const { MessageEmbed } = require("discord.js"); const { TrackUtils } = require("erela.js"); module.exports = { name: "resume", description: "Resumes the music", usage: "", permissions: { channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"], member: [], }, aliases: [], /** * * @param {import("../structures/DiscordMusicBot")} client * @param {import("discord.js").Message} message * @param {string[]} args * @param {*} param3 */ run: async (client, message, args, { GuildDB }) => { let player = await client.Manager.get(message.guild.id); if (!player) return client.sendTime(message.channel, "❌ | **Nothing is playing right now...**"); if (!message.member.voice.channel) return client.sendTime(message.channel, "❌ | **You must be in a voice channel to use this command!**"); //else if(message.guild.me.voice && message.guild.me.voice.channel.id !== message.member.voice.channel.id)return client.sendTime(message.channel, `❌ | **You must be in ${guild.me.voice.channel} to use this command.**`); if (player.playing) return message.channel.send("Music is already resumed!"); player.pause(false); await message.react("✅"); }, SlashCommand: { /** * * @param {import("../structures/DiscordMusicBot")} client * @param {import("discord.js").Message} message * @param {string[]} args * @param {*} param3 */ run: async (client, interaction, args, { GuildDB }) => { const guild = client.guilds.cache.get(interaction.guild_id); const member = guild.members.cache.get(interaction.member.user.id); if (!member.voice.channel) return client.sendTime(interaction, "❌ | **You must be in a voice channel to use this command.**"); if (guild.me.voice.channel && !guild.me.voice.channel.equals(member.voice.channel)) return client.sendTime(interaction, `❌ | **You must be in ${guild.me.voice.channel} to use this command.**`); let player = await client.Manager.get(interaction.guild_id); if (!player) return client.sendTime(inter, "❌ | **Nothing is playing right now...**"); if (player.playing) return client.sendTime(interaction, "Music is already resumed!"); player.pause(false); client.sendTime(interaction, "**⏯ Resumed!**"); }, }, };