enum OBJECT_DATA { Float: OBJECT_DATA_MEMORY_X, Float: OBJECT_DATA_MEMORY_Y, Float: OBJECT_DATA_MEMORY_Z, Float: OBJECT_DATA_MEMORY_RX, Float: OBJECT_DATA_MEMORY_RY, Float: OBJECT_DATA_MEMORY_RZ, OBJECT_DATA_ATTACH_IDTYPE, OBJECT_DATA_ATTACH_ID, Float: OBJECT_DATA_ATTACH_X, Float: OBJECT_DATA_ATTACH_Y, Float: OBJECT_DATA_ATTACH_Z, Float: OBJECT_DATA_ATTACH_RX, Float: OBJECT_DATA_ATTACH_RY, Float: OBJECT_DATA_ATTACH_RZ, OBJECT_DATA_MATINDEX_MODCOUNT, OBJECT_DATA_MATINDEX_TYPE [MAX_OBJECT_INDEX], OBJECT_DATA_MATINDEX_TEXTURE [MAX_OBJECT_INDEX], OBJECT_DATA_MATINDEX_SIZE [MAX_OBJECT_INDEX], OBJECT_DATA_MATINDEX_FONTSIZE [MAX_OBJECT_INDEX], bool: OBJECT_DATA_MATINDEX_ISBOLD [MAX_OBJECT_INDEX], OBJECT_DATA_MATINDEX_COLOR [MAX_OBJECT_INDEX], OBJECT_DATA_MATINDEX_FONTCOLOR [MAX_OBJECT_INDEX], OBJECT_DATA_MATINDEX_ALIGNMENT [MAX_OBJECT_INDEX], OBJECT_DATA_COMMENT [MAX_COMMENT_LEN+1 char] } new g_ObjectData[MAX_OBJECTS][OBJECT_DATA], g_ObjectText[MAX_OBJECTS][MAX_OBJECT_INDEX][MAX_OBJECT_TEXT+1 char], g_ObjectFont[MAX_OBJECTS][MAX_OBJECT_INDEX][MAX_FONTNAME_LEN+1 char] ;