const { MessageEmbed } = require("discord.js"); module.exports = { name: "leave", description: "Disconnecting the bot from the voice channel", usage: "", permissions: { channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"], member: [], }, aliases: ["stop", "exit", "quit", "dc", "disconnect"], /** * * @param {import("../structures/DiscordMusicBot")} client * @param {import("discord.js").Message} message * @param {string[]} args * @param {*} param3 */ run: async (client, message, args, { GuildDB }) => { let player = await client.Manager.get(message.guild.id); if (!player) return client.sendTime( message.channel, "❌ | **Nothing is playing right now...**" ); await client.sendTime( message.channel, ":notes: | **The player has stopped and the queue has been cleared.**" ); await message.react("✅"); player.destroy(); }, SlashCommand: { /** * * @param {import("../structures/DiscordMusicBot")} client * @param {import("discord.js").Message} message * @param {string[]} args * @param {*} param3 */ run: async (client, interaction, args, { GuildDB }) => { const guild = client.guilds.cache.get(interaction.guild_id); const member = guild.members.cache.get(interaction.member.user.id); if (!member.voice.channel) return client.sendTime( interaction, "❌ | **You must be in a voice channel to use this command.**" ); if ( guild.me.voice.channel && !guild.me.voice.channel.equals(member.voice.channel) ) return client.sendTime( interaction, `❌ | **You must be in ${guild.me.voice.channel} to use this command.**` ); let player = await client.Manager.get(interaction.guild_id); if (!player) return client.sendTime( interaction, "❌ | **Nothing is playing right now...**" ); player.destroy(); client.sendTime( interaction, ":notes: | **The player has stopped and the queue has been cleared.**" ); }, }, };