SetPlayerAttachedObject(playerid, 8, 322, 6, 0.008000, -0.141000, 0.167999, 86.000000, 49.800014, 11.199997, 1.360000, 1.509999, 1.417000, 0, 0); SetPlayerAttachedObject(playerid, 9, 18742, 1, -0.391999, 0.005999, -2.364000, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000, 0, 0); // HUEHUEHUE SetPlayerAttachedObject(playerid, 9, 18742, 1, -0.391999, -0.364001, -2.364000, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000, 0, 0); SetPlayerAttachedObject(playerid, 0, 18643, 6, 0.258999, 0.015999, 0.040000, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000); // 0 a SetPlayerAttachedObject(playerid, 0, 18643, 6, 0.258999, 0.015999, 0.040000, -0.199999, 3.200000, 0.199999, 1.000000, 1.000000, 1.000000); // 0 b SetPlayerAttachedObject(playerid, 0, 18643, 6, 0.244000, 0.026000, 0.039999, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000); // 0 c SetPlayerAttachedObject(playerid, 0, 19995, 6, 0.019000, 0.019000, -0.128999, -2.599998, -4.599997, 93.899978, 2.200001, 0.926000, 1.000000); // 0 SetPlayerAttachedObject(playerid, 1, 3082, 6, 0.074000, 0.030000, 0.067000, -8.600002, 82.499977, 1.700000, 0.343000, 0.261999, 0.329000); // 1 SetPlayerAttachedObject(playerid, 2, 1613, 6, 0.147999, 0.008000, 0.075999, 0.200000, -0.299999, 88.699974, 0.041999, 0.056999, 0.068999); // 2 SetPlayerAttachedObject(playerid, 3, 18702, 6, 0.362000, -0.014000, -1.464999, -2.299999, 0.699999, 98.799880, 1.000000, 1.000000, 1.000000); // 3 SetPlayerAttachedObject(playerid, 0, 18642, 6, 0.167000, 0.035000, 0.092999, -2.599971, -96.700035, 8.699979, 1.288000, 2.365000, 1.649999); // 0 SetPlayerAttachedObject(playerid, 1, 19080, 6, 0.261999, 0.033999, 0.047999, 0.500001, -6.799990, 1.600003, 1.000000, 1.000000, 1.000000); // 1 SetPlayerAttachedObject(playerid, 2, 19995, 6, 0.022999, 0.023999, -0.124999, 0.000000, -13.800004, 94.700035, 2.217000, 1.018000, 0.787000); // 2 SetPlayerAttachedObject(playerid, 0, 18692, 2, -0.891999, -0.110999, -2.022001, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000); // 0 fire SetPlayerAttachedObject(playerid, 0, 3082, 6, 0.090000, 0.034000, 0.080999, 11.400003, 84.699966, -30.200002, 0.398999, 0.463999, 0.374000); // 0 SetPlayerAttachedObject(playerid, 1, 19995, 6, 0.215000, 0.028000, -0.160999, -0.099998, -14.500008, 89.300056, 2.723999, 1.287000, 1.905000); // 1 SetPlayerAttachedObject(playerid, 2, 19080, 6, 0.320999, 0.021999, 0.082000, -0.499999, -3.100000, -0.500000, 0.885999, 1.000000, 1.000000); // 2 SetPlayerAttachedObject(playerid, 4, 18702, 6, 0.404999, -0.045999, -1.502999, -2.299998, 0.699998, 98.799880, 1.000000, 1.000000, 1.000000); // 4 SetPlayerAttachedObject(playerid, 0, 3082, 6, 0.358999, -0.011000, 0.098000, -138.699981, -82.399978, 1.199996, 0.473000, 0.471000, 0.814999); // 0 SetPlayerAttachedObject(playerid, 1, 19995, 6, 0.201999, 0.013000, -0.030000, 0.000000, 0.000000, 86.799980, 1.599000, 1.000000, 0.758999); // 1 SetPlayerAttachedObject(playerid, 2, 19080, 6, 0.641999, -0.032000, 0.133999, 0.000000, -5.199998, -5.299997, 1.000000, 1.000000, 1.000000); // 2 SetPlayerAttachedObject(playerid, 0, 18702, 6, 0.767999, -0.103998, -1.436998, -2.299998, 0.699998, 98.799880, 1.000000, 1.000000, 1.000000); // 0