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- /*----------------------------------------------------------------------------*-
- =======================================
- y_classes - Advanced class selection!
- =======================================
- Description:
- Allows for advanced class selection options such as skins only certain
- people can see and actually removing skins from class selection.
- Legal:
- Version: MPL 1.1
-
- The contents of this file are subject to the Mozilla Public License Version
- 1.1 (the "License"); you may not use this file except in compliance with
- the License. You may obtain a copy of the License at
- http://www.mozilla.org/MPL/
-
- Software distributed under the License is distributed on an "AS IS" basis,
- WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- for the specific language governing rights and limitations under the
- License.
-
- The Original Code is the SA:MP script information include.
-
- The Initial Developer of the Original Code is Alex "Y_Less" Cole.
- Portions created by the Initial Developer are Copyright (C) 2008
- the Initial Developer. All Rights Reserved.
-
- Contributors:
- ZeeX, koolk
-
- Thanks:
- Peter, Cam - Support.
- ZeeX - Very productive conversations.
- koolk - IsPlayerinAreaEx code.
- TheAlpha - Danish translation.
- breadfish - German translation.
- Fireburn - Dutch translation.
- yom - French translation.
- 50p - Polish translation.
- Zamaroht - Spanish translation.
- Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes
- for me to strive to better.
- Pixels^ - Running XScripters where the idea was born.
- Matite - Pestering me to release it and using it.
-
- Very special thanks to:
- Thiadmer - PAWN.
- Kye/Kalcor - SA:MP.
- SA:MP Team past, present and future - SA:MP.
- Version:
- 1.0
- Changelog:
- 29/11/10:
- First version
- -*----------------------------------------------------------------------------*/
- stock Class_ResolveGroups(class, Group:forgroup, bool:cp) <YSI_has_groups:y>
- {
- P:3("Class_AddClass<y>: call Resolve %d %d %d", class, forgroup, cp);
- if (cp)
- {
- // Here "class" means "playerid".
- Group_SetPlayer(forgroup, class, true);
- }
- else
- {
- // Only enable this class for one group.
- Group_UpdateAllClass(class, false);
- Group_SetClass(forgroup, class, true);
- }
- }
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