enum VEHICLE_DATA { Float: VEHICLE_DATA_MEMORY_X, Float: VEHICLE_DATA_MEMORY_Y, Float: VEHICLE_DATA_MEMORY_Z, Float: VEHICLE_DATA_MEMORY_RZ, VEHICLE_DATA_COLOR_1, VEHICLE_DATA_COLOR_2, VEHICLE_DATA_PAINTJOB, VEHICLE_DATA_COMMENT[MAX_COMMENT_LEN+1 char], bool: VEHICLE_DATA_MODTP_TOGGLE, Float: VEHICLE_DATA_MODTP_X, Float: VEHICLE_DATA_MODTP_Y, Float: VEHICLE_DATA_MODTP_Z, Float: VEHICLE_DATA_MODTP_A } new g_VehicleData[MAX_VEHICLES][VEHICLE_DATA];