#if defined _INC_y_extra_users #endinput #endif #define _INC_y_extra_users // Include pretty much 90% of YSI in one fell swoop! //#include "..\y_users" #include "..\YSI_Coding\y_inline" loadtext core[ysi_players], core[ysi_extras], core[ysi_dialog]; /**--------------------------------------------------------------------------**\ Extra_DoLogin Commands: /login Player trying to log in. The password they entered. - Called when a player attempts to log in. If "pw" is empty (NULL) this prompts the user for a password with a dialog. If it isn't empty then it takes that as the password. \**--------------------------------------------------------------------------**/ stock Extra_DoLogin(playerid, string:pw[]) { if (Player_IsLoggedIn(playerid)) { Text_Send(playerid, $YSI_LOGIN_ALREADY); return 1; } else if (!Player_IsRegistered(playerid)) { //Text_Send(playerid, $YSI_LOGIN_ALREADY); Text_Send(playerid, $YSI_LOGIN_NOTF); Extra_DoRegister(playerid, NULL); return 1; } if (!isnull(pw)) { Player_TryLogin(playerid, pw); return 1; } inline Response(pid, dialogid, response, listitem, string:text0[]) { #pragma unused pid, dialogid, listitem if (response) { Player_TryLogin(playerid, text0); } } Text_PasswordBox(playerid, using inline Response, $YSI_EXTRA_LOGIN_TITLE, $YSI_EXTRA_LOGIN_PROMPT, $DIALOG_OK, $DIALOG_CANCEL); return 1; } YCMD:login(playerid, params[], help) { if (help) { Text_Send(playerid, $YSI_LOGIN_HELP); } else { Extra_DoLogin(playerid, params); } return 1; } /**--------------------------------------------------------------------------**\ Extra_DoRegister Command: /register Player trying to log in. The password they entered. - Called when a player attempts to register. If "pw" is empty (NULL) this prompts the user for a password with a dialog. If it isn't empty then it takes that as the password and asks for confirmation. Currently this only checks the length of the password for strength, it doesn't check other properties such as number/case/symbol mixes. \**--------------------------------------------------------------------------**/ stock Extra_DoRegister(playerid, string:pw[]) { if (Player_IsLoggedIn(playerid)) { Text_Send(playerid, $YSI_LOGIN_ALREADY); return 1; } else if (Player_IsRegistered(playerid)) { //Text_Send(playerid, $YSI_LOGIN_ALREADY); Text_Send(playerid, $YSI_REG_TAKEN); Extra_DoLogin(playerid, NULL); return 1; } if (isnull(pw)) { // Enter password. inline Response1(pid1, dialogid1, response1, listitem1, string:text1[]) { #pragma unused listitem1, dialogid1, pid1 if (response1) { switch (strlen(text1)) { case 0: { Text_Send(playerid, $YSI_LOGIN_ENTER); } case 1: { if (isnull(text1)) Text_Send(playerid, $YSI_LOGIN_ENTER); else Text_Send(playerid, $YSI_LOGIN_LENGTH); } case 2 .. 5: { Text_Send(playerid, $YSI_LOGIN_LENGTH); } default: { // Can add code here to test the strength of the pass. Extra_DoRegister(playerid, text1); return 1; } } Extra_DoRegister(playerid, NULL); } } Text_PasswordBox(playerid, using inline Response1, $YSI_EXTRA_REGISTER_TITLE, $YSI_EXTRA_REGISTER_PROMPT, $DIALOG_OK, $DIALOG_CANCEL); } else { // Store the password localy in the function and get confirmation. new pass[32]; strcpy(pass, pw); inline Response2(pid2, dialogid2, response2, listitem2, string:text2[]) { #pragma unused listitem2, dialogid2, pid2 if (response2) { switch (strlen(text2)) { case 0: { Text_Send(playerid, $YSI_LOGIN_ENTER); } case 1: { if (isnull(text2)) Text_Send(playerid, $YSI_LOGIN_ENTER); else Text_Send(playerid, $YSI_LOGIN_LENGTH); } case 2 .. 5: { Text_Send(playerid, $YSI_LOGIN_LENGTH); } default: { if (strcmp(pass, text2)) { Text_Send(playerid, $YSI_EXTRA_REGISTER_MISMATCH); } else { Player_TryRegister(playerid, text2); return 1; } } } // Try again. Extra_DoRegister(playerid, pass); } } Text_PasswordBox(playerid, using inline Response2, $YSI_EXTRA_REGISTER_TITLE, $YSI_EXTRA_CONFIRM_PROMPT, $DIALOG_OK, $DIALOG_CANCEL); } return 1; } YCMD:register(playerid, params[], help) { if (help) { Text_Send(playerid, $YSI_REGISTER_HELP); } else { Extra_DoRegister(playerid, params); } return 1; }