| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101 |
- /*----------------------------------------------------------------------------*\
- =======================================
- y_groups - Player group abstractions!
- =======================================
- Description:
- Admin levels, gangs, teams etc - they're all "groups" of people, this
- provides an abstraction for all of these collections.
- Legal:
- Version: MPL 1.1
-
- The contents of this file are subject to the Mozilla Public License Version
- 1.1 (the "License"); you may not use this file except in compliance with
- the License. You may obtain a copy of the License at
- http://www.mozilla.org/MPL/
-
- Software distributed under the License is distributed on an "AS IS" basis,
- WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- for the specific language governing rights and limitations under the
- License.
-
- The Original Code is the YSI groups include.
-
- The Initial Developer of the Original Code is Alex "Y_Less" Cole.
- Portions created by the Initial Developer are Copyright (C) 2011
- the Initial Developer. All Rights Reserved.
-
- Contributors:
- ZeeX, koolk, JoeBullet/Google63, g_aSlice/Slice
-
- Thanks:
- JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL.
- ZeeX - Very productive conversations.
- koolk - IsPlayerinAreaEx code.
- TheAlpha - Danish translation.
- breadfish - German translation.
- Fireburn - Dutch translation.
- yom - French translation.
- 50p - Polish translation.
- Zamaroht - Spanish translation.
- Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes
- for me to strive to better.
- Pixels^ - Running XScripters where the idea was born.
- Matite - Pestering me to release it and using it.
-
- Very special thanks to:
- Thiadmer - PAWN, whose limits continue to amaze me!
- Kye/Kalcor - SA:MP.
- SA:MP Team past, present and future - SA:MP.
-
- Version:
- 1.0
- Changelog:
- 29/11/10:
- First version
- \*----------------------------------------------------------------------------*/
- // This file defines functions which are called if the group system is not used.
- static stock _Groups_DefineStates_() <YSI_has_groups:n>
- {
- }
- static stock _Groups_DefineStates_() <YSI_has_groups:y>
- {
- }
- /*stock _@Group_Sink(e)
- {
- P:3("_@Group_Sink called: %i", e);
- #pragma unused e
- }*/
- // Now you can use the default fallback to define functions:
- //
- // stock Class_InitialiseFromGroups() <YSI_has_groups:n>
- // {
- // // Enable the class for all players.
- // }
- //
- // stock Class_InitialiseFromGroups() <>
- // {
- // // Enable the class for all players.
- // }
- //
- #define _GROUP_LOCAL_NAME e
- #define _GROUP_INITIALISE _GROUP_MAKE_NAME<..._InitialiseFromGroups>
- //#define __GROUP_INITIALISE _GROUP_MAKE_NAME<_..._InitialiseFromGroups>
- //#define Group:
- // Dummy values.
- #define _GROUP_MAKE_NAME<%0...%1> %0_%1
- #define _GROUP_MAKE_LIMIT 0
- #define GROUP_GLOBAL (Group:-1)
- #define GROUP_MASK (Group:0x80000000)
- #define GROUP_FIX(%0) ((%0)&=~GROUP_MASK)
- #define GROUP_TEMP_FIX(%0) ((%0)&~GROUP_MASK)
- #define NO_GROUPS(%0) if(!_GROUP_INITIALISE(%0))
|