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- /*----------------------------------------------------------------------------*\
- ===================================
- Y Sever Includes - Connections Core
- ===================================
- Description:
- Allows a limited number of connections from a single IP.
- Legal:
- Version: MPL 1.1
-
- The contents of this file are subject to the Mozilla Public License Version
- 1.1 (the "License"); you may not use this file except in compliance with
- the License. You may obtain a copy of the License at
- http://www.mozilla.org/MPL/
-
- Software distributed under the License is distributed on an "AS IS" basis,
- WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- for the specific language governing rights and limitations under the
- License.
-
- The Original Code is the YSI flooding include.
-
- The Initial Developer of the Original Code is Alex "Y_Less" Cole.
- Portions created by the Initial Developer are Copyright (C) 2011
- the Initial Developer. All Rights Reserved.
-
- Contributors:
- ZeeX, koolk, JoeBullet/Google63, g_aSlice/Slice
-
- Thanks:
- JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL.
- ZeeX - Very productive conversations.
- koolk - IsPlayerinAreaEx code.
- TheAlpha - Danish translation.
- breadfish - German translation.
- Fireburn - Dutch translation.
- yom - French translation.
- 50p - Polish translation.
- Zamaroht - Spanish translation.
- Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes
- for me to strive to better.
- Pixels^ - Running XScripters where the idea was born.
- Matite - Pestering me to release it and using it.
-
- Very special thanks to:
- Thiadmer - PAWN, whose limits continue to amaze me!
- Kye/Kalcor - SA:MP.
- SA:MP Team past, present and future - SA:MP.
-
- Changelog:
- 15/11/10:
- Updated to YSI 1.0.
- 11/03/08:
- First version.
- Functions:
- Public:
- -
- Core:
- OnPlayerConnect - Called to check IPs.
- OnScriptInit - Sets the OnPlayerConnect function flag.
- Stock:
- -
- Static:
- -
- Inline:
- -
- API:
- SetMaxConnections - Sets the max allowed connections from an IP.
- Callbacks:
- -
- Definitions:
- -
- Enums:
- e_FLOOD_ACTION - What to do if too many connections form.
- Macros:
- -
- Tags:
- -
- Variables:
- Global:
- -
- Static:
- YSI_g_sPlayerIPs - People's stored IPs for speed.
- YSI_g_sMaxConnections - Data for the script.
- Commands:
- -
- Compile options:
- -
- Operators:
- -
- \*----------------------------------------------------------------------------*/
- #include "internal\y_version"
- #include "y_hooks"
- #include "y_debug"
- enum e_FLOOD_ACTION (+= 0x00010000)
- {
- e_FLOOD_ACTION_COUNT = 0x0000FFFF,
- e_FLOOD_ACTION_ACTION = 0x000F0000,
- e_FLOOD_ACTION_NOTHING = 0,
- e_FLOOD_ACTION_BLOCK,
- e_FLOOD_ACTION_KICK,
- e_FLOOD_ACTION_BAN,
- e_FLOOD_ACTION_FBAN
- }
- static
- YSI_g_sPlayerIPs[MAX_PLAYERS],
- e_FLOOD_ACTION:YSI_g_sMaxConnections = e_FLOOD_ACTION_COUNT | e_FLOOD_ACTION_BLOCK;
- /*----------------------------------------------------------------------------*\
- Function:
- SetMaxConnections
- Params:
- max - Maximum number of connections allowed from the same IP.
- e_FLOOD_ACTION:action - What to do if there's too many.
- Return:
- -
- Notes:
- Sets the maximum connections allowed from a single IP.
-
- Options:
-
- e_FLOOD_ACTION_BLOCK - Kick the latest player on this IP.
- e_FLOOD_ACTION_KICK - Kick all players on this IP.
- e_FLOOD_ACTION_BAN - Ban the IP and have players time out.
- e_FLOOD_ACTION_FBAN - Ban the IP and kick all the players instantly.
- \*----------------------------------------------------------------------------*/
- stock SetMaxConnections(max = -1, e_FLOOD_ACTION:action = e_FLOOD_ACTION_BLOCK)
- {
- P:3("SetMaxConnections called: %i, %i", max, _:action);
- YSI_g_sMaxConnections = (e_FLOOD_ACTION:max & e_FLOOD_ACTION_COUNT) | action;
- }
- /*----------------------------------------------------------------------------*\
- Function:
- Conn_OnPlayerConnect
- Params:
- playerid - Player who joined.
- Return:
- -
- Notes:
- Checks for too many connections from the same IP address and acts
- accordingly.
-
- Could be edited to only loop through players once but I'm not sure the
- extra code required would be faster anyway, definately not easier.
- \*----------------------------------------------------------------------------*/
- hook OnPlayerConnect(playerid)
- {
- if ((YSI_g_sMaxConnections & e_FLOOD_ACTION_COUNT) != e_FLOOD_ACTION_COUNT)
- {
- new
- count = 0,
- IP = GetIP(playerid);
- YSI_g_sPlayerIPs[playerid] = IP;
- foreach (new i : Player)
- {
- if (YSI_g_sPlayerIPs[i] == IP)
- {
- ++count;
- }
- }
- if (count > _:(YSI_g_sMaxConnections & e_FLOOD_ACTION_COUNT))
- {
- P:0("*** Internal Alert: Max Connections exceeded");
- switch (YSI_g_sMaxConnections & e_FLOOD_ACTION_ACTION)
- {
- case e_FLOOD_ACTION_BLOCK:
- {
- // Kick the latest player.
- Kick(playerid);
- return 0;
- }
- case e_FLOOD_ACTION_KICK:
- {
- // Kick all the players.
- foreach (new i : Player)
- {
- if(YSI_g_sPlayerIPs[i] == IP)
- {
- Kick(i);
- }
- }
- return 0;
- }
- case e_FLOOD_ACTION_BAN:
- {
- // Ban the IP.
- BanEx(playerid, "YSI max connections auto-ban");
- }
- case e_FLOOD_ACTION_FBAN:
- {
- // Ban the IP.
- BanEx(playerid, "YSI max connections auto-ban");
- // Kick all the players.
- foreach (new i : Player)
- {
- if(YSI_g_sPlayerIPs[i] == IP)
- {
- Kick(i);
- }
- }
- return 0;
- }
- default:
- {
- // Do nothing.
- return 1;
- }
- }
- }
- return 0;
- }
- return 1;
- }
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