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- static
- gZone;
- // Test pulsing 1.
- PTestInit:GangZonePulse1(playerid)
- {
- // Create the zone.
- gZone = GangZoneCreate(-100.0, -100.0, 100.0, 100.0);
- GangZoneShowForPlayer(playerid, gZone, 0xFF0000AA);
- SetPlayerPos(playerid, 0.0, 0.0, 5.0);
- }
- PTest:GangZonePulse1(playerid)
- {
- GangZonePulseForPlayer(playerid, gZone, 0xFF0000AA, 0x00FF00AA, 2000);
- ASK("Is the zone pulsing from Red to Green?");
- }
- PTestClose:GangZonePulse1(playerid)
- {
- GangZoneStopPulse(playerid, gZone);
- GangZoneDestroy(gZone);
- }
- // Test pulsing 2.
- PTestInit:GangZonePulse2(playerid)
- {
- // Create the zone.
- gZone = GangZoneCreate(-100.0, -100.0, 100.0, 100.0);
- GangZoneShowForPlayer(playerid, gZone, 0xFF0000AA);
- SetPlayerPos(playerid, 0.0, 0.0, 5.0);
- }
- PTest:GangZonePulse2(playerid)
- {
- GangZonePulseForPlayer(playerid, gZone, 0xFF0000AA, 0x00FF00AA, 333);
- ASK("Is the zone pulsing from Red to Green fast?");
- }
- PTestClose:GangZonePulse2(playerid)
- {
- GangZoneStopPulse(playerid, gZone);
- GangZoneDestroy(gZone);
- }
- // Test pulsing 3.
- PTestInit:GangZonePulse3(playerid)
- {
- // Create the zone.
- gZone = GangZoneCreate(-100.0, -100.0, 100.0, 100.0);
- GangZoneShowForPlayer(playerid, gZone, 0xFF0000AA);
- SetPlayerPos(playerid, 0.0, 0.0, 5.0);
- }
- PTest:GangZonePulse3(playerid)
- {
- GangZonePulseForPlayer(playerid, gZone, 0xFF0000AA, 0x00FF00AA, 1000, 0, 0);
- ASK("Is the zone jumping back to Red?");
- }
- PTestClose:GangZonePulse3(playerid)
- {
- GangZoneStopPulse(playerid, gZone);
- GangZoneDestroy(gZone);
- }
- // Test pulsing 4.
- PTestInit:GangZonePulse4(playerid)
- {
- // Create the zone.
- gZone = GangZoneCreate(-100.0, -100.0, 100.0, 100.0);
- GangZoneShowForPlayer(playerid, gZone, 0xFF0000AA);
- SetPlayerPos(playerid, 0.0, 0.0, 5.0);
- }
- PTest:GangZonePulse4(playerid)
- {
- GangZonePulseForPlayer(playerid, gZone, 0xFF0000AA, 0x00FF00AA, 500, 3000, 500, 0);
- ASK("Is the zone stopping on Green?");
- }
- PTestClose:GangZonePulse4(playerid)
- {
- GangZoneStopPulse(playerid, gZone);
- GangZoneDestroy(gZone);
- }
- // Test pulsing 7.
- PTestInit:GangZonePulse7(playerid)
- {
- // Create the zone.
- gZone = GangZoneCreate(-100.0, -100.0, 100.0, 100.0);
- GangZoneShowForPlayer(playerid, gZone, 0xFF0000AA);
- SetPlayerPos(playerid, 0.0, 0.0, 5.0);
- }
- PTest:GangZonePulse7(playerid)
- {
- // Regression bug, doing this used to cause a pause at the start - first bug
- // found and fixed by these unit tests.
- GangZonePulseForPlayer(playerid, gZone, 0xFF0000AA, 0x00FF00AA, 500, 3000, 500, 0);
- ASK("Was there no pause at the start?");
- }
- PTestClose:GangZonePulse7(playerid)
- {
- GangZoneStopPulse(playerid, gZone);
- GangZoneDestroy(gZone);
- }
- // Test pulsing 5.
- PTestInit:GangZonePulse5(playerid)
- {
- // Create the zone.
- gZone = GangZoneCreate(-100.0, -100.0, 100.0, 100.0);
- GangZoneShowForPlayer(playerid, gZone, 0xFF0000AA);
- SetPlayerPos(playerid, 0.0, 0.0, 5.0);
- }
- PTest:GangZonePulse5(playerid)
- {
- GangZonePulseForPlayer(playerid, gZone, 0xFF0000AA, 0x00FF00AA, 500, 0, 500, 3000);
- ASK("Is the zone stopping on Red?");
- }
- PTestClose:GangZonePulse5(playerid)
- {
- GangZoneStopPulse(playerid, gZone);
- GangZoneDestroy(gZone);
- }
- // Test pulsing 6.
- PTestInit:GangZonePulse6(playerid)
- {
- // Create the zone.
- gZone = GangZoneCreate(-100.0, -100.0, 100.0, 100.0);
- GangZoneShowForPlayer(playerid, gZone, 0xFF0000AA);
- SetPlayerPos(playerid, 0.0, 0.0, 5.0);
- }
- PTest:GangZonePulse6(playerid)
- {
- GangZonePulseForPlayer(playerid, gZone, 0xFF0000AA, 0x00FF00AA, 2000, _, 500, _);
- ASK("Is Green -> Red faster?");
- }
- PTestClose:GangZonePulse6(playerid)
- {
- GangZoneStopPulse(playerid, gZone);
- GangZoneDestroy(gZone);
- }
- // Test stopping 1.
- PTestInit:GangZoneStopPulse1(playerid)
- {
- // Create the zone.
- gZone = GangZoneCreate(-100.0, -100.0, 100.0, 100.0);
- GangZoneShowForPlayer(playerid, gZone, 0xFF0000AA);
- SetPlayerPos(playerid, 0.0, 0.0, 5.0);
- }
- PTest:GangZoneStopPulse1(playerid)
- {
- GangZonePulseForPlayer(playerid, gZone, 0xFF0000AA, 0x00FF00AA, 2000);
- GangZoneStopPulse(playerid, gZone);
- ASK("Is the zone NOT pulsing?");
- }
- PTestClose:GangZoneStopPulse1(playerid)
- {
- GangZoneDestroy(gZone);
- }
- // Test stopping 2.
- PTestInit:GangZoneStopPulse2(playerid)
- {
- // Create the zone.
- gZone = GangZoneCreate(-100.0, -100.0, 100.0, 100.0);
- GangZoneShowForPlayer(playerid, gZone, 0xFF0000AA);
- SetPlayerPos(playerid, 0.0, 0.0, 5.0);
- }
- PTest:GangZoneStopPulse2(playerid)
- {
- GangZonePulseForPlayer(playerid, gZone, 0xFF0000AA, 0x00FF00AA, 1000);
- SetTimerEx("GangZoneStopPulse2", 4000, 0, "i", playerid);
- ASK("Does the pulsing stop after four seconds?");
- }
- forward GangZoneStopPulse2(playerid);
- public GangZoneStopPulse2(playerid)
- {
- GangZoneStopPulse(playerid, gZone);
- }
- PTestClose:GangZoneStopPulse2(playerid)
- {
- GangZoneDestroy(gZone);
- }
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