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- /*----------------------------------------------------------------------------*\
- ====================================
- y_timers - Run timers efficiently.
- ====================================
- Description:
- Sets up repeating timers without requiring any SetTimers and arranges them
- so that they will be very unlikely to meet (at least for a long time) using
- scheduling algorithms to get timers with the same period to be offset. Also
- fixes arrays and strings in timers so they can be passed properly.
- Legal:
- Version: MPL 1.1
-
- The contents of this file are subject to the Mozilla Public License Version
- 1.1 (the "License"); you may not use this file except in compliance with
- the License. You may obtain a copy of the License at
- http://www.mozilla.org/MPL/
-
- Software distributed under the License is distributed on an "AS IS" basis,
- WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- for the specific language governing rights and limitations under the
- License.
-
- The Original Code is the YSI timers include.
-
- The Initial Developer of the Original Code is Alex "Y_Less" Cole.
- Portions created by the Initial Developer are Copyright (C) 2011
- the Initial Developer. All Rights Reserved.
-
- Contributors:
- ZeeX, koolk, JoeBullet/Google63, g_aSlice/Slice
-
- Thanks:
- JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL.
- ZeeX - Very productive conversations.
- koolk - IsPlayerinAreaEx code.
- TheAlpha - Danish translation.
- breadfish - German translation.
- Fireburn - Dutch translation.
- yom - French translation.
- 50p - Polish translation.
- Zamaroht - Spanish translation.
- Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes
- for me to strive to better.
- Pixels^ - Running XScripters where the idea was born.
- Matite - Pestering me to release it and using it.
-
- Very special thanks to:
- Thiadmer - PAWN, whose limits continue to amaze me!
- Kye/Kalcor - SA:MP.
- SA:MP Team past, present and future - SA:MP.
-
- Version:
- 2.0
- Changelog:
- 29/04/11:
- Added version 2 of the code with more advanced options.
- 21/03/11:
- Added debug printing to timer functions. Uses "P:C" in compiling.
- 26/10/10:
- Officially added simple calling.
- Added "delay" functions.
- 12/10/10:
- Rewrote for YSI 1.0 using y_scripting.
- 11/08/07:
- Removed millions of defines to reduce pre-processing.
- Added pickups.
- 03/08/07:
- First version.
- \*----------------------------------------------------------------------------*/
- // These are the tag-type definitions for the various possible parameter types.
- // Array-like definitions.
- #define @Yf:@Yg:@Yh:@Yx:#%0#%1|||%3[%4]|||%5,%6;%9||| @Ye:@Yw:#%0#%1|||%3[%4]|||%5,%6;%9|||
- #define @Ye:@Yw:#%0#%1|||%2string:%3[%4]|||%5,%6;%9||| @Yf:@Yg:@Yh:@Yx:#%0s#%1,%3|||%5|||%6;%9,%3|||
- // This one has an extra parameter because arrays must always be followed by
- // their length.
- #define @Yw:#%0#%1|||%3[%4]|||%5,%6,%7;%9||| @Yf:@Yg:@Yh:@Yx:#%0ad#%1,%3,%5|||%6|||%7;%9,%3,%5|||
- // Tag-like definitions.
- #define @Yg:@Yh:@Yx:#%0#%1|||%2:%3|||%5,%6;%9||| @Yf:@Yg:@Yh:@Yx:#%0d#%1,%2:%3|||%5|||%6;%9,%2:%3|||
- // Others.
- #define @Yh:@Yx:#%0#%1|||%3|||%5,%6;%9||| @Yf:@Yg:@Yh:@Yx:#%0d#%1,%3|||%5|||%6;%9,%3|||
- // Main entry point for defer type determination.
- #define _YT@CR:%0,%1)%2||| @Yf:@Yg:@Yh:@Yx:##|||%0|||%1;%2|||
- // Define for "defer" with timer, parameters and main function.
- #define YSI_timer%0[%1]%3(%2) stock%0_yT@(%2)return SetTimerEx(#%0,(I@==-1)?(%1):I@,@Yj:J@,_YT@CR:%2,,)%0|||%0|||(%2)
- // Expand additional parameters out to three functions after processing.
- #define @Yx:%0||||||;%1,%2|||%4|||(%5) %0);%1(%5);public%4(%5)
- // Can't believe I never thought of this before! If only there was a way to
- // make it less generic than "id".
- #define @Yj:J@,_YT@CR:,,)%0|||%1|||(%3) J@,#);%0();public%0()
- #define defer%0(%1) (J@=0,I@=-1,Timer:%0_yT@(%1))
- #define repeat%0(%1) (J@=1,I@=-1,Timer:%0_yT@(%1))
- // Custom time.
- #define Timer:%0[%1]_yT@(%2) I@=%1,Timer:%0_yT@(%2)
- #define stop%0; {KillTimer(_:%0);}
|