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- #include <a_samp>
- /*
- === gh.inc ===
- Gun Holder:
-
- native SetHolderWeapon(gh_playerid, gh_weapon);
- native GetHolderWeapon(gh_playerid);
- native RemoveHolderWeapon(gh_playerid);
- */
- enum gh_player_enum
- {
- gh_wep,
- gh_obj
- }
- new gh_player[MAX_PLAYERS][gh_player_enum];
- new gh_objectIds[200] = {
- -1, 331, 333, 334, 335, 336, 337, 338, 339, 341, 321, // 0 - 10
- 322, 323, 324, 325, 326, 342, 343, 344, -1, -1 , -1 , // 11 - 21
- 346, 347, 348, 349, 350, 351, 352, 353, 355, 356, 372, // 22 - 32
- 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367, // 33 - 43
- 368, 369, -1 , -1 , -1 , -1 , -1 , -1 , -1 , -1 , -1 , // 54 - 64
- };
- stock SetHolderWeapon(gh_playerid, gh_weapon)
- {
- if (gh_GetObjectID(gh_weapon) == -1)
- {
- return 0;
- }
- if (gh_player[gh_playerid][gh_obj] != -1)
- {
- DestroyObject(gh_player[gh_playerid][gh_obj]);
- gh_player[gh_playerid][gh_obj] = 255;
- }
- gh_player[gh_playerid][gh_wep] = gh_weapon;
- gh_player[gh_playerid][gh_obj] = CreateObject(gh_GetObjectID(gh_weapon), 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
- AttachObjectToPlayer(gh_player[gh_playerid][gh_obj], gh_playerid, 0, -0.13, 0.15, -5.0, 315.0, 0.0);
- return 1;
- }
- stock GetHolderWeapon(gh_playerid)
- {
- return gh_player[gh_playerid][gh_wep];
- }
- stock RemoveHolderWeapon(gh_playerid)
- {
- gh_player[gh_playerid][gh_wep] = -1;
- DestroyObject(gh_player[gh_playerid][gh_obj]);
- gh_player[gh_playerid][gh_obj] = -1;
- return 1;
- }
- stock gh_GetObjectID(wepID)
- {
- if (wepID < 0 || wepID > 64) return -1;
- return gh_objectIds[wepID];
- }
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