| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385 |
- /*----------------------------------------------------------------------------*\
- ==============================
- Y Sever Includes - Debug Setup
- ==============================
- Description:
- Ensures debug levels are set and defines debug functions.
-
- General debug levels:
-
- 0 - No debug information.
- 1 - Callbacks and timers.
- 2 - Remote functions.
- 3 - Stock functions.
- 4 - Static functions.
- 5 - Code.
- 6 - Loops.
- 7 - Extra loop code.
-
- If you use P:0 you get an optional debug print controlled by the global
- state ysi_debug - which is either on or off.
- Legal:
- Version: MPL 1.1
-
- The contents of this file are subject to the Mozilla Public License Version
- 1.1 (the "License"); you may not use this file except in compliance with
- the License. You may obtain a copy of the License at
- http://www.mozilla.org/MPL/
-
- Software distributed under the License is distributed on an "AS IS" basis,
- WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- for the specific language governing rights and limitations under the
- License.
-
- The Original Code is the YSI debug include.
-
- The Initial Developer of the Original Code is Alex "Y_Less" Cole.
- Portions created by the Initial Developer are Copyright (C) 2011
- the Initial Developer. All Rights Reserved.
-
- Contributors:
- ZeeX, koolk, JoeBullet/Google63, g_aSlice/Slice
-
- Thanks:
- JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL.
- ZeeX - Very productive conversations.
- koolk - IsPlayerinAreaEx code.
- TheAlpha - Danish translation.
- breadfish - German translation.
- Fireburn - Dutch translation.
- yom - French translation.
- 50p - Polish translation.
- Zamaroht - Spanish translation.
- Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes
- for me to strive to better.
- Pixels^ - Running XScripters where the idea was born.
- Matite - Pestering me to release it and using it.
-
- Very special thanks to:
- Thiadmer - PAWN, whose limits continue to amaze me!
- Kye/Kalcor - SA:MP.
- SA:MP Team past, present and future - SA:MP.
-
- Version:
- 1.0
- Changelog:
- 06/08/10:
- Added new syntax.
- Added level 0 debugging with state controlled functions.
- 15/04/07:
- First version.
- Functions:
- Public:
- -
- Core:
- -
- Stock:
- -
- Static:
- -
- Inline:
- Debug_Code - Runs defined code if a certain level is active.
- Debug_Print - Prints the formatted string provided at the given level.
- API:
- -
- Callbacks:
- -
- Definitions:
- P:<0-6> - Print a message.
- P:C - Run debug code.
- P:E - Print an error message.
- P:W - Print a warning message.
- Enums:
- -
- Macros:
- -
- Tags:
- -
- Variables:
- Global:
- -
- Static:
- -
- Commands:
- -
- Compile options:
- _DEBUG - Debugging level to use.
- Operators:
- -
- \*----------------------------------------------------------------------------*/
- #include "internal\y_version"
- #include "internal\y_funcinc"
- #include "y_scriptinit"
- #include "internal\y_natives"
- #if !defined _DEBUG
- #define _DEBUG 0
- #endif
- #define P:%1(%2); Debug_Print%1(%2);
- #define C:%1(%2); Debug_Code%1(%2);
- /*----------------------------------------------------------------------------*\
- Function:
- Debug_Code
- Params:
- level - Debug level to run the code at.
- code - Code to run.
- Return:
- -
- Notes:
- Code is not a variable, it's a code chunk and may be written as so:
-
- Debug_Code1(if (bla == 2) { bla++; printf("%d", bla); });
-
- The code must all be on one line to avoid errors.
- This isn't really a function as the first parameter is part of the name.
- \*----------------------------------------------------------------------------*/
- #define DBGC1 Debug_Code1
- #define DBGC2 Debug_Code2
- #define DBGC3 Debug_Code3
- #define DBGC4 Debug_Code4
- #define DBGC5 Debug_Code5
- #if _DEBUG >= 1
- #define Debug_Code1(%1); \
- %1
- #else
- #define Debug_Code1(%1);
- #endif
- #if _DEBUG >= 2
- #define Debug_Code2(%1); \
- %1
- #else
- #define Debug_Code2(%1);
- #endif
- #if _DEBUG >= 3
- #define Debug_Code3(%1); \
- %1
- #else
- #define Debug_Code3(%1);
- #endif
- #if _DEBUG >= 4
- #define Debug_Code4(%1); \
- %1
- #else
- #define Debug_Code4(%1);
- #endif
- #if _DEBUG >= 5
- #define Debug_Code5(%1); \
- %1
- #else
- #define Debug_Code5(%1);
- #endif
- #if _DEBUG >= 6
- #define Debug_Code6(%1); \
- %1
- #else
- #define Debug_Code6(%1);
- #endif
- /*----------------------------------------------------------------------------*\
- Function:
- Debug_Print
- Params:
- level - Debug level to print at.
- format[] - Format.
- ...
- Return:
- -
- Notes:
- This isn't really a function as the first parameter is part of the name:
-
- Debug_Print4("variables: %d, %d", i, j);
- \*----------------------------------------------------------------------------*/
- #define DBGP1 Debug_Print1
- #define DBGP2 Debug_Print2
- #define DBGP3 Debug_Print3
- #define DBGP4 Debug_Print4
- #define DBGP5 Debug_Print5
- #if _DEBUG >= 1
- #define Debug_Print1(%1); \
- printf(%1);
- #else
- #define Debug_Print1(%1);
- #endif
- #if _DEBUG >= 2
- #define Debug_Print2(%1); \
- printf(%1);
- #else
- #define Debug_Print2(%1);
- #endif
- #if _DEBUG >= 3
- #define Debug_Print3(%1); \
- printf(%1);
- #else
- #define Debug_Print3(%1);
- #endif
- #if _DEBUG >= 4
- #define Debug_Print4(%1); \
- printf(%1);
- #else
- #define Debug_Print4(%1);
- #endif
- #if _DEBUG >= 5
- #define Debug_Print5(%1); \
- printf(%1);
- #else
- #define Debug_Print5(%1);
- #endif
- #if _DEBUG >= 6
- #define Debug_Print6(%1); \
- printf(%1);
- #else
- #define Debug_Print6(%1);
- #endif
- #if _DEBUG >= 7
- #define Debug_Print7(%1); \
- printf(%1);
- #else
- #define Debug_Print7(%1);
- #endif
- #define Debug_PrintE(%1); \
- Debug_Print0("\7\7\7*** YSI Error: " #%1);
- #define Debug_PrintW(%1); \
- Debug_Print0("\7*** YSI Warning: " #%1);
- #define Debug_PrintI(%1); \
- Debug_Print0("*** YSI Info: " #%1);
- #define Debug_PrintF(%1); \
- Debug_Print0("\7\7\7\7\7*** YSI Fatal Error: " #%1);
- #define Debug_PrintC(%1); \
- Debug_Code1(%1);
- stock Debug_Print0(str[], {Float,_}:...) <ysi_debug : on>
- {
- // This uses the variable parameter passing method based on code by Zeex.
- // See page 15 of the code optimisations topic.
- new
- n = (numargs() - 1) * 4;
- if (n)
- {
- new
- arg_start,
- arg_end;
-
- //#emit BREAK
-
- // Load the real address of the last static parameter. Do this by
- // loading the address of the parameter and then adding the value of
- // [FRM] (frame pointer).
- #emit CONST.alt str
- #emit LCTRL 5
- #emit ADD
- #emit STOR.S.pri arg_start
-
- // Load the address of the last variable parameter. Do this by adding
- // the number of variables on the value just loaded.
- #emit LOAD.S.alt n
- #emit ADD
- #emit STOR.S.pri arg_end
-
- // Push the variable arguments. This is done by loading the value of
- // each one in reverse order and pushing them. I'd love to be able to
- // rewrite this to use the values of pri and alt for comparison, instead
- // of having or constantly reload two variables.
- do
- {
- #emit LOAD.I
- #emit PUSH.pri
- arg_end -= 4;
- #emit LOAD.S.pri arg_end
- }
- while (arg_end > arg_start);
-
- // Push the static parameter.
- #emit PUSH.S str
-
- // Now push the number of parameters sent and call the function.
- n += 4;
- #emit PUSH.S n
- #emit SYSREQ.C printf
-
- // Clear the stack, including the return.
- n += 4;
- #emit LCTRL 4
- #emit LOAD.S.alt n
- #emit ADD
- #emit SCTRL 4
- }
- else
- {
- print(str);
- }
- }
- stock Debug_Print0(str[], {Float,_}:...) <ysi_debug : off>
- {
- #pragma unused str
- }
- stock Debug_Print0(str[], {Float,_}:...) <>
- {
- #pragma unused str
- }
- /*#if _DEBUG > 0
- #define Debug_Print0(%1); \
- printf(%1);
- #endif*/
- public OnScriptInit()
- {
- goto Debug_OnScriptInit_check_fault;
- Debug_OnScriptInit_no_fault:
- CallLocalFunction("Debug_OnScriptInit", "");
- // Fake the "return" instruction to avoid warnings we know won't happen.
- #emit CONST.pri 1
- #emit RETN
- Debug_OnScriptInit_check_fault:
- //printf("FILTERSCRIPT: %d, %s", YSI_FILTERSCRIPT, #OnScriptInit);
- //printf("1");
- Debug_SetState();
- #emit CONST.pri YSI_FILTERSCRIPT
- //#emit PUSH.C ysi_debug
- #emit JNZ Debug_OnScriptInit_no_fault
- P:F("YSI_FILTERSCRIPT == 0");
- #emit CONST.pri 0
- #emit SCTRL 6
- return 1;
- }
- static stock Debug_SetState() <ysi_debug : off>
- {
- }
- static stock Debug_SetState() <>
- {
- state ysi_debug : on;
- }
- #undef OnScriptInit
- #define OnScriptInit Debug_OnScriptInit
- forward OnScriptInit();
|