y_dohooks - Copy.inc 124 KB

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  1. #include "y_version"
  2. #include <a_samp>
  3. #include "..\y_debug"
  4. #include "..\y_amx"
  5. #define ALS_PREFIX S@@
  6. #if !defined YSI_FILTERSCRIPT
  7. new
  8. bool:YSI_FILTERSCRIPT = false;
  9. #endif
  10. #define hook%0On%1(%2) UNIQUE_FUNCTION<@yH_%1...>(%2);UNIQUE_FUNCTION<@yH_%1...>(%2)
  11. //#define master_hook%0On%1(%2) UNIQUE_FUNCTION<@yH_%1...>(%2);UNIQUE_FUNCTION<@yH_%1...>(%2)<>{return ALS_R_%1;}UNIQUE_FUNCTION<@yH_%1...>(%2)<_YCM:y>
  12. #define rehook%0On%1(%2) UNIQUE_FUNCTION<@yH_%1...>(%2)
  13. #define Hook:%0On%1(%2) UNIQUE_FUNCTION<@yH_%1...%0>(%2);UNIQUE_FUNCTION<@yH_%1...%0>(%2)
  14. #include "..\y_als"
  15. /*#if !defined OnPlayerLogin
  16. #endif
  17. #if !defined OnPlayerLogout
  18. #endif*/
  19. //forward Hooks_OnPlayerLogin(playerid, yid);
  20. //forward Hooks_OnPlayerLogout(playerid, yid);
  21. //hook OnPlayerConnect
  22. #if !defined HOOKS_MAX_UPDATES
  23. // Slight increase from the previous version.
  24. #define HOOKS_MAX_UPDATES (8)
  25. #endif
  26. // One of the few places where this is still used.
  27. ALS_DATA<>
  28. // These defines now use the much more generic ALS code so that the list of
  29. // callbacks is only done in one place.
  30. //#define HOOK_R_INT<%0,%2>(%3) return Bit_GetBit(Bit:gs_ALS,_:ALS_On%0)?P@(#ALS_PREFIX"_On"#%0,#%2#q,ALS_RS_%3):ret;
  31. //#define HOOK_RETURN<%0> ALS_DO:HOOK_R_INT<%0>
  32. //#define HOOK_C_INT<%0,%2>(%3) if(Bit_GetBit(Bit:gs_ALS,_:ALS_On%0))return P@(#ALS_PREFIX"_On"#%0,#%2#q,ALS_RS_%3);hooks_do_hooks_call_no_als:return ret;
  33. //#define HOOK_CALL<%0> ALS_DO:HOOK_C_INT<%0>
  34. enum E_FUNC_HOOK_DATA
  35. {
  36. E_FUNC_HOOK_DATA_START,
  37. E_FUNC_HOOK_DATA_END
  38. }
  39. static stock
  40. YSI_g_sCallbackAddresses[HOOKS_MAX_UPDATES * _:ALS],
  41. YSI_g_sCallbackData[ALS][E_FUNC_HOOK_DATA],
  42. YSI_g_sLastFoundIndex;
  43. Hooks_RedirectPublic(from[], to[])
  44. {
  45. P:4("Hooks_RedirectPublic called: \"%s\", \"%s\"", from, to);
  46. new
  47. addr;
  48. if (AMX_GetPublicEntry(0, addr, from))
  49. {
  50. new
  51. pointer,
  52. ret = AMX_Read(addr);
  53. if (AMX_GetPublicPointer(0, pointer, to))
  54. {
  55. AMX_Write(addr, pointer);
  56. }
  57. else
  58. {
  59. // Can't find the next element, just remove this callback entirely.
  60. // Note that in some cases the previous ALS include will have
  61. // already (due to the constant chaining order) determined that
  62. // there IS a next callback for this type (because there is) and set
  63. // some internal variable stating this fact. When it comes to call
  64. // it, however, the callback will no longer exist (unless PAWN
  65. // buffers callbacks in an efficient structure, which is possible).
  66. // UPDATE: Clearly not.
  67. AMX_Write(addr, -1);
  68. }
  69. return ret;
  70. }
  71. return 0;
  72. }
  73. static Hooks_AddOne(idx, &toaddidx, struc[E_FUNC_HOOK_DATA])
  74. {
  75. // This is a combination between the count and the end point.
  76. ++struc[E_FUNC_HOOK_DATA_END];
  77. if (toaddidx == sizeof (YSI_g_sCallbackAddresses))
  78. {
  79. if (struc[E_FUNC_HOOK_DATA_START] != sizeof (YSI_g_sCallbackAddresses))
  80. {
  81. YSI_g_sLastFoundIndex = idx;
  82. }
  83. }
  84. else
  85. {
  86. new
  87. addr = (idx - 1) * 8 + AMX_HEADER_PUBLICS;
  88. #emit LREF.S.pri addr
  89. #emit STOR.S.pri addr
  90. YSI_g_sCallbackAddresses[toaddidx++] = addr;
  91. }
  92. }
  93. static Hooks_FindAll(name[], &toaddidx, struc[E_FUNC_HOOK_DATA], &count)
  94. {
  95. P:4("Hooks_FindAll called: %s %d", name, toaddidx);
  96. new
  97. buffer[32],
  98. len = strlen(name);
  99. struc[E_FUNC_HOOK_DATA_START] = toaddidx;
  100. struc[E_FUNC_HOOK_DATA_END] = toaddidx;
  101. for (new idx; (idx = AMX_GetPublicNamePrefix(idx, buffer, _A<@yH_>)); )
  102. {
  103. if (!strcmp(name, buffer[1], false, len))
  104. {
  105. Hooks_AddOne(idx, toaddidx, struc);
  106. }
  107. }
  108. if (struc[E_FUNC_HOOK_DATA_START] < sizeof (YSI_g_sCallbackAddresses) && struc[E_FUNC_HOOK_DATA_END] >= sizeof (YSI_g_sCallbackAddresses))
  109. {
  110. P:W("y_hooks buffer exhausted, resorting to slow method.");
  111. }
  112. count = struc[E_FUNC_HOOK_DATA_END] - struc[E_FUNC_HOOK_DATA_START];
  113. // Don't store the end, if the count goes off the end of the addresses array
  114. // then we need to just start reading from the AMX directly.
  115. P:4("Hooks_FindAll end: %s %d %d", name, toaddidx, count);
  116. }
  117. //#define HOOKS_DO_ONE_CALLBACK<%0> ALS_DETECT<%0>Hooks_FindAll(#%0,cidx,YSI_g_sCallbackData[ALS_On%0],count);if(!count)Hooks_RedirectPublic(#On%0,#S@@_On%0);
  118. //#define HOOKS_DO_ONE_SPECIAL<%0> Hooks_FindAll(#%0,cidx,YSI_g_sCallbackData[ALS_On%0],count);if(count)state y_hooks_%0:y_hooks_%0_some;else state y_hooks_%0:y_hooks_%0_none;
  119. //#define ALS_DETECT<%0> if(funcidx(#ALS_PREFIX"_On"#%0)!=-1)Bit_Let(gs_ALS,_:ALS_On%0);
  120. static Hooks_OnScriptInit()
  121. {
  122. P:2("Hooks_OnScriptInit called");
  123. new
  124. cidx,
  125. count;
  126. //iALS_DETECT<AnyScriptInit>Hooks_FindAll(#AnyScriptInit,cidx,YSI_g_sCallbackData[ALS_OnAnyScriptInit],count);if(!count)Hooks_RedirectPublic(#OnAnyScriptInit,#S@@_OnAnyScriptInit);
  127. //ALS_DETECT<AnyScriptExit>Hooks_FindAll(#AnyScriptExit,cidx,YSI_g_sCallbackData[ALS_OnAnyScriptExit],count);if(!count)Hooks_RedirectPublic(#OnAnyScriptExit,#S@@_OnAnyScriptExit);
  128. if(funcidx("S@@_OnScriptInit")!=-1)Bit_Let(gs_ALS,_:ALS_OnScriptInit);Hooks_FindAll(#ScriptInit,cidx,YSI_g_sCallbackData[ALS_OnScriptInit],count);if(!count)Hooks_RedirectPublic(#OnScriptInit,#S@@_OnScriptInit);
  129. if(funcidx("S@@_OnScriptExit")!=-1)Bit_Let(gs_ALS,_:ALS_OnScriptExit);Hooks_FindAll(#ScriptExit,cidx,YSI_g_sCallbackData[ALS_OnScriptExit],count);if(!count)Hooks_RedirectPublic(#OnScriptExit,#S@@_OnScriptExit);
  130. if(funcidx("S@@_OnGameModeInit")!=-1)Bit_Let(gs_ALS,_:ALS_OnGameModeInit);Hooks_FindAll(#GameModeInit,cidx,YSI_g_sCallbackData[ALS_OnGameModeInit],count);if(!count)Hooks_RedirectPublic(#OnGameModeInit,#S@@_OnGameModeInit);
  131. if(funcidx("S@@_OnGameModeExit")!=-1)Bit_Let(gs_ALS,_:ALS_OnGameModeExit);Hooks_FindAll(#GameModeExit,cidx,YSI_g_sCallbackData[ALS_OnGameModeExit],count);if(!count)Hooks_RedirectPublic(#OnGameModeExit,#S@@_OnGameModeExit);
  132. if(funcidx("S@@_OnFilterScriptInit")!=-1)Bit_Let(gs_ALS,_:ALS_OnFilterScriptInit);Hooks_FindAll(#FilterScriptInit,cidx,YSI_g_sCallbackData[ALS_OnFilterScriptInit],count);if(!count)Hooks_RedirectPublic(#OnFilterScriptInit,#S@@_OnFilterScriptInit);
  133. if(funcidx("S@@_OnFilterScriptExit")!=-1)Bit_Let(gs_ALS,_:ALS_OnFilterScriptExit);Hooks_FindAll(#FilterScriptExit,cidx,YSI_g_sCallbackData[ALS_OnFilterScriptExit],count);if(!count)Hooks_RedirectPublic(#OnFilterScriptExit,#S@@_OnFilterScriptExit);
  134. if(funcidx("S@@_OnPlayerConnect")!=-1)Bit_Let(gs_ALS,_:ALS_OnPlayerConnect);Hooks_FindAll(#PlayerConnect,cidx,YSI_g_sCallbackData[ALS_OnPlayerConnect],count);if(!count)Hooks_RedirectPublic(#OnPlayerConnect,#S@@_OnPlayerConnect);
  135. if(funcidx("S@@_OnPlayerDisconnect")!=-1)Bit_Let(gs_ALS,_:ALS_OnPlayerDisconnect);Hooks_FindAll(#PlayerDisconnect,cidx,YSI_g_sCallbackData[ALS_OnPlayerDisconnect],count);if(!count)Hooks_RedirectPublic(#OnPlayerDisconnect,#S@@_OnPlayerDisconnect);
  136. if(funcidx("S@@_OnPlayerSpawn")!=-1)Bit_Let(gs_ALS,_:ALS_OnPlayerSpawn);Hooks_FindAll(#PlayerSpawn,cidx,YSI_g_sCallbackData[ALS_OnPlayerSpawn],count);if(!count)Hooks_RedirectPublic(#OnPlayerSpawn,#S@@_OnPlayerSpawn);
  137. if(funcidx("S@@_OnPlayerDeath")!=-1)Bit_Let(gs_ALS,_:ALS_OnPlayerDeath);Hooks_FindAll(#PlayerDeath,cidx,YSI_g_sCallbackData[ALS_OnPlayerDeath],count);if(!count)Hooks_RedirectPublic(#OnPlayerDeath,#S@@_OnPlayerDeath);
  138. if(funcidx("S@@_OnVehicleSpawn")!=-1)Bit_Let(gs_ALS,_:ALS_OnVehicleSpawn);Hooks_FindAll(#VehicleSpawn,cidx,YSI_g_sCallbackData[ALS_OnVehicleSpawn],count);if(!count)Hooks_RedirectPublic(#OnVehicleSpawn,#S@@_OnVehicleSpawn);
  139. if(funcidx("S@@_OnVehicleDeath")!=-1)Bit_Let(gs_ALS,_:ALS_OnVehicleDeath);Hooks_FindAll(#VehicleDeath,cidx,YSI_g_sCallbackData[ALS_OnVehicleDeath],count);if(!count)Hooks_RedirectPublic(#OnVehicleDeath,#S@@_OnVehicleDeath);
  140. if(funcidx("S@@_OnPlayerText")!=-1)Bit_Let(gs_ALS,_:ALS_OnPlayerText);Hooks_FindAll(#PlayerText,cidx,YSI_g_sCallbackData[ALS_OnPlayerText],count);if(!count)Hooks_RedirectPublic(#OnPlayerText,#S@@_OnPlayerText);
  141. if(funcidx("S@@_OnPlayerCommandText")!=-1)Bit_Let(gs_ALS,_:ALS_OnPlayerCommandText);Hooks_FindAll(#PlayerCommandText,cidx,YSI_g_sCallbackData[ALS_OnPlayerCommandText],count);if(!count)Hooks_RedirectPublic(#OnPlayerCommandText,#S@@_OnPlayerCommandText);
  142. if(funcidx("S@@_OnPlayerRequestClass")!=-1)Bit_Let(gs_ALS,_:ALS_OnPlayerRequestClass);Hooks_FindAll(#PlayerRequestClass,cidx,YSI_g_sCallbackData[ALS_OnPlayerRequestClass],count);if(!count)Hooks_RedirectPublic(#OnPlayerRequestClass,#S@@_OnPlayerRequestClass);
  143. if(funcidx("S@@_OnPlayerEnterVehicle")!=-1)Bit_Let(gs_ALS,_:ALS_OnPlayerEnterVehicle);Hooks_FindAll(#PlayerEnterVehicle,cidx,YSI_g_sCallbackData[ALS_OnPlayerEnterVehicle],count);if(!count)Hooks_RedirectPublic(#OnPlayerEnterVehicle,#S@@_OnPlayerEnterVehicle);
  144. if(funcidx("S@@_OnPlayerExitVehicle")!=-1)Bit_Let(gs_ALS,_:ALS_OnPlayerExitVehicle);Hooks_FindAll(#PlayerExitVehicle,cidx,YSI_g_sCallbackData[ALS_OnPlayerExitVehicle],count);if(!count)Hooks_RedirectPublic(#OnPlayerExitVehicle,#S@@_OnPlayerExitVehicle);
  145. if(funcidx("S@@_OnPlayerStateChange")!=-1)Bit_Let(gs_ALS,_:ALS_OnPlayerStateChange);Hooks_FindAll(#PlayerStateChange,cidx,YSI_g_sCallbackData[ALS_OnPlayerStateChange],count);if(!count)Hooks_RedirectPublic(#OnPlayerStateChange,#S@@_OnPlayerStateChange);
  146. if(funcidx("S@@_OnPlayerEnterCheckpoint")!=-1)Bit_Let(gs_ALS,_:ALS_OnPlayerEnterCheckpoint);Hooks_FindAll(#PlayerEnterCheckpoint,cidx,YSI_g_sCallbackData[ALS_OnPlayerEnterCheckpoint],count);if(!count)Hooks_RedirectPublic(#OnPlayerEnterCheckpoint,#S@@_OnPlayerEnterCheckpoint);
  147. if(funcidx("S@@_OnPlayerLeaveCheckpoint")!=-1)Bit_Let(gs_ALS,_:ALS_OnPlayerLeaveCheckpoint);Hooks_FindAll(#PlayerLeaveCheckpoint,cidx,YSI_g_sCallbackData[ALS_OnPlayerLeaveCheckpoint],count);if(!count)Hooks_RedirectPublic(#OnPlayerLeaveCheckpoint,#S@@_OnPlayerLeaveCheckpoint);
  148. if(funcidx("S@@_OnPlayerEnterRaceCheckpoint")!=-1)Bit_Let(gs_ALS,_:ALS_OnPlayerEnterRaceCheckpoint);Hooks_FindAll(#PlayerEnterRaceCheckpoint,cidx,YSI_g_sCallbackData[ALS_OnPlayerEnterRaceCheckpoint],count);if(!count)Hooks_RedirectPublic(#OnPlayerEnterRaceCheckpoint,#S@@_OnPlayerEnterRaceCheckpoint);
  149. if(funcidx("S@@_OnPlayerLeaveRaceCheckpoint")!=-1)Bit_Let(gs_ALS,_:ALS_OnPlayerLeaveRaceCheckpoint);Hooks_FindAll(#PlayerLeaveRaceCheckpoint,cidx,YSI_g_sCallbackData[ALS_OnPlayerLeaveRaceCheckpoint],count);if(!count)Hooks_RedirectPublic(#OnPlayerLeaveRaceCheckpoint,#S@@_OnPlayerLeaveRaceCheckpoint);
  150. if(funcidx("S@@_OnRconCommand")!=-1)Bit_Let(gs_ALS,_:ALS_OnRconCommand);Hooks_FindAll(#RconCommand,cidx,YSI_g_sCallbackData[ALS_OnRconCommand],count);if(!count)Hooks_RedirectPublic(#OnRconCommand,#S@@_OnRconCommand);
  151. if(funcidx("S@@_OnPlayerRequestSpawn")!=-1)Bit_Let(gs_ALS,_:ALS_OnPlayerRequestSpawn);Hooks_FindAll(#PlayerRequestSpawn,cidx,YSI_g_sCallbackData[ALS_OnPlayerRequestSpawn],count);if(!count)Hooks_RedirectPublic(#OnPlayerRequestSpawn,#S@@_OnPlayerRequestSpawn);
  152. if(funcidx("S@@_OnObjectMoved")!=-1)Bit_Let(gs_ALS,_:ALS_OnObjectMoved);Hooks_FindAll(#ObjectMoved,cidx,YSI_g_sCallbackData[ALS_OnObjectMoved],count);if(!count)Hooks_RedirectPublic(#OnObjectMoved,#S@@_OnObjectMoved);
  153. if(funcidx("S@@_OnPlayerObjectMoved")!=-1)Bit_Let(gs_ALS,_:ALS_OnPlayerObjectMoved);Hooks_FindAll(#PlayerObjectMoved,cidx,YSI_g_sCallbackData[ALS_OnPlayerObjectMoved],count);if(!count)Hooks_RedirectPublic(#OnPlayerObjectMoved,#S@@_OnPlayerObjectMoved);
  154. if(funcidx("S@@_OnPlayerPickUpPickup")!=-1)Bit_Let(gs_ALS,_:ALS_OnPlayerPickUpPickup);Hooks_FindAll(#PlayerPickUpPickup,cidx,YSI_g_sCallbackData[ALS_OnPlayerPickUpPickup],count);if(!count)Hooks_RedirectPublic(#OnPlayerPickUpPickup,#S@@_OnPlayerPickUpPickup);
  155. if(funcidx("S@@_OnVehicleMod")!=-1)Bit_Let(gs_ALS,_:ALS_OnVehicleMod);Hooks_FindAll(#VehicleMod,cidx,YSI_g_sCallbackData[ALS_OnVehicleMod],count);if(!count)Hooks_RedirectPublic(#OnVehicleMod,#S@@_OnVehicleMod);
  156. if(funcidx("S@@_OnEnterExitModShop")!=-1)Bit_Let(gs_ALS,_:ALS_OnEnterExitModShop);Hooks_FindAll(#EnterExitModShop,cidx,YSI_g_sCallbackData[ALS_OnEnterExitModShop],count);if(!count)Hooks_RedirectPublic(#OnEnterExitModShop,#S@@_OnEnterExitModShop);
  157. if(funcidx("S@@_OnVehiclePaintjob")!=-1)Bit_Let(gs_ALS,_:ALS_OnVehiclePaintjob);Hooks_FindAll(#VehiclePaintjob,cidx,YSI_g_sCallbackData[ALS_OnVehiclePaintjob],count);if(!count)Hooks_RedirectPublic(#OnVehiclePaintjob,#S@@_OnVehiclePaintjob);
  158. if(funcidx("S@@_OnVehicleRespray")!=-1)Bit_Let(gs_ALS,_:ALS_OnVehicleRespray);Hooks_FindAll(#VehicleRespray,cidx,YSI_g_sCallbackData[ALS_OnVehicleRespray],count);if(!count)Hooks_RedirectPublic(#OnVehicleRespray,#S@@_OnVehicleRespray);
  159. if(funcidx("S@@_OnVehicleDamageStatusUpdate")!=-1)Bit_Let(gs_ALS,_:ALS_OnVehicleDamageStatusUpdate);Hooks_FindAll(#VehicleDamageStatusUpdate,cidx,YSI_g_sCallbackData[ALS_OnVehicleDamageStatusUpdate],count);if(!count)Hooks_RedirectPublic(#OnVehicleDamageStatusUpdate,#S@@_OnVehicleDamageStatusUpdate);
  160. if(funcidx("S@@_OnPlayerSelectedMenuRow")!=-1)Bit_Let(gs_ALS,_:ALS_OnPlayerSelectedMenuRow);Hooks_FindAll(#PlayerSelectedMenuRow,cidx,YSI_g_sCallbackData[ALS_OnPlayerSelectedMenuRow],count);if(!count)Hooks_RedirectPublic(#OnPlayerSelectedMenuRow,#S@@_OnPlayerSelectedMenuRow);
  161. if(funcidx("S@@_OnPlayerExitedMenu")!=-1)Bit_Let(gs_ALS,_:ALS_OnPlayerExitedMenu);Hooks_FindAll(#PlayerExitedMenu,cidx,YSI_g_sCallbackData[ALS_OnPlayerExitedMenu],count);if(!count)Hooks_RedirectPublic(#OnPlayerExitedMenu,#S@@_OnPlayerExitedMenu);
  162. if(funcidx("S@@_OnPlayerInteriorChange")!=-1)Bit_Let(gs_ALS,_:ALS_OnPlayerInteriorChange);Hooks_FindAll(#PlayerInteriorChange,cidx,YSI_g_sCallbackData[ALS_OnPlayerInteriorChange],count);if(!count)Hooks_RedirectPublic(#OnPlayerInteriorChange,#S@@_OnPlayerInteriorChange);
  163. if(funcidx("S@@_OnPlayerKeyStateChange")!=-1)Bit_Let(gs_ALS,_:ALS_OnPlayerKeyStateChange);Hooks_FindAll(#PlayerKeyStateChange,cidx,YSI_g_sCallbackData[ALS_OnPlayerKeyStateChange],count);if(!count)Hooks_RedirectPublic(#OnPlayerKeyStateChange,#S@@_OnPlayerKeyStateChange);
  164. if(funcidx("S@@_OnRconLoginAttempt")!=-1)Bit_Let(gs_ALS,_:ALS_OnRconLoginAttempt);Hooks_FindAll(#RconLoginAttempt,cidx,YSI_g_sCallbackData[ALS_OnRconLoginAttempt],count);if(!count)Hooks_RedirectPublic(#OnRconLoginAttempt,#S@@_OnRconLoginAttempt);
  165. if(funcidx("S@@_OnPlayerUpdate")!=-1)Bit_Let(gs_ALS,_:ALS_OnPlayerUpdate);Hooks_FindAll(#PlayerUpdate,cidx,YSI_g_sCallbackData[ALS_OnPlayerUpdate],count);if(!count)Hooks_RedirectPublic(#OnPlayerUpdate,#S@@_OnPlayerUpdate);
  166. if(funcidx("S@@_OnPlayerStreamIn")!=-1)Bit_Let(gs_ALS,_:ALS_OnPlayerStreamIn);Hooks_FindAll(#PlayerStreamIn,cidx,YSI_g_sCallbackData[ALS_OnPlayerStreamIn],count);if(!count)Hooks_RedirectPublic(#OnPlayerStreamIn,#S@@_OnPlayerStreamIn);
  167. if(funcidx("S@@_OnPlayerStreamOut")!=-1)Bit_Let(gs_ALS,_:ALS_OnPlayerStreamOut);Hooks_FindAll(#PlayerStreamOut,cidx,YSI_g_sCallbackData[ALS_OnPlayerStreamOut],count);if(!count)Hooks_RedirectPublic(#OnPlayerStreamOut,#S@@_OnPlayerStreamOut);
  168. if(funcidx("S@@_OnVehicleStreamIn")!=-1)Bit_Let(gs_ALS,_:ALS_OnVehicleStreamIn);Hooks_FindAll(#VehicleStreamIn,cidx,YSI_g_sCallbackData[ALS_OnVehicleStreamIn],count);if(!count)Hooks_RedirectPublic(#OnVehicleStreamIn,#S@@_OnVehicleStreamIn);
  169. if(funcidx("S@@_OnVehicleStreamOut")!=-1)Bit_Let(gs_ALS,_:ALS_OnVehicleStreamOut);Hooks_FindAll(#VehicleStreamOut,cidx,YSI_g_sCallbackData[ALS_OnVehicleStreamOut],count);if(!count)Hooks_RedirectPublic(#OnVehicleStreamOut,#S@@_OnVehicleStreamOut);
  170. if(funcidx("S@@_OnDialogResponse")!=-1)Bit_Let(gs_ALS,_:ALS_OnDialogResponse);Hooks_FindAll(#DialogResponse,cidx,YSI_g_sCallbackData[ALS_OnDialogResponse],count);if(!count)Hooks_RedirectPublic(#OnDialogResponse,#S@@_OnDialogResponse);
  171. if(funcidx("S@@_OnPlayerClickPlayer")!=-1)Bit_Let(gs_ALS,_:ALS_OnPlayerClickPlayer);Hooks_FindAll(#PlayerClickPlayer,cidx,YSI_g_sCallbackData[ALS_OnPlayerClickPlayer],count);if(!count)Hooks_RedirectPublic(#OnPlayerClickPlayer,#S@@_OnPlayerClickPlayer);
  172. if(funcidx("S@@_OnPlayerGiveDamage")!=-1)Bit_Let(gs_ALS,_:ALS_OnPlayerGiveDamage);Hooks_FindAll(#PlayerGiveDamage,cidx,YSI_g_sCallbackData[ALS_OnPlayerGiveDamage],count);if(!count)Hooks_RedirectPublic(#OnPlayerGiveDamage,#S@@_OnPlayerGiveDamage);
  173. if(funcidx("S@@_OnPlayerTakeDamage")!=-1)Bit_Let(gs_ALS,_:ALS_OnPlayerTakeDamage);Hooks_FindAll(#PlayerTakeDamage,cidx,YSI_g_sCallbackData[ALS_OnPlayerTakeDamage],count);if(!count)Hooks_RedirectPublic(#OnPlayerTakeDamage,#S@@_OnPlayerTakeDamage);
  174. if(funcidx("S@@_OnPlayerClickMap")!=-1)Bit_Let(gs_ALS,_:ALS_OnPlayerClickMap);Hooks_FindAll(#PlayerClickMap,cidx,YSI_g_sCallbackData[ALS_OnPlayerClickMap],count);if(!count)Hooks_RedirectPublic(#OnPlayerClickMap,#S@@_OnPlayerClickMap);
  175. if(funcidx("S@@_OnUnoccupiedVehicleUpdate")!=-1)Bit_Let(gs_ALS,_:ALS_OnUnoccupiedVehicleUpdate);Hooks_FindAll(#UnoccupiedVehicleUpdate,cidx,YSI_g_sCallbackData[ALS_OnUnoccupiedVehicleUpdate],count);if(!count)Hooks_RedirectPublic(#OnUnoccupiedVehicleUpdate,#S@@_OnUnoccupiedVehicleUpdate);
  176. // YSI callbacks.
  177. //HOOKS_DO_ONE_SPECIAL<PlayerLogin>
  178. //HOOKS_DO_ONE_SPECIAL<PlayerLogout>
  179. Hooks_FindAll(#PlayerLogin,cidx,YSI_g_sCallbackData[ALS_OnPlayerLogin],count);if(count)state y_hooks_PlayerLogin : y_hooks_PlayerLogin_some;else state y_hooks_PlayerLogin : y_hooks_PlayerLogin_none;
  180. Hooks_FindAll(#PlayerLogin,cidx,YSI_g_sCallbackData[ALS_OnPlayerLogin],count);if(count)state y_hooks_PlayerLogin : y_hooks_PlayerLogin_some;else state y_hooks_PlayerLogin : y_hooks_PlayerLogin_none;
  181. //if(funcidx("S@@_On%0")!=-1)Bit_Let(gs_ALS,_:ALS_On%0);Hooks_FindAll(#%0,cidx,YSI_g_sCallbackData[ALS_On%0],count);if(!count)Hooks_RedirectPublic(#On%0,#S@@_On%0);
  182. //if(funcidx("S@@_On%0")!=-1)Bit_Let(gs_ALS,_:ALS_On%0);Hooks_FindAll(#%0,cidx,YSI_g_sCallbackData[ALS_On%0],count);if(!count)Hooks_RedirectPublic(#On%0,#S@@_On%0);
  183. #if defined YSI_LOCK_MODE
  184. YSI_gLockData[1] = floatround(floatlog(_LOCK_LEN_0 + 1), floatround_ceil);
  185. YSI_gLockData[0] = 5 + YSI_gLockData[1];
  186. YSI_gLockData[2] = YSI_gLockData[0] - 5;
  187. if (~strval(YSI_gLockData[5]) != ~_LOCK_IP_0)
  188. {
  189. y_lock 2;
  190. }
  191. YSI_gLockData[2] -= YSI_gLockData[1];
  192. YSI_gLockData[YSI_gLockData[2] + 1] -= YSI_gLockData[0];
  193. YSI_gLockData[1] += '.' + 5;
  194. /*if (~strval(YSI_gLockData[5]) != 0xFFFFFF80)
  195. {
  196. y_lock 3;
  197. }*/
  198. #endif
  199. new
  200. end = YSI_g_sCallbackData[ALS_OnScriptInit][E_FUNC_HOOK_DATA_END],
  201. start = YSI_g_sCallbackData[ALS_OnScriptInit][E_FUNC_HOOK_DATA_START],
  202. ret = ALS_R_ScriptInit;
  203. if (start == end)
  204. {
  205. // We need to use this version of the return code instead of jumping to
  206. // the end of the function because "#emit" can only see labels BEFORE
  207. // where it is in the code. This is quite annoying but can be worked
  208. // around in this case.
  209. P:2("Hooks_OnScriptInit end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnScriptInit));
  210. hooks_do_hooks_call_no_als:
  211. return;
  212. }
  213. new
  214. idx,
  215. pointer,
  216. re = end;
  217. if (end > sizeof (YSI_g_sCallbackAddresses))
  218. {
  219. re = sizeof (YSI_g_sCallbackAddresses);
  220. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  221. }
  222. // Do the initial fast elements.
  223. while (start != re)
  224. {
  225. pointer = YSI_g_sCallbackAddresses[start++];
  226. #emit PUSH.C 0
  227. #emit LCTRL 6
  228. #emit ADD.C 28
  229. #emit PUSH.pri
  230. #emit LOAD.S.pri pointer
  231. #emit SCTRL 6
  232. //#emit CONST.alt 0xFFFFFFFF
  233. //#emit PUSH.alt
  234. /*#emit HEAP 4
  235. #emit STOR.I
  236. #emit PUSH.alt
  237. printf("%d");
  238. #emit STACK 4
  239. #emit HEAP 0xFFFFFFFC*/
  240. #emit CONST.alt 0xFFFFFFFF
  241. #emit STOR.S.pri ret
  242. #emit JEQ hooks_do_hooks_call_no_als
  243. }
  244. // Get any remaining pointers the old way.
  245. while (start++ != end)
  246. {
  247. idx = AMX_GetPublicPointer(idx, pointer, "@yH_ScriptInit");
  248. #emit PUSH.C 0
  249. #emit LCTRL 6
  250. #emit ADD.C 28
  251. #emit PUSH.pri
  252. #emit LOAD.S.pri pointer
  253. #emit SCTRL 6
  254. #emit CONST.alt 0xFFFFFFFF
  255. #emit STOR.S.pri ret
  256. #emit JEQ hooks_do_hooks_call_no_als
  257. }
  258. // Do ALS just in case (YSI no longer uses this though now).
  259. P:2("Hooks_OnScriptInit end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnScriptInit));
  260. }
  261. static Hooks_OnScriptExit()
  262. {
  263. P:2("Hooks_OnScriptExit called");
  264. new
  265. end = YSI_g_sCallbackData[ALS_OnScriptExit][E_FUNC_HOOK_DATA_END],
  266. start = YSI_g_sCallbackData[ALS_OnScriptExit][E_FUNC_HOOK_DATA_START],
  267. ret = ALS_R_ScriptExit;
  268. if (start == end)
  269. {
  270. P:2("Hooks_OnScriptExit end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnScriptExit));
  271. hooks_do_hooks_call_no_als:
  272. return;
  273. }
  274. new
  275. idx,
  276. pointer,
  277. re = end;
  278. if (end > sizeof (YSI_g_sCallbackAddresses))
  279. {
  280. re = sizeof (YSI_g_sCallbackAddresses);
  281. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  282. }
  283. // Do the initial fast elements.
  284. while (start != re)
  285. {
  286. pointer = YSI_g_sCallbackAddresses[start++];
  287. #emit PUSH.C 0
  288. #emit LCTRL 6
  289. #emit ADD.C 28
  290. #emit PUSH.pri
  291. #emit LOAD.S.pri pointer
  292. #emit SCTRL 6
  293. #emit CONST.alt 0xFFFFFFFF
  294. #emit STOR.S.pri ret
  295. #emit JEQ hooks_do_hooks_call_no_als
  296. }
  297. // Get any remaining pointers the old way.
  298. while (start++ != end)
  299. {
  300. idx = AMX_GetPublicPointer(idx, pointer, "@yH_ScriptExit");
  301. #emit PUSH.C 0
  302. #emit LCTRL 6
  303. #emit ADD.C 28
  304. #emit PUSH.pri
  305. #emit LOAD.S.pri pointer
  306. #emit SCTRL 6
  307. #emit CONST.alt 0xFFFFFFFF
  308. #emit STOR.S.pri ret
  309. #emit JEQ hooks_do_hooks_call_no_als
  310. }
  311. // Do ALS just in case (YSI no longer uses this though now).
  312. P:2("Hooks_OnScriptExit end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnScriptExit));
  313. }
  314. public OnGameModeInit()
  315. {
  316. P:2("Hooks_OnGameModeInit called: %d", YSI_FILTERSCRIPT);
  317. if (!YSI_FILTERSCRIPT)
  318. {
  319. Hooks_OnScriptInit();
  320. //Hooks_OnAnyScriptInit();
  321. #if defined YSI_LOCK_MODE
  322. //if (strval(YSI_gLockData[9]) + strval(YSI_gLockData[11]) + strval(YSI_gLockData[13]) != 1)
  323. if (strval(YSI_gLockData[strfind(YSI_gLockData[5], YSI_gLockData[1])]) | strval(YSI_gLockData[strfind(YSI_gLockData[YSI_gLockData[0]], YSI_gLockData[1], _, 1)]) << 8 != _LOCK_IP_1 | _LOCK_IP_2 << 8)
  324. {
  325. y_lock 4;
  326. }
  327. #endif
  328. }
  329. new
  330. end = YSI_g_sCallbackData[ALS_OnGameModeInit][E_FUNC_HOOK_DATA_END],
  331. start = YSI_g_sCallbackData[ALS_OnGameModeInit][E_FUNC_HOOK_DATA_START],
  332. ret = ALS_R_GameModeInit;
  333. if (start == end)
  334. {
  335. P:2("Hooks_OnGameModeInit end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnGameModeInit));
  336. //printf("%d", ret);
  337. //printf("%d", Bit_GetBit(Bit:gs_ALS, _:ALS_OnGameModeInit));
  338. //printf("%d", P@("S@@_OnGameModeInit", ""));
  339. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnGameModeInit))return P@("S@@_OnGameModeInit","");hooks_do_hooks_call_no_als:return ret;
  340. //hooks_do_hooks_call_no_als:
  341. //printf("end 2");
  342. //return 1;
  343. }
  344. new
  345. idx,
  346. pointer,
  347. re = end;
  348. if (end > sizeof (YSI_g_sCallbackAddresses))
  349. {
  350. re = sizeof (YSI_g_sCallbackAddresses);
  351. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  352. }
  353. // Do the initial fast elements.
  354. while (start != re)
  355. {
  356. pointer = YSI_g_sCallbackAddresses[start++];
  357. #emit PUSH.C 0
  358. #emit LCTRL 6
  359. #emit ADD.C 28
  360. #emit PUSH.pri
  361. #emit LOAD.S.pri pointer
  362. #emit SCTRL 6
  363. #emit CONST.alt 0xFFFFFFFF
  364. // Note that this label is embedded in the "HOOK_CALL" macro above.
  365. #emit STOR.S.pri ret
  366. #emit JEQ hooks_do_hooks_call_no_als
  367. }
  368. // Get any remaining pointers the old way.
  369. while (start++ != end)
  370. {
  371. idx = AMX_GetPublicPointer(idx, pointer, "@yH_GameModeInit");
  372. #emit PUSH.C 0
  373. #emit LCTRL 6
  374. #emit ADD.C 28
  375. #emit PUSH.pri
  376. #emit LOAD.S.pri pointer
  377. #emit SCTRL 6
  378. #emit CONST.alt 0xFFFFFFFF
  379. #emit STOR.S.pri ret
  380. #emit JEQ hooks_do_hooks_call_no_als
  381. }
  382. // Do ALS just in case (YSI no longer uses this though now).
  383. P:2("Hooks_OnGameModeInit end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnGameModeInit));
  384. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnGameModeInit)?P@("S@@_OnGameModeInit",""):ret;
  385. //return 1;
  386. }
  387. #if defined _ALS_OnGameModeInit
  388. #undef OnGameModeInit
  389. #else
  390. #define _ALS_OnGameModeInit
  391. #endif
  392. #define OnGameModeInit S@@_OnGameModeInit
  393. ALS_FORWARD<GameModeInit>
  394. public OnGameModeExit()
  395. {
  396. P:2("Hooks_OnGameModeExit called");
  397. if (!YSI_FILTERSCRIPT)
  398. {
  399. Hooks_OnScriptExit();
  400. //Hooks_OnAnyScriptExit();
  401. }
  402. new
  403. end = YSI_g_sCallbackData[ALS_OnGameModeExit][E_FUNC_HOOK_DATA_END],
  404. start = YSI_g_sCallbackData[ALS_OnGameModeExit][E_FUNC_HOOK_DATA_START],
  405. ret = ALS_R_GameModeExit;
  406. if (start == end)
  407. {
  408. P:2("Hooks_OnGameModeExit end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnGameModeExit));
  409. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnGameModeExit))return P@("S@@_OnGameModeExit","");hooks_do_hooks_call_no_als:return ret;
  410. }
  411. new
  412. idx,
  413. pointer,
  414. re = end;
  415. if (end > sizeof (YSI_g_sCallbackAddresses))
  416. {
  417. re = sizeof (YSI_g_sCallbackAddresses);
  418. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  419. }
  420. // Do the initial fast elements.
  421. while (start != re)
  422. {
  423. pointer = YSI_g_sCallbackAddresses[start++];
  424. #emit PUSH.C 0
  425. #emit LCTRL 6
  426. #emit ADD.C 28
  427. #emit PUSH.pri
  428. #emit LOAD.S.pri pointer
  429. #emit SCTRL 6
  430. #emit CONST.alt 0xFFFFFFFF
  431. #emit STOR.S.pri ret
  432. #emit JEQ hooks_do_hooks_call_no_als
  433. }
  434. // Get any remaining pointers the old way.
  435. while (start++ != end)
  436. {
  437. idx = AMX_GetPublicPointer(idx, pointer, "@yH_GameModeExit");
  438. #emit PUSH.C 0
  439. #emit LCTRL 6
  440. #emit ADD.C 28
  441. #emit PUSH.pri
  442. #emit LOAD.S.pri pointer
  443. #emit SCTRL 6
  444. #emit CONST.alt 0xFFFFFFFF
  445. #emit STOR.S.pri ret
  446. #emit JEQ hooks_do_hooks_call_no_als
  447. }
  448. // Do ALS just in case (YSI no longer uses this though now).
  449. P:2("Hooks_OnGameModeExit end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnGameModeExit));
  450. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnGameModeExit)?P@("S@@_OnGameModeExit",""):ret;
  451. }
  452. #if defined _ALS_OnGameModeExit
  453. #undef OnGameModeExit
  454. #else
  455. #define _ALS_OnGameModeExit
  456. #endif
  457. #define OnGameModeExit S@@_OnGameModeExit
  458. ALS_FORWARD<GameModeExit>
  459. /*static Hooks_OnAnyScriptInit()
  460. {
  461. P:2("Hooks_OnAnyScriptInit called");
  462. new
  463. end = YSI_g_sCallbackData[ALS_OnAnyScriptInit][E_FUNC_HOOK_DATA_END],
  464. start = YSI_g_sCallbackData[ALS_OnAnyScriptInit][E_FUNC_HOOK_DATA_START],
  465. ret = ALS_R_PlayerCommandText;
  466. if (start == end)
  467. {
  468. P:2("Hooks_OnAnyScriptInit end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnAnyScriptInit));
  469. //if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnAnyScriptInit))return P@("S@@_OnAnyScriptInit",#%2,%3);hooks_do_hooks_call_no_als:return ret;
  470. hooks_do_hooks_call_no_als:
  471. return;
  472. }
  473. new
  474. idx,
  475. pointer,
  476. re = end;
  477. if (end > sizeof (YSI_g_sCallbackAddresses))
  478. {
  479. re = sizeof (YSI_g_sCallbackAddresses);
  480. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  481. }
  482. // Do the initial fast elements.
  483. while (start != re)
  484. {
  485. pointer = YSI_g_sCallbackAddresses[start++];
  486. #emit PUSH.C 0
  487. #emit LCTRL 6
  488. #emit ADD.C 28
  489. #emit PUSH.pri
  490. #emit LOAD.S.pri pointer
  491. #emit SCTRL 6
  492. #emit CONST.alt 0xFFFFFFFF
  493. // Note that this label is embedded in the "HOOK_CALL" macro above.
  494. #emit STOR.S.pri ret
  495. #emit JEQ hooks_do_hooks_call_no_als
  496. }
  497. // Get any remaining pointers the old way.
  498. while (start++ != end)
  499. {
  500. idx = AMX_GetPublicPointer(idx, pointer, "@yH_AnyScriptInit");
  501. #emit PUSH.C 0
  502. #emit LCTRL 6
  503. #emit ADD.C 28
  504. #emit PUSH.pri
  505. #emit LOAD.S.pri pointer
  506. #emit SCTRL 6
  507. #emit CONST.alt 0xFFFFFFFF
  508. #emit STOR.S.pri ret
  509. #emit JEQ hooks_do_hooks_call_no_als
  510. }
  511. // Do ALS just in case (YSI no longer uses this though now).
  512. P:2("Hooks_OnAnyScriptInit end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnAnyScriptInit));
  513. //return Bit_GetBit(Bit:gs_ALS,_:ALS_OnAnyScriptInit)?P@("S@@_OnAnyScriptInit",#%2,%3):ret;
  514. }
  515. static Hooks_OnAnyScriptExit()
  516. {
  517. P:2("Hooks_OnAnyScriptExit called");
  518. new
  519. end = YSI_g_sCallbackData[ALS_OnAnyScriptExit][E_FUNC_HOOK_DATA_END],
  520. start = YSI_g_sCallbackData[ALS_OnAnyScriptExit][E_FUNC_HOOK_DATA_START],
  521. ret = ALS_R_PlayerCommandText;
  522. if (start == end)
  523. {
  524. P:2("Hooks_OnAnyScriptExit end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnAnyScriptExit));
  525. //if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnAnyScriptExit))return P@("S@@_OnAnyScriptExit",#%2,%3);hooks_do_hooks_call_no_als:return ret;
  526. hooks_do_hooks_call_no_als:
  527. return;
  528. }
  529. new
  530. idx,
  531. pointer,
  532. re = end;
  533. if (end > sizeof (YSI_g_sCallbackAddresses))
  534. {
  535. re = sizeof (YSI_g_sCallbackAddresses);
  536. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  537. }
  538. // Do the initial fast elements.
  539. while (start != re)
  540. {
  541. pointer = YSI_g_sCallbackAddresses[start++];
  542. #emit PUSH.C 0
  543. #emit LCTRL 6
  544. #emit ADD.C 28
  545. #emit PUSH.pri
  546. #emit LOAD.S.pri pointer
  547. #emit SCTRL 6
  548. #emit CONST.alt 0xFFFFFFFF
  549. #emit STOR.S.pri ret
  550. #emit JEQ hooks_do_hooks_call_no_als
  551. }
  552. // Get any remaining pointers the old way.
  553. while (start++ != end)
  554. {
  555. idx = AMX_GetPublicPointer(idx, pointer, "@yH_AnyScriptExit");
  556. #emit PUSH.C 0
  557. #emit LCTRL 6
  558. #emit ADD.C 28
  559. #emit PUSH.pri
  560. #emit LOAD.S.pri pointer
  561. #emit SCTRL 6
  562. #emit CONST.alt 0xFFFFFFFF
  563. #emit STOR.S.pri ret
  564. #emit JEQ hooks_do_hooks_call_no_als
  565. }
  566. // Do ALS just in case (YSI no longer uses this though now).
  567. P:2("Hooks_OnAnyScriptExit end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnAnyScriptExit));
  568. //return Bit_GetBit(Bit:gs_ALS,_:ALS_OnAnyScriptExit)?P@("S@@_OnAnyScriptExit",#%2,%3):ret;
  569. }*/
  570. public OnFilterScriptInit()
  571. {
  572. P:2("Hooks_OnFilterScriptInit called");
  573. Hooks_OnScriptInit();
  574. #if defined YSI_LOCK_MODE
  575. if (strval(YSI_gLockData[strfind(YSI_gLockData[5], YSI_gLockData[1])]) | strval(YSI_gLockData[strfind(YSI_gLockData[YSI_gLockData[0]], YSI_gLockData[1], _, 1)]) << 8 != _LOCK_IP_1 | _LOCK_IP_2 << 8)
  576. {
  577. y_lock 4;
  578. }
  579. /*if (strval(YSI_gLockData[9]) + strval(YSI_gLockData[11]) + strval(YSI_gLockData[13]) != 1)
  580. {
  581. y_lock 5;
  582. }*/
  583. #endif
  584. //Hooks_OnAnyScriptInit();
  585. YSI_FILTERSCRIPT = true;
  586. new
  587. end = YSI_g_sCallbackData[ALS_OnFilterScriptInit][E_FUNC_HOOK_DATA_END],
  588. start = YSI_g_sCallbackData[ALS_OnFilterScriptInit][E_FUNC_HOOK_DATA_START],
  589. ret = ALS_R_FilterScriptInit;
  590. if (start == end)
  591. {
  592. P:2("Hooks_OnFilterScriptInit end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnFilterScriptInit));
  593. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnFilterScriptInit))return P@("S@@_OnFilterScriptInit","");hooks_do_hooks_call_no_als:return ret;
  594. }
  595. new
  596. idx,
  597. pointer,
  598. re = end;
  599. if (end > sizeof (YSI_g_sCallbackAddresses))
  600. {
  601. re = sizeof (YSI_g_sCallbackAddresses);
  602. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  603. }
  604. // Do the initial fast elements.
  605. while (start != re)
  606. {
  607. pointer = YSI_g_sCallbackAddresses[start++];
  608. #emit PUSH.C 0
  609. #emit LCTRL 6
  610. #emit ADD.C 28
  611. #emit PUSH.pri
  612. #emit LOAD.S.pri pointer
  613. #emit SCTRL 6
  614. #emit CONST.alt 0xFFFFFFFF
  615. #emit STOR.S.pri ret
  616. #emit JEQ hooks_do_hooks_call_no_als
  617. }
  618. // Get any remaining pointers the old way.
  619. while (start++ != end)
  620. {
  621. idx = AMX_GetPublicPointer(idx, pointer, "@yH_FilterScriptInit");
  622. #emit PUSH.C 0
  623. #emit LCTRL 6
  624. #emit ADD.C 28
  625. #emit PUSH.pri
  626. #emit LOAD.S.pri pointer
  627. #emit SCTRL 6
  628. #emit CONST.alt 0xFFFFFFFF
  629. #emit STOR.S.pri ret
  630. #emit JEQ hooks_do_hooks_call_no_als
  631. }
  632. // Do ALS just in case (YSI no longer uses this though now).
  633. P:2("Hooks_OnFilterScriptInit end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnFilterScriptInit));
  634. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnFilterScriptInit)?P@("S@@_OnFilterScriptInit",""):ret;
  635. }
  636. #if defined _ALS_OnFilterScriptInit
  637. #undef OnFilterScriptInit
  638. #else
  639. #define _ALS_OnFilterScriptInit
  640. #endif
  641. #define OnFilterScriptInit S@@_OnFilterScriptInit
  642. ALS_FORWARD<FilterScriptInit>
  643. public OnFilterScriptExit()
  644. {
  645. P:2("Hooks_OnFilterScriptExit called");
  646. Hooks_OnScriptExit();
  647. //Hooks_OnAnyScriptExit();
  648. new
  649. end = YSI_g_sCallbackData[ALS_OnFilterScriptExit][E_FUNC_HOOK_DATA_END],
  650. start = YSI_g_sCallbackData[ALS_OnFilterScriptExit][E_FUNC_HOOK_DATA_START],
  651. ret = ALS_R_FilterScriptExit;
  652. if (start == end)
  653. {
  654. P:2("Hooks_OnFilterScriptExit end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnFilterScriptExit));
  655. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnFilterScriptExit))return P@("S@@_OnFilterScriptExit","");hooks_do_hooks_call_no_als:return ret;
  656. }
  657. new
  658. idx,
  659. pointer,
  660. re = end;
  661. if (end > sizeof (YSI_g_sCallbackAddresses))
  662. {
  663. re = sizeof (YSI_g_sCallbackAddresses);
  664. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  665. }
  666. // Do the initial fast elements.
  667. while (start != re)
  668. {
  669. pointer = YSI_g_sCallbackAddresses[start++];
  670. #emit PUSH.C 0
  671. #emit LCTRL 6
  672. #emit ADD.C 28
  673. #emit PUSH.pri
  674. #emit LOAD.S.pri pointer
  675. #emit SCTRL 6
  676. #emit CONST.alt 0xFFFFFFFF
  677. #emit STOR.S.pri ret
  678. #emit JEQ hooks_do_hooks_call_no_als
  679. }
  680. // Get any remaining pointers the old way.
  681. while (start++ != end)
  682. {
  683. idx = AMX_GetPublicPointer(idx, pointer, "@yH_FilterScriptExit");
  684. #emit PUSH.C 0
  685. #emit LCTRL 6
  686. #emit ADD.C 28
  687. #emit PUSH.pri
  688. #emit LOAD.S.pri pointer
  689. #emit SCTRL 6
  690. #emit CONST.alt 0xFFFFFFFF
  691. #emit STOR.S.pri ret
  692. #emit JEQ hooks_do_hooks_call_no_als
  693. }
  694. // Do ALS just in case (YSI no longer uses this though now).
  695. P:2("Hooks_OnFilterScriptExit end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnFilterScriptExit));
  696. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnFilterScriptExit)?P@("S@@_OnFilterScriptExit",""):ret;
  697. }
  698. #if defined _ALS_OnFilterScriptExit
  699. #undef OnFilterScriptExit
  700. #else
  701. #define _ALS_OnFilterScriptExit
  702. #endif
  703. #define OnFilterScriptExit S@@_OnFilterScriptExit
  704. ALS_FORWARD<FilterScriptExit>
  705. public OnPlayerConnect(playerid)
  706. {
  707. P:2("Hooks_OnPlayerConnect called: %d", playerid);
  708. new
  709. end = YSI_g_sCallbackData[ALS_OnPlayerConnect][E_FUNC_HOOK_DATA_END],
  710. start = YSI_g_sCallbackData[ALS_OnPlayerConnect][E_FUNC_HOOK_DATA_START],
  711. ret = ALS_R_PlayerConnect;
  712. if (start == end)
  713. {
  714. P:2("Hooks_OnPlayerConnect end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerConnect));
  715. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerConnect))return P@("S@@_OnPlayerConnect","i",playerid);hooks_do_hooks_call_no_als:return ret;
  716. }
  717. new
  718. pointer,
  719. idx,
  720. re = end;
  721. if (end > sizeof (YSI_g_sCallbackAddresses))
  722. {
  723. re = sizeof (YSI_g_sCallbackAddresses);
  724. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  725. }
  726. // Do the initial fast elements. This was an experiment to play with the
  727. // stack so we only ever need to push the parameters and return address once
  728. // and do the loop using the return address! Shame I've not got it working
  729. // yet really!
  730. /*#emit PUSH.S playerid
  731. #emit PUSH.C 4
  732. #emit LCTRL 6
  733. #emit ADD.C 20
  734. #emit PUSH.pri
  735. // This is done twice so that the second time the loop runs (which isn't
  736. // actually done by "while" anymore, the loop is hidden) the code's correct.
  737. #emit STACK 12
  738. // This is where the code above makes the SCTRL call return to!
  739. #emit STACK 0xFFFFFFF4
  740. //while (start != re)
  741. // NOTE: THIS IS A LOOP! I know it doesn't look like one but it is!
  742. if (start != re)*/
  743. while (start != re)
  744. {
  745. pointer = YSI_g_sCallbackAddresses[start++];
  746. #emit PUSH.S playerid
  747. #emit PUSH.C 4
  748. #emit LCTRL 6
  749. #emit ADD.C 28
  750. #emit PUSH.pri
  751. #emit LOAD.S.pri pointer
  752. #emit SCTRL 6
  753. #emit CONST.alt 0xFFFFFFFF
  754. #emit STOR.S.pri ret
  755. #emit JEQ hooks_do_hooks_call_no_als
  756. }
  757. // Clean up the stack.
  758. // Get any remaining pointers the old way.
  759. while (start++ != end)
  760. {
  761. idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerConnect");
  762. #emit PUSH.S playerid
  763. #emit PUSH.C 4
  764. #emit LCTRL 6
  765. #emit ADD.C 28
  766. #emit PUSH.pri
  767. #emit LOAD.S.pri pointer
  768. #emit SCTRL 6
  769. #emit CONST.alt 0xFFFFFFFF
  770. #emit STOR.S.pri ret
  771. #emit JEQ hooks_do_hooks_call_no_als
  772. }
  773. //#emit STACK 12
  774. // Do ALS just in case (YSI no longer uses this though now).
  775. P:2("Hooks_OnPlayerConnect end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerConnect));
  776. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerConnect)?P@("S@@_OnPlayerConnect","i",playerid):ret;
  777. }
  778. #if defined _ALS_OnPlayerConnect
  779. #undef OnPlayerConnect
  780. #else
  781. #define _ALS_OnPlayerConnect
  782. #endif
  783. #define OnPlayerConnect S@@_OnPlayerConnect
  784. ALS_FORWARD<PlayerConnect>
  785. public OnPlayerDisconnect(playerid, reason)
  786. {
  787. P:2("Hooks_OnPlayerDisconnect called: %d, %d", playerid, reason);
  788. new
  789. end = YSI_g_sCallbackData[ALS_OnPlayerDisconnect][E_FUNC_HOOK_DATA_END],
  790. start = YSI_g_sCallbackData[ALS_OnPlayerDisconnect][E_FUNC_HOOK_DATA_START],
  791. ret = ALS_R_PlayerDisconnect;
  792. if (start == end)
  793. {
  794. P:2("Hooks_OnPlayerDisconnect end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerDisconnect));
  795. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerDisconnect))return P@("S@@_OnPlayerDisconnect","ii",playerid,reason);hooks_do_hooks_call_no_als:return ret;
  796. }
  797. new
  798. idx,
  799. pointer,
  800. re = end;
  801. if (end > sizeof (YSI_g_sCallbackAddresses))
  802. {
  803. re = sizeof (YSI_g_sCallbackAddresses);
  804. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  805. }
  806. // Do the initial fast elements.
  807. while (start != re)
  808. {
  809. pointer = YSI_g_sCallbackAddresses[start++];
  810. #emit PUSH.S reason
  811. #emit PUSH.S playerid
  812. #emit PUSH.C 8
  813. #emit LCTRL 6
  814. #emit ADD.C 28
  815. #emit PUSH.pri
  816. #emit LOAD.S.pri pointer
  817. #emit SCTRL 6
  818. #emit CONST.alt 0xFFFFFFFF
  819. #emit STOR.S.pri ret
  820. #emit JEQ hooks_do_hooks_call_no_als
  821. }
  822. // Get any remaining pointers the old way.
  823. while (start++ != end)
  824. {
  825. idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerDisconnect");
  826. #emit PUSH.S reason
  827. #emit PUSH.S playerid
  828. #emit PUSH.C 8
  829. #emit LCTRL 6
  830. #emit ADD.C 28
  831. #emit PUSH.pri
  832. #emit LOAD.S.pri pointer
  833. #emit SCTRL 6
  834. #emit CONST.alt 0xFFFFFFFF
  835. #emit STOR.S.pri ret
  836. #emit JEQ hooks_do_hooks_call_no_als
  837. }
  838. // Do ALS just in case (YSI no longer uses this though now).
  839. P:2("Hooks_OnPlayerDisconnect end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerDisconnect));
  840. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerDisconnect)?P@("S@@_OnPlayerDisconnect","ii",playerid,reason):ret;
  841. }
  842. #if defined _ALS_OnPlayerDisconnect
  843. #undef OnPlayerDisconnect
  844. #else
  845. #define _ALS_OnPlayerDisconnect
  846. #endif
  847. #define OnPlayerDisconnect S@@_OnPlayerDisconnect
  848. ALS_FORWARD<PlayerDisconnect>
  849. public OnPlayerSpawn(playerid)
  850. {
  851. P:2("Hooks_OnPlayerSpawn called: %d", playerid);
  852. new
  853. end = YSI_g_sCallbackData[ALS_OnPlayerSpawn][E_FUNC_HOOK_DATA_END],
  854. start = YSI_g_sCallbackData[ALS_OnPlayerSpawn][E_FUNC_HOOK_DATA_START],
  855. ret = ALS_R_PlayerSpawn;
  856. if (start == end)
  857. {
  858. P:2("Hooks_OnPlayerSpawn end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerSpawn));
  859. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerSpawn))return P@("S@@_OnPlayerSpawn","i",playerid);hooks_do_hooks_call_no_als:return ret;
  860. }
  861. new
  862. idx,
  863. pointer,
  864. re = end;
  865. if (end > sizeof (YSI_g_sCallbackAddresses))
  866. {
  867. re = sizeof (YSI_g_sCallbackAddresses);
  868. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  869. }
  870. // Do the initial fast elements.
  871. while (start != re)
  872. {
  873. pointer = YSI_g_sCallbackAddresses[start++];
  874. #emit PUSH.S playerid
  875. #emit PUSH.C 4
  876. #emit LCTRL 6
  877. #emit ADD.C 28
  878. #emit PUSH.pri
  879. #emit LOAD.S.pri pointer
  880. #emit SCTRL 6
  881. #emit CONST.alt 0xFFFFFFFF
  882. #emit STOR.S.pri ret
  883. #emit JEQ hooks_do_hooks_call_no_als
  884. }
  885. // Get any remaining pointers the old way.
  886. while (start++ != end)
  887. {
  888. idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerSpawn");
  889. #emit PUSH.S playerid
  890. #emit PUSH.C 4
  891. #emit LCTRL 6
  892. #emit ADD.C 28
  893. #emit PUSH.pri
  894. #emit LOAD.S.pri pointer
  895. #emit SCTRL 6
  896. #emit CONST.alt 0xFFFFFFFF
  897. #emit STOR.S.pri ret
  898. #emit JEQ hooks_do_hooks_call_no_als
  899. }
  900. // Do ALS just in case (YSI no longer uses this though now).
  901. P:2("Hooks_OnPlayerSpawn end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerSpawn));
  902. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerSpawn)?P@("S@@_OnPlayerSpawn","i",playerid):ret;
  903. }
  904. #if defined _ALS_OnPlayerSpawn
  905. #undef OnPlayerSpawn
  906. #else
  907. #define _ALS_OnPlayerSpawn
  908. #endif
  909. #define OnPlayerSpawn S@@_OnPlayerSpawn
  910. ALS_FORWARD<PlayerSpawn>
  911. public OnPlayerDeath(playerid, killerid, reason)
  912. {
  913. P:2("Hooks_OnPlayerDeath called: %d, %d, %d", playerid, killerid, reason);
  914. new
  915. end = YSI_g_sCallbackData[ALS_OnPlayerDeath][E_FUNC_HOOK_DATA_END],
  916. start = YSI_g_sCallbackData[ALS_OnPlayerDeath][E_FUNC_HOOK_DATA_START],
  917. ret = ALS_R_PlayerDeath;
  918. if (start == end)
  919. {
  920. P:2("Hooks_OnPlayerDeath end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerDeath));
  921. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerDeath))return P@("S@@_OnPlayerDeath","iii",playerid,killerid,reason);hooks_do_hooks_call_no_als:return ret;
  922. }
  923. new
  924. idx,
  925. pointer,
  926. re = end;
  927. if (end > sizeof (YSI_g_sCallbackAddresses))
  928. {
  929. re = sizeof (YSI_g_sCallbackAddresses);
  930. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  931. }
  932. // Do the initial fast elements.
  933. while (start != re)
  934. {
  935. pointer = YSI_g_sCallbackAddresses[start++];
  936. #emit PUSH.S reason
  937. #emit PUSH.S killerid
  938. #emit PUSH.S playerid
  939. #emit PUSH.C 12
  940. #emit LCTRL 6
  941. #emit ADD.C 28
  942. #emit PUSH.pri
  943. #emit LOAD.S.pri pointer
  944. #emit SCTRL 6
  945. #emit CONST.alt 0xFFFFFFFF
  946. #emit STOR.S.pri ret
  947. #emit JEQ hooks_do_hooks_call_no_als
  948. }
  949. // Get any remaining pointers the old way.
  950. while (start++ != end)
  951. {
  952. idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerDeath");
  953. #emit PUSH.S reason
  954. #emit PUSH.S killerid
  955. #emit PUSH.S playerid
  956. #emit PUSH.C 12
  957. #emit LCTRL 6
  958. #emit ADD.C 28
  959. #emit PUSH.pri
  960. #emit LOAD.S.pri pointer
  961. #emit SCTRL 6
  962. #emit CONST.alt 0xFFFFFFFF
  963. #emit STOR.S.pri ret
  964. #emit JEQ hooks_do_hooks_call_no_als
  965. }
  966. // Do ALS just in case (YSI no longer uses this though now).
  967. P:2("Hooks_OnPlayerDeath end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerDeath));
  968. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerDeath)?P@("S@@_OnPlayerDeath","iii",playerid,killerid,reason):ret;
  969. }
  970. #if defined _ALS_OnPlayerDeath
  971. #undef OnPlayerDeath
  972. #else
  973. #define _ALS_OnPlayerDeath
  974. #endif
  975. #define OnPlayerDeath S@@_OnPlayerDeath
  976. ALS_FORWARD<PlayerDeath>
  977. public OnVehicleSpawn(vehicleid)
  978. {
  979. P:2("Hooks_OnVehicleSpawn called: %d", vehicleid);
  980. new
  981. end = YSI_g_sCallbackData[ALS_OnVehicleSpawn][E_FUNC_HOOK_DATA_END],
  982. start = YSI_g_sCallbackData[ALS_OnVehicleSpawn][E_FUNC_HOOK_DATA_START],
  983. ret = ALS_R_VehicleSpawn;
  984. if (start == end)
  985. {
  986. P:2("Hooks_OnVehicleSpawn end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehicleSpawn));
  987. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnVehicleSpawn))return P@("S@@_OnVehicleSpawn","i",vehicleid);hooks_do_hooks_call_no_als:return ret;
  988. }
  989. new
  990. idx,
  991. pointer,
  992. re = end;
  993. if (end > sizeof (YSI_g_sCallbackAddresses))
  994. {
  995. re = sizeof (YSI_g_sCallbackAddresses);
  996. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  997. }
  998. // Do the initial fast elements.
  999. while (start != re)
  1000. {
  1001. pointer = YSI_g_sCallbackAddresses[start++];
  1002. #emit PUSH.S vehicleid
  1003. #emit PUSH.C 4
  1004. #emit LCTRL 6
  1005. #emit ADD.C 28
  1006. #emit PUSH.pri
  1007. #emit LOAD.S.pri pointer
  1008. #emit SCTRL 6
  1009. #emit CONST.alt 0xFFFFFFFF
  1010. #emit STOR.S.pri ret
  1011. #emit JEQ hooks_do_hooks_call_no_als
  1012. }
  1013. // Get any remaining pointers the old way.
  1014. while (start++ != end)
  1015. {
  1016. idx = AMX_GetPublicPointer(idx, pointer, "@yH_VehicleSpawn");
  1017. #emit PUSH.S vehicleid
  1018. #emit PUSH.C 4
  1019. #emit LCTRL 6
  1020. #emit ADD.C 28
  1021. #emit PUSH.pri
  1022. #emit LOAD.S.pri pointer
  1023. #emit SCTRL 6
  1024. #emit CONST.alt 0xFFFFFFFF
  1025. #emit STOR.S.pri ret
  1026. #emit JEQ hooks_do_hooks_call_no_als
  1027. }
  1028. // Do ALS just in case (YSI no longer uses this though now).
  1029. P:2("Hooks_OnVehicleSpawn end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehicleSpawn));
  1030. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnVehicleSpawn)?P@("S@@_OnVehicleSpawn","i",vehicleid):ret;
  1031. }
  1032. #if defined _ALS_OnVehicleSpawn
  1033. #undef OnVehicleSpawn
  1034. #else
  1035. #define _ALS_OnVehicleSpawn
  1036. #endif
  1037. #define OnVehicleSpawn S@@_OnVehicleSpawn
  1038. ALS_FORWARD<VehicleSpawn>
  1039. public OnVehicleDeath(vehicleid, killerid)
  1040. {
  1041. P:2("Hooks_OnVehicleDeath called: %d, %d", vehicleid, killerid);
  1042. new
  1043. end = YSI_g_sCallbackData[ALS_OnVehicleDeath][E_FUNC_HOOK_DATA_END],
  1044. start = YSI_g_sCallbackData[ALS_OnVehicleDeath][E_FUNC_HOOK_DATA_START],
  1045. ret = ALS_R_VehicleDeath;
  1046. if (start == end)
  1047. {
  1048. P:2("Hooks_OnVehicleDeath end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehicleDeath));
  1049. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnVehicleDeath))return P@("S@@_OnVehicleDeath","ii",vehicleid,killerid);hooks_do_hooks_call_no_als:return ret;
  1050. }
  1051. new
  1052. idx,
  1053. pointer,
  1054. re = end;
  1055. if (end > sizeof (YSI_g_sCallbackAddresses))
  1056. {
  1057. re = sizeof (YSI_g_sCallbackAddresses);
  1058. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  1059. }
  1060. // Do the initial fast elements.
  1061. while (start != re)
  1062. {
  1063. pointer = YSI_g_sCallbackAddresses[start++];
  1064. #emit PUSH.S killerid
  1065. #emit PUSH.S vehicleid
  1066. #emit PUSH.C 8
  1067. #emit LCTRL 6
  1068. #emit ADD.C 28
  1069. #emit PUSH.pri
  1070. #emit LOAD.S.pri pointer
  1071. #emit SCTRL 6
  1072. #emit CONST.alt 0xFFFFFFFF
  1073. #emit STOR.S.pri ret
  1074. #emit JEQ hooks_do_hooks_call_no_als
  1075. }
  1076. // Get any remaining pointers the old way.
  1077. while (start++ != end)
  1078. {
  1079. idx = AMX_GetPublicPointer(idx, pointer, "@yH_VehicleDeath");
  1080. #emit PUSH.S killerid
  1081. #emit PUSH.S vehicleid
  1082. #emit PUSH.C 8
  1083. #emit LCTRL 6
  1084. #emit ADD.C 28
  1085. #emit PUSH.pri
  1086. #emit LOAD.S.pri pointer
  1087. #emit SCTRL 6
  1088. #emit CONST.alt 0xFFFFFFFF
  1089. #emit STOR.S.pri ret
  1090. #emit JEQ hooks_do_hooks_call_no_als
  1091. }
  1092. // Do ALS just in case (YSI no longer uses this though now).
  1093. P:2("Hooks_OnVehicleDeath end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehicleDeath));
  1094. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnVehicleDeath)?P@("S@@_OnVehicleDeath","ii",vehicleid,killerid):ret;
  1095. }
  1096. #if defined _ALS_OnVehicleDeath
  1097. #undef OnVehicleDeath
  1098. #else
  1099. #define _ALS_OnVehicleDeath
  1100. #endif
  1101. #define OnVehicleDeath S@@_OnVehicleDeath
  1102. ALS_FORWARD<VehicleDeath>
  1103. public OnPlayerText(playerid, text[])
  1104. {
  1105. P:2("Hooks_OnPlayerText called: %d, \"%s\"", playerid, text);
  1106. new
  1107. end = YSI_g_sCallbackData[ALS_OnPlayerText][E_FUNC_HOOK_DATA_END],
  1108. start = YSI_g_sCallbackData[ALS_OnPlayerText][E_FUNC_HOOK_DATA_START],
  1109. ret = ALS_R_PlayerText;
  1110. if (start == end)
  1111. {
  1112. P:2("Hooks_OnPlayerText end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerText));
  1113. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerText))return P@("S@@_OnPlayerText","is",playerid,(text[0])?(text):NULL);hooks_do_hooks_call_no_als:return ret;
  1114. }
  1115. new
  1116. idx,
  1117. pointer,
  1118. re = end;
  1119. if (end > sizeof (YSI_g_sCallbackAddresses))
  1120. {
  1121. re = sizeof (YSI_g_sCallbackAddresses);
  1122. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  1123. }
  1124. // Do the initial fast elements.
  1125. while (start != re)
  1126. {
  1127. pointer = YSI_g_sCallbackAddresses[start++];
  1128. #emit PUSH.S text
  1129. #emit PUSH.S playerid
  1130. #emit PUSH.C 8
  1131. #emit LCTRL 6
  1132. #emit ADD.C 28
  1133. #emit PUSH.pri
  1134. #emit LOAD.S.pri pointer
  1135. #emit SCTRL 6
  1136. #emit CONST.alt 0xFFFFFFFF
  1137. #emit STOR.S.pri ret
  1138. #emit JEQ hooks_do_hooks_call_no_als
  1139. }
  1140. // Get any remaining pointers the old way.
  1141. while (start++ != end)
  1142. {
  1143. idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerText");
  1144. #emit PUSH.S text
  1145. #emit PUSH.S playerid
  1146. #emit PUSH.C 8
  1147. #emit LCTRL 6
  1148. #emit ADD.C 28
  1149. #emit PUSH.pri
  1150. #emit LOAD.S.pri pointer
  1151. #emit SCTRL 6
  1152. #emit CONST.alt 0xFFFFFFFF
  1153. #emit STOR.S.pri ret
  1154. #emit JEQ hooks_do_hooks_call_no_als
  1155. }
  1156. // Do ALS just in case (YSI no longer uses this though now).
  1157. P:2("Hooks_OnPlayerText end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerText));
  1158. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerText)?P@("S@@_OnPlayerText","is",playerid,(text[0])?(text):NULL):ret;
  1159. }
  1160. #if defined _ALS_OnPlayerText
  1161. #undef OnPlayerText
  1162. #else
  1163. #define _ALS_OnPlayerText
  1164. #endif
  1165. #define OnPlayerText S@@_OnPlayerText
  1166. ALS_FORWARD<PlayerText>
  1167. public OnPlayerCommandText(playerid, cmdtext[])
  1168. {
  1169. P:2("Hooks_OnPlayerCommandText called: %d, \"%s\"", playerid, cmdtext);
  1170. new
  1171. end = YSI_g_sCallbackData[ALS_OnPlayerCommandText][E_FUNC_HOOK_DATA_END],
  1172. start = YSI_g_sCallbackData[ALS_OnPlayerCommandText][E_FUNC_HOOK_DATA_START],
  1173. ret = ALS_R_PlayerCommandText;
  1174. if (start == end)
  1175. {
  1176. P:2("Hooks_OnPlayerCommandText end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerCommandText));
  1177. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerCommandText))return P@("S@@_OnPlayerCommandText","is",playerid,(cmdtext[0])?(cmdtext):NULL);hooks_do_hooks_call_no_als:return ret;
  1178. }
  1179. new
  1180. idx,
  1181. pointer,
  1182. re = end;
  1183. if (end > sizeof (YSI_g_sCallbackAddresses))
  1184. {
  1185. re = sizeof (YSI_g_sCallbackAddresses);
  1186. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  1187. }
  1188. // Do the initial fast elements.
  1189. while (start != re)
  1190. {
  1191. pointer = YSI_g_sCallbackAddresses[start++];
  1192. #emit PUSH.S cmdtext
  1193. #emit PUSH.S playerid
  1194. #emit PUSH.C 8
  1195. #emit LCTRL 6
  1196. #emit ADD.C 28
  1197. #emit PUSH.pri
  1198. #emit LOAD.S.pri pointer
  1199. #emit SCTRL 6
  1200. #emit CONST.alt 0xFFFFFFFF
  1201. #emit STOR.S.pri ret
  1202. #emit JEQ hooks_do_hooks_call_no_als
  1203. }
  1204. // Get any remaining pointers the old way.
  1205. while (start++ != end)
  1206. {
  1207. idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerCommandText");
  1208. #emit PUSH.S cmdtext
  1209. #emit PUSH.S playerid
  1210. #emit PUSH.C 8
  1211. #emit LCTRL 6
  1212. #emit ADD.C 28
  1213. #emit PUSH.pri
  1214. #emit LOAD.S.pri pointer
  1215. #emit SCTRL 6
  1216. #emit CONST.alt 0xFFFFFFFF
  1217. #emit STOR.S.pri ret
  1218. #emit JEQ hooks_do_hooks_call_no_als
  1219. }
  1220. // Do ALS just in case (YSI no longer uses this though now).
  1221. P:2("Hooks_OnPlayerCommandText end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerCommandText));
  1222. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerCommandText)?P@("S@@_OnPlayerCommandText","is",playerid,(cmdtext[0])?(cmdtext):NULL):ret;
  1223. }
  1224. #if defined _ALS_OnPlayerCommandText
  1225. #undef OnPlayerCommandText
  1226. #else
  1227. #define _ALS_OnPlayerCommandText
  1228. #endif
  1229. #define OnPlayerCommandText S@@_OnPlayerCommandText
  1230. ALS_FORWARD<PlayerCommandText>
  1231. public OnPlayerRequestClass(playerid, classid)
  1232. {
  1233. P:2("Hooks_OnPlayerRequestClass called: %d, %d", playerid, classid);
  1234. new
  1235. end = YSI_g_sCallbackData[ALS_OnPlayerRequestClass][E_FUNC_HOOK_DATA_END],
  1236. start = YSI_g_sCallbackData[ALS_OnPlayerRequestClass][E_FUNC_HOOK_DATA_START],
  1237. ret = ALS_R_PlayerRequestClass;
  1238. if (start == end)
  1239. {
  1240. P:2("Hooks_OnPlayerRequestClass end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerRequestClass));
  1241. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerRequestClass))return P@("S@@_OnPlayerRequestClass","ii",playerid,classid);hooks_do_hooks_call_no_als:return ret;
  1242. }
  1243. new
  1244. idx,
  1245. pointer,
  1246. re = end;
  1247. if (end > sizeof (YSI_g_sCallbackAddresses))
  1248. {
  1249. re = sizeof (YSI_g_sCallbackAddresses);
  1250. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  1251. }
  1252. // Do the initial fast elements.
  1253. while (start != re)
  1254. {
  1255. pointer = YSI_g_sCallbackAddresses[start++];
  1256. #emit PUSH.S classid
  1257. #emit PUSH.S playerid
  1258. #emit PUSH.C 8
  1259. #emit LCTRL 6
  1260. #emit ADD.C 28
  1261. #emit PUSH.pri
  1262. #emit LOAD.S.pri pointer
  1263. #emit SCTRL 6
  1264. #emit CONST.alt 0xFFFFFFFF
  1265. #emit STOR.S.pri ret
  1266. #emit JEQ hooks_do_hooks_call_no_als
  1267. }
  1268. // Get any remaining pointers the old way.
  1269. while (start++ != end)
  1270. {
  1271. idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerRequestClass");
  1272. #emit PUSH.S classid
  1273. #emit PUSH.S playerid
  1274. #emit PUSH.C 8
  1275. #emit LCTRL 6
  1276. #emit ADD.C 28
  1277. #emit PUSH.pri
  1278. #emit LOAD.S.pri pointer
  1279. #emit SCTRL 6
  1280. #emit CONST.alt 0xFFFFFFFF
  1281. #emit STOR.S.pri ret
  1282. #emit JEQ hooks_do_hooks_call_no_als
  1283. }
  1284. // Do ALS just in case (YSI no longer uses this though now).
  1285. P:2("Hooks_OnPlayerRequestClass end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerRequestClass));
  1286. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerRequestClass)?P@("S@@_OnPlayerRequestClass","ii",playerid,classid):ret;
  1287. }
  1288. #if defined _ALS_OnPlayerRequestClass
  1289. #undef OnPlayerRequestClass
  1290. #else
  1291. #define _ALS_OnPlayerRequestClass
  1292. #endif
  1293. #define OnPlayerRequestClass S@@_OnPlayerRequestClass
  1294. ALS_FORWARD<PlayerRequestClass>
  1295. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  1296. {
  1297. P:2("Hooks_OnPlayerEnterVehicle called: %d, %d, %d", playerid, vehicleid, ispassenger);
  1298. new
  1299. end = YSI_g_sCallbackData[ALS_OnPlayerEnterVehicle][E_FUNC_HOOK_DATA_END],
  1300. start = YSI_g_sCallbackData[ALS_OnPlayerEnterVehicle][E_FUNC_HOOK_DATA_START],
  1301. ret = ALS_R_PlayerEnterVehicle;
  1302. if (start == end)
  1303. {
  1304. P:2("Hooks_OnPlayerEnterVehicle end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerEnterVehicle));
  1305. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerEnterVehicle))return P@("S@@_OnPlayerEnterVehicle","iii",playerid,vehicleid,ispassenger);hooks_do_hooks_call_no_als:return ret;
  1306. }
  1307. new
  1308. idx,
  1309. pointer,
  1310. re = end;
  1311. if (end > sizeof (YSI_g_sCallbackAddresses))
  1312. {
  1313. re = sizeof (YSI_g_sCallbackAddresses);
  1314. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  1315. }
  1316. // Do the initial fast elements.
  1317. while (start != re)
  1318. {
  1319. pointer = YSI_g_sCallbackAddresses[start++];
  1320. #emit PUSH.S ispassenger
  1321. #emit PUSH.S vehicleid
  1322. #emit PUSH.S playerid
  1323. #emit PUSH.C 12
  1324. #emit LCTRL 6
  1325. #emit ADD.C 28
  1326. #emit PUSH.pri
  1327. #emit LOAD.S.pri pointer
  1328. #emit SCTRL 6
  1329. #emit CONST.alt 0xFFFFFFFF
  1330. #emit STOR.S.pri ret
  1331. #emit JEQ hooks_do_hooks_call_no_als
  1332. }
  1333. // Get any remaining pointers the old way.
  1334. while (start++ != end)
  1335. {
  1336. idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerEnterVehicle");
  1337. #emit PUSH.S ispassenger
  1338. #emit PUSH.S vehicleid
  1339. #emit PUSH.S playerid
  1340. #emit PUSH.C 12
  1341. #emit LCTRL 6
  1342. #emit ADD.C 28
  1343. #emit PUSH.pri
  1344. #emit LOAD.S.pri pointer
  1345. #emit SCTRL 6
  1346. #emit CONST.alt 0xFFFFFFFF
  1347. #emit STOR.S.pri ret
  1348. #emit JEQ hooks_do_hooks_call_no_als
  1349. }
  1350. // Do ALS just in case (YSI no longer uses this though now).
  1351. P:2("Hooks_OnPlayerEnterVehicle end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerEnterVehicle));
  1352. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerEnterVehicle)?P@("S@@_OnPlayerEnterVehicle","iii",playerid,vehicleid,ispassenger):ret;
  1353. }
  1354. #if defined _ALS_OnPlayerEnterVehicle
  1355. #undef OnPlayerEnterVehicle
  1356. #else
  1357. #define _ALS_OnPlayerEnterVehicle
  1358. #endif
  1359. #define OnPlayerEnterVehicle S@@_OnPlayerEnterVehicle
  1360. ALS_FORWARD<PlayerEnterVehicle>
  1361. public OnPlayerExitVehicle(playerid, vehicleid)
  1362. {
  1363. P:2("Hooks_OnPlayerExitVehicle called: %d, %d", playerid, vehicleid);
  1364. new
  1365. end = YSI_g_sCallbackData[ALS_OnPlayerExitVehicle][E_FUNC_HOOK_DATA_END],
  1366. start = YSI_g_sCallbackData[ALS_OnPlayerExitVehicle][E_FUNC_HOOK_DATA_START],
  1367. ret = ALS_R_PlayerExitVehicle;
  1368. if (start == end)
  1369. {
  1370. P:2("Hooks_OnPlayerExitVehicle end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerExitVehicle));
  1371. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerExitVehicle))return P@("S@@_OnPlayerExitVehicle","ii",playerid,vehicleid);hooks_do_hooks_call_no_als:return ret;
  1372. }
  1373. new
  1374. idx,
  1375. pointer,
  1376. re = end;
  1377. if (end > sizeof (YSI_g_sCallbackAddresses))
  1378. {
  1379. re = sizeof (YSI_g_sCallbackAddresses);
  1380. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  1381. }
  1382. // Do the initial fast elements.
  1383. while (start != re)
  1384. {
  1385. pointer = YSI_g_sCallbackAddresses[start++];
  1386. #emit PUSH.S vehicleid
  1387. #emit PUSH.S playerid
  1388. #emit PUSH.C 8
  1389. #emit LCTRL 6
  1390. #emit ADD.C 28
  1391. #emit PUSH.pri
  1392. #emit LOAD.S.pri pointer
  1393. #emit SCTRL 6
  1394. #emit CONST.alt 0xFFFFFFFF
  1395. #emit STOR.S.pri ret
  1396. #emit JEQ hooks_do_hooks_call_no_als
  1397. }
  1398. // Get any remaining pointers the old way.
  1399. while (start++ != end)
  1400. {
  1401. idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerExitVehicle");
  1402. #emit PUSH.S vehicleid
  1403. #emit PUSH.S playerid
  1404. #emit PUSH.C 8
  1405. #emit LCTRL 6
  1406. #emit ADD.C 28
  1407. #emit PUSH.pri
  1408. #emit LOAD.S.pri pointer
  1409. #emit SCTRL 6
  1410. #emit CONST.alt 0xFFFFFFFF
  1411. #emit STOR.S.pri ret
  1412. #emit JEQ hooks_do_hooks_call_no_als
  1413. }
  1414. // Do ALS just in case (YSI no longer uses this though now).
  1415. P:2("Hooks_OnPlayerExitVehicle end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerExitVehicle));
  1416. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerExitVehicle)?P@("S@@_OnPlayerExitVehicle","ii",playerid,vehicleid):ret;
  1417. }
  1418. #if defined _ALS_OnPlayerExitVehicle
  1419. #undef OnPlayerExitVehicle
  1420. #else
  1421. #define _ALS_OnPlayerExitVehicle
  1422. #endif
  1423. #define OnPlayerExitVehicle S@@_OnPlayerExitVehicle
  1424. ALS_FORWARD<PlayerExitVehicle>
  1425. public OnPlayerStateChange(playerid, newstate, oldstate)
  1426. {
  1427. P:2("Hooks_OnPlayerStateChange called: %d, %d, %d", playerid, newstate, oldstate);
  1428. new
  1429. end = YSI_g_sCallbackData[ALS_OnPlayerStateChange][E_FUNC_HOOK_DATA_END],
  1430. start = YSI_g_sCallbackData[ALS_OnPlayerStateChange][E_FUNC_HOOK_DATA_START],
  1431. ret = ALS_R_PlayerStateChange;
  1432. if (start == end)
  1433. {
  1434. P:2("Hooks_OnPlayerStateChange end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerStateChange));
  1435. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerStateChange))return P@("S@@_OnPlayerStateChange","iii",playerid,newstate,oldstate);hooks_do_hooks_call_no_als:return ret;
  1436. }
  1437. new
  1438. idx,
  1439. pointer,
  1440. re = end;
  1441. if (end > sizeof (YSI_g_sCallbackAddresses))
  1442. {
  1443. re = sizeof (YSI_g_sCallbackAddresses);
  1444. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  1445. }
  1446. // Do the initial fast elements.
  1447. while (start != re)
  1448. {
  1449. pointer = YSI_g_sCallbackAddresses[start++];
  1450. #emit PUSH.S oldstate
  1451. #emit PUSH.S newstate
  1452. #emit PUSH.S playerid
  1453. #emit PUSH.C 12
  1454. #emit LCTRL 6
  1455. #emit ADD.C 28
  1456. #emit PUSH.pri
  1457. #emit LOAD.S.pri pointer
  1458. #emit SCTRL 6
  1459. #emit CONST.alt 0xFFFFFFFF
  1460. #emit STOR.S.pri ret
  1461. #emit JEQ hooks_do_hooks_call_no_als
  1462. }
  1463. // Get any remaining pointers the old way.
  1464. while (start++ != end)
  1465. {
  1466. idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerStateChange");
  1467. #emit PUSH.S oldstate
  1468. #emit PUSH.S newstate
  1469. #emit PUSH.S playerid
  1470. #emit PUSH.C 12
  1471. #emit LCTRL 6
  1472. #emit ADD.C 28
  1473. #emit PUSH.pri
  1474. #emit LOAD.S.pri pointer
  1475. #emit SCTRL 6
  1476. #emit CONST.alt 0xFFFFFFFF
  1477. #emit STOR.S.pri ret
  1478. #emit JEQ hooks_do_hooks_call_no_als
  1479. }
  1480. // Do ALS just in case (YSI no longer uses this though now).
  1481. P:2("Hooks_OnPlayerStateChange end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerStateChange));
  1482. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerStateChange)?P@("S@@_OnPlayerStateChange","iii",playerid,newstate,oldstate):ret;
  1483. }
  1484. #if defined _ALS_OnPlayerStateChange
  1485. #undef OnPlayerStateChange
  1486. #else
  1487. #define _ALS_OnPlayerStateChange
  1488. #endif
  1489. #define OnPlayerStateChange S@@_OnPlayerStateChange
  1490. ALS_FORWARD<PlayerStateChange>
  1491. public OnPlayerEnterCheckpoint(playerid)
  1492. {
  1493. P:2("Hooks_OnPlayerEnterCheckpoint called: %d", playerid);
  1494. new
  1495. end = YSI_g_sCallbackData[ALS_OnPlayerEnterCheckpoint][E_FUNC_HOOK_DATA_END],
  1496. start = YSI_g_sCallbackData[ALS_OnPlayerEnterCheckpoint][E_FUNC_HOOK_DATA_START],
  1497. ret = ALS_R_PlayerEnterCheckpoint;
  1498. if (start == end)
  1499. {
  1500. P:2("Hooks_OnPlayerEnterCheckpoint end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerEnterCheckpoint));
  1501. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerEnterCheckpoint))return P@("S@@_OnPlayerEnterCheckpoint","i",playerid);hooks_do_hooks_call_no_als:return ret;
  1502. }
  1503. new
  1504. idx,
  1505. pointer,
  1506. re = end;
  1507. if (end > sizeof (YSI_g_sCallbackAddresses))
  1508. {
  1509. re = sizeof (YSI_g_sCallbackAddresses);
  1510. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  1511. }
  1512. // Do the initial fast elements.
  1513. while (start != re)
  1514. {
  1515. pointer = YSI_g_sCallbackAddresses[start++];
  1516. #emit PUSH.S playerid
  1517. #emit PUSH.C 4
  1518. #emit LCTRL 6
  1519. #emit ADD.C 28
  1520. #emit PUSH.pri
  1521. #emit LOAD.S.pri pointer
  1522. #emit SCTRL 6
  1523. #emit CONST.alt 0xFFFFFFFF
  1524. #emit STOR.S.pri ret
  1525. #emit JEQ hooks_do_hooks_call_no_als
  1526. }
  1527. // Get any remaining pointers the old way.
  1528. while (start++ != end)
  1529. {
  1530. idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerEnterCheckpoint");
  1531. #emit PUSH.S playerid
  1532. #emit PUSH.C 4
  1533. #emit LCTRL 6
  1534. #emit ADD.C 28
  1535. #emit PUSH.pri
  1536. #emit LOAD.S.pri pointer
  1537. #emit SCTRL 6
  1538. #emit CONST.alt 0xFFFFFFFF
  1539. #emit STOR.S.pri ret
  1540. #emit JEQ hooks_do_hooks_call_no_als
  1541. }
  1542. // Do ALS just in case (YSI no longer uses this though now).
  1543. P:2("Hooks_OnPlayerEnterCheckpoint end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerEnterCheckpoint));
  1544. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerEnterCheckpoint)?P@("S@@_OnPlayerEnterCheckpoint","i",playerid):ret;
  1545. }
  1546. #if defined _ALS_OnPlayerEnterCheckpoint
  1547. #undef OnPlayerEnterCheckpoint
  1548. #else
  1549. #define _ALS_OnPlayerEnterCheckpoint
  1550. #endif
  1551. #define OnPlayerEnterCheckpoint S@@_OnPlayerEnterCheckpoint
  1552. ALS_FORWARD<PlayerEnterCheckpoint>
  1553. public OnPlayerLeaveCheckpoint(playerid)
  1554. {
  1555. P:2("Hooks_OnPlayerLeaveCheckpoint called: %d", playerid);
  1556. new
  1557. end = YSI_g_sCallbackData[ALS_OnPlayerLeaveCheckpoint][E_FUNC_HOOK_DATA_END],
  1558. start = YSI_g_sCallbackData[ALS_OnPlayerLeaveCheckpoint][E_FUNC_HOOK_DATA_START],
  1559. ret = ALS_R_PlayerLeaveCheckpoint;
  1560. if (start == end)
  1561. {
  1562. P:2("Hooks_OnPlayerLeaveCheckpoint end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerLeaveCheckpoint));
  1563. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerLeaveCheckpoint))return P@("S@@_OnPlayerLeaveCheckpoint","i",playerid);hooks_do_hooks_call_no_als:return ret;
  1564. }
  1565. new
  1566. idx,
  1567. pointer,
  1568. re = end;
  1569. if (end > sizeof (YSI_g_sCallbackAddresses))
  1570. {
  1571. re = sizeof (YSI_g_sCallbackAddresses);
  1572. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  1573. }
  1574. // Do the initial fast elements.
  1575. while (start != re)
  1576. {
  1577. pointer = YSI_g_sCallbackAddresses[start++];
  1578. #emit PUSH.S playerid
  1579. #emit PUSH.C 4
  1580. #emit LCTRL 6
  1581. #emit ADD.C 28
  1582. #emit PUSH.pri
  1583. #emit LOAD.S.pri pointer
  1584. #emit SCTRL 6
  1585. #emit CONST.alt 0xFFFFFFFF
  1586. #emit STOR.S.pri ret
  1587. #emit JEQ hooks_do_hooks_call_no_als
  1588. }
  1589. // Get any remaining pointers the old way.
  1590. while (start++ != end)
  1591. {
  1592. idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerLeaveCheckpoint");
  1593. #emit PUSH.S playerid
  1594. #emit PUSH.C 4
  1595. #emit LCTRL 6
  1596. #emit ADD.C 28
  1597. #emit PUSH.pri
  1598. #emit LOAD.S.pri pointer
  1599. #emit SCTRL 6
  1600. #emit CONST.alt 0xFFFFFFFF
  1601. #emit STOR.S.pri ret
  1602. #emit JEQ hooks_do_hooks_call_no_als
  1603. }
  1604. // Do ALS just in case (YSI no longer uses this though now).
  1605. P:2("Hooks_OnPlayerLeaveCheckpoint end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerLeaveCheckpoint));
  1606. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerLeaveCheckpoint)?P@("S@@_OnPlayerLeaveCheckpoint","i",playerid):ret;
  1607. }
  1608. #if defined _ALS_OnPlayerLeaveCheckpoint
  1609. #undef OnPlayerLeaveCheckpoint
  1610. #else
  1611. #define _ALS_OnPlayerLeaveCheckpoint
  1612. #endif
  1613. #define OnPlayerLeaveCheckpoint S@@_OnPlayerLeaveCheckpoint
  1614. ALS_FORWARD<PlayerLeaveCheckpoint>
  1615. public OnPlayerEnterRaceCheckpoint(playerid)
  1616. {
  1617. P:2("Hooks_OnPlayerEnterRaceCheckpoint called: %d", playerid);
  1618. new
  1619. end = YSI_g_sCallbackData[ALS_OnPlayerEnterRaceCheckpoint][E_FUNC_HOOK_DATA_END],
  1620. start = YSI_g_sCallbackData[ALS_OnPlayerEnterRaceCheckpoint][E_FUNC_HOOK_DATA_START],
  1621. ret = ALS_R_PlayerEnterRaceCheckpoint;
  1622. if (start == end)
  1623. {
  1624. P:2("Hooks_OnPlayerEnterRaceCheckpoint end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerEnterRaceCheckpoint));
  1625. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerEnterRaceCheckpoint))return P@("S@@_OnPlayerEnterRaceCheckpoint","i",playerid);hooks_do_hooks_call_no_als:return ret;
  1626. }
  1627. new
  1628. idx,
  1629. pointer,
  1630. re = end;
  1631. if (end > sizeof (YSI_g_sCallbackAddresses))
  1632. {
  1633. re = sizeof (YSI_g_sCallbackAddresses);
  1634. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  1635. }
  1636. // Do the initial fast elements.
  1637. while (start != re)
  1638. {
  1639. pointer = YSI_g_sCallbackAddresses[start++];
  1640. #emit PUSH.S playerid
  1641. #emit PUSH.C 4
  1642. #emit LCTRL 6
  1643. #emit ADD.C 28
  1644. #emit PUSH.pri
  1645. #emit LOAD.S.pri pointer
  1646. #emit SCTRL 6
  1647. #emit CONST.alt 0xFFFFFFFF
  1648. #emit STOR.S.pri ret
  1649. #emit JEQ hooks_do_hooks_call_no_als
  1650. }
  1651. // Get any remaining pointers the old way.
  1652. while (start++ != end)
  1653. {
  1654. idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerEnterRaceCheckpoint");
  1655. #emit PUSH.S playerid
  1656. #emit PUSH.C 4
  1657. #emit LCTRL 6
  1658. #emit ADD.C 28
  1659. #emit PUSH.pri
  1660. #emit LOAD.S.pri pointer
  1661. #emit SCTRL 6
  1662. #emit CONST.alt 0xFFFFFFFF
  1663. #emit STOR.S.pri ret
  1664. #emit JEQ hooks_do_hooks_call_no_als
  1665. }
  1666. // Do ALS just in case (YSI no longer uses this though now).
  1667. P:2("Hooks_OnPlayerEnterRaceCheckpoint end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerEnterRaceCheckpoint));
  1668. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerEnterRaceCheckpoint)?P@("S@@_OnPlayerEnterRaceCheckpoint","i",playerid):ret;
  1669. }
  1670. #if defined _ALS_OnPlayerEnterRaceCP
  1671. #undef OnPlayerEnterRaceCheckpoint
  1672. #else
  1673. #define _ALS_OnPlayerEnterRaceCP
  1674. #endif
  1675. #define OnPlayerEnterRaceCheckpoint S@@_OnPlayerEnterRaceCheckpoint
  1676. ALS_FORWARD<PlayerEnterRaceCheckpoint>
  1677. public OnPlayerLeaveRaceCheckpoint(playerid)
  1678. {
  1679. P:2("Hooks_OnPlayerLeaveRaceCheckpoint called: %d", playerid);
  1680. new
  1681. end = YSI_g_sCallbackData[ALS_OnPlayerLeaveRaceCheckpoint][E_FUNC_HOOK_DATA_END],
  1682. start = YSI_g_sCallbackData[ALS_OnPlayerLeaveRaceCheckpoint][E_FUNC_HOOK_DATA_START],
  1683. ret = ALS_R_PlayerLeaveRaceCheckpoint;
  1684. if (start == end)
  1685. {
  1686. P:2("Hooks_OnPlayerLeaveRaceCheckpoint end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerLeaveRaceCheckpoint));
  1687. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerLeaveRaceCheckpoint))return P@("S@@_OnPlayerLeaveRaceCheckpoint","i",playerid);hooks_do_hooks_call_no_als:return ret;
  1688. }
  1689. new
  1690. idx,
  1691. pointer,
  1692. re = end;
  1693. if (end > sizeof (YSI_g_sCallbackAddresses))
  1694. {
  1695. re = sizeof (YSI_g_sCallbackAddresses);
  1696. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  1697. }
  1698. // Do the initial fast elements.
  1699. while (start != re)
  1700. {
  1701. pointer = YSI_g_sCallbackAddresses[start++];
  1702. #emit PUSH.S playerid
  1703. #emit PUSH.C 4
  1704. #emit LCTRL 6
  1705. #emit ADD.C 28
  1706. #emit PUSH.pri
  1707. #emit LOAD.S.pri pointer
  1708. #emit SCTRL 6
  1709. #emit CONST.alt 0xFFFFFFFF
  1710. #emit STOR.S.pri ret
  1711. #emit JEQ hooks_do_hooks_call_no_als
  1712. }
  1713. // Get any remaining pointers the old way.
  1714. while (start++ != end)
  1715. {
  1716. idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerLeaveRaceCheckpoint");
  1717. #emit PUSH.S playerid
  1718. #emit PUSH.C 4
  1719. #emit LCTRL 6
  1720. #emit ADD.C 28
  1721. #emit PUSH.pri
  1722. #emit LOAD.S.pri pointer
  1723. #emit SCTRL 6
  1724. #emit CONST.alt 0xFFFFFFFF
  1725. #emit STOR.S.pri ret
  1726. #emit JEQ hooks_do_hooks_call_no_als
  1727. }
  1728. // Do ALS just in case (YSI no longer uses this though now).
  1729. P:2("Hooks_OnPlayerLeaveRaceCheckpoint end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerLeaveRaceCheckpoint));
  1730. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerLeaveRaceCheckpoint)?P@("S@@_OnPlayerLeaveRaceCheckpoint","i",playerid):ret;
  1731. }
  1732. #if defined _ALS_OnPlayerLeaveRaceCP
  1733. #undef OnPlayerLeaveRaceCheckpoint
  1734. #else
  1735. #define _ALS_OnPlayerLeaveRaceCP
  1736. #endif
  1737. #define OnPlayerLeaveRaceCheckpoint S@@_OnPlayerLeaveRaceCheckpoint
  1738. ALS_FORWARD<PlayerLeaveRaceCheckpoint>
  1739. public OnRconCommand(cmd[])
  1740. {
  1741. P:2("Hooks_OnRconCommand called: \"%s\"", cmd);
  1742. new
  1743. end = YSI_g_sCallbackData[ALS_OnRconCommand][E_FUNC_HOOK_DATA_END],
  1744. start = YSI_g_sCallbackData[ALS_OnRconCommand][E_FUNC_HOOK_DATA_START],
  1745. ret = ALS_R_RconCommand;
  1746. if (start == end)
  1747. {
  1748. P:2("Hooks_OnRconCommand end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnRconCommand));
  1749. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnRconCommand))return P@("S@@_OnRconCommand","s",(cmd[0])?(cmd):NULL);hooks_do_hooks_call_no_als:return ret;
  1750. }
  1751. new
  1752. idx,
  1753. pointer,
  1754. re = end;
  1755. if (end > sizeof (YSI_g_sCallbackAddresses))
  1756. {
  1757. re = sizeof (YSI_g_sCallbackAddresses);
  1758. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  1759. }
  1760. // Do the initial fast elements.
  1761. while (start != re)
  1762. {
  1763. pointer = YSI_g_sCallbackAddresses[start++];
  1764. #emit PUSH.S cmd
  1765. #emit PUSH.C 4
  1766. #emit LCTRL 6
  1767. #emit ADD.C 28
  1768. #emit PUSH.pri
  1769. #emit LOAD.S.pri pointer
  1770. #emit SCTRL 6
  1771. #emit CONST.alt 0xFFFFFFFF
  1772. #emit STOR.S.pri ret
  1773. #emit JEQ hooks_do_hooks_call_no_als
  1774. }
  1775. // Get any remaining pointers the old way.
  1776. while (start++ != end)
  1777. {
  1778. idx = AMX_GetPublicPointer(idx, pointer, "@yH_RconCommand");
  1779. #emit PUSH.S cmd
  1780. #emit PUSH.C 4
  1781. #emit LCTRL 6
  1782. #emit ADD.C 28
  1783. #emit PUSH.pri
  1784. #emit LOAD.S.pri pointer
  1785. #emit SCTRL 6
  1786. #emit CONST.alt 0xFFFFFFFF
  1787. #emit STOR.S.pri ret
  1788. #emit JEQ hooks_do_hooks_call_no_als
  1789. }
  1790. // Do ALS just in case (YSI no longer uses this though now).
  1791. P:2("Hooks_OnRconCommand end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnRconCommand));
  1792. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnRconCommand)?P@("S@@_OnRconCommand","s",(cmd[0])?(cmd):NULL):ret;
  1793. }
  1794. #if defined _ALS_OnRconCommand
  1795. #undef OnRconCommand
  1796. #else
  1797. #define _ALS_OnRconCommand
  1798. #endif
  1799. #define OnRconCommand S@@_OnRconCommand
  1800. ALS_FORWARD<RconCommand>
  1801. public OnPlayerRequestSpawn(playerid)
  1802. {
  1803. P:2("Hooks_OnPlayerRequestSpawn called: %d", playerid);
  1804. new
  1805. end = YSI_g_sCallbackData[ALS_OnPlayerRequestSpawn][E_FUNC_HOOK_DATA_END],
  1806. start = YSI_g_sCallbackData[ALS_OnPlayerRequestSpawn][E_FUNC_HOOK_DATA_START],
  1807. ret = ALS_R_PlayerRequestSpawn;
  1808. if (start == end)
  1809. {
  1810. P:2("Hooks_OnPlayerRequestSpawn end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerRequestSpawn));
  1811. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerRequestSpawn))return P@("S@@_OnPlayerRequestSpawn","i",playerid);hooks_do_hooks_call_no_als:return ret;
  1812. }
  1813. new
  1814. idx,
  1815. pointer,
  1816. re = end;
  1817. if (end > sizeof (YSI_g_sCallbackAddresses))
  1818. {
  1819. re = sizeof (YSI_g_sCallbackAddresses);
  1820. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  1821. }
  1822. // Do the initial fast elements.
  1823. while (start != re)
  1824. {
  1825. pointer = YSI_g_sCallbackAddresses[start++];
  1826. #emit PUSH.S playerid
  1827. #emit PUSH.C 4
  1828. #emit LCTRL 6
  1829. #emit ADD.C 28
  1830. #emit PUSH.pri
  1831. #emit LOAD.S.pri pointer
  1832. #emit SCTRL 6
  1833. #emit CONST.alt 0xFFFFFFFF
  1834. #emit STOR.S.pri ret
  1835. #emit JEQ hooks_do_hooks_call_no_als
  1836. }
  1837. // Get any remaining pointers the old way.
  1838. while (start++ != end)
  1839. {
  1840. idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerRequestSpawn");
  1841. #emit PUSH.S playerid
  1842. #emit PUSH.C 4
  1843. #emit LCTRL 6
  1844. #emit ADD.C 28
  1845. #emit PUSH.pri
  1846. #emit LOAD.S.pri pointer
  1847. #emit SCTRL 6
  1848. #emit CONST.alt 0xFFFFFFFF
  1849. #emit STOR.S.pri ret
  1850. #emit JEQ hooks_do_hooks_call_no_als
  1851. }
  1852. // Do ALS just in case (YSI no longer uses this though now).
  1853. P:2("Hooks_OnPlayerRequestSpawn end: %d %d", _:Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerRequestSpawn), ret);
  1854. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerRequestSpawn)?P@("S@@_OnPlayerRequestSpawn","i",playerid):ret;
  1855. }
  1856. #if defined _ALS_OnPlayerRequestSpawn
  1857. #undef OnPlayerRequestSpawn
  1858. #else
  1859. #define _ALS_OnPlayerRequestSpawn
  1860. #endif
  1861. #define OnPlayerRequestSpawn S@@_OnPlayerRequestSpawn
  1862. ALS_FORWARD<PlayerRequestSpawn>
  1863. public OnObjectMoved(objectid)
  1864. {
  1865. P:2("Hooks_OnObjectMoved called: %d", objectid);
  1866. new
  1867. end = YSI_g_sCallbackData[ALS_OnObjectMoved][E_FUNC_HOOK_DATA_END],
  1868. start = YSI_g_sCallbackData[ALS_OnObjectMoved][E_FUNC_HOOK_DATA_START],
  1869. ret = ALS_R_ObjectMoved;
  1870. if (start == end)
  1871. {
  1872. P:2("Hooks_OnObjectMoved end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnObjectMoved));
  1873. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnObjectMoved))return P@("S@@_OnObjectMoved","i",objectid);hooks_do_hooks_call_no_als:return ret;
  1874. }
  1875. new
  1876. idx,
  1877. pointer,
  1878. re = end;
  1879. if (end > sizeof (YSI_g_sCallbackAddresses))
  1880. {
  1881. re = sizeof (YSI_g_sCallbackAddresses);
  1882. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  1883. }
  1884. // Do the initial fast elements.
  1885. while (start != re)
  1886. {
  1887. pointer = YSI_g_sCallbackAddresses[start++];
  1888. #emit PUSH.S objectid
  1889. #emit PUSH.C 4
  1890. #emit LCTRL 6
  1891. #emit ADD.C 28
  1892. #emit PUSH.pri
  1893. #emit LOAD.S.pri pointer
  1894. #emit SCTRL 6
  1895. #emit CONST.alt 0xFFFFFFFF
  1896. #emit STOR.S.pri ret
  1897. #emit JEQ hooks_do_hooks_call_no_als
  1898. }
  1899. // Get any remaining pointers the old way.
  1900. while (start++ != end)
  1901. {
  1902. idx = AMX_GetPublicPointer(idx, pointer, "@yH_ObjectMoved");
  1903. #emit PUSH.S objectid
  1904. #emit PUSH.C 4
  1905. #emit LCTRL 6
  1906. #emit ADD.C 28
  1907. #emit PUSH.pri
  1908. #emit LOAD.S.pri pointer
  1909. #emit SCTRL 6
  1910. #emit CONST.alt 0xFFFFFFFF
  1911. #emit STOR.S.pri ret
  1912. #emit JEQ hooks_do_hooks_call_no_als
  1913. }
  1914. // Do ALS just in case (YSI no longer uses this though now).
  1915. P:2("Hooks_OnObjectMoved end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnObjectMoved));
  1916. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnObjectMoved)?P@("S@@_OnObjectMoved","i",objectid):ret;
  1917. }
  1918. #if defined _ALS_OnObjectMoved
  1919. #undef OnObjectMoved
  1920. #else
  1921. #define _ALS_OnObjectMoved
  1922. #endif
  1923. #define OnObjectMoved S@@_OnObjectMoved
  1924. ALS_FORWARD<ObjectMoved>
  1925. public OnPlayerObjectMoved(playerid, objectid)
  1926. {
  1927. P:2("Hooks_OnPlayerObjectMoved called: %d, %d", playerid, objectid);
  1928. new
  1929. end = YSI_g_sCallbackData[ALS_OnPlayerObjectMoved][E_FUNC_HOOK_DATA_END],
  1930. start = YSI_g_sCallbackData[ALS_OnPlayerObjectMoved][E_FUNC_HOOK_DATA_START],
  1931. ret = ALS_R_PlayerObjectMoved;
  1932. if (start == end)
  1933. {
  1934. P:2("Hooks_OnPlayerObjectMoved end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerObjectMoved));
  1935. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerObjectMoved))return P@("S@@_OnPlayerObjectMoved","ii",playerid,objectid);hooks_do_hooks_call_no_als:return ret;
  1936. }
  1937. new
  1938. idx,
  1939. pointer,
  1940. re = end;
  1941. if (end > sizeof (YSI_g_sCallbackAddresses))
  1942. {
  1943. re = sizeof (YSI_g_sCallbackAddresses);
  1944. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  1945. }
  1946. // Do the initial fast elements.
  1947. while (start != re)
  1948. {
  1949. pointer = YSI_g_sCallbackAddresses[start++];
  1950. #emit PUSH.S objectid
  1951. #emit PUSH.S playerid
  1952. #emit PUSH.C 8
  1953. #emit LCTRL 6
  1954. #emit ADD.C 28
  1955. #emit PUSH.pri
  1956. #emit LOAD.S.pri pointer
  1957. #emit SCTRL 6
  1958. #emit CONST.alt 0xFFFFFFFF
  1959. #emit STOR.S.pri ret
  1960. #emit JEQ hooks_do_hooks_call_no_als
  1961. }
  1962. // Get any remaining pointers the old way.
  1963. while (start++ != end)
  1964. {
  1965. idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerObjectMoved");
  1966. #emit PUSH.S objectid
  1967. #emit PUSH.S playerid
  1968. #emit PUSH.C 8
  1969. #emit LCTRL 6
  1970. #emit ADD.C 28
  1971. #emit PUSH.pri
  1972. #emit LOAD.S.pri pointer
  1973. #emit SCTRL 6
  1974. #emit CONST.alt 0xFFFFFFFF
  1975. #emit STOR.S.pri ret
  1976. #emit JEQ hooks_do_hooks_call_no_als
  1977. }
  1978. // Do ALS just in case (YSI no longer uses this though now).
  1979. P:2("Hooks_OnPlayerObjectMoved end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerObjectMoved));
  1980. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerObjectMoved)?P@("S@@_OnPlayerObjectMoved","ii",playerid,objectid):ret;
  1981. }
  1982. #if defined _ALS_OnPlayerObjectMoved
  1983. #undef OnPlayerObjectMoved
  1984. #else
  1985. #define _ALS_OnPlayerObjectMoved
  1986. #endif
  1987. #define OnPlayerObjectMoved S@@_OnPlayerObjectMoved
  1988. ALS_FORWARD<PlayerObjectMoved>
  1989. public OnPlayerPickUpPickup(playerid, pickupid)
  1990. {
  1991. P:2("Hooks_OnPlayerPickUpPickup called: %d, %d", playerid, pickupid);
  1992. new
  1993. end = YSI_g_sCallbackData[ALS_OnPlayerPickUpPickup][E_FUNC_HOOK_DATA_END],
  1994. start = YSI_g_sCallbackData[ALS_OnPlayerPickUpPickup][E_FUNC_HOOK_DATA_START],
  1995. ret = ALS_R_PlayerPickUpPickup;
  1996. if (start == end)
  1997. {
  1998. P:2("Hooks_OnPlayerPickUpPickup end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerPickUpPickup));
  1999. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerPickUpPickup))return P@("S@@_OnPlayerPickUpPickup","ii",playerid,pickupid);hooks_do_hooks_call_no_als:return ret;
  2000. }
  2001. new
  2002. idx,
  2003. pointer,
  2004. re = end;
  2005. if (end > sizeof (YSI_g_sCallbackAddresses))
  2006. {
  2007. re = sizeof (YSI_g_sCallbackAddresses);
  2008. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  2009. }
  2010. // Do the initial fast elements.
  2011. while (start != re)
  2012. {
  2013. pointer = YSI_g_sCallbackAddresses[start++];
  2014. #emit PUSH.S pickupid
  2015. #emit PUSH.S playerid
  2016. #emit PUSH.C 8
  2017. #emit LCTRL 6
  2018. #emit ADD.C 28
  2019. #emit PUSH.pri
  2020. #emit LOAD.S.pri pointer
  2021. #emit SCTRL 6
  2022. #emit CONST.alt 0xFFFFFFFF
  2023. #emit STOR.S.pri ret
  2024. #emit JEQ hooks_do_hooks_call_no_als
  2025. }
  2026. // Get any remaining pointers the old way.
  2027. while (start++ != end)
  2028. {
  2029. idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerPickUpPickup");
  2030. #emit PUSH.S pickupid
  2031. #emit PUSH.S playerid
  2032. #emit PUSH.C 8
  2033. #emit LCTRL 6
  2034. #emit ADD.C 28
  2035. #emit PUSH.pri
  2036. #emit LOAD.S.pri pointer
  2037. #emit SCTRL 6
  2038. #emit CONST.alt 0xFFFFFFFF
  2039. #emit STOR.S.pri ret
  2040. #emit JEQ hooks_do_hooks_call_no_als
  2041. }
  2042. // Do ALS just in case (YSI no longer uses this though now).
  2043. P:2("Hooks_OnPlayerPickUpPickup end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerPickUpPickup));
  2044. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerPickUpPickup)?P@("S@@_OnPlayerPickUpPickup","ii",playerid,pickupid):ret;
  2045. }
  2046. #if defined _ALS_OnPlayerPickUpPickup
  2047. #undef OnPlayerPickUpPickup
  2048. #else
  2049. #define _ALS_OnPlayerPickUpPickup
  2050. #endif
  2051. #define OnPlayerPickUpPickup S@@_OnPlayerPickUpPickup
  2052. ALS_FORWARD<PlayerPickUpPickup>
  2053. public OnVehicleMod(playerid, vehicleid, componentid)
  2054. {
  2055. P:2("Hooks_OnVehicleMod called: %d, %d, %d", playerid, vehicleid, componentid);
  2056. new
  2057. end = YSI_g_sCallbackData[ALS_OnVehicleMod][E_FUNC_HOOK_DATA_END],
  2058. start = YSI_g_sCallbackData[ALS_OnVehicleMod][E_FUNC_HOOK_DATA_START],
  2059. ret = ALS_R_VehicleMod;
  2060. if (start == end)
  2061. {
  2062. P:2("Hooks_OnVehicleMod end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehicleMod));
  2063. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnVehicleMod))return P@("S@@_OnVehicleMod","iii",playerid,vehicleid,componentid);hooks_do_hooks_call_no_als:return ret;
  2064. }
  2065. new
  2066. idx,
  2067. pointer,
  2068. re = end;
  2069. if (end > sizeof (YSI_g_sCallbackAddresses))
  2070. {
  2071. re = sizeof (YSI_g_sCallbackAddresses);
  2072. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  2073. }
  2074. // Do the initial fast elements.
  2075. while (start != re)
  2076. {
  2077. pointer = YSI_g_sCallbackAddresses[start++];
  2078. #emit PUSH.S componentid
  2079. #emit PUSH.S vehicleid
  2080. #emit PUSH.S playerid
  2081. #emit PUSH.C 12
  2082. #emit LCTRL 6
  2083. #emit ADD.C 28
  2084. #emit PUSH.pri
  2085. #emit LOAD.S.pri pointer
  2086. #emit SCTRL 6
  2087. #emit CONST.alt 0xFFFFFFFF
  2088. #emit STOR.S.pri ret
  2089. #emit JEQ hooks_do_hooks_call_no_als
  2090. }
  2091. // Get any remaining pointers the old way.
  2092. while (start++ != end)
  2093. {
  2094. idx = AMX_GetPublicPointer(idx, pointer, "@yH_VehicleMod");
  2095. #emit PUSH.S componentid
  2096. #emit PUSH.S vehicleid
  2097. #emit PUSH.S playerid
  2098. #emit PUSH.C 12
  2099. #emit LCTRL 6
  2100. #emit ADD.C 28
  2101. #emit PUSH.pri
  2102. #emit LOAD.S.pri pointer
  2103. #emit SCTRL 6
  2104. #emit CONST.alt 0xFFFFFFFF
  2105. #emit STOR.S.pri ret
  2106. #emit JEQ hooks_do_hooks_call_no_als
  2107. }
  2108. // Do ALS just in case (YSI no longer uses this though now).
  2109. P:2("Hooks_OnVehicleMod end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehicleMod));
  2110. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnVehicleMod)?P@("S@@_OnVehicleMod","iii",playerid,vehicleid,componentid):ret;
  2111. }
  2112. #if defined _ALS_OnVehicleMod
  2113. #undef OnVehicleMod
  2114. #else
  2115. #define _ALS_OnVehicleMod
  2116. #endif
  2117. #define OnVehicleMod S@@_OnVehicleMod
  2118. ALS_FORWARD<VehicleMod>
  2119. public OnEnterExitModShop(playerid, enterexit, interiorid)
  2120. {
  2121. P:2("Hooks_OnEnterExitModShop called: %d, %d, %d", playerid, enterexit, interiorid);
  2122. new
  2123. end = YSI_g_sCallbackData[ALS_OnEnterExitModShop][E_FUNC_HOOK_DATA_END],
  2124. start = YSI_g_sCallbackData[ALS_OnEnterExitModShop][E_FUNC_HOOK_DATA_START],
  2125. ret = ALS_R_EnterExitModShop;
  2126. if (start == end)
  2127. {
  2128. P:2("Hooks_OnEnterExitModShop end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnEnterExitModShop));
  2129. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnEnterExitModShop))return P@("S@@_OnEnterExitModShop","iii",playerid,enterexit,interiorid);hooks_do_hooks_call_no_als:return ret;
  2130. }
  2131. new
  2132. idx,
  2133. pointer,
  2134. re = end;
  2135. if (end > sizeof (YSI_g_sCallbackAddresses))
  2136. {
  2137. re = sizeof (YSI_g_sCallbackAddresses);
  2138. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  2139. }
  2140. // Do the initial fast elements.
  2141. while (start != re)
  2142. {
  2143. pointer = YSI_g_sCallbackAddresses[start++];
  2144. #emit PUSH.S interiorid
  2145. #emit PUSH.S enterexit
  2146. #emit PUSH.S playerid
  2147. #emit PUSH.C 12
  2148. #emit LCTRL 6
  2149. #emit ADD.C 28
  2150. #emit PUSH.pri
  2151. #emit LOAD.S.pri pointer
  2152. #emit SCTRL 6
  2153. #emit CONST.alt 0xFFFFFFFF
  2154. #emit STOR.S.pri ret
  2155. #emit JEQ hooks_do_hooks_call_no_als
  2156. }
  2157. // Get any remaining pointers the old way.
  2158. while (start++ != end)
  2159. {
  2160. idx = AMX_GetPublicPointer(idx, pointer, "@yH_EnterExitModShop");
  2161. #emit PUSH.S interiorid
  2162. #emit PUSH.S enterexit
  2163. #emit PUSH.S playerid
  2164. #emit PUSH.C 12
  2165. #emit LCTRL 6
  2166. #emit ADD.C 28
  2167. #emit PUSH.pri
  2168. #emit LOAD.S.pri pointer
  2169. #emit SCTRL 6
  2170. #emit CONST.alt 0xFFFFFFFF
  2171. #emit STOR.S.pri ret
  2172. #emit JEQ hooks_do_hooks_call_no_als
  2173. }
  2174. // Do ALS just in case (YSI no longer uses this though now).
  2175. P:2("Hooks_OnEnterExitModShop end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnEnterExitModShop));
  2176. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnEnterExitModShop)?P@("S@@_OnEnterExitModShop","iii",playerid,enterexit,interiorid):ret;
  2177. }
  2178. #if defined _ALS_OnEnterExitModShop
  2179. #undef OnEnterExitModShop
  2180. #else
  2181. #define _ALS_OnEnterExitModShop
  2182. #endif
  2183. #define OnEnterExitModShop S@@_OnEnterExitModShop
  2184. ALS_FORWARD<EnterExitModShop>
  2185. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  2186. {
  2187. P:2("Hooks_OnVehiclePaintjob called: %d, %d, %d", playerid, vehicleid, paintjobid);
  2188. new
  2189. end = YSI_g_sCallbackData[ALS_OnVehiclePaintjob][E_FUNC_HOOK_DATA_END],
  2190. start = YSI_g_sCallbackData[ALS_OnVehiclePaintjob][E_FUNC_HOOK_DATA_START],
  2191. ret = ALS_R_VehiclePaintjob;
  2192. if (start == end)
  2193. {
  2194. P:2("Hooks_OnVehiclePaintjob end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehiclePaintjob));
  2195. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnVehiclePaintjob))return P@("S@@_OnVehiclePaintjob","iii",playerid,vehicleid,paintjobid);hooks_do_hooks_call_no_als:return ret;
  2196. }
  2197. new
  2198. idx,
  2199. pointer,
  2200. re = end;
  2201. if (end > sizeof (YSI_g_sCallbackAddresses))
  2202. {
  2203. re = sizeof (YSI_g_sCallbackAddresses);
  2204. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  2205. }
  2206. // Do the initial fast elements.
  2207. while (start != re)
  2208. {
  2209. pointer = YSI_g_sCallbackAddresses[start++];
  2210. #emit PUSH.S paintjobid
  2211. #emit PUSH.S vehicleid
  2212. #emit PUSH.S playerid
  2213. #emit PUSH.C 12
  2214. #emit LCTRL 6
  2215. #emit ADD.C 28
  2216. #emit PUSH.pri
  2217. #emit LOAD.S.pri pointer
  2218. #emit SCTRL 6
  2219. #emit CONST.alt 0xFFFFFFFF
  2220. #emit STOR.S.pri ret
  2221. #emit JEQ hooks_do_hooks_call_no_als
  2222. }
  2223. // Get any remaining pointers the old way.
  2224. while (start++ != end)
  2225. {
  2226. idx = AMX_GetPublicPointer(idx, pointer, "@yH_VehiclePaintjob");
  2227. #emit PUSH.S paintjobid
  2228. #emit PUSH.S vehicleid
  2229. #emit PUSH.S playerid
  2230. #emit PUSH.C 12
  2231. #emit LCTRL 6
  2232. #emit ADD.C 28
  2233. #emit PUSH.pri
  2234. #emit LOAD.S.pri pointer
  2235. #emit SCTRL 6
  2236. #emit CONST.alt 0xFFFFFFFF
  2237. #emit STOR.S.pri ret
  2238. #emit JEQ hooks_do_hooks_call_no_als
  2239. }
  2240. // Do ALS just in case (YSI no longer uses this though now).
  2241. P:2("Hooks_OnVehiclePaintjob end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehiclePaintjob));
  2242. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnVehiclePaintjob)?P@("S@@_OnVehiclePaintjob","iii",playerid,vehicleid,paintjobid):ret;
  2243. }
  2244. #if defined _ALS_OnVehiclePaintjob
  2245. #undef OnVehiclePaintjob
  2246. #else
  2247. #define _ALS_OnVehiclePaintjob
  2248. #endif
  2249. #define OnVehiclePaintjob S@@_OnVehiclePaintjob
  2250. ALS_FORWARD<VehiclePaintjob>
  2251. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  2252. {
  2253. P:2("Hooks_OnVehicleRespray called: %d, %d, %d, %d", playerid, vehicleid, color1, color2);
  2254. new
  2255. end = YSI_g_sCallbackData[ALS_OnVehicleRespray][E_FUNC_HOOK_DATA_END],
  2256. start = YSI_g_sCallbackData[ALS_OnVehicleRespray][E_FUNC_HOOK_DATA_START],
  2257. ret = ALS_R_VehicleRespray;
  2258. if (start == end)
  2259. {
  2260. P:2("Hooks_OnVehicleRespray end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehicleRespray));
  2261. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnVehicleRespray))return P@("S@@_OnVehicleRespray","iiii",playerid,vehicleid,color1,color2);hooks_do_hooks_call_no_als:return ret;
  2262. }
  2263. new
  2264. idx,
  2265. pointer,
  2266. re = end;
  2267. if (end > sizeof (YSI_g_sCallbackAddresses))
  2268. {
  2269. re = sizeof (YSI_g_sCallbackAddresses);
  2270. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  2271. }
  2272. // Do the initial fast elements.
  2273. while (start != re)
  2274. {
  2275. pointer = YSI_g_sCallbackAddresses[start++];
  2276. #emit PUSH.S color2
  2277. #emit PUSH.S color1
  2278. #emit PUSH.S vehicleid
  2279. #emit PUSH.S playerid
  2280. #emit PUSH.C 16
  2281. #emit LCTRL 6
  2282. #emit ADD.C 28
  2283. #emit PUSH.pri
  2284. #emit LOAD.S.pri pointer
  2285. #emit SCTRL 6
  2286. #emit CONST.alt 0xFFFFFFFF
  2287. #emit STOR.S.pri ret
  2288. #emit JEQ hooks_do_hooks_call_no_als
  2289. }
  2290. // Get any remaining pointers the old way.
  2291. while (start++ != end)
  2292. {
  2293. idx = AMX_GetPublicPointer(idx, pointer, "@yH_VehicleRespray");
  2294. #emit PUSH.S color2
  2295. #emit PUSH.S color1
  2296. #emit PUSH.S vehicleid
  2297. #emit PUSH.S playerid
  2298. #emit PUSH.C 16
  2299. #emit LCTRL 6
  2300. #emit ADD.C 28
  2301. #emit PUSH.pri
  2302. #emit LOAD.S.pri pointer
  2303. #emit SCTRL 6
  2304. #emit CONST.alt 0xFFFFFFFF
  2305. #emit STOR.S.pri ret
  2306. #emit JEQ hooks_do_hooks_call_no_als
  2307. }
  2308. // Do ALS just in case (YSI no longer uses this though now).
  2309. P:2("Hooks_OnVehicleRespray end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehicleRespray));
  2310. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnVehicleRespray)?P@("S@@_OnVehicleRespray","iiii",playerid,vehicleid,color1,color2):ret;
  2311. }
  2312. #if defined _ALS_OnVehicleRespray
  2313. #undef OnVehicleRespray
  2314. #else
  2315. #define _ALS_OnVehicleRespray
  2316. #endif
  2317. #define OnVehicleRespray S@@_OnVehicleRespray
  2318. ALS_FORWARD<VehicleRespray>
  2319. public OnVehicleDamageStatusUpdate(vehicleid, playerid)
  2320. {
  2321. P:2("Hooks_OnVehicleDamageStatusUpdate called: %d, %d", vehicleid, playerid);
  2322. new
  2323. end = YSI_g_sCallbackData[ALS_OnVehicleDamageStatusUpdate][E_FUNC_HOOK_DATA_END],
  2324. start = YSI_g_sCallbackData[ALS_OnVehicleDamageStatusUpdate][E_FUNC_HOOK_DATA_START],
  2325. ret = ALS_R_VehicleDamageStatusUpdate;
  2326. if (start == end)
  2327. {
  2328. P:2("Hooks_OnVehicleDamageStatusUpdate end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehicleDamageStatusUpdate));
  2329. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnVehicleDamageStatusUpdate))return P@("S@@_OnVehicleDamageStatusUpdate","ii",vehicleid,playerid);hooks_do_hooks_call_no_als:return ret;
  2330. }
  2331. new
  2332. idx,
  2333. pointer,
  2334. re = end;
  2335. if (end > sizeof (YSI_g_sCallbackAddresses))
  2336. {
  2337. re = sizeof (YSI_g_sCallbackAddresses);
  2338. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  2339. }
  2340. // Do the initial fast elements.
  2341. while (start != re)
  2342. {
  2343. pointer = YSI_g_sCallbackAddresses[start++];
  2344. #emit PUSH.S playerid
  2345. #emit PUSH.S vehicleid
  2346. #emit PUSH.C 8
  2347. #emit LCTRL 6
  2348. #emit ADD.C 28
  2349. #emit PUSH.pri
  2350. #emit LOAD.S.pri pointer
  2351. #emit SCTRL 6
  2352. #emit CONST.alt 0xFFFFFFFF
  2353. #emit STOR.S.pri ret
  2354. #emit JEQ hooks_do_hooks_call_no_als
  2355. }
  2356. // Get any remaining pointers the old way.
  2357. while (start++ != end)
  2358. {
  2359. idx = AMX_GetPublicPointer(idx, pointer, "@yH_VehicleDamageStatusUpdate");
  2360. #emit PUSH.S playerid
  2361. #emit PUSH.S vehicleid
  2362. #emit PUSH.C 8
  2363. #emit LCTRL 6
  2364. #emit ADD.C 28
  2365. #emit PUSH.pri
  2366. #emit LOAD.S.pri pointer
  2367. #emit SCTRL 6
  2368. #emit CONST.alt 0xFFFFFFFF
  2369. #emit STOR.S.pri ret
  2370. #emit JEQ hooks_do_hooks_call_no_als
  2371. }
  2372. // Do ALS just in case (YSI no longer uses this though now).
  2373. P:2("Hooks_OnVehicleDamageStatusUpdate end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehicleDamageStatusUpdate));
  2374. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnVehicleDamageStatusUpdate)?P@("S@@_OnVehicleDamageStatusUpdate","ii",vehicleid,playerid):ret;
  2375. }
  2376. #if defined _ALS_OnVehicleDamageStatusUpd
  2377. #undef OnVehicleDamageStatusUpdate
  2378. #else
  2379. #define _ALS_OnVehicleDamageStatusUpd
  2380. #endif
  2381. #define OnVehicleDamageStatusUpdate S@@_OnVehicleDamageStatusUpdate
  2382. ALS_FORWARD<VehicleDamageStatusUpdate>
  2383. public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat)
  2384. {
  2385. P:2("Hooks_OnUnoccupiedVehicleUpdate called: %d, %d, %d", vehicleid, playerid, passenger_seat);
  2386. new
  2387. end = YSI_g_sCallbackData[ALS_OnUnoccupiedVehicleUpdate][E_FUNC_HOOK_DATA_END],
  2388. start = YSI_g_sCallbackData[ALS_OnUnoccupiedVehicleUpdate][E_FUNC_HOOK_DATA_START],
  2389. ret = ALS_R_UnoccupiedVehicleUpdate;
  2390. if (start == end)
  2391. {
  2392. P:2("Hooks_OnUnoccupiedVehicleUpdate end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnUnoccupiedVehicleUpdate));
  2393. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnUnoccupiedVehicleUpdate))return P@("S@@_OnUnoccupiedVehicleUpdate","iii",vehicleid,playerid,passenger_seat);hooks_do_hooks_call_no_als:return ret;
  2394. }
  2395. new
  2396. idx,
  2397. pointer,
  2398. re = end;
  2399. if (end > sizeof (YSI_g_sCallbackAddresses))
  2400. {
  2401. re = sizeof (YSI_g_sCallbackAddresses);
  2402. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  2403. }
  2404. // Do the initial fast elements.
  2405. while (start != re)
  2406. {
  2407. pointer = YSI_g_sCallbackAddresses[start++];
  2408. #emit PUSH.S passenger_seat
  2409. #emit PUSH.S playerid
  2410. #emit PUSH.S vehicleid
  2411. // I wonder if I could hack the stack with a negative number so that when
  2412. // the called function returns it puts all the header data BACK on to the
  2413. // stack instead of removing the parameters and header.
  2414. #emit PUSH.C 12
  2415. #emit LCTRL 6
  2416. #emit ADD.C 28
  2417. #emit PUSH.pri
  2418. #emit LOAD.S.pri pointer
  2419. #emit SCTRL 6
  2420. #emit CONST.alt 0xFFFFFFFF
  2421. #emit STOR.S.pri ret
  2422. #emit JEQ hooks_do_hooks_call_no_als
  2423. }
  2424. // Get any remaining pointers the old way.
  2425. while (start++ != end)
  2426. {
  2427. idx = AMX_GetPublicPointer(idx, pointer, "@yH_UnoccupiedVehicleUpdate");
  2428. #emit PUSH.S passenger_seat
  2429. #emit PUSH.S playerid
  2430. #emit PUSH.S vehicleid
  2431. #emit PUSH.C 12
  2432. #emit LCTRL 6
  2433. #emit ADD.C 28
  2434. #emit PUSH.pri
  2435. #emit LOAD.S.pri pointer
  2436. #emit SCTRL 6
  2437. #emit CONST.alt 0xFFFFFFFF
  2438. #emit STOR.S.pri ret
  2439. #emit JEQ hooks_do_hooks_call_no_als
  2440. }
  2441. // Do ALS just in case (YSI no longer uses this though now).
  2442. P:2("Hooks_OnUnoccupiedVehicleUpdate end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnUnoccupiedVehicleUpdate));
  2443. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnUnoccupiedVehicleUpdate)?P@("S@@_OnUnoccupiedVehicleUpdate","iii",vehicleid,playerid,passenger_seat):ret;
  2444. }
  2445. #if defined _ALS_OnUnoccupiedVehicleUpdate
  2446. #undef OnUnoccupiedVehicleUpdate
  2447. #else
  2448. #define _ALS_OnUnoccupiedVehicleUpdate
  2449. #endif
  2450. #define OnUnoccupiedVehicleUpdate S@@_OnUnoccupiedVehicleUpdate
  2451. ALS_FORWARD<UnoccupiedVehicleUpdate>
  2452. public OnPlayerSelectedMenuRow(playerid, row)
  2453. {
  2454. P:2("Hooks_OnPlayerSelectedMenuRow called: %d, %d", playerid, row);
  2455. new
  2456. end = YSI_g_sCallbackData[ALS_OnPlayerSelectedMenuRow][E_FUNC_HOOK_DATA_END],
  2457. start = YSI_g_sCallbackData[ALS_OnPlayerSelectedMenuRow][E_FUNC_HOOK_DATA_START],
  2458. ret = ALS_R_PlayerSelectedMenuRow;
  2459. if (start == end)
  2460. {
  2461. P:2("Hooks_OnPlayerSelectedMenuRow end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerSelectedMenuRow));
  2462. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerSelectedMenuRow))return P@("S@@_OnPlayerSelectedMenuRow","ii",playerid,row);hooks_do_hooks_call_no_als:return ret;
  2463. }
  2464. new
  2465. idx,
  2466. pointer,
  2467. re = end;
  2468. if (end > sizeof (YSI_g_sCallbackAddresses))
  2469. {
  2470. re = sizeof (YSI_g_sCallbackAddresses);
  2471. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  2472. }
  2473. // Do the initial fast elements.
  2474. while (start != re)
  2475. {
  2476. pointer = YSI_g_sCallbackAddresses[start++];
  2477. #emit PUSH.S row
  2478. #emit PUSH.S playerid
  2479. #emit PUSH.C 8
  2480. #emit LCTRL 6
  2481. #emit ADD.C 28
  2482. #emit PUSH.pri
  2483. #emit LOAD.S.pri pointer
  2484. #emit SCTRL 6
  2485. #emit CONST.alt 0xFFFFFFFF
  2486. #emit STOR.S.pri ret
  2487. #emit JEQ hooks_do_hooks_call_no_als
  2488. }
  2489. // Get any remaining pointers the old way.
  2490. while (start++ != end)
  2491. {
  2492. idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerSelectedMenuRow");
  2493. #emit PUSH.S row
  2494. #emit PUSH.S playerid
  2495. #emit PUSH.C 8
  2496. #emit LCTRL 6
  2497. #emit ADD.C 28
  2498. #emit PUSH.pri
  2499. #emit LOAD.S.pri pointer
  2500. #emit SCTRL 6
  2501. #emit CONST.alt 0xFFFFFFFF
  2502. #emit STOR.S.pri ret
  2503. #emit JEQ hooks_do_hooks_call_no_als
  2504. }
  2505. // Do ALS just in case (YSI no longer uses this though now).
  2506. P:2("Hooks_OnPlayerSelectedMenuRow end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerSelectedMenuRow));
  2507. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerSelectedMenuRow)?P@("S@@_OnPlayerSelectedMenuRow","ii",playerid,row):ret;
  2508. }
  2509. #if defined _ALS_OnPlayerSelectedMenuRow
  2510. #undef OnPlayerSelectedMenuRow
  2511. #else
  2512. #define _ALS_OnPlayerSelectedMenuRow
  2513. #endif
  2514. #define OnPlayerSelectedMenuRow S@@_OnPlayerSelectedMenuRow
  2515. ALS_FORWARD<PlayerSelectedMenuRow>
  2516. public OnPlayerExitedMenu(playerid)
  2517. {
  2518. P:2("Hooks_OnPlayerExitedMenu called: %d", playerid);
  2519. new
  2520. end = YSI_g_sCallbackData[ALS_OnPlayerExitedMenu][E_FUNC_HOOK_DATA_END],
  2521. start = YSI_g_sCallbackData[ALS_OnPlayerExitedMenu][E_FUNC_HOOK_DATA_START],
  2522. ret = ALS_R_PlayerExitedMenu;
  2523. if (start == end)
  2524. {
  2525. P:2("Hooks_OnPlayerExitedMenu end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerExitedMenu));
  2526. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerExitedMenu))return P@("S@@_OnPlayerExitedMenu","i",playerid);hooks_do_hooks_call_no_als:return ret;
  2527. }
  2528. new
  2529. idx,
  2530. pointer,
  2531. re = end;
  2532. if (end > sizeof (YSI_g_sCallbackAddresses))
  2533. {
  2534. re = sizeof (YSI_g_sCallbackAddresses);
  2535. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  2536. }
  2537. // Do the initial fast elements.
  2538. while (start != re)
  2539. {
  2540. pointer = YSI_g_sCallbackAddresses[start++];
  2541. #emit PUSH.S playerid
  2542. #emit PUSH.C 4
  2543. #emit LCTRL 6
  2544. #emit ADD.C 28
  2545. #emit PUSH.pri
  2546. #emit LOAD.S.pri pointer
  2547. #emit SCTRL 6
  2548. #emit CONST.alt 0xFFFFFFFF
  2549. #emit STOR.S.pri ret
  2550. #emit JEQ hooks_do_hooks_call_no_als
  2551. }
  2552. // Get any remaining pointers the old way.
  2553. while (start++ != end)
  2554. {
  2555. idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerExitedMenu");
  2556. #emit PUSH.S playerid
  2557. #emit PUSH.C 4
  2558. #emit LCTRL 6
  2559. #emit ADD.C 28
  2560. #emit PUSH.pri
  2561. #emit LOAD.S.pri pointer
  2562. #emit SCTRL 6
  2563. #emit CONST.alt 0xFFFFFFFF
  2564. #emit STOR.S.pri ret
  2565. #emit JEQ hooks_do_hooks_call_no_als
  2566. }
  2567. // Do ALS just in case (YSI no longer uses this though now).
  2568. P:2("Hooks_OnPlayerExitedMenu end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerExitedMenu));
  2569. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerExitedMenu)?P@("S@@_OnPlayerExitedMenu","i",playerid):ret;
  2570. }
  2571. #if defined _ALS_OnPlayerExitedMenu
  2572. #undef OnPlayerExitedMenu
  2573. #else
  2574. #define _ALS_OnPlayerExitedMenu
  2575. #endif
  2576. #define OnPlayerExitedMenu S@@_OnPlayerExitedMenu
  2577. ALS_FORWARD<PlayerExitedMenu>
  2578. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  2579. {
  2580. P:2("Hooks_OnPlayerInteriorChange called: %d, %d, %d", playerid, newinteriorid, oldinteriorid);
  2581. new
  2582. end = YSI_g_sCallbackData[ALS_OnPlayerInteriorChange][E_FUNC_HOOK_DATA_END],
  2583. start = YSI_g_sCallbackData[ALS_OnPlayerInteriorChange][E_FUNC_HOOK_DATA_START],
  2584. ret = ALS_R_PlayerInteriorChange;
  2585. if (start == end)
  2586. {
  2587. P:2("Hooks_OnPlayerInteriorChange end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerInteriorChange));
  2588. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerInteriorChange))return P@("S@@_OnPlayerInteriorChange","iii",playerid,newinteriorid,oldinteriorid);hooks_do_hooks_call_no_als:return ret;
  2589. }
  2590. new
  2591. idx,
  2592. pointer,
  2593. re = end;
  2594. if (end > sizeof (YSI_g_sCallbackAddresses))
  2595. {
  2596. re = sizeof (YSI_g_sCallbackAddresses);
  2597. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  2598. }
  2599. // Do the initial fast elements.
  2600. while (start != re)
  2601. {
  2602. pointer = YSI_g_sCallbackAddresses[start++];
  2603. #emit PUSH.S oldinteriorid
  2604. #emit PUSH.S newinteriorid
  2605. #emit PUSH.S playerid
  2606. #emit PUSH.C 12
  2607. #emit LCTRL 6
  2608. #emit ADD.C 28
  2609. #emit PUSH.pri
  2610. #emit LOAD.S.pri pointer
  2611. #emit SCTRL 6
  2612. #emit CONST.alt 0xFFFFFFFF
  2613. #emit STOR.S.pri ret
  2614. #emit JEQ hooks_do_hooks_call_no_als
  2615. }
  2616. // Get any remaining pointers the old way.
  2617. while (start++ != end)
  2618. {
  2619. idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerInteriorChange");
  2620. #emit PUSH.S oldinteriorid
  2621. #emit PUSH.S newinteriorid
  2622. #emit PUSH.S playerid
  2623. #emit PUSH.C 12
  2624. #emit LCTRL 6
  2625. #emit ADD.C 28
  2626. #emit PUSH.pri
  2627. #emit LOAD.S.pri pointer
  2628. #emit SCTRL 6
  2629. #emit CONST.alt 0xFFFFFFFF
  2630. #emit STOR.S.pri ret
  2631. #emit JEQ hooks_do_hooks_call_no_als
  2632. }
  2633. // Do ALS just in case (YSI no longer uses this though now).
  2634. P:2("Hooks_OnPlayerInteriorChange end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerInteriorChange));
  2635. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerInteriorChange)?P@("S@@_OnPlayerInteriorChange","iii",playerid,newinteriorid,oldinteriorid):ret;
  2636. }
  2637. #if defined _ALS_OnPlayerInteriorChange
  2638. #undef OnPlayerInteriorChange
  2639. #else
  2640. #define _ALS_OnPlayerInteriorChange
  2641. #endif
  2642. #define OnPlayerInteriorChange S@@_OnPlayerInteriorChange
  2643. ALS_FORWARD<PlayerInteriorChange>
  2644. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  2645. {
  2646. P:2("Hooks_OnPlayerKeyStateChange called: %d, %d, %d", playerid, newkeys, oldkeys);
  2647. new
  2648. end = YSI_g_sCallbackData[ALS_OnPlayerKeyStateChange][E_FUNC_HOOK_DATA_END],
  2649. start = YSI_g_sCallbackData[ALS_OnPlayerKeyStateChange][E_FUNC_HOOK_DATA_START],
  2650. ret = ALS_R_PlayerKeyStateChange;
  2651. if (start == end)
  2652. {
  2653. P:2("Hooks_OnPlayerKeyStateChange end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerKeyStateChange));
  2654. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerKeyStateChange))return P@("S@@_OnPlayerKeyStateChange","iii",playerid,newkeys,oldkeys);hooks_do_hooks_call_no_als:return ret;
  2655. }
  2656. new
  2657. idx,
  2658. pointer,
  2659. re = end;
  2660. if (end > sizeof (YSI_g_sCallbackAddresses))
  2661. {
  2662. re = sizeof (YSI_g_sCallbackAddresses);
  2663. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  2664. }
  2665. // Do the initial fast elements.
  2666. while (start != re)
  2667. {
  2668. pointer = YSI_g_sCallbackAddresses[start++];
  2669. #emit PUSH.S oldkeys
  2670. #emit PUSH.S newkeys
  2671. #emit PUSH.S playerid
  2672. #emit PUSH.C 12
  2673. #emit LCTRL 6
  2674. #emit ADD.C 28
  2675. #emit PUSH.pri
  2676. #emit LOAD.S.pri pointer
  2677. #emit SCTRL 6
  2678. #emit CONST.alt 0xFFFFFFFF
  2679. #emit STOR.S.pri ret
  2680. #emit JEQ hooks_do_hooks_call_no_als
  2681. }
  2682. // Get any remaining pointers the old way.
  2683. while (start++ != end)
  2684. {
  2685. idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerKeyStateChange");
  2686. #emit PUSH.S oldkeys
  2687. #emit PUSH.S newkeys
  2688. #emit PUSH.S playerid
  2689. #emit PUSH.C 12
  2690. #emit LCTRL 6
  2691. #emit ADD.C 28
  2692. #emit PUSH.pri
  2693. #emit LOAD.S.pri pointer
  2694. #emit SCTRL 6
  2695. #emit CONST.alt 0xFFFFFFFF
  2696. #emit STOR.S.pri ret
  2697. #emit JEQ hooks_do_hooks_call_no_als
  2698. }
  2699. // Do ALS just in case (YSI no longer uses this though now).
  2700. P:2("Hooks_OnPlayerKeyStateChange end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerKeyStateChange));
  2701. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerKeyStateChange)?P@("S@@_OnPlayerKeyStateChange","iii",playerid,newkeys,oldkeys):ret;
  2702. }
  2703. #if defined _ALS_OnPlayerKeyStateChange
  2704. #undef OnPlayerKeyStateChange
  2705. #else
  2706. #define _ALS_OnPlayerKeyStateChange
  2707. #endif
  2708. #define OnPlayerKeyStateChange S@@_OnPlayerKeyStateChange
  2709. ALS_FORWARD<PlayerKeyStateChange>
  2710. public OnRconLoginAttempt(ip[], password[], success)
  2711. {
  2712. P:2("Hooks_OnRconLoginAttempt called: \"%s\", \"%s\", %d", ip, password, success);
  2713. new
  2714. end = YSI_g_sCallbackData[ALS_OnRconLoginAttempt][E_FUNC_HOOK_DATA_END],
  2715. start = YSI_g_sCallbackData[ALS_OnRconLoginAttempt][E_FUNC_HOOK_DATA_START],
  2716. ret = ALS_R_RconLoginAttempt;
  2717. if (start == end)
  2718. {
  2719. P:2("Hooks_OnRconLoginAttempt end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnRconLoginAttempt));
  2720. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnRconLoginAttempt))return P@("S@@_OnRconLoginAttempt","ssi",(ip[0])?(ip):NULL,(password[0])?(password):NULL,success);hooks_do_hooks_call_no_als:return ret;
  2721. }
  2722. new
  2723. idx,
  2724. pointer,
  2725. re = end;
  2726. if (end > sizeof (YSI_g_sCallbackAddresses))
  2727. {
  2728. re = sizeof (YSI_g_sCallbackAddresses);
  2729. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  2730. }
  2731. // Do the initial fast elements.
  2732. while (start != re)
  2733. {
  2734. pointer = YSI_g_sCallbackAddresses[start++];
  2735. #emit PUSH.S success
  2736. #emit PUSH.S password
  2737. #emit PUSH.S ip
  2738. #emit PUSH.C 12
  2739. #emit LCTRL 6
  2740. #emit ADD.C 28
  2741. #emit PUSH.pri
  2742. #emit LOAD.S.pri pointer
  2743. #emit SCTRL 6
  2744. #emit CONST.alt 0xFFFFFFFF
  2745. #emit STOR.S.pri ret
  2746. #emit JEQ hooks_do_hooks_call_no_als
  2747. }
  2748. // Get any remaining pointers the old way.
  2749. while (start++ != end)
  2750. {
  2751. idx = AMX_GetPublicPointer(idx, pointer, "@yH_RconLoginAttempt");
  2752. #emit PUSH.S success
  2753. #emit PUSH.S password
  2754. #emit PUSH.S ip
  2755. #emit PUSH.C 12
  2756. #emit LCTRL 6
  2757. #emit ADD.C 28
  2758. #emit PUSH.pri
  2759. #emit LOAD.S.pri pointer
  2760. #emit SCTRL 6
  2761. #emit CONST.alt 0xFFFFFFFF
  2762. #emit STOR.S.pri ret
  2763. #emit JEQ hooks_do_hooks_call_no_als
  2764. }
  2765. // Do ALS just in case (YSI no longer uses this though now).
  2766. P:2("Hooks_OnRconLoginAttempt end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnRconLoginAttempt));
  2767. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnRconLoginAttempt)?P@("S@@_OnRconLoginAttempt","ssi",(ip[0])?(ip):NULL,(password[0])?(password):NULL,success):ret;
  2768. }
  2769. #if defined _ALS_OnRconLoginAttempt
  2770. #undef OnRconLoginAttempt
  2771. #else
  2772. #define _ALS_OnRconLoginAttempt
  2773. #endif
  2774. #define OnRconLoginAttempt S@@_OnRconLoginAttempt
  2775. ALS_FORWARD<RconLoginAttempt>
  2776. public OnPlayerUpdate(playerid)
  2777. {
  2778. P:7("Hooks_OnPlayerUpdate called: %d", playerid);
  2779. new
  2780. end = YSI_g_sCallbackData[ALS_OnPlayerUpdate][E_FUNC_HOOK_DATA_END],
  2781. start = YSI_g_sCallbackData[ALS_OnPlayerUpdate][E_FUNC_HOOK_DATA_START],
  2782. ret = ALS_R_PlayerUpdate;
  2783. if (start == end)
  2784. {
  2785. P:7("Hooks_OnPlayerUpdate end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerUpdate));
  2786. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerUpdate))return P@("S@@_OnPlayerUpdate","i",playerid);hooks_do_hooks_call_no_als:return ret;
  2787. }
  2788. new
  2789. idx,
  2790. pointer,
  2791. re = end;
  2792. if (end > sizeof (YSI_g_sCallbackAddresses))
  2793. {
  2794. re = sizeof (YSI_g_sCallbackAddresses);
  2795. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  2796. }
  2797. // Do the initial fast elements.
  2798. while (start != re)
  2799. {
  2800. pointer = YSI_g_sCallbackAddresses[start++];
  2801. #emit PUSH.S playerid
  2802. #emit PUSH.C 4
  2803. #emit LCTRL 6
  2804. #emit ADD.C 28
  2805. #emit PUSH.pri
  2806. #emit LOAD.S.pri pointer
  2807. #emit SCTRL 6
  2808. #emit CONST.alt 0xFFFFFFFF
  2809. #emit STOR.S.pri ret
  2810. #emit JEQ hooks_do_hooks_call_no_als
  2811. }
  2812. // Get any remaining pointers the old way.
  2813. while (start++ != end)
  2814. {
  2815. idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerUpdate");
  2816. #emit PUSH.S playerid
  2817. #emit PUSH.C 4
  2818. #emit LCTRL 6
  2819. #emit ADD.C 28
  2820. #emit PUSH.pri
  2821. #emit LOAD.S.pri pointer
  2822. #emit SCTRL 6
  2823. #emit CONST.alt 0xFFFFFFFF
  2824. #emit STOR.S.pri ret
  2825. #emit JEQ hooks_do_hooks_call_no_als
  2826. }
  2827. // Do ALS just in case (YSI no longer uses this though now).
  2828. P:7("Hooks_OnPlayerUpdate end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerUpdate));
  2829. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerUpdate)?P@("S@@_OnPlayerUpdate","i",playerid):ret;
  2830. }
  2831. #if defined _ALS_OnPlayerUpdate
  2832. #undef OnPlayerUpdate
  2833. #else
  2834. #define _ALS_OnPlayerUpdate
  2835. #endif
  2836. #define OnPlayerUpdate S@@_OnPlayerUpdate
  2837. ALS_FORWARD<PlayerUpdate>
  2838. public OnPlayerStreamIn(playerid, forplayerid)
  2839. {
  2840. P:2("Hooks_OnPlayerStreamIn called: %d, %d", playerid, forplayerid);
  2841. new
  2842. end = YSI_g_sCallbackData[ALS_OnPlayerStreamIn][E_FUNC_HOOK_DATA_END],
  2843. start = YSI_g_sCallbackData[ALS_OnPlayerStreamIn][E_FUNC_HOOK_DATA_START],
  2844. ret = ALS_R_PlayerStreamIn;
  2845. if (start == end)
  2846. {
  2847. P:2("Hooks_OnPlayerStreamIn end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerStreamIn));
  2848. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerStreamIn))return P@("S@@_OnPlayerStreamIn","ii",playerid,forplayerid);hooks_do_hooks_call_no_als:return ret;
  2849. }
  2850. new
  2851. idx,
  2852. pointer,
  2853. re = end;
  2854. if (end > sizeof (YSI_g_sCallbackAddresses))
  2855. {
  2856. re = sizeof (YSI_g_sCallbackAddresses);
  2857. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  2858. }
  2859. // Do the initial fast elements.
  2860. while (start != re)
  2861. {
  2862. pointer = YSI_g_sCallbackAddresses[start++];
  2863. #emit PUSH.S forplayerid
  2864. #emit PUSH.S playerid
  2865. #emit PUSH.C 8
  2866. #emit LCTRL 6
  2867. #emit ADD.C 28
  2868. #emit PUSH.pri
  2869. #emit LOAD.S.pri pointer
  2870. #emit SCTRL 6
  2871. #emit CONST.alt 0xFFFFFFFF
  2872. #emit STOR.S.pri ret
  2873. #emit JEQ hooks_do_hooks_call_no_als
  2874. }
  2875. // Get any remaining pointers the old way.
  2876. while (start++ != end)
  2877. {
  2878. idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerStreamIn");
  2879. #emit PUSH.S forplayerid
  2880. #emit PUSH.S playerid
  2881. #emit PUSH.C 8
  2882. #emit LCTRL 6
  2883. #emit ADD.C 28
  2884. #emit PUSH.pri
  2885. #emit LOAD.S.pri pointer
  2886. #emit SCTRL 6
  2887. #emit CONST.alt 0xFFFFFFFF
  2888. #emit STOR.S.pri ret
  2889. #emit JEQ hooks_do_hooks_call_no_als
  2890. }
  2891. // Do ALS just in case (YSI no longer uses this though now).
  2892. P:2("Hooks_OnPlayerStreamIn end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerStreamIn));
  2893. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerStreamIn)?P@("S@@_OnPlayerStreamIn","ii",playerid,forplayerid):ret;
  2894. }
  2895. #if defined _ALS_OnPlayerStreamIn
  2896. #undef OnPlayerStreamIn
  2897. #else
  2898. #define _ALS_OnPlayerStreamIn
  2899. #endif
  2900. #define OnPlayerStreamIn S@@_OnPlayerStreamIn
  2901. ALS_FORWARD<PlayerStreamIn>
  2902. public OnPlayerStreamOut(playerid, forplayerid)
  2903. {
  2904. P:2("Hooks_OnPlayerStreamOut called: %d, %d", playerid, forplayerid);
  2905. new
  2906. end = YSI_g_sCallbackData[ALS_OnPlayerStreamOut][E_FUNC_HOOK_DATA_END],
  2907. start = YSI_g_sCallbackData[ALS_OnPlayerStreamOut][E_FUNC_HOOK_DATA_START],
  2908. ret = ALS_R_PlayerStreamOut;
  2909. if (start == end)
  2910. {
  2911. P:2("Hooks_OnPlayerStreamOut end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerStreamOut));
  2912. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerStreamOut))return P@("S@@_OnPlayerStreamOut","ii",playerid,forplayerid);hooks_do_hooks_call_no_als:return ret;
  2913. }
  2914. new
  2915. idx,
  2916. pointer,
  2917. re = end;
  2918. if (end > sizeof (YSI_g_sCallbackAddresses))
  2919. {
  2920. re = sizeof (YSI_g_sCallbackAddresses);
  2921. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  2922. }
  2923. // Do the initial fast elements.
  2924. while (start != re)
  2925. {
  2926. pointer = YSI_g_sCallbackAddresses[start++];
  2927. #emit PUSH.S forplayerid
  2928. #emit PUSH.S playerid
  2929. #emit PUSH.C 8
  2930. #emit LCTRL 6
  2931. #emit ADD.C 28
  2932. #emit PUSH.pri
  2933. #emit LOAD.S.pri pointer
  2934. #emit SCTRL 6
  2935. #emit CONST.alt 0xFFFFFFFF
  2936. #emit STOR.S.pri ret
  2937. #emit JEQ hooks_do_hooks_call_no_als
  2938. }
  2939. // Get any remaining pointers the old way.
  2940. while (start++ != end)
  2941. {
  2942. idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerStreamOut");
  2943. #emit PUSH.S forplayerid
  2944. #emit PUSH.S playerid
  2945. #emit PUSH.C 8
  2946. #emit LCTRL 6
  2947. #emit ADD.C 28
  2948. #emit PUSH.pri
  2949. #emit LOAD.S.pri pointer
  2950. #emit SCTRL 6
  2951. #emit CONST.alt 0xFFFFFFFF
  2952. #emit STOR.S.pri ret
  2953. #emit JEQ hooks_do_hooks_call_no_als
  2954. }
  2955. // Do ALS just in case (YSI no longer uses this though now).
  2956. P:2("Hooks_OnPlayerStreamOut end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerStreamOut));
  2957. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerStreamOut)?P@("S@@_OnPlayerStreamOut","ii",playerid,forplayerid):ret;
  2958. }
  2959. #if defined _ALS_OnPlayerStreamOut
  2960. #undef OnPlayerStreamOut
  2961. #else
  2962. #define _ALS_OnPlayerStreamOut
  2963. #endif
  2964. #define OnPlayerStreamOut S@@_OnPlayerStreamOut
  2965. ALS_FORWARD<PlayerStreamOut>
  2966. public OnVehicleStreamIn(vehicleid, forplayerid)
  2967. {
  2968. P:2("Hooks_OnVehicleStreamIn called: %d, %d", vehicleid, forplayerid);
  2969. new
  2970. end = YSI_g_sCallbackData[ALS_OnVehicleStreamIn][E_FUNC_HOOK_DATA_END],
  2971. start = YSI_g_sCallbackData[ALS_OnVehicleStreamIn][E_FUNC_HOOK_DATA_START],
  2972. ret = ALS_R_VehicleStreamIn;
  2973. if (start == end)
  2974. {
  2975. P:2("Hooks_OnVehicleStreamIn end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehicleStreamIn));
  2976. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnVehicleStreamIn))return P@("S@@_OnVehicleStreamIn","ii",vehicleid,forplayerid);hooks_do_hooks_call_no_als:return ret;
  2977. }
  2978. new
  2979. idx,
  2980. pointer,
  2981. re = end;
  2982. if (end > sizeof (YSI_g_sCallbackAddresses))
  2983. {
  2984. re = sizeof (YSI_g_sCallbackAddresses);
  2985. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  2986. }
  2987. // Do the initial fast elements.
  2988. while (start != re)
  2989. {
  2990. pointer = YSI_g_sCallbackAddresses[start++];
  2991. #emit PUSH.S forplayerid
  2992. #emit PUSH.S vehicleid
  2993. #emit PUSH.C 8
  2994. #emit LCTRL 6
  2995. #emit ADD.C 28
  2996. #emit PUSH.pri
  2997. #emit LOAD.S.pri pointer
  2998. #emit SCTRL 6
  2999. #emit CONST.alt 0xFFFFFFFF
  3000. #emit STOR.S.pri ret
  3001. #emit JEQ hooks_do_hooks_call_no_als
  3002. }
  3003. // Get any remaining pointers the old way.
  3004. while (start++ != end)
  3005. {
  3006. idx = AMX_GetPublicPointer(idx, pointer, "@yH_VehicleStreamIn");
  3007. #emit PUSH.S forplayerid
  3008. #emit PUSH.S vehicleid
  3009. #emit PUSH.C 8
  3010. #emit LCTRL 6
  3011. #emit ADD.C 28
  3012. #emit PUSH.pri
  3013. #emit LOAD.S.pri pointer
  3014. #emit SCTRL 6
  3015. #emit CONST.alt 0xFFFFFFFF
  3016. #emit STOR.S.pri ret
  3017. #emit JEQ hooks_do_hooks_call_no_als
  3018. }
  3019. // Do ALS just in case (YSI no longer uses this though now).
  3020. P:2("Hooks_OnVehicleStreamIn end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehicleStreamIn));
  3021. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnVehicleStreamIn)?P@("S@@_OnVehicleStreamIn","ii",vehicleid,forplayerid):ret;
  3022. }
  3023. #if defined _ALS_OnVehicleStreamIn
  3024. #undef OnVehicleStreamIn
  3025. #else
  3026. #define _ALS_OnVehicleStreamIn
  3027. #endif
  3028. #define OnVehicleStreamIn S@@_OnVehicleStreamIn
  3029. ALS_FORWARD<VehicleStreamIn>
  3030. public OnVehicleStreamOut(vehicleid, forplayerid)
  3031. {
  3032. P:2("Hooks_OnVehicleStreamOut called: %d, %d", vehicleid, forplayerid);
  3033. new
  3034. end = YSI_g_sCallbackData[ALS_OnVehicleStreamOut][E_FUNC_HOOK_DATA_END],
  3035. start = YSI_g_sCallbackData[ALS_OnVehicleStreamOut][E_FUNC_HOOK_DATA_START],
  3036. ret = ALS_R_VehicleStreamOut;
  3037. if (start == end)
  3038. {
  3039. P:2("Hooks_OnVehicleStreamOut end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehicleStreamOut));
  3040. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnVehicleStreamOut))return P@("S@@_OnVehicleStreamOut","ii",vehicleid,forplayerid);hooks_do_hooks_call_no_als:return ret;
  3041. }
  3042. new
  3043. idx,
  3044. pointer,
  3045. re = end;
  3046. if (end > sizeof (YSI_g_sCallbackAddresses))
  3047. {
  3048. re = sizeof (YSI_g_sCallbackAddresses);
  3049. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  3050. }
  3051. // Do the initial fast elements.
  3052. while (start != re)
  3053. {
  3054. pointer = YSI_g_sCallbackAddresses[start++];
  3055. #emit PUSH.S forplayerid
  3056. #emit PUSH.S vehicleid
  3057. #emit PUSH.C 8
  3058. #emit LCTRL 6
  3059. #emit ADD.C 28
  3060. #emit PUSH.pri
  3061. #emit LOAD.S.pri pointer
  3062. #emit SCTRL 6
  3063. #emit CONST.alt 0xFFFFFFFF
  3064. #emit STOR.S.pri ret
  3065. #emit JEQ hooks_do_hooks_call_no_als
  3066. }
  3067. // Get any remaining pointers the old way.
  3068. while (start++ != end)
  3069. {
  3070. idx = AMX_GetPublicPointer(idx, pointer, "@yH_VehicleStreamOut");
  3071. #emit PUSH.S forplayerid
  3072. #emit PUSH.S vehicleid
  3073. #emit PUSH.C 8
  3074. #emit LCTRL 6
  3075. #emit ADD.C 28
  3076. #emit PUSH.pri
  3077. #emit LOAD.S.pri pointer
  3078. #emit SCTRL 6
  3079. #emit CONST.alt 0xFFFFFFFF
  3080. #emit STOR.S.pri ret
  3081. #emit JEQ hooks_do_hooks_call_no_als
  3082. }
  3083. // Do ALS just in case (YSI no longer uses this though now).
  3084. P:2("Hooks_OnVehicleStreamOut end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehicleStreamOut));
  3085. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnVehicleStreamOut)?P@("S@@_OnVehicleStreamOut","ii",vehicleid,forplayerid):ret;
  3086. }
  3087. #if defined _ALS_OnVehicleStreamOut
  3088. #undef OnVehicleStreamOut
  3089. #else
  3090. #define _ALS_OnVehicleStreamOut
  3091. #endif
  3092. #define OnVehicleStreamOut S@@_OnVehicleStreamOut
  3093. ALS_FORWARD<VehicleStreamOut>
  3094. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  3095. {
  3096. P:2("Hooks_OnDialogResponse called: %d, %d, %d, %d, \"%s\"", playerid, dialogid, response, listitem, inputtext);
  3097. new
  3098. end = YSI_g_sCallbackData[ALS_OnDialogResponse][E_FUNC_HOOK_DATA_END],
  3099. start = YSI_g_sCallbackData[ALS_OnDialogResponse][E_FUNC_HOOK_DATA_START],
  3100. ret = ALS_R_DialogResponse;
  3101. if (start == end)
  3102. {
  3103. P:2("Hooks_OnDialogResponse end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnDialogResponse));
  3104. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnDialogResponse))return P@("S@@_OnDialogResponse","iiiis",playerid,dialogid,response,listitem,(inputtext[0])?(inputtext):NULL);hooks_do_hooks_call_no_als:return ret;
  3105. }
  3106. new
  3107. idx,
  3108. pointer,
  3109. re = end;
  3110. if (end > sizeof (YSI_g_sCallbackAddresses))
  3111. {
  3112. re = sizeof (YSI_g_sCallbackAddresses);
  3113. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  3114. }
  3115. // Do the initial fast elements.
  3116. while (start != re)
  3117. {
  3118. pointer = YSI_g_sCallbackAddresses[start++];
  3119. #emit PUSH.S inputtext
  3120. #emit PUSH.S listitem
  3121. #emit PUSH.S response
  3122. #emit PUSH.S dialogid
  3123. #emit PUSH.S playerid
  3124. #emit PUSH.C 20
  3125. #emit LCTRL 6
  3126. #emit ADD.C 28
  3127. #emit PUSH.pri
  3128. #emit LOAD.S.pri pointer
  3129. #emit SCTRL 6
  3130. #emit CONST.alt 0xFFFFFFFF
  3131. #emit STOR.S.pri ret
  3132. #emit JEQ hooks_do_hooks_call_no_als
  3133. }
  3134. // Get any remaining pointers the old way.
  3135. while (start++ != end)
  3136. {
  3137. idx = AMX_GetPublicPointer(idx, pointer, "@yH_DialogResponse");
  3138. #emit PUSH.S inputtext
  3139. #emit PUSH.S listitem
  3140. #emit PUSH.S response
  3141. #emit PUSH.S dialogid
  3142. #emit PUSH.S playerid
  3143. #emit PUSH.C 20
  3144. #emit LCTRL 6
  3145. #emit ADD.C 28
  3146. #emit PUSH.pri
  3147. #emit LOAD.S.pri pointer
  3148. #emit SCTRL 6
  3149. #emit CONST.alt 0xFFFFFFFF
  3150. #emit STOR.S.pri ret
  3151. #emit JEQ hooks_do_hooks_call_no_als
  3152. }
  3153. // Do ALS just in case (YSI no longer uses this though now).
  3154. P:2("Hooks_OnDialogResponse end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnDialogResponse));
  3155. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnDialogResponse)?P@("S@@_OnDialogResponse","iiiis",playerid,dialogid,response,listitem,(inputtext[0])?(inputtext):NULL):ret;
  3156. }
  3157. #if defined _ALS_OnDialogResponse
  3158. #undef OnDialogResponse
  3159. #else
  3160. #define _ALS_OnDialogResponse
  3161. #endif
  3162. #define OnDialogResponse S@@_OnDialogResponse
  3163. ALS_FORWARD<DialogResponse>
  3164. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  3165. {
  3166. P:2("Hooks_OnPlayerClickPlayer called: %d, %d, %d", playerid, clickedplayerid, source);
  3167. new
  3168. end = YSI_g_sCallbackData[ALS_OnPlayerClickPlayer][E_FUNC_HOOK_DATA_END],
  3169. start = YSI_g_sCallbackData[ALS_OnPlayerClickPlayer][E_FUNC_HOOK_DATA_START],
  3170. ret = ALS_R_PlayerClickPlayer;
  3171. if (start == end)
  3172. {
  3173. P:2("Hooks_OnPlayerClickPlayer end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerClickPlayer));
  3174. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerClickPlayer))return P@("S@@_OnPlayerClickPlayer","iii",playerid,clickedplayerid,source);hooks_do_hooks_call_no_als:return ret;
  3175. }
  3176. new
  3177. idx,
  3178. pointer,
  3179. re = end;
  3180. if (end > sizeof (YSI_g_sCallbackAddresses))
  3181. {
  3182. re = sizeof (YSI_g_sCallbackAddresses);
  3183. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  3184. }
  3185. // Do the initial fast elements.
  3186. while (start != re)
  3187. {
  3188. pointer = YSI_g_sCallbackAddresses[start++];
  3189. #emit PUSH.S source
  3190. #emit PUSH.S clickedplayerid
  3191. #emit PUSH.S playerid
  3192. #emit PUSH.C 12
  3193. #emit LCTRL 6
  3194. #emit ADD.C 28
  3195. #emit PUSH.pri
  3196. #emit LOAD.S.pri pointer
  3197. #emit SCTRL 6
  3198. #emit CONST.alt 0xFFFFFFFF
  3199. #emit STOR.S.pri ret
  3200. #emit JEQ hooks_do_hooks_call_no_als
  3201. }
  3202. // Get any remaining pointers the old way.
  3203. while (start++ != end)
  3204. {
  3205. idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerClickPlayer");
  3206. #emit PUSH.S source
  3207. #emit PUSH.S clickedplayerid
  3208. #emit PUSH.S playerid
  3209. #emit PUSH.C 12
  3210. #emit LCTRL 6
  3211. #emit ADD.C 28
  3212. #emit PUSH.pri
  3213. #emit LOAD.S.pri pointer
  3214. #emit SCTRL 6
  3215. #emit CONST.alt 0xFFFFFFFF
  3216. #emit STOR.S.pri ret
  3217. #emit JEQ hooks_do_hooks_call_no_als
  3218. }
  3219. // Do ALS just in case (YSI no longer uses this though now).
  3220. P:2("Hooks_OnPlayerClickPlayer end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerClickPlayer));
  3221. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerClickPlayer)?P@("S@@_OnPlayerClickPlayer","iii",playerid,clickedplayerid,source):ret;
  3222. }
  3223. #if defined _ALS_OnPlayerClickPlayer
  3224. #undef OnPlayerClickPlayer
  3225. #else
  3226. #define _ALS_OnPlayerClickPlayer
  3227. #endif
  3228. #define OnPlayerClickPlayer S@@_OnPlayerClickPlayer
  3229. ALS_FORWARD<PlayerClickPlayer>
  3230. public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
  3231. {
  3232. P:2("Hooks_OnPlayerTakeDamage called: %d, %d, %f, %d", playerid, issuerid, Float:amount, weaponid);
  3233. new
  3234. end = YSI_g_sCallbackData[ALS_OnPlayerTakeDamage][E_FUNC_HOOK_DATA_END],
  3235. start = YSI_g_sCallbackData[ALS_OnPlayerTakeDamage][E_FUNC_HOOK_DATA_START],
  3236. ret = ALS_R_PlayerTakeDamage;
  3237. if (start == end)
  3238. {
  3239. P:2("Hooks_OnPlayerTakeDamage end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerTakeDamage));
  3240. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerTakeDamage))return P@("S@@_OnPlayerTakeDamage","iifi",playerid,issuerid,amount,weaponid);hooks_do_hooks_call_no_als:return ret;
  3241. }
  3242. new
  3243. idx,
  3244. pointer,
  3245. re = end;
  3246. if (end > sizeof (YSI_g_sCallbackAddresses))
  3247. {
  3248. re = sizeof (YSI_g_sCallbackAddresses);
  3249. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  3250. }
  3251. // Do the initial fast elements.
  3252. while (start != re)
  3253. {
  3254. pointer = YSI_g_sCallbackAddresses[start++];
  3255. #emit PUSH.S weaponid
  3256. #emit PUSH.S amount
  3257. #emit PUSH.S issuerid
  3258. #emit PUSH.S playerid
  3259. #emit PUSH.C 16
  3260. #emit LCTRL 6
  3261. #emit ADD.C 28
  3262. #emit PUSH.pri
  3263. #emit LOAD.S.pri pointer
  3264. #emit SCTRL 6
  3265. #emit CONST.alt 0xFFFFFFFF
  3266. #emit STOR.S.pri ret
  3267. #emit JEQ hooks_do_hooks_call_no_als
  3268. }
  3269. // Get any remaining pointers the old way.
  3270. while (start++ != end)
  3271. {
  3272. idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerTakeDamage");
  3273. #emit PUSH.S weaponid
  3274. #emit PUSH.S amount
  3275. #emit PUSH.S issuerid
  3276. #emit PUSH.S playerid
  3277. #emit PUSH.C 16
  3278. #emit LCTRL 6
  3279. #emit ADD.C 28
  3280. #emit PUSH.pri
  3281. #emit LOAD.S.pri pointer
  3282. #emit SCTRL 6
  3283. #emit CONST.alt 0xFFFFFFFF
  3284. #emit STOR.S.pri ret
  3285. #emit JEQ hooks_do_hooks_call_no_als
  3286. }
  3287. // Do ALS just in case (YSI no longer uses this though now).
  3288. P:2("Hooks_OnPlayerTakeDamage end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerTakeDamage));
  3289. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerTakeDamage)?P@("S@@_OnPlayerTakeDamage","iifi",playerid,issuerid,amount,weaponid):ret;
  3290. }
  3291. #if defined _ALS_OnPlayerTakeDamage
  3292. #undef OnPlayerTakeDamage
  3293. #else
  3294. #define _ALS_OnPlayerTakeDamage
  3295. #endif
  3296. #define OnPlayerTakeDamage S@@_OnPlayerTakeDamage
  3297. ALS_FORWARD<PlayerTakeDamage>
  3298. public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid)
  3299. {
  3300. P:2("Hooks_OnPlayerGiveDamage called: %d, %d, %f, %d", playerid, damagedid, Float:amount, weaponid);
  3301. new
  3302. end = YSI_g_sCallbackData[ALS_OnPlayerGiveDamage][E_FUNC_HOOK_DATA_END],
  3303. start = YSI_g_sCallbackData[ALS_OnPlayerGiveDamage][E_FUNC_HOOK_DATA_START],
  3304. ret = ALS_R_PlayerGiveDamage;
  3305. if (start == end)
  3306. {
  3307. P:2("Hooks_OnPlayerGiveDamage end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerGiveDamage));
  3308. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerGiveDamage))return P@("S@@_OnPlayerGiveDamage","iifi",playerid,damagedid,amount,weaponid);hooks_do_hooks_call_no_als:return ret;
  3309. }
  3310. new
  3311. idx,
  3312. pointer,
  3313. re = end;
  3314. if (end > sizeof (YSI_g_sCallbackAddresses))
  3315. {
  3316. re = sizeof (YSI_g_sCallbackAddresses);
  3317. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  3318. }
  3319. // Do the initial fast elements.
  3320. while (start != re)
  3321. {
  3322. pointer = YSI_g_sCallbackAddresses[start++];
  3323. #emit PUSH.S weaponid
  3324. #emit PUSH.S amount
  3325. #emit PUSH.S damagedid
  3326. #emit PUSH.S playerid
  3327. #emit PUSH.C 16
  3328. #emit LCTRL 6
  3329. #emit ADD.C 28
  3330. #emit PUSH.pri
  3331. #emit LOAD.S.pri pointer
  3332. #emit SCTRL 6
  3333. #emit CONST.alt 0xFFFFFFFF
  3334. #emit STOR.S.pri ret
  3335. #emit JEQ hooks_do_hooks_call_no_als
  3336. }
  3337. // Get any remaining pointers the old way.
  3338. while (start++ != end)
  3339. {
  3340. idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerGiveDamage");
  3341. #emit PUSH.S weaponid
  3342. #emit PUSH.S amount
  3343. #emit PUSH.S damagedid
  3344. #emit PUSH.S playerid
  3345. #emit PUSH.C 16
  3346. #emit LCTRL 6
  3347. #emit ADD.C 28
  3348. #emit PUSH.pri
  3349. #emit LOAD.S.pri pointer
  3350. #emit SCTRL 6
  3351. #emit CONST.alt 0xFFFFFFFF
  3352. #emit STOR.S.pri ret
  3353. #emit JEQ hooks_do_hooks_call_no_als
  3354. }
  3355. // Do ALS just in case (YSI no longer uses this though now).
  3356. P:2("Hooks_OnPlayerGiveDamage end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerGiveDamage));
  3357. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerGiveDamage)?P@("S@@_OnPlayerGiveDamage","iifi",playerid,damagedid,amount,weaponid):ret;
  3358. }
  3359. #if defined _ALS_OnPlayerGiveDamage
  3360. #undef OnPlayerGiveDamage
  3361. #else
  3362. #define _ALS_OnPlayerGiveDamage
  3363. #endif
  3364. #define OnPlayerGiveDamage S@@_OnPlayerGiveDamage
  3365. ALS_FORWARD<PlayerGiveDamage>
  3366. stock Hooks_OnPlayerLogin(playerid, uid) <y_hooks_PlayerLogin : y_hooks_PlayerLogin_none>
  3367. {
  3368. #pragma unused playerid, uid
  3369. }
  3370. stock Hooks_OnPlayerLogin(playerid, uid) <y_hooks_PlayerLogin : y_hooks_PlayerLogin_some>
  3371. {
  3372. P:2("Hooks_OnPlayerLogin called: %d, %d", playerid, uid);
  3373. new
  3374. end = YSI_g_sCallbackData[ALS_OnPlayerLogin][E_FUNC_HOOK_DATA_END],
  3375. start = YSI_g_sCallbackData[ALS_OnPlayerLogin][E_FUNC_HOOK_DATA_START],
  3376. ret = ALS_R_PlayerLogin;
  3377. if (start == end)
  3378. {
  3379. P:2("Hooks_OnPlayerLogin end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerLogin));
  3380. hooks_do_hooks_call_no_als:
  3381. return;
  3382. //if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerLogin))return P@("S@@_OnPlayerLogin",#%2,%3);hooks_do_hooks_call_no_als:return ret;
  3383. }
  3384. new
  3385. idx,
  3386. pointer,
  3387. re = end;
  3388. if (end > sizeof (YSI_g_sCallbackAddresses))
  3389. {
  3390. re = sizeof (YSI_g_sCallbackAddresses);
  3391. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  3392. }
  3393. // Do the initial fast elements.
  3394. while (start != re)
  3395. {
  3396. pointer = YSI_g_sCallbackAddresses[start++];
  3397. #emit PUSH.S uid
  3398. #emit PUSH.S playerid
  3399. #emit PUSH.C 8
  3400. #emit LCTRL 6
  3401. #emit ADD.C 28
  3402. #emit PUSH.pri
  3403. #emit LOAD.S.pri pointer
  3404. #emit SCTRL 6
  3405. #emit CONST.alt 0xFFFFFFFF
  3406. #emit STOR.S.pri ret
  3407. #emit JEQ hooks_do_hooks_call_no_als
  3408. }
  3409. // Get any remaining pointers the old way.
  3410. while (start++ != end)
  3411. {
  3412. idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerLogin");
  3413. #emit PUSH.S uid
  3414. #emit PUSH.S playerid
  3415. #emit PUSH.C 8
  3416. #emit LCTRL 6
  3417. #emit ADD.C 28
  3418. #emit PUSH.pri
  3419. #emit LOAD.S.pri pointer
  3420. #emit SCTRL 6
  3421. #emit CONST.alt 0xFFFFFFFF
  3422. #emit STOR.S.pri ret
  3423. #emit JEQ hooks_do_hooks_call_no_als
  3424. }
  3425. // Do ALS just in case (YSI no longer uses this though now).
  3426. P:2("Hooks_OnPlayerLogin end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerLogin));
  3427. //return Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerLogin)?P@("S@@_OnPlayerLogin",#%2,%3):ret;
  3428. }
  3429. /*#if defined _ALS_OnPlayerLogin
  3430. #undef OnPlayerLogin
  3431. #else
  3432. #define _ALS_OnPlayerLogin
  3433. #endif
  3434. #define OnPlayerLogin S@@_OnPlayerLogin
  3435. ALS_FORWARD<PlayerLogin>*/
  3436. stock Hooks_OnPlayerLogout(playerid, uid) <y_hooks_PlayerLogout : y_hooks_PlayerLogout_none>
  3437. {
  3438. #pragma unused playerid, uid
  3439. }
  3440. stock Hooks_OnPlayerLogout(playerid, uid) <y_hooks_PlayerLogout : y_hooks_PlayerLogout_some>
  3441. {
  3442. P:2("Hooks_OnPlayerLogout called: %d, %d", playerid, uid);
  3443. new
  3444. end = YSI_g_sCallbackData[ALS_OnPlayerLogout][E_FUNC_HOOK_DATA_END],
  3445. start = YSI_g_sCallbackData[ALS_OnPlayerLogout][E_FUNC_HOOK_DATA_START],
  3446. ret = ALS_R_PlayerLogout;
  3447. if (start == end)
  3448. {
  3449. P:2("Hooks_OnPlayerLogout end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerLogout));
  3450. //if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerLogout))return P@("S@@_OnPlayerLogout",#%2,%3);hooks_do_hooks_call_no_als:return ret;
  3451. hooks_do_hooks_call_no_als:
  3452. return;
  3453. }
  3454. new
  3455. idx,
  3456. pointer,
  3457. re = end;
  3458. if (end > sizeof (YSI_g_sCallbackAddresses))
  3459. {
  3460. re = sizeof (YSI_g_sCallbackAddresses);
  3461. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  3462. }
  3463. // Do the initial fast elements.
  3464. while (start != re)
  3465. {
  3466. pointer = YSI_g_sCallbackAddresses[start++];
  3467. #emit PUSH.S uid
  3468. #emit PUSH.S playerid
  3469. #emit PUSH.C 8
  3470. #emit LCTRL 6
  3471. #emit ADD.C 28
  3472. #emit PUSH.pri
  3473. #emit LOAD.S.pri pointer
  3474. #emit SCTRL 6
  3475. #emit CONST.alt 0xFFFFFFFF
  3476. #emit STOR.S.pri ret
  3477. #emit JEQ hooks_do_hooks_call_no_als
  3478. }
  3479. // Get any remaining pointers the old way.
  3480. while (start++ != end)
  3481. {
  3482. idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerLogout");
  3483. #emit PUSH.S uid
  3484. #emit PUSH.S playerid
  3485. #emit PUSH.C 8
  3486. #emit LCTRL 6
  3487. #emit ADD.C 28
  3488. #emit PUSH.pri
  3489. #emit LOAD.S.pri pointer
  3490. #emit SCTRL 6
  3491. #emit CONST.alt 0xFFFFFFFF
  3492. #emit STOR.S.pri ret
  3493. #emit JEQ hooks_do_hooks_call_no_als
  3494. }
  3495. // Do ALS just in case (YSI no longer uses this though now).
  3496. P:2("Hooks_OnPlayerLogout end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerLogout));
  3497. //return Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerLogout)?P@("S@@_OnPlayerLogout",#%2,%3):ret;
  3498. }
  3499. /*#if defined _ALS_OnPlayerLogout
  3500. #undef OnPlayerLogout
  3501. #else
  3502. #define _ALS_OnPlayerLogout
  3503. #endif
  3504. #define OnPlayerLogout S@@_OnPlayerlogout
  3505. ALS_FORWARD<PlayerLogout>*/
  3506. #if !defined OnPlayerClickMap
  3507. #undef ALS_PREFIX
  3508. #endinput
  3509. #endif
  3510. public OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ)
  3511. {
  3512. P:2("Hooks_OnPlayerClickMap called: %d, %f, %f, %f", playerid, fX, fY, fZ);
  3513. new
  3514. end = YSI_g_sCallbackData[ALS_OnPlayerClickMap][E_FUNC_HOOK_DATA_END],
  3515. start = YSI_g_sCallbackData[ALS_OnPlayerClickMap][E_FUNC_HOOK_DATA_START],
  3516. ret = ALS_R_PlayerClickMap;
  3517. if (start == end)
  3518. {
  3519. P:2("Hooks_OnPlayerClickMap end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerClickMap));
  3520. if(Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerClickMap))return P@("S@@_OnPlayerClickMap","ifff",playerid,fX,fY,fZ);hooks_do_hooks_call_no_als:return ret;
  3521. }
  3522. new
  3523. idx,
  3524. pointer,
  3525. re = end;
  3526. if (end > sizeof (YSI_g_sCallbackAddresses))
  3527. {
  3528. re = sizeof (YSI_g_sCallbackAddresses);
  3529. if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
  3530. }
  3531. // Do the initial fast elements.
  3532. while (start != re)
  3533. {
  3534. pointer = YSI_g_sCallbackAddresses[start++];
  3535. #emit PUSH.S fZ
  3536. #emit PUSH.S fY
  3537. #emit PUSH.S fX
  3538. #emit PUSH.S playerid
  3539. #emit PUSH.C 16
  3540. #emit LCTRL 6
  3541. #emit ADD.C 28
  3542. #emit PUSH.pri
  3543. #emit LOAD.S.pri pointer
  3544. #emit SCTRL 6
  3545. #emit CONST.alt 0xFFFFFFFF
  3546. #emit STOR.S.pri ret
  3547. #emit JEQ hooks_do_hooks_call_no_als
  3548. }
  3549. // Get any remaining pointers the old way.
  3550. while (start++ != end)
  3551. {
  3552. idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerClickMap");
  3553. #emit PUSH.S fZ
  3554. #emit PUSH.S fY
  3555. #emit PUSH.S fX
  3556. #emit PUSH.S playerid
  3557. #emit PUSH.C 16
  3558. #emit LCTRL 6
  3559. #emit ADD.C 28
  3560. #emit PUSH.pri
  3561. #emit LOAD.S.pri pointer
  3562. #emit SCTRL 6
  3563. #emit CONST.alt 0xFFFFFFFF
  3564. #emit STOR.S.pri ret
  3565. #emit JEQ hooks_do_hooks_call_no_als
  3566. }
  3567. // Do ALS just in case (YSI no longer uses this though now).
  3568. P:2("Hooks_OnPlayerClickMap end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerClickMap));
  3569. return Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerClickMap)?P@("S@@_OnPlayerClickMap","ifff",playerid,fX,fY,fZ):ret;
  3570. }
  3571. #if defined _ALS_OnPlayerClickMap
  3572. #undef OnPlayerClickMap
  3573. #else
  3574. #define _ALS_OnPlayerClickMap
  3575. #endif
  3576. #define OnPlayerClickMap S@@_OnPlayerClickMap
  3577. ALS_FORWARD<PlayerClickMap>
  3578. #undef ALS_PREFIX