const { MessageEmbed } = require("discord.js"); module.exports = { name: "shuffle", description: "Shuffles the queue", usage: "", permissions: { channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"], member: [], }, aliases: ["shuff"], /** * * @param {import("../structures/DiscordMusicBot")} client * @param {import("discord.js").Message} message * @param {string[]} args * @param {*} param3 */ run: async (client, message, args, { GuildDB }) => { let player = await client.Manager.get(message.guild.id); if (!player) return client.sendTime(message.channel, "❌ | **Nothing is playing right now...**"); if (!message.member.voice.channel) return client.sendTime(message.channel, "❌ | **You must be in a voice channel to use this command!**"); if (!player.queue || !player.queue.length || player.queue.length === 0) return message.channel.send("Not enough songs in the queue to shuffle!"); player.queue.shuffle(); let embed = new MessageEmbed().setColor("RANDOM").setDescription(`Shuffled the queue!`); await message.channel.send(embed); await message.react("✅"); }, SlashCommand: { run: async (client, interaction, args, { GuildDB }) => { const guild = client.guilds.cache.get(interaction.guild_id); const member = guild.members.cache.get(interaction.member.user.id); if (!member.voice.channel) return client.sendTime(interaction, "❌ | **You must be in a voice channel to use this command.**"); if (guild.me.voice.channel && !guild.me.voice.channel.equals(member.voice.channel)) return client.sendTime(interaction, `❌ | **You must be in ${guild.me.voice.channel} to use this command.**`); let player = await client.Manager.get(interaction.guild_id); if (!player) return client.sendTime(interaction.channel, "❌ | **Nothing is playing right now...**"); if (!player.queue || !player.queue.length || player.queue.length === 0) return interaction.send("Not enough songs in the queue to shuffle!"); player.queue.shuffle(); interaction.send("Shuffled the queue!"); }, }, };