| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253 |
- const { MessageEmbed } = require("discord.js");
- const { TrackUtils } = require("erela.js");
- module.exports = {
- name: "resume",
- description: "Resumes the music",
- usage: "",
- permissions: {
- channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"],
- member: [],
- },
- aliases: [],
- /**
- *
- * @param {import("../structures/DiscordMusicBot")} client
- * @param {import("discord.js").Message} message
- * @param {string[]} args
- * @param {*} param3
- */
- run: async (client, message, args, { GuildDB }) => {
- let player = await client.Manager.get(message.guild.id);
- if (!player) return client.sendTime(message.channel, "❌ | **Nothing is playing right now...**");
- if (!message.member.voice.channel) return client.sendTime(message.channel, "❌ | **You must be in a voice channel to use this command!**");
- //else if(message.guild.me.voice && message.guild.me.voice.channel.id !== message.member.voice.channel.id)return client.sendTime(message.channel, `❌ | **You must be in ${guild.me.voice.channel} to use this command.**`);
- if (player.playing) return message.channel.send("Music is already resumed!");
- player.pause(false);
- await message.react("✅");
- },
- SlashCommand: {
- /**
- *
- * @param {import("../structures/DiscordMusicBot")} client
- * @param {import("discord.js").Message} message
- * @param {string[]} args
- * @param {*} param3
- */
- run: async (client, interaction, args, { GuildDB }) => {
- const guild = client.guilds.cache.get(interaction.guild_id);
- const member = guild.members.cache.get(interaction.member.user.id);
- if (!member.voice.channel) return client.sendTime(interaction, "❌ | **You must be in a voice channel to use this command.**");
- if (guild.me.voice.channel && !guild.me.voice.channel.equals(member.voice.channel)) return client.sendTime(interaction, `❌ | **You must be in ${guild.me.voice.channel} to use this command.**`);
- let player = await client.Manager.get(interaction.guild_id);
- if (!player) return client.sendTime(inter, "❌ | **Nothing is playing right now...**");
- if (player.playing) return client.sendTime(interaction, "Music is already resumed!");
- player.pause(false);
- client.sendTime(interaction, "**⏯ Resumed!**");
- },
- },
- };
|