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- const { MessageEmbed } = require("discord.js");
- const { TrackUtils } = require("erela.js");
- module.exports = {
- name: "loopqueue",
- description: "Loop the whole queue",
- usage: "",
- permissions: {
- channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"],
- member: [],
- },
- aliases: ["lq", "repeatqueue", "rq"],
- /**
- *
- * @param {import("../structures/DiscordMusicBot")} client
- * @param {import("discord.js").Message} message
- * @param {string[]} args
- * @param {*} param3
- */
- run: async (client, message, args, { GuildDB }) => {
- let player = await client.Manager.get(message.guild.id);
- if (!player) return client.sendTime(message.channel, "❌ | **Nothing is playing right now...**");
- if (!message.member.voice.channel) return client.sendTime(message.channel, "❌ | **You must be in a voice channel to use this command!**");
- //else if(message.guild.me.voice && message.guild.me.voice.channel.id !== message.member.voice.channel.id)return client.sendTime(message.channel, `❌ | **You must be in ${guild.me.voice.channel} to use this command.**`);
- if (player.QueueRepeat) {
- player.setQueueRepeat(false)
- client.sendTime(message.channel, `Queue loop \`disabled\``);
- } else {
- player.setQueueRepeat(true)
- client.sendTime(message.channel, `Queue loop \`enabled\``);
- }
- },
- SlashCommand: {
- /**
- *
- * @param {import("../structures/DiscordMusicBot")} client
- * @param {import("discord.js").Message} message
- * @param {string[]} args
- * @param {*} param3
- */
- run: async (client, interaction, args, { GuildDB }) => {
- let player = await client.Manager.get(interaction.guild_id);
- const guild = client.guilds.cache.get(interaction.guild_id);
- const member = guild.members.cache.get(interaction.member.user.id);
- const voiceChannel = member.voice.channel;
- let awaitchannel = client.channels.cache.get(interaction.channel_id); /// thanks Reyansh for this idea ;-;
- if (!player) return client.sendTime(interaction, "❌ | **Nothing is playing right now...**");
- if (!member.voice.channel) return client.sendTime(interaction, "❌ | **You must be in a voice channel to use this command.**");
- if (guild.me.voice.channel && !guild.me.voice.channel.equals(voiceChannel)) return client.sendTime(interaction, `❌ | **You must be in ${guild.me.voice.channel} to use this command.**`);
- if(player.queueRepeat){
- player.setQueueRepeat(false)
- client.sendTime(interaction, `Queue loop \`disabled\``);
- }else{
- player.setQueueRepeat(true)
- client.sendTime(interaction, `Queue loop \`enabled\``);
- }
- console.log(interaction.data)
- }
- }
- };
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