enum PLAYERATTACH_DATA { bool: PLAYERATTACH_DATA_TOGGLE, PLAYERATTACH_DATA_MODEL, PLAYERATTACH_DATA_BONE, Float: PLAYERATTACH_DATA_X, Float: PLAYERATTACH_DATA_Y, Float: PLAYERATTACH_DATA_Z, Float: PLAYERATTACH_DATA_RX, Float: PLAYERATTACH_DATA_RY, Float: PLAYERATTACH_DATA_RZ, Float: PLAYERATTACH_DATA_SX, Float: PLAYERATTACH_DATA_SY, Float: PLAYERATTACH_DATA_SZ, PLAYERATTACH_DATA_COLOR1, PLAYERATTACH_DATA_COLOR2 } new g_PlayerAttachData[MAX_PLAYERS][MAX_PLAYERATTACH_INDEX][PLAYERATTACH_DATA];