/* Legal: Version: MPL 1.1 The contents of this file are subject to the Mozilla Public License Version 1.1 the "License"; you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.mozilla.org/MPL/ Software distributed under the License is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the specific language governing rights and limitations under the License. The Original Code is the YSI framework. The Initial Developer of the Original Code is Alex "Y_Less" Cole. Portions created by the Initial Developer are Copyright C 2011 the Initial Developer. All Rights Reserved. Contributors: Y_Less koolk JoeBullet/Google63 g_aSlice/Slice Misiur samphunter tianmeta maddinat0r spacemud Crayder Dayvison Ahmad45123 Zeex irinel1996 Yiin- Chaprnks Konstantinos Masterchen09 Southclaws PatchwerkQWER m0k1 paulommu udan111 Thanks: JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL. ZeeX - Very productive conversations. koolk - IsPlayerinAreaEx code. TheAlpha - Danish translation. breadfish - German translation. Fireburn - Dutch translation. yom - French translation. 50p - Polish translation. Zamaroht - Spanish translation. Los - Portuguese translation. Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes for me to strive to better. Pixels^ - Running XScripters where the idea was born. Matite - Pestering me to release it and using it. Very special thanks to: Thiadmer - PAWN, whose limits continue to amaze me! Kye/Kalcor - SA:MP. SA:MP Team past, present and future - SA:MP. Optional plugins: Gamer_Z - GPS. Incognito - Streamer. Me - sscanf2, fixes2, Whirlpool. */ #assert MAX_PLAYERS >= 50 TEST__ 000_y_groups_Global() { // Need a certain number just to run this code. call OnPlayerConnect(42); ASSERT(Group_GetPlayer(GROUP_GLOBAL, 42)); //call OnPlayerDisconnect(42, 0); } TEST__ y_groups_Valid() { new Group:g = Group_Create("Valid"), Group:i = Group_Create("Invalid"); Group_Destroy(i); ASSERT_TRUE(Group_IsValid(g)); ASSERT_FALSE(Group_IsValid(i)); ASSERT_FALSE(Group_IsValid(Group:3)); Group_Destroy(g); } TEST__ y_groups_Create0() { new Group:g = Group_Create(); ASSERT_NE(g, INVALID_GROUP); Group_Destroy(g); } TEST__ y_groups_Create0b() { new Group:g0 = Group_Create("hello"), Group:g1 = Group_Create("there"); ASSERT_NE(g0, INVALID_GROUP); ASSERT_NE(g1, INVALID_GROUP); ASSERT_NE(g0, g1); Group_Destroy(g0); Group_Destroy(g1); } TEST__ y_groups_Create1() { new Group:g = Group_Create("Group 1"); ASSERT_NE(g, INVALID_GROUP); Group_Destroy(g); } TEST__ y_groups_GetID() { new Group:g = Group_Create("Group 2"); ASSERT_EQ(g, Group_GetID("Group 2")); ASSERT_SAME(Group_GetName(g), "Group 2"); Group_Destroy(g); } TEST__ y_groups_GetGang0() { new Group:g = Group_Create("Group 3"); ASSERT_FALSE(Group_GetGang(g)); Group_Destroy(g); } TEST__ y_groups_GetGang1() { new Group:g = Group_Create("Group 4"); Group_SetGang(g, true); ASSERT_TRUE(Group_GetGang(g)); Group_Destroy(g); } TEST__ y_groups_GetGang2() { new Group:g = Group_Create("Group 5"); Group_SetGang(g, true); Group_SetGang(g, false); ASSERT_FALSE(Group_GetGang(g)); Group_Destroy(g); } TEST__ y_groups_GetColour() { new Group:g = Group_Create("Group 6"); Group_SetColour(g, 0x11227654); ASSERT_EQ(Group_GetColor(g), 0x112276AA); Group_SetColour(g, 0x76541122); ASSERT_EQ(Group_GetColor(g), 0x765411AA); Group_SetColour(g, 0x65127412); ASSERT_EQ(Group_GetColor(g), 0x651274AA); Group_Destroy(g); } TEST__ y_groups_Set1() { new Group:g = Group_Create("Group 7"); ASSERT_ZE(Group_GetCount(g)); Group_SetPlayer(g, 42, true); ASSERT_TRUE(Group_GetPlayer(g, 42)); ASSERT_EQ(Group_GetCount(g), 1); new c = 0; FOREACH__ (new p : GroupMember[g]) { ASSERT_EQ(p, 42); ++c; } ASSERT_EQ(c, 1); Group_Destroy(g); } TEST__ y_groups_Set2() { new Group:g = Group_Create("Group 8"); ASSERT_ZE(Group_GetCount(g)); //new k = Group_SetPlayer(g, 42, true); Group_SetPlayer(g, 42, true); ASSERT_EQ(Group_GetCount(g), 1); Group_SetPlayer(g, 42, false); ASSERT_ZE(Group_GetCount(g)); new c = 0; FOREACH__ (new p : GroupMember(g)) { ++c; } ASSERT_ZE(c); Group_Destroy(g); } TEST__ y_groups_Set3() { new Group:g = Group_Create("Group 8"); Group_SetPlayer(g, 42, true); ASSERT_EQ(Group_GetCount(g), 1); call OnPlayerDisconnect(42, 0); Group_Destroy(g); } TEST__ y_groups_SetBalanced0() { new Group:g1 = Group_Create("Group 1"), Group:g2 = Group_Create("Group 2"); call OnPlayerConnect(22); Group_SetPlayer(g2, 22, true); Group_SetBalanced(22, g1, g2); ASSERT(Group_GetCount(g1) == 0 && Group_GetCount(g2) == 1); call OnPlayerDisconnect(22, 0); Group_Destroy(g1); Group_Destroy(g2); } TEST__ y_groups_SetBalanced1() { new Group:g1 = Group_Create("Group 1"), Group:g2 = Group_Create("Group 2"); call OnPlayerConnect(23); call OnPlayerConnect(32); Group_SetBalanced(23, g1, g2); Group_SetBalanced(32, g1, g2); ASSERT(Group_GetCount(g1) == 1 && Group_GetCount(g2) == 1); call OnPlayerDisconnect(23, 0); call OnPlayerDisconnect(32, 0); Group_Destroy(g1); Group_Destroy(g2); } TEST__ y_groups_SetBalanced2() { new Group:g1 = Group_Create("Group 1"), Group:g2 = Group_Create("Group 2"), Group:g3 = Group_Create("Group 3"); call OnPlayerConnect(1); call OnPlayerConnect(2); call OnPlayerConnect(3); call OnPlayerConnect(4); call OnPlayerConnect(5); call OnPlayerConnect(6); Group_SetBalanced(1, g1, g2, g3); Group_SetBalanced(2, g1, g2, g3); Group_SetBalanced(3, g1, g2, g3); Group_SetBalanced(4, g1, g2, g3); Group_SetBalanced(5, g1, g2, g3); Group_SetBalanced(6, g1, g2, g3); ASSERT(Group_GetCount(g1) == 2 && Group_GetCount(g2) == 2 && Group_GetCount(g3) == 2); call OnPlayerDisconnect(1, 0); call OnPlayerDisconnect(2, 0); call OnPlayerDisconnect(3, 0); call OnPlayerDisconnect(4, 0); call OnPlayerDisconnect(5, 0); call OnPlayerDisconnect(6, 0); Group_Destroy(g1); Group_Destroy(g2); Group_Destroy(g3); } TEST__ y_groups_SetBalanced3() { new Group:g[3]; g[0] = Group_Create("Group 1"); g[1] = Group_Create("Group 2"); g[2] = Group_Create("Group 3"); call OnPlayerConnect(0); call OnPlayerConnect(1); call OnPlayerConnect(2); call OnPlayerConnect(3); call OnPlayerConnect(4); call OnPlayerConnect(5); call OnPlayerConnect(6); Group_SetBalancedArray(0, g, sizeof(g)); Group_SetBalancedArray(1, g, sizeof(g)); Group_SetBalancedArray(2, g, sizeof(g)); Group_SetBalancedArray(3, g, sizeof(g)); Group_SetBalancedArray(4, g, sizeof(g)); Group_SetBalancedArray(5, g, sizeof(g)); Group_SetBalancedArray(6, g, sizeof(g)); ASSERT_EQ(Group_GetCount(g[0]), 3); ASSERT_EQ(Group_GetCount(g[1]), 2); ASSERT_EQ(Group_GetCount(g[2]), 2); call OnPlayerDisconnect(0, 0); call OnPlayerDisconnect(1, 0); call OnPlayerDisconnect(2, 0); call OnPlayerDisconnect(3, 0); call OnPlayerDisconnect(4, 0); call OnPlayerDisconnect(5, 0); call OnPlayerDisconnect(6, 0); Group_Destroy(g[0]); Group_Destroy(g[1]); Group_Destroy(g[2]); } TEST__ y_groups_SetBalancedIn1() { new Group:g[3]; g[0] = Group_Create("Group 1"); g[1] = Group_Create("Group 2"); g[2] = Group_Create("Group 3"); call OnPlayerConnect(0); call OnPlayerConnect(1); call OnPlayerConnect(2); call OnPlayerConnect(3); call OnPlayerConnect(4); call OnPlayerConnect(5); call OnPlayerConnect(6); Group_SetPlayer(g[0], 0, true); Group_SetPlayer(g[0], 1, true); Group_SetPlayer(g[0], 2, true); Group_SetPlayer(g[2], 3, true); Group_SetPlayer(g[2], 4, true); Group_SetPlayer(g[2], 5, true); Group_SetBalancedArray(6, g, sizeof(g)); ASSERT_EQ(Group_GetCount(g[0]), 3); ASSERT_EQ(Group_GetCount(g[1]), 1); ASSERT_EQ(Group_GetCount(g[2]), 3); call OnPlayerDisconnect(0, 0); call OnPlayerDisconnect(1, 0); call OnPlayerDisconnect(2, 0); call OnPlayerDisconnect(3, 0); call OnPlayerDisconnect(4, 0); call OnPlayerDisconnect(5, 0); call OnPlayerDisconnect(6, 0); Group_Destroy(g[0]); Group_Destroy(g[1]); Group_Destroy(g[2]); } TEST__ y_groups_SetBalancedIn2() { new Group:g[3]; g[0] = Group_Create("Group 1"); g[1] = Group_Create("Group 2"); g[2] = Group_Create("Group 3"); call OnPlayerConnect(0); call OnPlayerConnect(1); call OnPlayerConnect(2); call OnPlayerConnect(3); call OnPlayerConnect(4); call OnPlayerConnect(5); call OnPlayerConnect(6); Group_SetPlayer(g[0], 0, true); Group_SetPlayer(g[0], 1, true); Group_SetPlayer(g[0], 2, true); Group_SetPlayer(g[2], 3, true); Group_SetPlayer(g[2], 4, true); Group_SetPlayer(g[2], 5, true); Group_SetBalancedArray(0, g, sizeof(g)); ASSERT_EQ(Group_GetCount(g[0]), 3); ASSERT_ZE(Group_GetCount(g[1])); ASSERT_EQ(Group_GetCount(g[2]), 3); call OnPlayerDisconnect(0, 0); call OnPlayerDisconnect(1, 0); call OnPlayerDisconnect(2, 0); call OnPlayerDisconnect(3, 0); call OnPlayerDisconnect(4, 0); call OnPlayerDisconnect(5, 0); call OnPlayerDisconnect(6, 0); Group_Destroy(g[0]); Group_Destroy(g[1]); Group_Destroy(g[2]); } TEST__ y_groups_SetBalancedIn3() { new Group:g[3]; g[0] = Group_Create("Group 1"); g[1] = Group_Create("Group 2"); g[2] = Group_Create("Group 3"); call OnPlayerConnect(0); call OnPlayerConnect(1); call OnPlayerConnect(2); call OnPlayerConnect(3); call OnPlayerConnect(4); call OnPlayerConnect(5); call OnPlayerConnect(6); Group_SetPlayer(g[0], 0, true); Group_SetPlayer(g[0], 1, true); Group_SetPlayer(g[0], 2, true); Group_SetPlayer(g[2], 3, true); Group_SetPlayer(g[2], 4, true); Group_SetPlayer(g[2], 5, true); Group_SetBalancedArray(4, g, sizeof(g)); ASSERT_EQ(Group_GetCount(g[0]), 3); ASSERT_ZE(Group_GetCount(g[1])); ASSERT_EQ(Group_GetCount(g[2]), 3); call OnPlayerDisconnect(0, 0); call OnPlayerDisconnect(1, 0); call OnPlayerDisconnect(2, 0); call OnPlayerDisconnect(3, 0); call OnPlayerDisconnect(4, 0); call OnPlayerDisconnect(5, 0); call OnPlayerDisconnect(6, 0); Group_Destroy(g[0]); Group_Destroy(g[1]); Group_Destroy(g[2]); } TEST__ y_groups_SetBalancedIn3a() { new Group:g[3]; g[0] = Group_Create("Group 1"); g[1] = Group_Create("Group 2"); g[2] = Group_Create("Group 3"); call OnPlayerConnect(0); call OnPlayerConnect(1); call OnPlayerConnect(2); call OnPlayerConnect(3); call OnPlayerConnect(4); call OnPlayerConnect(5); call OnPlayerConnect(6); Group_SetPlayer(g[0], 0, true); Group_SetPlayer(g[0], 1, true); Group_SetPlayer(g[1], 2, true); Group_SetPlayer(g[1], 3, true); Group_SetPlayer(g[2], 4, true); Group_SetPlayer(g[2], 5, true); Group_SetPlayer(g[0], 6, true); Group_SetBalancedArray(0, g, sizeof(g)); ASSERT_EQ(Group_GetCount(g[0]), 3); ASSERT_EQ(Group_GetCount(g[1]), 2); ASSERT_EQ(Group_GetCount(g[2]), 2); call OnPlayerDisconnect(0, 0); call OnPlayerDisconnect(1, 0); call OnPlayerDisconnect(2, 0); call OnPlayerDisconnect(3, 0); call OnPlayerDisconnect(4, 0); call OnPlayerDisconnect(5, 0); call OnPlayerDisconnect(6, 0); Group_Destroy(g[0]); Group_Destroy(g[1]); Group_Destroy(g[2]); } TEST__ y_groups_SetBalancedIn3b() { new Group:g[3]; g[0] = Group_Create("Group 1"); g[1] = Group_Create("Group 2"); g[2] = Group_Create("Group 3"); call OnPlayerConnect(0); call OnPlayerConnect(1); call OnPlayerConnect(2); call OnPlayerConnect(3); call OnPlayerConnect(4); call OnPlayerConnect(5); call OnPlayerConnect(6); Group_SetPlayer(g[0], 0, true); Group_SetPlayer(g[0], 1, true); Group_SetPlayer(g[1], 2, true); Group_SetPlayer(g[1], 3, true); Group_SetPlayer(g[2], 4, true); Group_SetPlayer(g[2], 5, true); Group_SetPlayer(g[1], 6, true); Group_SetBalancedArray(0, g, sizeof(g)); ASSERT_EQ(Group_GetCount(g[0]), 2); ASSERT_EQ(Group_GetCount(g[1]), 3); ASSERT_EQ(Group_GetCount(g[2]), 2); call OnPlayerDisconnect(0, 0); call OnPlayerDisconnect(1, 0); call OnPlayerDisconnect(2, 0); call OnPlayerDisconnect(3, 0); call OnPlayerDisconnect(4, 0); call OnPlayerDisconnect(5, 0); call OnPlayerDisconnect(6, 0); Group_Destroy(g[0]); Group_Destroy(g[1]); Group_Destroy(g[2]); } TEST__ y_groups_SetBalancedIn3c() { new Group:g[3]; g[0] = Group_Create("Group 1"); g[1] = Group_Create("Group 2"); g[2] = Group_Create("Group 3"); call OnPlayerConnect(0); call OnPlayerConnect(1); call OnPlayerConnect(2); call OnPlayerConnect(3); call OnPlayerConnect(4); call OnPlayerConnect(5); call OnPlayerConnect(6); Group_SetPlayer(g[0], 0, true); Group_SetPlayer(g[0], 1, true); Group_SetPlayer(g[1], 2, true); Group_SetPlayer(g[1], 3, true); Group_SetPlayer(g[2], 4, true); Group_SetPlayer(g[2], 5, true); Group_SetPlayer(g[2], 6, true); Group_SetBalancedArray(0, g, sizeof(g)); ASSERT_EQ(Group_GetCount(g[0]), 2); ASSERT_EQ(Group_GetCount(g[1]), 2); ASSERT_EQ(Group_GetCount(g[2]), 3); call OnPlayerDisconnect(0, 0); call OnPlayerDisconnect(1, 0); call OnPlayerDisconnect(2, 0); call OnPlayerDisconnect(3, 0); call OnPlayerDisconnect(4, 0); call OnPlayerDisconnect(5, 0); call OnPlayerDisconnect(6, 0); Group_Destroy(g[0]); Group_Destroy(g[1]); Group_Destroy(g[2]); } TEST__ y_groups_SetBalancedIn4() { new Group:g[3]; g[0] = Group_Create("Group 1"); g[1] = Group_Create("Group 2"); g[2] = Group_Create("Group 3"); call OnPlayerConnect(0); call OnPlayerConnect(1); call OnPlayerConnect(2); call OnPlayerConnect(3); call OnPlayerConnect(4); call OnPlayerConnect(5); call OnPlayerConnect(6); Group_SetPlayer(g[0], 0, true); Group_SetPlayer(g[0], 1, true); Group_SetPlayer(g[1], 2, true); Group_SetPlayer(g[1], 3, true); Group_SetPlayer(g[2], 4, true); Group_SetPlayer(g[1], 6, true); Group_SetBalancedArray(2, g, sizeof(g)); ASSERT_EQ(Group_GetCount(g[0]), 2); ASSERT_EQ(Group_GetCount(g[1]), 3); ASSERT_EQ(Group_GetCount(g[2]), 1); call OnPlayerDisconnect(0, 0); call OnPlayerDisconnect(1, 0); call OnPlayerDisconnect(2, 0); call OnPlayerDisconnect(3, 0); call OnPlayerDisconnect(4, 0); call OnPlayerDisconnect(5, 0); call OnPlayerDisconnect(6, 0); Group_Destroy(g[0]); Group_Destroy(g[1]); Group_Destroy(g[2]); } TEST__ y_groups_SetBalancedSingle() { new Group:g1 = Group_Create("Group 1"), Group:result; call OnPlayerConnect(0); result = Group_SetBalanced(0, g1, Group:11); ASSERT_EQ(result, g1); call OnPlayerDisconnect(0, 0); Group_Destroy(g1); } TEST__ y_groups_SetBalancedInvalid() { new Group:result; call OnPlayerConnect(0); result = Group_SetBalanced(0, Group:99, Group:88); ASSERT_EQ(result, INVALID_GROUP); call OnPlayerDisconnect(0, 0); } #define Y_GTEST_GROUP_NAME<%0...%1> %0Test%1 #define Y_GTEST_GROUP_LIMIT 123 #define Y_GTEST_GROUP_TAG _ #include "y_groups__include" #define MASTER 60 #include "..\..\YSI_Core\y_master" static gPl, gEl, bool:gS; Test_SetPlayer(el, playerid, bool:s) { P:1("Test_SetPlayer called: %d %d %d", el, playerid, s); gPl = playerid; gEl = el; gS = s; return 1; } TEST__ 0_y_groups_Connect0() { gPl = INVALID_PLAYER_ID; gEl = 100; gS = false; //new // Group:g = Group_Create(); call OnPlayerConnect(45); ASSERT_EQ(gPl, INVALID_PLAYER_ID); ASSERT_EQ(gEl, 100); ASSERT_EQ(gS, false); //printf("%d %d %d", gPl, gEl, gS); Test_InitialiseFromGroups(7); ASSERT_EQ(gPl, 45); ASSERT_EQ(gEl, 7); ASSERT_EQ(gS, true); call OnPlayerDisconnect(45, 0); } TEST__ 0_y_groups_Connect1() { gPl = INVALID_PLAYER_ID; gEl = 100; gS = false; //new // Group:g = Group_Create(); Test_InitialiseFromGroups(8); ASSERT_NE(gPl, INVALID_PLAYER_ID); ASSERT_NE(gEl, 100); ASSERT_NE(gS, false); call OnPlayerConnect(43); ASSERT_EQ(gPl, 43); ASSERT_EQ(gEl, 8); ASSERT_EQ(gS, true); call OnPlayerDisconnect(43, 0); } TEST__ y_groups_Chains() { new Group:g = Group_Create(); call OnPlayerConnect(44); ASSERT_FALSE(Group_GetPlayer(g, 44)); Group_SetGlobalGroup(g, true); ASSERT_TRUE(Group_GetPlayer(g, 44)); call OnPlayerDisconnect(44, 0); } TEST__ y_groups_Children0() { new Group:g0 = Group_Create(); ASSERT(!Group_GetGlobalGroup(g0)); Group_Destroy(g0); } TEST__ y_groups_Children1() { new Group:g0 = Group_Create(), Group:g1 = Group_Create(), Group:g2 = Group_Create(); // Check groups ARE descendants of themselves. ASSERT(Group_IsDescendant(GROUP_GLOBAL, GROUP_GLOBAL)); ASSERT(Group_IsDescendant(g0, g0)); ASSERT(Group_IsDescendant(g1, g1)); ASSERT(Group_IsDescendant(g2, g2)); // Check there are no relationships at all. ASSERT(!Group_IsDescendant(g0, g1)); ASSERT(!Group_IsDescendant(g0, g2)); ASSERT(!Group_IsDescendant(g1, g0)); ASSERT(!Group_IsDescendant(g1, g2)); ASSERT(!Group_IsDescendant(g2, g0)); ASSERT(!Group_IsDescendant(g2, g1)); // Grlobal group. ASSERT(!Group_IsDescendant(GROUP_GLOBAL, g0)); ASSERT(!Group_IsDescendant(GROUP_GLOBAL, g1)); ASSERT(!Group_IsDescendant(GROUP_GLOBAL, g2)); ASSERT(!Group_IsDescendant(g0, GROUP_GLOBAL)); ASSERT(!Group_IsDescendant(g1, GROUP_GLOBAL)); ASSERT(!Group_IsDescendant(g2, GROUP_GLOBAL)); Group_Destroy(g0), Group_Destroy(g1), Group_Destroy(g2); } TEST__ y_groups_Children2() { new Group:g0 = Group_Create(), Group:g1 = Group_Create(), Group:g2 = Group_Create(); // Check groups are children of themselves. ASSERT(!Group_GetGroup(GROUP_GLOBAL, GROUP_GLOBAL)); ASSERT(!Group_GetGroup(g0, g0)); ASSERT(!Group_GetGroup(g1, g1)); ASSERT(!Group_GetGroup(g2, g2)); // Check there are no relationships at all. ASSERT(!Group_GetGroup(g0, g1)); ASSERT(!Group_GetGroup(g0, g2)); ASSERT(!Group_GetGroup(g1, g0)); ASSERT(!Group_GetGroup(g1, g2)); ASSERT(!Group_GetGroup(g2, g0)); ASSERT(!Group_GetGroup(g2, g1)); // Grlobal group. ASSERT(!Group_GetGroup(GROUP_GLOBAL, g0)); ASSERT(!Group_GetGroup(GROUP_GLOBAL, g1)); ASSERT(!Group_GetGroup(GROUP_GLOBAL, g2)); ASSERT(!Group_GetGroup(g0, GROUP_GLOBAL)); ASSERT(!Group_GetGroup(g1, GROUP_GLOBAL)); ASSERT(!Group_GetGroup(g2, GROUP_GLOBAL)); Group_Destroy(g0), Group_Destroy(g1), Group_Destroy(g2); } TEST__ y_groups_Children3() { new Group:g0 = Group_Create(), Group:g1 = Group_Create(), Group:g2 = Group_Create(); Group_AddChild(g0, g1); ASSERT(Group_IsDescendant(g0, g1)); // Check there are no other relationships. ASSERT(!Group_IsDescendant(g0, g2)); ASSERT(!Group_IsDescendant(g1, g0)); ASSERT(!Group_IsDescendant(g1, g2)); ASSERT(!Group_IsDescendant(g2, g0)); ASSERT(!Group_IsDescendant(g2, g1)); Group_Destroy(g0), Group_Destroy(g1), Group_Destroy(g2); } TEST__ y_groups_Children4() { new Group:g0 = Group_Create(), Group:g1 = Group_Create(), Group:g2 = Group_Create(); Group_AddChild(g0, g1); Group_AddChild(g1, g2); // Test chaining. ASSERT(Group_IsDescendant(g0, g1)); ASSERT(Group_IsDescendant(g1, g2)); ASSERT(Group_IsDescendant(g0, g2)); // Check there are no reverse relationships. ASSERT(!Group_IsDescendant(g1, g0)); ASSERT(!Group_IsDescendant(g2, g0)); ASSERT(!Group_IsDescendant(g2, g1)); Group_Destroy(g0), Group_Destroy(g1), Group_Destroy(g2); } TEST__ y_groups_Children5() { new Group:g0 = Group_Create(), Group:g1 = Group_Create(), Group:g2 = Group_Create(), Group:g3 = Group_Create(), Group:g4 = Group_Create(); Group_AddChild(g0, g1); Group_AddChild(g1, g2); Group_AddChild(g2, g0); Group_AddChild(g4, g0); // Test cycles don't hang. ASSERT(!Group_IsDescendant(g4, g3)); ASSERT(!Group_IsDescendant(g3, g4)); // Test cycles work. ASSERT(Group_IsDescendant(g4, g2)); ASSERT(!Group_IsDescendant(g2, g4)); ASSERT(Group_IsDescendant(g0, g2)); ASSERT(Group_IsDescendant(g2, g0)); Group_Destroy(g0), Group_Destroy(g1), Group_Destroy(g2); Group_Destroy(g3); Group_Destroy(g4); } TEST__ y_groups_Children6() { new Group:g0 = Group_Create(), Group:g1 = Group_Create(), Group:g2 = Group_Create(); Group_AddChild(g0, g1); Group_AddChild(g1, g2); // Test removal ASSERT(Group_IsDescendant(g0, g2)); Group_RemoveChild(g1, g2); ASSERT(!Group_IsDescendant(g0, g2)); Group_AddChild(g1, g2); ASSERT(Group_IsDescendant(g0, g2)); Group_Destroy(g1); ASSERT(!Group_IsDescendant(g0, g2)); Group_Destroy(g0), Group_Destroy(g2); } TEST__ y_groups_Children7() { new Group:g0 = Group_Create(), Group:g1 = Group_Create(), Group:g2 = Group_Create(); Group_AddChild(g0, g1); Group_AddChild(g1, g2); // Test chaining. ASSERT(Group_IsDescendant(g0, g1)); ASSERT(Group_IsDescendant(g1, g2)); ASSERT(Group_IsDescendant(g0, g2)); // Check there are no reverse relationships. ASSERT(!Group_IsChild(g0, g2)); Group_Destroy(g0), Group_Destroy(g1), Group_Destroy(g2); } TEST__ y_groups_ChildIterator0() { new Group:g0 = Group_Create(), Group:g1 = Group_Create(), Group:g2 = Group_Create(); Group_AddChild(g0, g1); Group_AddChild(g0, g2); new total = 0; FOREACH__ (new Group:g : GroupChild(g0)) { ++total; } ASSERT_EQ(total, 2); Group_Destroy(g0), Group_Destroy(g1), Group_Destroy(g2); } TEST__ y_groups_ChildIterator1() { new Group:g0 = Group_Create(), Group:g1 = Group_Create(), Group:g2 = Group_Create(); Group_AddChild(g0, g1); Group_AddChild(g0, g2); ASSERT(Group_IsValid(g0)); ASSERT(Group_IsValid(g1)); ASSERT(Group_IsValid(g2)); FOREACH__ (new Group:g : GroupChild(g0)) { Group_Destroy(g); } ASSERT(Group_IsValid(g0)); ASSERT(!Group_IsValid(g1)); ASSERT(!Group_IsValid(g2)); Group_Destroy(g0), ASSERT(!Group_IsValid(g0)); } TEST__ y_groups_ChildIterator2() { new Group:g0 = Group_Create(), Group:g1 = Group_Create(), Group:g2 = Group_Create(); Group_AddChild(g0, g1); Group_AddChild(g0, g2); ASSERT(Group_IsValid(g0)); ASSERT(Group_IsValid(g1)); ASSERT(Group_IsValid(g2)); new total = 0; FOREACH__ (new Group:g : GroupChild[g0]) { Group_Destroy(g); ++total; } ASSERT_EQ(total, 2); ASSERT(Group_IsValid(g0)); ASSERT(!Group_IsValid(g1)); ASSERT(!Group_IsValid(g2)); Group_Destroy(g0), ASSERT(!Group_IsValid(g0)); } TEST__ y_groups_Iterator0() { new Group:g0 = Group_Create(), Group:g1 = Group_Create(), Group:g2 = Group_Create(); new total = 0; FOREACH__ (new Group:g : CreatedGroup) { ++total; } ASSERT(total >= 3); total = 0; FOREACH__ (new Group:g : CreatedGroup()) { ++total; } ASSERT(total >= 3); Group_Destroy(g0), Group_Destroy(g1), Group_Destroy(g2); }