const { MessageEmbed } = require("discord.js"); const { TrackUtils } = require("erela.js"); module.exports = { name: "loop", description: "Loop the current song", usage: "", permissions: { channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"], member: [], }, aliases: ["l", "repeat"], /** * * @param {import("../structures/DiscordMusicBot")} client * @param {import("discord.js").Message} message * @param {string[]} args * @param {*} param3 */ run: async (client, message, args, { GuildDB }) => { let player = await client.Manager.get(message.guild.id); if (!player) return client.sendTime(message.channel, "❌ | **Nothing is playing right now...**"); if (!message.member.voice.channel) return client.sendTime(message.channel, "❌ | **You must be in a voice channel to use this command!**"); //else if(message.guild.me.voice && message.guild.me.voice.channel.id !== message.member.voice.channel.id)return client.sendTime(message.channel, `❌ | **You must be in ${guild.me.voice.channel} to use this command.**`); if (player.trackRepeat) { player.setTrackRepeat(false) client.sendTime(message.channel, `Loop \`disabled\``); } else { player.setTrackRepeat(true) client.sendTime(message.channel, `Loop \`enabled\``); } }, SlashCommand: { /** * * @param {import("../structures/DiscordMusicBot")} client * @param {import("discord.js").Message} message * @param {string[]} args * @param {*} param3 */ run: async (client, interaction, args, { GuildDB }) => { const guild = client.guilds.cache.get(interaction.guild_id); const member = guild.members.cache.get(interaction.member.user.id); const voiceChannel = member.voice.channel; let player = await client.Manager.get(interaction.guild_id); if (!player) return client.sendTime(interaction, "❌ | **Nothing is playing right now...**"); if (!member.voice.channel) return interaction.send("❌ | **You must be in a voice channel to use this command!**"); if (guild.me.voice.channel && !guild.me.voice.channel.equals(voiceChannel)) return interaction.send(`❌ | You must be in ${guild.me.voice.channel} to use this command.`); if(player.trackRepeat){ player.setTrackRepeat(false) client.sendTime(interaction, `Loop \`disabled\``); }else{ player.setTrackRepeat(true) client.sendTime(interaction, `Loop \`enabled\``); } console.log(interaction.data) } } };