - threshold} remaining.")
- await increment_all_coin(self.bot.pg)
- @app_commands.command(
- name="rob",
- description="Rob another player",
- )
- async def rob(self, interaction: discord.Interaction) -> None:
- # Halt on ignore list or games channel settings.
- if await check_ignore_interaction(self.bot.pg, interaction, games=True):
- return
- if await get_theft_skill(self.bot.pg, interaction.user.id < 1):
- await interaction.followup.send("You do not have the `Theft` skill.")
- return
- victim_id = get_random_player(self.bot.pg)
- await interaction.send_message(f"You have decided to rob{self.bot.get_user(victim_id)}, unfortunately crime has not been invited yet.")
- @app_commands.command(
- name="dice",
- description="Simulate dice rolls.",
- )
- async def dice(self, interaction: discord.Interaction, amount: Optional[int], sides: Optional[int]) -> None:
- # Keep interaction alive longer then 3 seconds to give the bot time to respond.
- await interaction.response.defer()
- print(f"Extras: {interaction.extras}")
- print(f"Message: {interaction.message}")
- print(f"Data: {interaction.data}")
- # Halt on ignore list or games channel settings.
- if await check_ignore(self.bot.pg, interaction, games=True):
- return
- if not amount:
- amount = 2
- if not sides:
- sides = 6
- if amount < 1:
- await interaction.followup.send("You want me to roll less than one die? How!?")
- elif amount > 25:
- await interaction.followup.send("I can not hold so many dice at one time.")
- elif sides < 2:
- await interaction.followup.send("A die has physical minimum of 2 sides. Don't ask for impossible objects.")
- elif sides > 256:
- await interaction.followup.send("My tiny hands can not handle such large dice. Even if both are virtual.")
- else:
- embed = discord.Embed(title = "Dice roll", description=f"Rolling {amount} dice, with {sides} sides.")
- while amount > 0:
- embed.insert_field_at(0, name=f"Die {amount}", value=random.randint(1, sides), inline=True)
- amount -= 1
- await interaction.followup.send(embed=embed)
- @app_commands.command(
- name="8ball",
- description="Ask the magic 8-ball.",
- )
- async def eightball(self, interaction: discord.Interaction, question: str = None) -> None:
- theorem = f"{interaction.user.mention} asked: `{question}`"
- await interaction.response.send_message(theorem)
- # Halt on ignore list or games channel settings.
- if await check_ignore(self.bot.pg, interaction, games=True):
- return
- if not question:
- messages = [
- "Don't forget to ask a question...",
- "Hey, that's not a question!",
- "What would you like to know?",
- "You want me to predict nothing?",
- "Are you intentionally not asking a question?",
- "Ask a question you tease!",
- "You will die alone.",
- ]
- elif question.strip().count(" ") == 0:
- messages = [
- "What?",
- "That is not a question",
- "Can you use more than one word?",
- "What is the question?",
- "Sorry?"
- ]
- elif question.strip()[-1] != "?":
- messages = [
- "Did you forget to end with a question mark?",
- "Is that a statement or question?",
- "Don't questions usually end with a question mark?",
- "Don't forget to use punctuation."
- ]
- else:
- messages = [
- "Yes.",
- "No.",
- "Affirmative.",
- "No way!",
- "Negative.",
- "Positive.",
- "Correct.",
- "Incorrect.",
- "Likely",
- "Unlikely",
- "Maybe.",
- "Definately!",
- "Perhaps?",
- "Most indubitably.",
- "Does the pope shit in the woods?",
- "When hell freezes over.",
- "Only between 9 and 5.",
- "Only just before you die.",
- "ERROR: Probability failure.",
- "Ask again later.",
- "I don't know.",
- "Unpredictable.",
- "Unknown",
- ]
- await interaction.edit_original_response(content=f"{theorem}\n**{random.choice(messages)}**")
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